Merge remote-tracking branch 'origin/main' into SP3-16-Math
This commit is contained in:
commit
bf0c068cc7
|
@ -1,3 +1,3 @@
|
||||||
Name: Cube.003
|
Name: Cube.003
|
||||||
ID: 110152941
|
ID: 110152941
|
||||||
Type:
|
Type: 6
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
Name: Cube.012
|
Name: Cube.012
|
||||||
ID: 107348815
|
ID: 107348815
|
||||||
Type:
|
Type: 6
|
||||||
|
|
|
@ -0,0 +1,54 @@
|
||||||
|
[Window][MainStatusBar]
|
||||||
|
Pos=0,1060
|
||||||
|
Size=1920,20
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][SHEditorMenuBar]
|
||||||
|
Pos=0,48
|
||||||
|
Size=1920,1012
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Hierarchy Panel]
|
||||||
|
Pos=0,142
|
||||||
|
Size=387,918
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000004,0
|
||||||
|
|
||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Inspector]
|
||||||
|
Pos=1649,48
|
||||||
|
Size=271,1012
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000006,0
|
||||||
|
|
||||||
|
[Window][Profiler]
|
||||||
|
Pos=0,48
|
||||||
|
Size=387,92
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000003,0
|
||||||
|
|
||||||
|
[Window][Viewport]
|
||||||
|
Pos=648,48
|
||||||
|
Size=2519,1319
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000002,0
|
||||||
|
|
||||||
|
[Window][ Viewport]
|
||||||
|
Pos=389,48
|
||||||
|
Size=1258,1012
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000002,0
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
|
||||||
|
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
|
||||||
|
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=387,1036 Split=Y Selected=0x1E6EB881
|
||||||
|
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
|
||||||
|
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
|
||||||
|
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1258,1036 CentralNode=1 Selected=0xB41284E7
|
||||||
|
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
Name: RaccoonPreTexturedVer1_Base9
|
Name: RaccoonPreTexturedVer1_Base9
|
||||||
ID: 91918845
|
ID: 91918845
|
||||||
Type:
|
Type: 4
|
||||||
|
|
|
@ -95,6 +95,7 @@ namespace Sandbox
|
||||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||||
|
|
||||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||||
|
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "Physics/Components/SHColliderComponent.h"
|
#include "Physics/Components/SHColliderComponent.h"
|
||||||
|
|
||||||
#include "Assets/SHAssetManager.h"
|
#include "Assets/SHAssetManager.h"
|
||||||
|
#include "Camera/SHCameraComponent.h"
|
||||||
#include "Resource/SHResourceManager.h"
|
#include "Resource/SHResourceManager.h"
|
||||||
|
|
||||||
using namespace SHADE;
|
using namespace SHADE;
|
||||||
|
@ -51,7 +52,7 @@ namespace Sandbox
|
||||||
if (asset.name == "Cube.012")
|
if (asset.name == "Cube.012")
|
||||||
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
|
handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
|
||||||
break;
|
break;
|
||||||
case AssetType::TEXTURE:
|
case AssetType::IMAGE:
|
||||||
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
|
texHandles.emplace_back(SHResourceManager::LoadOrGet<SHTexture>(asset.id));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -155,6 +156,10 @@ namespace Sandbox
|
||||||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||||
|
|
||||||
|
SHComponentManager::AddComponent<SHCameraComponent>(0);
|
||||||
|
SHComponentManager::RemoveComponent <SHRigidBodyComponent>(0);
|
||||||
|
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBTestScene::Update(float dt)
|
void SBTestScene::Update(float dt)
|
||||||
|
|
|
@ -0,0 +1,30 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAnimationAsset.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <assimp/anim.h>
|
||||||
|
#include "SH_API.power h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SH_API SHAnimationAsset
|
||||||
|
{
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
std::vector<aiNodeAnim*> nodeChannels;
|
||||||
|
std::vector<aiMeshAnim*> meshChannels;
|
||||||
|
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||||
|
|
||||||
|
double duration;
|
||||||
|
double ticksPerSecond;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,30 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAnimationAsset.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <assimp/anim.h>
|
||||||
|
#include "SHAssetData.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SH_API SHAnimationAsset : SHAssetData
|
||||||
|
{
|
||||||
|
std::string name;
|
||||||
|
|
||||||
|
std::vector<aiNodeAnim*> nodeChannels;
|
||||||
|
std::vector<aiMeshAnim*> meshChannels;
|
||||||
|
std::vector<aiMeshMorphAnim*> morphMeshChannels;
|
||||||
|
|
||||||
|
double duration;
|
||||||
|
double ticksPerSecond;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAssetDataBase.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHAssetData
|
||||||
|
{
|
||||||
|
virtual ~SHAssetData(){}
