Renamed SHAnimationClip to SHAnimationData
This commit is contained in:
parent
9486762693
commit
ba22638520
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@ -181,7 +181,7 @@ namespace Sandbox
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// Link up SHDebugDraw
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// Link up SHDebugDraw
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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auto clip = SHResourceManager::LoadOrGet<SHAnimationClip>(77816045);
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auto clip = SHResourceManager::LoadOrGet<SHAnimationData>(77816045);
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auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
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auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
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int i = 0;
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int i = 0;
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}
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}
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@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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// Project Includes
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#include "SH_API.h"
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#include "SH_API.h"
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#include "Resource/SHHandle.h"
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#include "Resource/SHHandle.h"
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#include "SHAnimationClip.h"
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#include "SHAnimationData.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -100,7 +100,7 @@ namespace SHADE
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/// </summary>
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/// </summary>
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struct Node
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struct Node
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{
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{
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Handle<SHAnimationClip> Clip;
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Handle<SHAnimationData> Clip;
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std::vector<Transition> Transitions;
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std::vector<Transition> Transitions;
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};
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};
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@ -1,9 +1,9 @@
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/************************************************************************************//*!
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/************************************************************************************//*!
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\file SHAnimationClip.cpp
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\file SHAnimationData.cpp
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\author Tng Kah Wei, kahwei.tng, 390009620
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\par email: kahwei.tng\@digipen.edu
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\date Nov 20, 2022
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\date Nov 20, 2022
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\brief Contains the function definitions of the SHAnimationClip class.
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\brief Contains the function definitions of the SHAnimationData class.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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Reproduction or disclosure of this file or its contents without the prior written consent
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@ -12,14 +12,14 @@ of DigiPen Institute of Technology is prohibited.
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// Pre-compiled Header
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// Pre-compiled Header
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#include "SHpch.h"
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#include "SHpch.h"
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// Primary Header
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// Primary Header
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#include "SHAnimationClip.h"
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#include "SHAnimationData.h"
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namespace SHADE
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namespace SHADE
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{
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{
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Constructors */
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/* Constructors */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHAnimationClip::SHAnimationClip(const SHAnimAsset& asset)
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SHAnimationData::SHAnimationData(const SHAnimAsset& asset)
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: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
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: ticksPerSecond { static_cast<int>(asset.ticksPerSecond) }
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, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
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, totalTime { static_cast<float>(asset.duration) / static_cast<int>(asset.ticksPerSecond) }
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{
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{
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@ -1,9 +1,9 @@
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/************************************************************************************//*!
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/************************************************************************************//*!
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\file SHAnimationClip.h
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\file SHAnimationData.h
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\author Tng Kah Wei, kahwei.tng, 390009620
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\par email: kahwei.tng\@digipen.edu
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\date Dec 12, 2022
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\date Dec 12, 2022
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\brief Contains the definition of the SHAnimationClip struct and related types.
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\brief Contains the definition of the SHAnimationData struct and related types.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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Reproduction or disclosure of this file or its contents without the prior written consent
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@ -35,7 +35,7 @@ namespace SHADE
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/// Represents a animation clip of a 3D animation that is made for a specific model
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/// Represents a animation clip of a 3D animation that is made for a specific model
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/// rig.
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/// rig.
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/// </summary>
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/// </summary>
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class SH_API SHAnimationClip
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class SH_API SHAnimationData
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{
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{
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -60,7 +60,7 @@ namespace SHADE
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/// Constructs an SHAnimation Clip from a specified SHAnimAsset.
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/// Constructs an SHAnimation Clip from a specified SHAnimAsset.
