Merge pull request #375 from SHADE-DP/SP3-4-Editor
Fixed editor bugs - Copy/Paste values caused entities to get pasted, filtered asset browser could not expand compilable assets, EditorConfig workingscene does not get saved sometimes
This commit is contained in:
commit
b9b9f86bad
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@ -1,4 +0,0 @@
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Start Maximized: true
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Working Scene ID: 97158628
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Window Size: {x: 1920, y: 1013}
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Style: 0
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@ -254,7 +254,7 @@ namespace SHADE
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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}
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}
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ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
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ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/, bool isSubAsset /*= false*/) noexcept
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{
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{
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if (asset == nullptr)
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if (asset == nullptr)
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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@ -267,10 +267,20 @@ namespace SHADE
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bool highlighted = false;
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bool highlighted = false;
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if(!filter.empty())
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if(!filter.empty())
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{
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{
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ImGui::SetNextItemOpen(true);
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//ImGui::SetNextItemOpen(true);
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if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
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if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
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{
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{
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bool subAssetFiltered = false;
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for (auto const& subAsset : asset->subAssets)
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{
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subAssetFiltered |= (SHStringUtilities::StringFindInsensitive(subAsset->name.data(), filter) != std::string::npos);
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}
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if(!subAssetFiltered)
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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else if(!asset->subAssets.empty())
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{
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ImGui::SetNextItemOpen(true);
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}
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}
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}
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else
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else
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{
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{
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@ -350,7 +360,12 @@ namespace SHADE
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case AssetType::TEXTURE: break;
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case AssetType::TEXTURE: break;
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case AssetType::MESH: break;
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case AssetType::MESH: break;
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case AssetType::SCENE:
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case AssetType::SCENE:
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editor->LoadScene(asset->id);
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{
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if(editor->LoadScene(asset->id))
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{
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editor->editorConfig->workingSceneID = asset->id;
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}
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}
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break;
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break;
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case AssetType::PREFAB: break;
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case AssetType::PREFAB: break;
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case AssetType::MATERIAL:
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case AssetType::MATERIAL:
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@ -418,7 +433,7 @@ namespace SHADE
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for(auto const& subAsset : asset->subAssets)
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for(auto const& subAsset : asset->subAssets)
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{
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{
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const float horizontalLineSize = 25.0f;
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const float horizontalLineSize = 25.0f;
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const ImRect childRect = DrawAsset(subAsset);
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const ImRect childRect = DrawAsset(subAsset, "", true);
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const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
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const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
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drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
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drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
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vertLineEnd.y = midPoint;
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vertLineEnd.y = midPoint;
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@ -24,7 +24,7 @@ namespace SHADE
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ImRect RecursivelyDrawTree(FolderPointer folder);
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ImRect RecursivelyDrawTree(FolderPointer folder);
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void DrawCurrentFolder();
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void DrawCurrentFolder();
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ImRect DrawFile(SHFile& file) noexcept;
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ImRect DrawFile(SHFile& file) noexcept;
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ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
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ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "", bool isSubAsset = false) noexcept;
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void DrawAssetBeingCreated() noexcept;
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void DrawAssetBeingCreated() noexcept;
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void DrawAssetBrowserFilter();
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void DrawAssetBrowserFilter();
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@ -29,6 +29,8 @@
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#include "Serialization/Prefab/SHPrefabManager.h"
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#include "Serialization/Prefab/SHPrefabManager.h"
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#include "../SHEditorWindowManager.h"
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#include "../SHEditorWindowManager.h"
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "../AssetBrowser/SHAssetBrowser.h"
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#include "Assets/SHAssetManager.h"
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#include "Assets/Asset Types/SHPrefabAsset.h"
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namespace SHADE
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namespace SHADE
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@ -99,7 +101,7 @@ namespace SHADE
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}
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}
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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if (!ImGui::IsAnyItemFocused())
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if (!ImGui::IsAnyItemActive())
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{
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{
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if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
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if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
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{
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{
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@ -136,6 +138,23 @@ namespace SHADE
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draggingEntities.clear();
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draggingEntities.clear();
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ImGui::ClearDragDrop();
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ImGui::ClearDragDrop();
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}
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}
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//else if(SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_RESOURCE)
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//{
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// if (const AssetID* assetPayload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE)) //If payload is valid
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// {
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// auto assetId = *assetPayload;
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// auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(assetId)->data);
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// if (!createdEntitiesList.empty())
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// {
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// std::vector<EntityID> eidList;
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// std::ranges::transform(createdEntitiesList, std::back_inserter(eidList), [](std::pair<EntityID, EntityID> pair) {return pair.second; });
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// ParentSelectedEntities(eid, eidList);
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// SetScrollTo(createdEntitiesList.begin()->second);
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// SHPrefabManager::AddEntity(assetId, createdEntitiesList.begin()->second);
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// skipFrame = true;
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// }
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// }
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//}
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}
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}
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}
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}
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ImGui::End();
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ImGui::End();
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@ -359,6 +378,20 @@ namespace SHADE
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draggingEntities.clear();
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draggingEntities.clear();
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//ImGui::ClearDragDrop();
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//ImGui::ClearDragDrop();
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}
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}
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if (const AssetID* assetPayload = SHDragDrop::AcceptPayload<AssetID>(SHDragDrop::DRAG_RESOURCE)) //If payload is valid
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{
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auto assetId = *assetPayload;
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auto createdEntitiesList = SHSerialization::DeserializeEntitiesFromString(SHAssetManager::GetData<SHPrefabAsset>(assetId)->data);
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if(!createdEntitiesList.empty())
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{
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std::vector<EntityID> eidList;
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std::ranges::transform(createdEntitiesList, std::back_inserter(eidList), [](std::pair<EntityID, EntityID> pair){return pair.second;} );
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ParentSelectedEntities(eid, eidList);
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SetScrollTo(createdEntitiesList.begin()->second);
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SHPrefabManager::AddEntity(assetId, createdEntitiesList.begin()->second);
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skipFrame = true;
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}
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}
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SHDragDrop::EndTarget();
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SHDragDrop::EndTarget();
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}
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}
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@ -49,6 +49,7 @@ namespace SHADE
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data.createdEntities.clear();
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data.createdEntities.clear();
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data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
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data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
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data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
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data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
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if(!data.createdEntities.empty())
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SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
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SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
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}
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}
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@ -579,19 +579,23 @@ namespace SHADE
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return false;
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return false;
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}
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}
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void SHEditor::LoadScene(AssetID const& assetID) noexcept
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bool SHEditor::LoadScene(AssetID const& assetID) noexcept
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{
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{
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if(shWindow->IsUnsavedChanges())
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if(shWindow->IsUnsavedChanges())
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{
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{
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//Unsaved changes prompt
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//Unsaved changes prompt
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isUnsavedChangesPromptOpen = true;
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isUnsavedChangesPromptOpen = true;
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sceneToLoad = assetID;
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sceneToLoad = assetID;
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return false;
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}
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}
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else
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else
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{
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{
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//Load the scene
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//Load the scene
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sceneToLoad = 0;
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sceneToLoad = 0;
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editorConfig->workingSceneID = assetID;
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SHConfigurationManager::SaveEditorConfig();
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SHSceneManager::RestartScene(assetID);
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SHSceneManager::RestartScene(assetID);
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return true;
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}
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}
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}
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}
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@ -115,7 +115,7 @@ namespace SHADE
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bool SaveScene(std::string const& newSceneName = {});
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bool SaveScene(std::string const& newSceneName = {});
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void LoadScene(AssetID const& assetID) noexcept;
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bool LoadScene(AssetID const& assetID) noexcept;
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void Play();
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void Play();
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void Pause();
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void Pause();
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