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,4 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "SHMeshAsset.h"
|
||||||
|
#include "SHTextureAsset.h"
|
|
@ -0,0 +1,21 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHInternalAsset.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "SHAsset.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHInternalAsset : SHAsset
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
|
@ -14,7 +14,7 @@
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "Math/SHMath.h"
|
#include "Math/SHMath.h"
|
||||||
#include "SH_API.h"
|
#include "SHAssetData.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -22,10 +22,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
uint32_t vertexCount;
|
uint32_t vertexCount;
|
||||||
uint32_t indexCount;
|
uint32_t indexCount;
|
||||||
std::string meshName;
|
std::string name;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SH_API SHMeshAsset
|
struct SH_API SHMeshAsset : SHAssetData
|
||||||
{
|
{
|
||||||
bool compiled;
|
bool compiled;
|
||||||
bool changed;
|
bool changed;
|
||||||
|
|
|
@ -2,10 +2,11 @@
|
||||||
|
|
||||||
#include "tinyddsloader.h"
|
#include "tinyddsloader.h"
|
||||||
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||||
|
#include "SHAssetData.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHTextureAsset
|
struct SHTextureAsset : SHAssetData
|
||||||
{
|
{
|
||||||
bool compiled;
|
bool compiled;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAssetLoader.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Assets/Asset Types/SHAssetData.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHAssetLoader
|
||||||
|
{
|
||||||
|
virtual SHAssetData* Load(AssetPath path) = 0;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,141 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAssimpLibrary.cpp
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHAssimpLibrary.h"
|
||||||
|
#include <assimp/postprocess.h>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
Assimp::Importer SHAssimpLibrary::aiImporter;
|
||||||
|
|
||||||
|
void SHAssimpLibrary::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes) noexcept
|
||||||
|
{
|
||||||
|
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
||||||
|
{
|
||||||
|
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
||||||
|
meshes.push_back(ProcessMesh(*mesh));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i{ 0 }; i < node.mNumChildren; ++i)
|
||||||
|
{
|
||||||
|
ProcessNode(*node.mChildren[i], scene, meshes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAssimpLibrary::ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept
|
||||||
|
{
|
||||||
|
if (scene.HasAnimations())
|
||||||
|
{
|
||||||
|
std::vector<SHAnimationAsset> anims(scene.mNumAnimations);
|
||||||
|
for (auto i{0}; i < scene.mNumAnimations; ++i)
|
||||||
|
{
|
||||||
|
auto const& anim {*scene.mAnimations[i]};
|
||||||
|
|
||||||
|
anims[i].name = anim.mName.C_Str();
|
||||||
|
|
||||||
|
anims[i].duration = anim.mDuration;
|
||||||
|
anims[i].ticksPerSecond = anim.mTicksPerSecond;
|
||||||
|
|
||||||
|
std::copy_n(anim.mChannels, anim.mNumChannels, anims[i].nodeChannels.data());
|
||||||
|
std::copy_n(anim.mMeshChannels, anim.mNumMeshChannels, anims[i].meshChannels.data());
|
||||||
|
std::copy_n(anim.mMorphMeshChannels, anim.mNumMorphMeshChannels, anims[i].morphMeshChannels.data());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHMeshAsset* SHAssimpLibrary::ProcessMesh(aiMesh const& mesh) noexcept
|
||||||
|
{
|
||||||
|
SHMeshAsset* result = new SHMeshAsset();
|
||||||
|
result->compiled = false;
|
||||||
|
result->changed = false;
|
||||||
|
|
||||||
|
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||||
|
{
|
||||||
|
// Vertex position
|
||||||
|
SHVec3 vertex;
|
||||||
|
vertex.x = mesh.mVertices[i].x;
|
||||||
|
vertex.y = mesh.mVertices[i].y;
|
||||||
|
vertex.z = mesh.mVertices[i].z;
|
||||||
|
result->vertexPosition.push_back(vertex);
|
||||||
|
|
||||||
|
// Tex coords
|
||||||
|
SHVec2 texCoord{0.f, 0.f};
|
||||||
|
if (mesh.mTextureCoords[0])
|
||||||
|
{
|
||||||
|
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||||
|
texCoord.y = mesh.mTextureCoords[0][i].y;
|
||||||
|
}
|
||||||
|
result->texCoords.push_back(texCoord);
|
||||||
|
|
||||||
|
// Normals
|
||||||
|
SHVec3 normal{0.f, 0.f, 0.f};
|
||||||
|
if (mesh.mNormals)
|
||||||
|
{
|
||||||
|
normal.x = mesh.mNormals[i].x;
|
||||||
|
normal.y = mesh.mNormals[i].y;
|
||||||
|
normal.z = mesh.mNormals[i].z;
|
||||||
|
}
|
||||||
|
result->vertexNormal.push_back(normal);
|
||||||
|
|
||||||
|
// Tangent
|
||||||
|
SHVec3 tangent{0.f, 0.f, 0.f};
|
||||||
|
if (mesh.mTangents)
|
||||||
|
{
|
||||||
|
tangent.x = mesh.mTangents[i].x;
|
||||||
|
tangent.y = mesh.mTangents[i].y;
|
||||||
|
tangent.z = mesh.mTangents[i].z;
|
||||||
|
}
|
||||||
|
result->vertexTangent.push_back(tangent);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
||||||
|
{
|
||||||
|
aiFace face = mesh.mFaces[i];
|
||||||