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/// </summary>
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/// </summary>
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/// <param name="asset">Animation asset to load.</param>
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/// <param name="asset">Animation asset to load.</param>
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explicit SHAnimationClip(const SHAnimAsset& asset);
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explicit SHAnimationData(const SHAnimAsset& asset);
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/* Getter Functions */
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@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "SH_API.h"
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#include "SH_API.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "Resource/SHResourceLibrary.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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// Project Includes
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#include "SHRig.h"
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#include "SHRig.h"
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#include "Math/SHMatrix.h"
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#include "Math/SHMatrix.h"
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#include "SHAnimationClip.h"
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#include "SHAnimationData.h"
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#include "Graphics/SHVkUtil.h"
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#include "Graphics/SHVkUtil.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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@ -37,14 +37,14 @@ namespace SHADE
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playOnce = false;
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playOnce = false;
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}
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}
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void SHAnimatorComponent::Play(Handle<SHAnimationClip> clip)
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void SHAnimatorComponent::Play(Handle<SHAnimationData> clip)
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{
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{
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currClip = clip;
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currClip = clip;
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currPlaybackTime = 0.0f;
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currPlaybackTime = 0.0f;
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Play();
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Play();
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}
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}
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void SHAnimatorComponent::PlayOneShot(Handle<SHAnimationClip> clip)
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void SHAnimatorComponent::PlayOneShot(Handle<SHAnimationData> clip)
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{
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{
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Play(clip);
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Play(clip);
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playOnce = true;
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playOnce = true;
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@ -86,7 +86,7 @@ namespace SHADE
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}
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}
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}
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}
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void SHAnimatorComponent::SetClip(Handle<SHAnimationClip> newClip)
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void SHAnimatorComponent::SetClip(Handle<SHAnimationData> newClip)
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{
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{
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// No change
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// No change
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if (currClip == newClip)
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if (currClip == newClip)
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@ -22,7 +22,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Math/SHMatrix.h"
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#include "Math/SHMatrix.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/SHQuaternion.h"
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#include "Math/SHQuaternion.h"
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#include "SHAnimationClip.h"
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#include "SHAnimationData.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -31,7 +31,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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class SHRig;
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class SHRig;
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struct SHRigNode;
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struct SHRigNode;
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class SHAnimationClip;
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class SHAnimationData;
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class SHVkBuffer;
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class SHVkBuffer;
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -55,12 +55,12 @@ namespace SHADE
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/// Plays the specified animation clip from the start.
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/// Plays the specified animation clip from the start.
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/// </summary>
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/// </summary>
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/// <param name="clip">Animation clip to play.</param>
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/// <param name="clip">Animation clip to play.</param>
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void Play(Handle<SHAnimationClip> clip);
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void Play(Handle<SHAnimationData> clip);
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/// <summary>
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/// <summary>
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/// Plays the specified animation clip from the start one time only.
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/// Plays the specified animation clip from the start one time only.
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/// </summary>
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/// </summary>
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/// <param name="clip">Animation clip to play.</param>
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/// <param name="clip">Animation clip to play.</param>
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void PlayOneShot(Handle<SHAnimationClip> clip);
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void PlayOneShot(Handle<SHAnimationData> clip);
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/// <summary>
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/// <summary>
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/// Plays the currently loaded animation clip from the start.
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/// Plays the currently loaded animation clip from the start.
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/// </summary>
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/// </summary>
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@ -88,7 +88,7 @@ namespace SHADE
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/// If the clip is the same as the current clip, nothing happens.
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/// If the clip is the same as the current clip, nothing happens.
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/// </summary>
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/// </summary>
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/// <param name="newClip">Clip to use.</param>
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/// <param name="newClip">Clip to use.</param>
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void SetClip(Handle<SHAnimationClip> newClip);
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void SetClip(Handle<SHAnimationData> newClip);
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/* Getter Functions */
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/// Retrieve the currently set animation clip.
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/// Retrieve the currently set animation clip.
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/// </summary>
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/// </summary>
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/// <returns>Handle to the currently set animation clip.</returns>
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/// <returns>Handle to the currently set animation clip.</returns>
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Handle<SHAnimationClip> GetCurrentClip() const noexcept { return currClip; }
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Handle<SHAnimationData> GetCurrentClip() const noexcept { return currClip; }
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/// <summary>
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/// <summary>
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/// Checks if an animation is currently playing.
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/// Checks if an animation is currently playing.
