diff --git a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp
index 47c722dd..3116d680 100644
--- a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp
+++ b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp
@@ -483,8 +483,8 @@ namespace SHADE
DWORD status;
while (true)
{
- const auto SUCCESS = GetExitCodeProcess(procInfo.hProcess, &status);
- if (!SUCCESS)
+ const auto EXEC_SUCCESS = GetExitCodeProcess(procInfo.hProcess, &status);
+ if (!EXEC_SUCCESS)
{
auto err = GetLastError();
std::ostringstream oss;
diff --git a/SHADE_Managed/src/Serialisation/SerializeFieldAttribute.hxx b/SHADE_Managed/src/Serialisation/SerializeFieldAttribute.hxx
new file mode 100644
index 00000000..6036a7f5
--- /dev/null
+++ b/SHADE_Managed/src/Serialisation/SerializeFieldAttribute.hxx
@@ -0,0 +1,35 @@
+/************************************************************************************//*!
+\file SerializeFieldAttribute.hxx
+\author Tng Kah Wei, kahwei.tng, 390009620
+\par email: kahwei.tng\@digipen.edu
+\date Nov 5, 2021
+\brief Contains the definition of the managed SerializeField Attribute class with
+ the declaration of functions for working with it.
+
+ Note: This file is written in C++17/CLI.
+
+Copyright (C) 2021 DigiPen Institute of Technology.
+Reproduction or disclosure of this file or its contents without the prior written consent
+of DigiPen Institute of Technology is prohibited.
+*//*************************************************************************************/
+#pragma once
+
+namespace SHADE
+{
+ ///
+ /// Simple attribute to mark that a field in a Script should be serialised.
+ ///
+ [System::AttributeUsage(AttributeTargets::Field)]
+ public ref class SerializeField : public System::Attribute
+ {
+ public:
+ /*-----------------------------------------------------------------------------*/
+ /* Constructors */
+ /*-----------------------------------------------------------------------------*/
+ ///
+ /// Default Constructor
+ ///
+ SerializeField() = default;
+ };
+}
+