|
for (size_t j{0}; j < face.mNumIndices; ++j)
|
||||||
|
{
|
||||||
|
result->indices.push_back(face.mIndices[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
result->header.vertexCount = static_cast<uint32_t>(result->vertexPosition.size());
|
||||||
|
result->header.indexCount = static_cast<uint32_t>(result->indices.size());
|
||||||
|
result->header.name = mesh.mName.C_Str();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHAssimpLibrary::LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept
|
||||||
|
{
|
||||||
|
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||||
|
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||||
|
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||||
|
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||||
|
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||||
|
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||||
|
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||||
|
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||||
|
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
||||||
|
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!scene || !scene->HasMeshes())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ExtractAnimations(*scene, anims);
|
||||||
|
|
||||||
|
ProcessNode(*scene->mRootNode, *scene, meshes);
|
||||||
|
|
||||||
|
aiImporter.FreeScene();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
/*************************************************************************//**
|
||||||
|
* \file SHAssimpLibrary.h
|
||||||
|
* \author Loh Xiao Qi
|
||||||
|
* \date October 2022
|
||||||
|
* \brief
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
*****************************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
#include <vector>
|
||||||
|
#include "../SHAssetMacros.h"
|
||||||
|
#include "../Asset Types/SHMeshAsset.h"
|
||||||
|
#include "../Asset Types/SHAnimationAsset.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHAssimpLibrary
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
using MeshVectorRef = std::vector<SHMeshAsset*>&;
|
||||||
|
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
|
||||||
|
|
||||||
|
static Assimp::Importer aiImporter;
|
||||||
|
static void ProcessNode(aiNode const& node, aiScene const& scene,MeshVectorRef meshes) noexcept;
|
||||||
|
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
|
||||||
|
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
|
||||||
|
};
|
||||||
|
}
|
|
@ -20,7 +20,7 @@ std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, A
|
||||||
{
|
{
|
||||||
std::string newPath{ path.string() };
|
std::string newPath{ path.string() };
|
||||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||||
newPath += asset.header.meshName + MESH_EXTENSION;
|
newPath += asset.header.name + MESH_EXTENSION.data();
|
||||||
|
|
||||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||||
if (!file.is_open())
|
if (!file.is_open())
|
||||||
|
|
|
@ -12,129 +12,11 @@
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHMeshLoader.h"
|
#include "SHMeshLoader.h"
|
||||||
#include <assimp/postprocess.h>
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
Assimp::Importer SHMeshLoader::aiImporter;
|
void SHMeshLoader::LoadSHMesh(AssetPath path, SHMeshAsset& mesh) noexcept
|
||||||
|
|
||||||
void SHMeshLoader::ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept
|
|
||||||
{
|
|
||||||
for (size_t i {0}; i < node.mNumMeshes; ++i)
|
|
||||||
{
|
|
||||||
aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
|
|
||||||
meshes.push_back(ProcessMesh(*mesh, scene));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i{ 0 }; i < node.mNumChildren; ++i)
|
|
||||||
{
|
|
||||||
ProcessNode(*node.mChildren[i], scene, meshes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SHMeshAsset SHMeshLoader::ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept
|
|
||||||
{
|
|
||||||
(void)scene;
|
|
||||||
|
|
||||||
SHMeshAsset result
|
|
||||||
{
|
|
||||||
.compiled { false},
|
|
||||||
.changed { false }
|
|
||||||
};
|
|
||||||
|
|
||||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
|
||||||
{
|
|
||||||
// Vertex position
|
|
||||||
SHVec3 vertex;
|
|
||||||
vertex.x = mesh.mVertices[i].x;
|
|
||||||
vertex.y = mesh.mVertices[i].y;
|
|
||||||
vertex.z = mesh.mVertices[i].z;
|
|
||||||
result.vertexPosition.push_back(vertex);
|
|
||||||
|
|
||||||
// Tex coords
|
|
||||||
SHVec2 texCoord{0.f, 0.f};
|
|
||||||
if (mesh.mTextureCoords[0])
|
|
||||||
{
|
|
||||||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
|
||||||
texCoord.y = mesh.mTextureCoords[0][i].y;
|
|
||||||
}
|
|
||||||
result.texCoords.push_back(texCoord);
|
|
||||||
|
|
||||||
// Normals
|
|
||||||
SHVec3 normal{0.f, 0.f, 0.f};
|
|
||||||
if (mesh.mNormals)
|
|
||||||
{
|
|
||||||
normal.x = mesh.mNormals[i].x;
|
|
||||||
normal.y = mesh.mNormals[i].y;
|
|
||||||
normal.z = mesh.mNormals[i].z;
|
|
||||||
}
|
|
||||||
result.vertexNormal.push_back(normal);
|
|
||||||
|
|
||||||
// Tangent
|
|
||||||
SHVec3 tangent{0.f, 0.f, 0.f};
|
|
||||||
if (mesh.mTangents)
|
|
||||||
{
|
|
||||||
tangent.x = mesh.mTangents[i].x;
|
|
||||||
tangent.y = mesh.mTangents[i].y;
|
|
||||||
tangent.z = mesh.mTangents[i].z;
|
|
||||||
}
|
|
||||||
result.vertexTangent.push_back(tangent);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
|
||||||
{
|
|
||||||
aiFace face = mesh.mFaces[i];
|
|
||||||
for (size_t j{0}; j < face.mNumIndices; ++j)
|
|
||||||
{
|
|
||||||
result.indices.push_back(face.mIndices[j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
result.header.vertexCount = static_cast<uint32_t>(result.vertexPosition.size());
|
|
||||||
result.header.indexCount = static_cast<uint32_t>(result.indices.size());
|
|
||||||
result.header.meshName = mesh.mName.C_Str();
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHMeshLoader::LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
|
||||||
{
|
|
||||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
|
||||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
|
||||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
|
||||||
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
|
||||||
| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
|
||||||
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
|
||||||
| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
|
||||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
|
||||||
| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
|
|
||||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
|
||||||
);
|
|
||||||
|
|
||||||
if (!scene || !scene->HasMeshes())
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("ERROR in GLTF::ASSIMP: {}\nFile: {}", aiImporter.GetErrorString(), path.string());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO MATERIALS FROM MESHES
|
|
||||||
//if (scene->HasMaterials())
|
|
||||||
//{
|
|
||||||
// for (int i{0}; i < scene->mNumMaterials; ++i)
|
|
||||||
// {
|
|
||||||
// if (scene->mMaterials[i]->mNumProperties > 0)
|
|
||||||
// {
|
|
||||||
// for (int j{0}; j < scene->mMaterials[i]->mProperties[j].)
|
|
||||||
// }
|
|
||||||
//std::cout << scene->mMaterials[i]->;
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
ProcessNode(*scene->mRootNode, *scene, meshes);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHMeshLoader::LoadSHMesh(SHMeshAsset& mesh, AssetPath path) noexcept
|
|
||||||
{
|
{
|
||||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||||
if (!file.is_open())
|
if (!file.is_open())
|
||||||
|
@ -169,44 +51,12 @@ namespace SHADE
|
||||||
file.read(reinterpret_cast<char *>(texCoord.data()), vertexVec2Byte);
|
file.read(reinterpret_cast<char *>(texCoord.data()), vertexVec2Byte);
|
||||||
file.read(reinterpret_cast<char *>(indices.data()), sizeof(uint32_t) * indexCount);
|
file.read(reinterpret_cast<char *>(indices.data()), sizeof(uint32_t) * indexCount);
|
||||||
|
|
||||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
|
||||||
//{
|
|
||||||
// file >> vertPos[i].x;
|
|
||||||
// file >> vertPos[i].y;
|
|
||||||
// file >> vertPos[i].z;
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
|
||||||
//{
|
|
||||||
// file >> vertTan[i].x;
|
|
||||||
// file >> vertTan[i].y;
|
|
||||||
// file >> vertTan[i].z;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
|
||||||
//{
|
|
||||||
// file >> vertNorm[i].x;
|
|
||||||
// file >> vertNorm[i].y;
|
|
||||||
// file >> vertNorm[i].z;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//for (auto i{ 0 }; i < vertCount; ++i)
|
|
||||||
//{
|
|
||||||
// file >> texCoord[i].x;
|
|
||||||
// file >> texCoord[i].y;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//for (auto i{ 0 }; i < indexCount; ++i)
|
|
||||||
//{
|
|
||||||
// file >> indices[i];
|
|
||||||
//}
|
|
||||||
|
|
||||||
mesh.compiled = true;
|
mesh.compiled = true;
|
||||||
mesh.changed = false;
|
mesh.changed = false;
|
||||||
|
|
||||||
mesh.header.indexCount = indexCount;
|
mesh.header.indexCount = indexCount;
|
||||||
mesh.header.vertexCount = vertCount;
|
mesh.header.vertexCount = vertCount;
|
||||||
mesh.header.meshName = name;
|
mesh.header.name = name;
|
||||||
|
|
||||||
mesh.vertexPosition = std::move(vertPos);
|
mesh.vertexPosition = std::move(vertPos);
|
||||||
mesh.vertexTangent = std::move(vertTan);
|
mesh.vertexTangent = std::move(vertTan);
|
||||||
|
@ -217,15 +67,12 @@ namespace SHADE
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMeshLoader::LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept
|
SHAssetData* SHMeshLoader::Load(AssetPath path)
|
||||||
{
|
{
|
||||||
if (path.extension().string() == GLTF_EXTENSION)
|
auto result = new SHMeshAsset();
|
||||||
{
|
|
||||||
LoadExternal(meshes, path);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
meshes.emplace_back();
|
LoadSHMesh(path, *result);
|
||||||
LoadSHMesh(meshes.back(), path);
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,27 +10,15 @@
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <assimp/Importer.hpp>
|
|
||||||
#include <assimp/scene.h>
|
|
||||||
#include "../SHAssetMacros.h"
|
#include "../SHAssetMacros.h"
|
||||||
#include "../Asset Types/SHMeshAsset.h"
|
#include "../Asset Types/SHMeshAsset.h"
|
||||||
#include <vector>
|
#include "SHAssetLoader.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
class SHMeshLoader
|
struct SHMeshLoader : public SHAssetLoader
|
||||||
{
|
{
|
||||||
private:
|
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||||
static Assimp::Importer aiImporter;
|
SHAssetData* Load(AssetPath path) override;
|
||||||
|
|
||||||
static void ProcessNode(aiNode const& node, aiScene const& scene, std::vector<SHMeshAsset>& meshes) noexcept;
|
|
||||||
|
|
||||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh, aiScene const& scene) noexcept;
|
|
||||||
|
|
||||||
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
|
||||||
|
|
||||||
public:
|
|
||||||
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
|
||||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -133,6 +133,15 @@ namespace SHADE
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||||
|
{
|
||||||
|
auto result = new SHTextureAsset();
|
||||||
|
|
||||||
|
LoadImageAsset(path, *result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||||
{
|
{
|
||||||
if (path.extension().string() == DDS_EXTENSION)
|
if (path.extension().string() == DDS_EXTENSION)
|
||||||
|
|
|
@ -15,19 +15,20 @@
|
||||||
#include "../SHAssetMacros.h"
|
#include "../SHAssetMacros.h"
|
||||||
#include "../Asset Types/SHTextureAsset.h"
|
#include "../Asset Types/SHTextureAsset.h"
|
||||||
#include "tinyddsloader.h"
|
#include "tinyddsloader.h"
|
||||||
|
#include "SHAssetLoader.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
class SHTextureLoader
|
class SHTextureLoader : public SHAssetLoader
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||||
|
|
||||||
|
void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
|
||||||
public:
|
public:
|
||||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||||
|
SHAssetData* Load(AssetPath path) override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,11 +12,12 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
#include "SHAssetMacros.h"
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
struct SHAsset
|
struct SH_API SHAsset
|
||||||
{
|
{
|
||||||
AssetName name;
|
AssetName name;
|
||||||
AssetID id;
|
AssetID id;
|
||||||
|
|
|
@ -32,12 +32,12 @@ typedef std::filesystem::path AssetPath;
|
||||||
typedef unsigned char* AssetData;
|
typedef unsigned char* AssetData;
|
||||||
typedef std::string AssetMetaVersion;
|
typedef std::string AssetMetaVersion;
|
||||||
typedef std::string AssetExtension;
|
typedef std::string AssetExtension;
|
||||||
typedef unsigned char AssetTypeMeta;
|
typedef size_t AssetTypeMeta;
|
||||||
|
|
||||||
typedef FMOD::Sound* SHSound;
|
typedef FMOD::Sound* SHSound;
|
||||||
|
|
||||||
// Asset Meta Version
|
// Asset Meta Version
|
||||||
#define ASSET_META_VER "1.0"
|
constexpr std::string_view ASSET_META_VER { "1.0" };
|
||||||
|
|
||||||
// Asset type enum
|
// Asset type enum
|
||||||
enum class AssetType : AssetTypeMeta
|
enum class AssetType : AssetTypeMeta
|
||||||
|
@ -53,34 +53,35 @@ enum class AssetType : AssetTypeMeta
|
||||||
SCENE,
|
SCENE,
|
||||||
PREFAB,
|
PREFAB,
|
||||||
AUDIO_WAV,
|
AUDIO_WAV,
|
||||||
DDS
|
DDS,
|
||||||
|
MAX_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
//Directory
|
//Directory
|
||||||
#ifdef _PUBLISH
|
#ifdef _PUBLISH
|
||||||
#define ASSET_ROOT "Assets"
|
constexpr std::string_view ASSET_ROOT {"Assets"};
|
||||||
#else
|
#else
|
||||||
#define ASSET_ROOT "../../Assets"
|
constexpr std::string_view ASSET_ROOT {"../../Assets"};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// ASSET EXTENSIONS
|
// ASSET EXTENSIONS
|
||||||
#define META_EXTENSION ".shmeta"
|
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||||
#define IMAGE_EXTENSION ".png"
|
constexpr std::string_view IMAGE_EXTENSION {".png"};
|
||||||
#define AUDIO_EXTENSION ".ogg"
|
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
||||||
#define AUDIO_WAV_EXTENSION ".wav"
|
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
||||||
#define SHADER_EXTENSION ".glsl"
|
constexpr std::string_view SHADER_EXTENSION {".glsl"};
|
||||||
#define SCRIPT_EXTENSION ".cs"
|
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
|
||||||
#define SCENE_EXTENSION ".SHADE"
|
constexpr std::string_view SCENE_EXTENSION {".SHADE"};
|
||||||
#define PREFAB_EXTENSION ".SHPrefab"
|
constexpr std::string_view PREFAB_EXTENSION {".SHPrefab"};
|
||||||
#define MATERIAL_EXTENSION ".SHMat"
|
constexpr std::string_view MATERIAL_EXTENSION {".SHMat"};
|
||||||
#define TEXTURE_EXTENSION ".shtex"
|
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
|
||||||
#define DDS_EXTENSION ".dds"
|
constexpr std::string_view DDS_EXTENSION {".dds"};
|
||||||
#define FBX_EXTENSION ".fbx"
|
constexpr std::string_view FBX_EXTENSION {".fbx"};
|
||||||
#define GLTF_EXTENSION ".gltf"
|
constexpr std::string_view GLTF_EXTENSION {".gltf"};
|
||||||
#define MESH_EXTENSION ".shmesh"
|
constexpr std::string_view MESH_EXTENSION {".shmesh"};
|
||||||
|
|
||||||
std::string const EXTENSIONS[] = {
|
constexpr std::string_view EXTENSIONS[] = {
|
||||||
AUDIO_EXTENSION,
|
AUDIO_EXTENSION,
|
||||||
SHADER_EXTENSION,
|
SHADER_EXTENSION,
|
||||||
MATERIAL_EXTENSION,
|
MATERIAL_EXTENSION,
|
||||||
|
@ -96,10 +97,12 @@ std::string const EXTENSIONS[] = {
|
||||||
GLTF_EXTENSION
|
GLTF_EXTENSION
|
||||||
};
|
};
|
||||||
|
|
||||||
|
constexpr size_t TYPE_COUNT {static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||||
|
|
||||||
// Error flags
|
// Error flags
|
||||||
#define FILE_NOT_FOUND_ERR "FILE NOT FOUND"
|
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
|
||||||
#define META_NOT_FOUND_ERR "META NOT FOUND"
|
constexpr std::string_view META_NOT_FOUND_ERR {"META NOT FOUND"};
|
||||||
#define ASSET_NOT_FOUND_ERR "ASSET NOT FOUND"
|
constexpr std::string_view ASSET_NOT_FOUND_ERR {"ASSET NOT FOUND"};
|
||||||
#define EXT_DOES_NOT_EXIST "TYPE DOES NOT HAVE EXTENSION DEFINED"
|
constexpr std::string_view EXT_DOES_NOT_EXIST {"TYPE DOES NOT HAVE EXTENSION DEFINED"};
|
||||||
|
|
||||||
#endif // !SH_ASSET_MACROS_H
|
#endif // !SH_ASSET_MACROS_H
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "SHAssetMetaHandler.h"
|
#include "SHAssetMetaHandler.h"
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
|
|
||||||
|
#include "Libraries/SHAssimpLibrary.h"
|
||||||
#include "Libraries/SHMeshLoader.h"
|
#include "Libraries/SHMeshLoader.h"
|
||||||
#include "Libraries/SHTextureLoader.h"
|
#include "Libraries/SHTextureLoader.h"
|
||||||
|
|
||||||
|
@ -25,11 +26,10 @@ namespace SHADE
|
||||||
FMOD::System* SHAssetManager::audioSystem;
|
FMOD::System* SHAssetManager::audioSystem;
|
||||||
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
|
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
|
||||||
|
|
||||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
std::vector<SHAssetLoader*> SHAssetManager::loaders(TYPE_COUNT);
|
||||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetRegistry;
|
|
||||||
|
|
||||||
std::unordered_map<AssetID, SHMeshAsset> SHAssetManager::meshCollection;
|
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||||
std::unordered_map<AssetID, SHTextureAsset> SHAssetManager::textureCollection;
|
std::unordered_map<AssetID, SHAssetData * const> SHAssetManager::assetData;
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Static function to generate asset ID.
|
* \brief Static function to generate asset ID.
|
||||||
|
@ -56,10 +56,7 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetManager::Unload() noexcept
|
void SHAssetManager::Unload() noexcept
|
||||||
{
|
{
|
||||||
for (auto const& asset : assetCollection)
|
|
||||||
{
|
|
||||||
SHAssetMetaHandler::WriteMetaData(asset);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssetManager::Unload(AssetID assetId) noexcept
|
void SHAssetManager::Unload(AssetID assetId) noexcept
|
||||||
|
@ -85,7 +82,37 @@ namespace SHADE
|
||||||
// return std::filesystem::path();
|
// return std::filesystem::path();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
|
return std::filesystem::path(std::string(ASSET_ROOT) + folder + path.filename().string());
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetPath SHAssetManager::GenerateNewPath(AssetName name, AssetType type)
|
||||||
|
{
|
||||||
|
std::string folder;
|
||||||
|
|
||||||
|
switch(type)
|
||||||
|
{
|
||||||
|
case AssetType::SCENE:
|
||||||
|
folder = "scenes/";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case AssetType::PREFAB:
|
||||||
|
folder = "prefabs/";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case AssetType::MATERIAL:
|
||||||
|
folder = "materials/";
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
folder = "/";
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::filesystem::path{
|
||||||
|
std::string(ASSET_ROOT) +
|
||||||
|
folder +
|
||||||
|
name +
|
||||||
|
std::string(EXTENSIONS[static_cast<size_t>(type)])
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -121,7 +148,7 @@ namespace SHADE
|
||||||
// folder = "";
|
// folder = "";
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
AssetPath path{ std::string{ASSET_ROOT} + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||||
|
|
||||||
SHAssetMetaHandler::WriteMetaData(meta);
|
SHAssetMetaHandler::WriteMetaData(meta);
|
||||||
|
|
||||||
|
@ -130,6 +157,19 @@ namespace SHADE
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
|
||||||
|
{
|
||||||
|
AssetID id = GenerateAssetID(type);
|
||||||
|
|
||||||
|
assetCollection.emplace_back(
|
||||||
|
name,
|
||||||
|
id,
|
||||||
|
type,
|
||||||
|
GenerateNewPath(name, type),
|
||||||
|
0
|
||||||
|
);
|
||||||
|
return id;
|
||||||
|
}
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Import new asset from outside editor window.
|
* \brief Import new asset from outside editor window.
|
||||||
*
|
*
|
||||||
|
@ -140,6 +180,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
std::filesystem::path const path{ p };
|
std::filesystem::path const path{ p };
|
||||||
|
|
||||||
|
auto const type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||||
|
auto const id = GenerateAssetID(type);
|
||||||
|
|
||||||
std::filesystem::path const newPath{ GenerateLocalPath(path) };
|
std::filesystem::path const newPath{ GenerateLocalPath(path) };
|
||||||
if (newPath.empty())
|
if (newPath.empty())
|
||||||
{
|
{
|
||||||
|
@ -149,11 +192,7 @@ namespace SHADE
|
||||||
|
|
||||||
std::filesystem::copy(path, newPath);
|
std::filesystem::copy(path, newPath);
|
||||||
|
|
||||||
AssetID id{ RetrieveAsset(newPath.string().c_str()) };
|
assetCollection.push_back(CreateAssetFromPath(newPath));
|
||||||
if (id != 0)
|
|
||||||
{
|
|
||||||
LoadData(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
@ -164,158 +203,14 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetManager::RefreshAllAssets() noexcept
|
void SHAssetManager::RefreshAllAssets() noexcept
|
||||||
{
|
{
|
||||||
std::vector<AssetPath> metaFiles;
|
|
||||||
std::vector<AssetPath> AssetFiles;
|
|
||||||
|
|
||||||
//SHFileSystem::LoadAllFiles(metaFiles, AssetFiles);
|
|
||||||
//std::vector<AssetPath> AssetFilesVerified;
|
|
||||||
std::vector<AssetPath> AssetFilesNew;
|
|
||||||
|
|
||||||
for (auto const& asset : AssetFiles)
|
|
||||||
{
|
|
||||||
bool found = false;
|
|
||||||
for (auto it {metaFiles.begin()}; it != metaFiles.end(); ++it)
|
|
||||||
{
|
|
||||||
std::string fileExtCheck{ asset.filename().string() };
|
|
||||||
fileExtCheck += META_EXTENSION;
|
|
||||||
if (it->filename().string() == fileExtCheck)
|
|
||||||
{
|
|
||||||
metaFiles.erase(it);
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found && IsRecognised(asset.extension().string().c_str()))
|
|
||||||
{
|
|
||||||
AssetFilesNew.push_back(asset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<SHAsset> newLoad;
|
|
||||||
newLoad.reserve(AssetFilesNew.size());
|
|
||||||
|
|
||||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
|
||||||
for (auto const& file : AssetFilesNew)
|
|
||||||
{
|
|
||||||
newLoad.push_back(RegisterAssetNew(file));
|
|
||||||
}
|
|
||||||
|
|
||||||
//UpdateAllSpriteSets();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHAssetManager::LoadDataTemp(std::string p) noexcept
|
|
||||||
{
|
|
||||||
AssetPath path{ p };
|
|
||||||
|
|
||||||
if (path.extension().string() == FBX_EXTENSION
|
|
||||||
|| path.extension().string() == GLTF_EXTENSION
|
|
||||||
|| path.extension().string() == MESH_EXTENSION)
|
|
||||||
{
|
|
||||||
LoadGLTF(
|
|
||||||
{
|
|
||||||
.name {path.filename().string()},
|
|
||||||
.id {0},
|
|
||||||
.type {AssetType::MESH},
|
|
||||||
.path {path},
|
|
||||||
.location {0}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
else if (path.extension().string() == DDS_EXTENSION
|
|
||||||
|| path.extension().string() == TEXTURE_EXTENSION)
|
|
||||||
{
|
|
||||||
LoadDDS(
|
|
||||||
{
|
|
||||||
.name {path.filename().string()},
|
|
||||||
.id {0},
|
|
||||||
.type {AssetType::DDS},
|
|
||||||
.path {path},
|
|
||||||
.location {0}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<SHMeshAsset> SHAssetManager::GetAllMeshes() noexcept
|
|
||||||
{
|
|
||||||
std::vector<SHMeshAsset> result;
|
|
||||||
for (auto const& mesh : meshCollection)
|
|
||||||
{
|
|
||||||
result.push_back(mesh.second);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<SHTextureAsset> SHAssetManager::GetAllTextures() noexcept
|
|
||||||
{
|
|
||||||
std::vector<SHTextureAsset> result;
|
|
||||||
for (auto const& dds : textureCollection)
|
|
||||||
{
|
|
||||||
result.push_back(dds.second);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
|
|
||||||
{
|
|
||||||
if (meshCollection.find(id) == meshCollection.end())
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &meshCollection[id];
|
|
||||||
}
|
|
||||||
|
|
||||||
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
|
|
||||||
{
|
|
||||||
if (textureCollection.find(id) == textureCollection.end())
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &textureCollection[id];
|
|
||||||
}
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* \param Path for meta data file
|
|
||||||
* \param Path for asset file
|
|
||||||
|
|
||||||
* \brief Links meta data to asset in registries. Meta data should
|
|
||||||
* already exist
|
|
||||||
****************************************************************************/
|
|
||||||
void SHAssetManager::RegisterAsset(AssetPath const& metaPath, AssetPath const& path) noexcept
|
|
||||||
{
|
|
||||||
SHAsset const meta = SHAssetMetaHandler::RetrieveMetaData(metaPath);
|
|
||||||
|
|
||||||
assetCollection.push_back(meta);
|
|
||||||
}
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* \param Path for asset file
|
|
||||||
|
|
||||||
* \brief Creates new meta data for new asset.