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/// </summary>
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/// </summary>
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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// Resources
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// Resources
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Handle<SHRig> rig;
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Handle<SHRig> rig;
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Handle<SHAnimationClip> currClip;
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Handle<SHAnimationData> currClip;
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// Playback Tracking
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// Playback Tracking
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float currPlaybackTime = 0.0f;
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float currPlaybackTime = 0.0f;
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bool isPlaying = true;
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bool isPlaying = true;
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// Buffer
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// Buffer
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std::vector<SHMatrix> boneMatrices;
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std::vector<SHMatrix> boneMatrices;
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// Caches
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// Caches
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std::unordered_map<std::string, const SHAnimationClip::Channel*> channelMap;
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std::unordered_map<std::string, const SHAnimationData::Channel*> channelMap;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/* Helper Functions */
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@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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// Project Includes
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#include "SHRig.h"
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#include "SHRig.h"
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#include "Math/SHMatrix.h"
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#include "Math/SHMatrix.h"
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#include "SHAnimationClip.h"
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#include "SHAnimationData.h"
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#include "Graphics/SHVkUtil.h"
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#include "Graphics/SHVkUtil.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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@ -644,13 +644,13 @@ namespace SHADE
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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}
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}
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}
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}
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Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
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Handle<SHAnimationData> const& clip = component->GetCurrentClip();
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const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
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const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationData>(clip).value_or("") : "";
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SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
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SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
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[component]()
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[component]()
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{
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{
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Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
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Handle<SHAnimationData> const& clip = component->GetCurrentClip();
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return SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
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return SHResourceManager::GetAssetID<SHAnimationData>(clip).value_or(0);
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},
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},
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[component](AssetID const& id)
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[component](AssetID const& id)
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{
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{
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SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
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SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
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return;
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return;
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}
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}
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component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
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component->SetClip(SHResourceManager::LoadOrGet<SHAnimationData>(id));
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}, SHDragDrop::DRAG_RESOURCE);
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}, SHDragDrop::DRAG_RESOURCE);
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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{
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{
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if (Handle<SHAnimationClip> const& clip = component->GetCurrentClip())
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if (Handle<SHAnimationData> const& clip = component->GetCurrentClip())
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{
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{
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AssetID assetID = SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
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AssetID assetID = SHResourceManager::GetAssetID<SHAnimationData>(clip).value_or(0);
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
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}
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}
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}
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}
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#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
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#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
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#include "Assets/Asset Types/SHMaterialAsset.h"
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#include "Assets/Asset Types/SHMaterialAsset.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
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#include "Animation/SHAnimationClip.h"
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#include "Animation/SHAnimationData.h"
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#include "Animation/SHRig.h"
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#include "Animation/SHRig.h"
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namespace SHADE
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namespace SHADE
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template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
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template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
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template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
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template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
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template<> struct SHResourceLoader<SHFont> { using AssetType = SHFontAsset; };
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template<> struct SHResourceLoader<SHFont> { using AssetType = SHFontAsset; };
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template<> struct SHResourceLoader<SHAnimationClip> { using AssetType = SHModelAsset; };
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template<> struct SHResourceLoader<SHAnimationData> { using AssetType = SHModelAsset; };
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template<> struct SHResourceLoader<SHRig> { using AssetType = SHModelAsset; };
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template<> struct SHResourceLoader<SHRig> { using AssetType = SHModelAsset; };
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/// <summary>
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/// <summary>
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!std::is_same_v<ResourceType, SHMaterialSpec> &&
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!std::is_same_v<ResourceType, SHMaterialSpec> &&
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!std::is_same_v<ResourceType, SHFont> &&
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!std::is_same_v<ResourceType, SHFont> &&
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!std::is_same_v<ResourceType, SHMaterial> &&
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!std::is_same_v<ResourceType, SHMaterial> &&
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!std::is_same_v<ResourceType, SHAnimationClip> &&
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!std::is_same_v<ResourceType, SHAnimationData> &&
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!std::is_same_v<ResourceType, SHRig>
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!std::is_same_v<ResourceType, SHRig>
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)
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)
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{
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{
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loadedAssetData.emplace_back(assetId);
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loadedAssetData.emplace_back(assetId);
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return resourceHub.Create<ResourceType>(assetData.rig, rigNodeStore);
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return resourceHub.Create<ResourceType>(assetData.rig, rigNodeStore);
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}
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}
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else if constexpr (std::is_same_v<ResourceType, SHAnimationClip>)
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else if constexpr (std::is_same_v<ResourceType, SHAnimationData>)
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{
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{
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loadedAssetData.emplace_back(assetId);
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loadedAssetData.emplace_back(assetId);
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return resourceHub.Create<ResourceType>(*assetData.anims[0]);
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return resourceHub.Create<ResourceType>(*assetData.anims[0]);
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{
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{
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YAML::Node node;
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YAML::Node node;
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node[RIG_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHRig>(rhs.GetRig()).value_or(0);
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node[RIG_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHRig>(rhs.GetRig()).value_or(0);
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node[CLIP_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHAnimationClip>(rhs.GetCurrentClip()).value_or(0);
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node[CLIP_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHAnimationData>(rhs.GetCurrentClip()).value_or(0);
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return node;
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return node;
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}
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}
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static bool decode(YAML::Node const& node, SHAnimatorComponent& rhs)
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static bool decode(YAML::Node const& node, SHAnimatorComponent& rhs)
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}
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}
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if (node[CLIP_YAML_TAG.data()].IsDefined())
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if (node[CLIP_YAML_TAG.data()].IsDefined())
|
||||||
{
|
{
|
||||||
rhs.SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(node[CLIP_YAML_TAG.data()].as<AssetID>()));
|
rhs.SetClip(SHResourceManager::LoadOrGet<SHAnimationData>(node[CLIP_YAML_TAG.data()].as<AssetID>()));
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue