diff --git a/SHADE_Engine/SHADE_Engine.vcxproj b/SHADE_Engine/SHADE_Engine.vcxproj index 37ddf8f5..2aa3b608 100644 --- a/SHADE_Engine/SHADE_Engine.vcxproj +++ b/SHADE_Engine/SHADE_Engine.vcxproj @@ -138,6 +138,7 @@ xcopy /s /r /y /q "$(SolutionDir)/Dependencies/dotnet/bin" "$(OutDir)" + @@ -167,13 +168,31 @@ xcopy /s /r /y /q "$(SolutionDir)/Dependencies/dotnet/bin" "$(OutDir)" + + + + + + + + + + + + + + + + + + @@ -250,6 +269,7 @@ xcopy /s /r /y /q "$(SolutionDir)/Dependencies/dotnet/bin" "$(OutDir)" + @@ -273,12 +293,26 @@ xcopy /s /r /y /q "$(SolutionDir)/Dependencies/dotnet/bin" "$(OutDir)" + + + + + + + + + + + + + + diff --git a/SHADE_Engine/SHADE_Engine.vcxproj.filters b/SHADE_Engine/SHADE_Engine.vcxproj.filters index f52aebb0..74be0df1 100644 --- a/SHADE_Engine/SHADE_Engine.vcxproj.filters +++ b/SHADE_Engine/SHADE_Engine.vcxproj.filters @@ -28,6 +28,9 @@ {078AA1A3-F318-2B6D-9C37-3F6888A53B13} + + {8C1A20B0-78BC-4A86-6177-5EDA4DB8D1D6} + {DBC7D3B0-C769-FE86-B024-12DB9C6585D7} @@ -70,15 +73,30 @@ {4B204703-3704-0859-A064-02AC8C67F2DA} + + {7A02D7B0-E60F-0597-6FF6-0082DB02D14D} + + + {85EFB65D-F107-9E87-BAB4-2D21268C3221} + {EBA1D3FF-D75C-C3AB-8014-3CF66CAE0D3C} + + {1F603FFC-8B22-7386-D4D2-011340D44B64} + {8CDBA7C9-F8E8-D5AF-81CF-D19AEDDBA166} + + {D04C14FB-3C5A-42E1-C540-3ECC314D0E98} + {2460C057-1070-6C28-7929-D14665585BC1} + + {7E76F08B-EA83-1E72-736A-1A5DDF76EA28} + {FBD334F8-67EA-328E-B061-BEAF1CB70316} @@ -121,6 +139,9 @@ {EAD6C33D-5697-3F74-1FD2-88F18B518450} + + {3AB383AD-2681-77B3-0F15-E8D9FB815318} + {F1B75745-5D6D-D03A-E661-CA115216C73E} @@ -207,6 +228,9 @@ ECS_Base\UnitTesting + + Editor + Engine @@ -294,18 +318,69 @@ Graphics\Instance + + Graphics\MiddleEnd\Batching + + + Graphics\MiddleEnd\Batching + + + Graphics\MiddleEnd\Batching + + + Graphics\MiddleEnd\GlobalData + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + Graphics\MiddleEnd\Interface + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + Graphics\MiddleEnd\Interface + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Meshes + + + Graphics\MiddleEnd\Meshes + Graphics\MiddleEnd\PerFrame Graphics\MiddleEnd\PerFrame + + Graphics\MiddleEnd\Pipeline + Graphics\MiddleEnd\Shaders @@ -315,6 +390,9 @@ Graphics\MiddleEnd\Shaders + + Graphics\MiddleEnd\Textures + Graphics\Pipeline @@ -421,7 +499,13 @@ Math - Math + Math\Transform + + + Math\Transform + + + Math\Transform Math\Vector @@ -498,8 +582,6 @@ Tools - - @@ -529,6 +611,9 @@ ECS_Base\UnitTesting + + Editor + Engine @@ -598,24 +683,66 @@ Graphics\Instance + + Graphics\MiddleEnd\Batching + + + Graphics\MiddleEnd\Batching + + + Graphics\MiddleEnd\Batching + + + Graphics\MiddleEnd\GlobalData + + + Graphics\MiddleEnd\Interface + Graphics\MiddleEnd\Interface + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + Graphics\MiddleEnd\Interface + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Interface + + + Graphics\MiddleEnd\Meshes + Graphics\MiddleEnd\PerFrame Graphics\MiddleEnd\PerFrame + + Graphics\MiddleEnd\Pipeline + Graphics\MiddleEnd\Shaders Graphics\MiddleEnd\Shaders + + Graphics\MiddleEnd\Textures + Graphics\Pipeline @@ -698,7 +825,13 @@ Math - Math + Math\Transform + + + Math\Transform + + + Math\Transform Math\Vector @@ -740,7 +873,5 @@ Tools - - \ No newline at end of file diff --git a/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.cpp b/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.cpp index 77663ab8..6b770c3d 100644 --- a/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.cpp +++ b/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.cpp @@ -50,9 +50,8 @@ namespace SHADE return *this; } - std::vector> SHVkDescriptorPool::Allocate(const std::vector>& layouts, std::vector const& variableDescCounts) + Handle SHVkDescriptorPool::Allocate(const std::vector>& layouts, std::vector const& variableDescCounts) { - SHVkInstance::GetResourceManager().Create(device, GetHandle(), layouts, variableDescCounts); - return {}; + return SHVkInstance::GetResourceManager().Create(device, GetHandle(), layouts, variableDescCounts); } } diff --git a/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.h b/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.h index 9314d940..b862ec09 100644 --- a/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.h +++ b/SHADE_Engine/src/Graphics/Descriptors/SHVkDescriptorPool.h @@ -101,7 +101,7 @@ namespace SHADE /// Handles to the created Descriptor Sets. If this DescriptorPool has run out of /// space, lesser number of Handles will be returned. /// - std::vector> Allocate(const std::vector>& layouts, std::vector const& variableDescCounts); + Handle Allocate(const std::vector>& layouts, std::vector const& variableDescCounts); private: /*-----------------------------------------------------------------------------*/ diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp index 1130a02b..b38fa275 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp @@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited. #include "Graphics/MiddleEnd/Batching/SHSuperBatch.h" #include "SHGraphicsConstants.h" #include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h" +#include "Graphics/Buffers/SHVkBuffer.h" namespace SHADE { @@ -129,7 +130,7 @@ namespace SHADE } // Initialize world render graph - worldRenderGraph->Init(device, swapchain, renderContextCmdPools, globalData); + worldRenderGraph->Init(device, swapchain, globalData); //worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); //worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); //worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat); @@ -167,7 +168,7 @@ namespace SHADE debugWorldRenderer->SetCamera(worldCamera);*/ // Add world renderer to default viewport - worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph); + worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph); worldRenderer->SetCamera(worldCamera); @@ -228,16 +229,37 @@ namespace SHADE // For every renderer for (int renIndex = 0; renIndex < static_cast(renderers.size()); ++renIndex) { - // Draw first - renderers[renIndex]->Draw(renderContext.GetCurrentFrame(), MESH_DATA); + /*-----------------------------------------------------------------------*/ + /* Renderer start */ + /*-----------------------------------------------------------------------*/ + // get command buffer of the renderer in the current frame + auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(renderContext.GetCurrentFrame()); - // get render graph - auto rg = renderers[renIndex]->GetRenderGraph(); + // Begin recording the command buffer + currentCmdBuffer->BeginRecording(); + + // Bind all the buffers required for meshes + for (auto& [buffer, bindingPoint] : MESH_DATA) + { + if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer) + currentCmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0); + else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer) + currentCmdBuffer->BindIndexBuffer(buffer, 0); + } + + // Draw first + renderers[renIndex]->Draw(renderContext.GetCurrentFrame()); + + // End the command buffer recording + currentCmdBuffer->EndRecording(); + /*-----------------------------------------------------------------------*/ + /* Renderer end */ + /*-----------------------------------------------------------------------*/ // submit a command buffer from the current render graph and make it wait for the previous render graph before submitting it to GPU. graphicsQueue->SubmitCommandBuffer ( - { rg->GetCommandBuffer(renderContext.GetCurrentFrame()) }, + { currentCmdBuffer }, { (vpIndex == viewports.size() - 1 && renIndex == renderers.size() - 1) ? frameData.semRenderFinishHdl : graphSemaphores[!semIndex] }, { (vpIndex == 0 && renIndex == 0) ? frameData.semImgAvailableHdl : graphSemaphores[semIndex] }, { vk::PipelineStageFlagBits::eColorAttachmentOutput }, diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.cpp index 90e137fe..223ceb4f 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.cpp @@ -20,20 +20,28 @@ of DigiPen Institute of Technology is prohibited. #include "SHMaterial.h" #include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h" #include "Graphics/Descriptors/SHVkDescriptorSetGroup.h" +#include "Graphics/Buffers/SHVkBuffer.h" namespace SHADE { /*-----------------------------------------------------------------------------------*/ /* Constructor/Destructors */ /*-----------------------------------------------------------------------------------*/ - SHRenderer::SHRenderer(Handle logicalDevice, uint32_t numFrames, Handle descriptorPool, Handle cameraDescLayout, Handle viewport, Handle renderGraph) + SHRenderer::SHRenderer(Handle logicalDevice, uint32_t numFrames, std::vector>& cmdPools, Handle descriptorPool, Handle cameraDescLayout, Handle viewport, Handle renderGraph) : viewport { viewport } , renderGraph { renderGraph } { - cameraDescriptorSet = logicalDevice->CreateDescriptorSetGroup(descriptorPool, { cameraDescLayout }, { 1 }); + commandBuffers.resize(static_cast(numFrames)); + + for (uint32_t i = 0; i < commandBuffers.size(); ++i) + commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); + + cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 }); cpuCameraData.resize(numFrames); cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData)); + + cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT); } /*-----------------------------------------------------------------------------------*/ @@ -47,9 +55,9 @@ namespace SHADE /*-----------------------------------------------------------------------------------*/ /* Drawing Functions */ /*-----------------------------------------------------------------------------------*/ - void SHRenderer::Draw(uint32_t frameIndex, std::initializer_list, uint32_t>> graphScopeBuffers) noexcept + void SHRenderer::Draw(uint32_t frameIndex) noexcept { - renderGraph->Execute(frameIndex, graphScopeBuffers); + renderGraph->Execute(frameIndex, commandBuffers[frameIndex]); } void SHRenderer::BindDescriptorSet(Handle cmdBuffer, uint32_t frameIndex) noexcept @@ -64,4 +72,9 @@ namespace SHADE return renderGraph; } + Handle SHRenderer::GetCommandBuffer(uint32_t frameIndex) const noexcept + { + return commandBuffers[frameIndex]; + } + } diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.h b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.h index 843ad6bf..bbb7773b 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.h +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderer.h @@ -39,6 +39,7 @@ namespace SHADE class SHVkDescriptorSetGroup; class SHGraphicsGlobalData; class SHVkDescriptorPool; + class SHVkBuffer; struct SHShaderCameraData { @@ -63,7 +64,7 @@ namespace SHADE /*-----------------------------------------------------------------------------*/ /* Constructor/Destructors */ /*-----------------------------------------------------------------------------*/ - SHRenderer(Handle logicalDevice, uint32_t numFrames, Handle descriptorPool, Handle cameraDescLayout, Handle viewport, Handle renderGraph); + SHRenderer(Handle logicalDevice, uint32_t numFrames, std::vector>& cmdPools, Handle descriptorPool, Handle cameraDescLayout, Handle viewport, Handle renderGraph); /*-----------------------------------------------------------------------------*/ /* Camera Registration */ @@ -73,13 +74,14 @@ namespace SHADE /*-----------------------------------------------------------------------------*/ /* Drawing Functions */ /*-----------------------------------------------------------------------------*/ - void Draw(uint32_t frameIndex, std::initializer_list, uint32_t>> graphScopeBuffers) noexcept; + void Draw(uint32_t frameIndex) noexcept; void BindDescriptorSet (Handle cmdBuffer, uint32_t frameIndex) noexcept; /*-----------------------------------------------------------------------------*/ /* Setters and Getters */ /*-----------------------------------------------------------------------------*/ Handle GetRenderGraph (void) const noexcept; + Handle GetCommandBuffer(uint32_t frameIndex) const noexcept; private: /*-----------------------------------------------------------------------------*/ @@ -92,7 +94,13 @@ namespace SHADE Handle camera; Handle renderGraph; Handle cameraDescriptorSet; + Handle cameraBuffer; std::vector cpuCameraData; + + //! Command buffers for the render graph + std::vector> commandBuffers; + + }; } diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.cpp index 1e38acf1..25c5bca2 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.cpp @@ -49,10 +49,10 @@ namespace SHADE /*---------------------------------------------------------------------------------*/ /* Renderer Registration Functions */ /*---------------------------------------------------------------------------------*/ - Handle SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle descriptorPool, Handle cameraDescLayout, Handle renderGraph) + Handle SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector>& cmdPools, Handle descriptorPool, Handle cameraDescLayout, Handle renderGraph) { // Create the renderer - auto renderer = resourceManager.Create(device, numFrames, descriptorPool, cameraDescLayout, GetHandle(), renderGraph); + auto renderer = resourceManager.Create(device, numFrames, cmdPools, descriptorPool, cameraDescLayout, GetHandle(), renderGraph); // Store renderers.emplace_back(renderer); diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.h b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.h index 608446a3..d97d62ce 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.h +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHViewport.h @@ -32,6 +32,7 @@ namespace SHADE class SHRenderGraph; class SHVkDescriptorPool; class SHVkDescriptorSetLayout; + class SHVkCommandPool; /*---------------------------------------------------------------------------------*/ /* Type Definitions */ @@ -58,7 +59,7 @@ namespace SHADE /*-----------------------------------------------------------------------------*/ /* Renderers Registration Functions */ /*-----------------------------------------------------------------------------*/ - Handle AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle descriptorPool, Handle cameraDescLayout, Handle renderGraph); + Handle AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector>& cmdPools, Handle descriptorPool, Handle cameraDescLayout, Handle renderGraph); void RemoveRenderer(Handle renderer); /*-----------------------------------------------------------------------------*/ diff --git a/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.cpp b/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.cpp index d7404db2..d02e8f7d 100644 --- a/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.cpp +++ b/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.cpp @@ -946,25 +946,6 @@ namespace SHADE } } - /***************************************************************************/ - /*! - - \brief - Configures command pools and command buffers. - - */ - /***************************************************************************/ - void SHRenderGraph::ConfigureCommands(void) noexcept - { - //commandPools.resize (static_cast(swapchainHdl->GetNumImages())); - commandBuffers.resize(static_cast(swapchainHdl->GetNumImages())); - - for (uint32_t i = 0; i < commandBuffers.size(); ++i) - { - commandBuffers[i] = commandPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); - } - } - /***************************************************************************/ /*! @@ -980,12 +961,11 @@ namespace SHADE */ /***************************************************************************/ - void SHRenderGraph::Init(Handle const& logicalDevice, Handle const& swapchain, std::vector> const& cmdPools, Handle inGlobalData) noexcept + void SHRenderGraph::Init(Handle const& logicalDevice, Handle const& swapchain, Handle inGlobalData) noexcept { logicalDeviceHdl = logicalDevice; swapchainHdl = swapchain; globalData = inGlobalData; - commandPools = cmdPools; } /***************************************************************************/ @@ -1087,33 +1067,17 @@ namespace SHADE ConfigureSubpasses(); ConfigureRenderpasses(); ConfigureFramebuffers(); - ConfigureCommands(); } // TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a // better way to manage these - void SHRenderGraph::Execute(uint32_t frameIndex, std::initializer_list, uint32_t>> graphScopeBuffers) noexcept + void SHRenderGraph::Execute(uint32_t frameIndex, Handle cmdBuffer) noexcept { - //commandPools[frameIndex]->Reset(); - - auto& cmdBuffer = commandBuffers[frameIndex]; - cmdBuffer->BeginRecording(); - // TODO: DON'T HARDCODE THIS cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080); - for (auto& [buffer, bindingPoint]: graphScopeBuffers) - { - if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer) - cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0); - else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer) - cmdBuffer->BindIndexBuffer(buffer, 0); - } - for (auto& node : nodes) node->Execute(cmdBuffer, frameIndex); - - cmdBuffer->EndRecording(); } void SHRenderGraph::FinaliseBatch() @@ -1132,9 +1096,5 @@ namespace SHADE return {}; } - Handle const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept - { - return commandBuffers[frameIndex]; - } } \ No newline at end of file diff --git a/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.h b/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.h index 0ecda65a..cbb9586d 100644 --- a/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.h +++ b/SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraph.h @@ -250,7 +250,6 @@ namespace SHADE void ConfigureSubpasses (void) noexcept; void ConfigureRenderpasses (void) noexcept; void ConfigureFramebuffers (void) noexcept; - void ConfigureCommands (void) noexcept; /*-----------------------------------------------------------------------*/ /* PRIVATE MEMBER VARIABLES */ @@ -271,12 +270,6 @@ namespace SHADE //! Resource library for graph handles ResourceManager resourceManager; - - //! Command pool for the render graph. DO NOT RESET OR FREE THESE, THEY ARE NON-OWNING. TODO: If application is multithreaded, we need more pools. - std::vector> commandPools; - - //! Command buffers for the render graph - std::vector> commandBuffers; //! Handle to global data Handle globalData; @@ -290,18 +283,17 @@ namespace SHADE /*-----------------------------------------------------------------------*/ /* PUBLIC MEMBER FUNCTIONS */ /*-----------------------------------------------------------------------*/ - void Init (Handle const& logicalDevice, Handle const& swapchain, std::vector> const& cmdPools, Handle inGlobalData) noexcept; + void Init (Handle const& logicalDevice, Handle const& swapchain, Handle inGlobalData) noexcept; void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast(-1), uint32_t h = static_cast(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {}); Handle AddNode (std::string nodeName, std::initializer_list resourceNames, std::initializer_list predecessorNodes) noexcept; void Generate (void) noexcept; - void Execute (uint32_t frameIndex, std::initializer_list, uint32_t>> graphScopeBuffers) noexcept; + void Execute (uint32_t frameIndex, Handle cmdBuffer) noexcept; void FinaliseBatch(); /*-----------------------------------------------------------------------*/ /* SETTERS AND GETTERS */ /*-----------------------------------------------------------------------*/ Handle GetNode (std::string const& nodeName) const noexcept; - Handle const& GetCommandBuffer (uint32_t frameIndex) const noexcept; }; } diff --git a/SHADE_Engine/src/Math/SHMath.h b/SHADE_Engine/src/Math/SHMath.h index 55bf73a9..5fcea9fc 100644 --- a/SHADE_Engine/src/Math/SHMath.h +++ b/SHADE_Engine/src/Math/SHMath.h @@ -9,4 +9,4 @@ #include "SHQuaternion.h" #include "SHMatrix.h" -#include "SHTransform.h" \ No newline at end of file +#include "Transform/SHTransform.h" \ No newline at end of file