|
|
||||||
****************************************************************************/
|
|
||||||
SHAsset SHAssetManager::RegisterAssetNew(AssetPath const& asset) noexcept
|
|
||||||
{
|
|
||||||
SHAsset meta;
|
|
||||||
meta.type = SHAssetMetaHandler::GetTypeFromExtension(asset.extension().string());
|
|
||||||
meta.id = GenerateAssetID(meta.type);
|
|
||||||
|
|
||||||
assetCollection.push_back(meta);
|
|
||||||
|
|
||||||
SHAssetMetaHandler::WriteMetaData(meta);
|
|
||||||
return assetCollection.back();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||||
{
|
{
|
||||||
for (auto const& e : EXTENSIONS)
|
for (auto const& e : EXTENSIONS)
|
||||||
{
|
{
|
||||||
if (strcmp(ext, e.c_str()) == 0)
|
if (strcmp(ext, e.data()) == 0)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -324,54 +219,31 @@ namespace SHADE
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssetManager::LoadGLTF(SHAsset asset) noexcept
|
SHAsset SHAssetManager::CreateAssetFromPath(AssetPath path) noexcept
|
||||||
{
|
{
|
||||||
std::vector<SHMeshAsset> meshes;
|
SHAsset result;
|
||||||
|
|
||||||
SHMeshLoader::LoadMesh(meshes, asset.path);
|
result.name = path.stem().string();
|
||||||
|
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||||
|
result.id = GenerateAssetID(result.type);
|
||||||
|
result.path = path;
|
||||||
|
|
||||||
for (auto const& mesh : meshes)
|
return result;
|
||||||
{
|
|
||||||
auto id{ GenerateAssetID(AssetType::MESH) };
|
|
||||||
meshCollection.emplace(id, mesh);
|
|
||||||
|
|
||||||
AssetPath path;
|
|
||||||
if (!mesh.compiled)
|
|
||||||
{
|
|
||||||
path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
assetCollection.emplace_back(
|
void SHAssetManager::InitLoaders() noexcept
|
||||||
mesh.header.meshName,
|
|
||||||
id,
|
|
||||||
AssetType::MESH,
|
|
||||||
path,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHAssetManager::LoadDDS(SHAsset asset) noexcept
|
|
||||||
{
|
{
|
||||||
SHTextureAsset image;
|
loaders[static_cast<size_t>(AssetType::AUDIO)] = nullptr;
|
||||||
|
loaders[static_cast<size_t>(AssetType::SHADER)] = nullptr;
|
||||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
loaders[static_cast<size_t>(AssetType::MATERIAL)] = nullptr;
|
||||||
|
loaders[static_cast<size_t>(AssetType::IMAGE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||||
if (!image.compiled)
|
loaders[static_cast<size_t>(AssetType::TEXTURE)] = nullptr;
|
||||||
{
|
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||||
auto id{ GenerateAssetID(AssetType::TEXTURE) };
|
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
|
||||||
textureCollection.emplace(id, image);
|
loaders[static_cast<size_t>(AssetType::SCENE)] = nullptr;
|
||||||
|
loaders[static_cast<size_t>(AssetType::PREFAB)] = nullptr;
|
||||||
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
|
loaders[static_cast<size_t>(AssetType::AUDIO_WAV)] = nullptr;
|
||||||
|
loaders[static_cast<size_t>(AssetType::DDS)] = nullptr;
|
||||||
assetCollection.emplace_back(
|
|
||||||
image.name,
|
|
||||||
id,
|
|
||||||
AssetType::TEXTURE,
|
|
||||||
path,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -379,8 +251,9 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetManager::Load() noexcept
|
void SHAssetManager::Load() noexcept
|
||||||
{
|
{
|
||||||
RetrieveAssets();
|
InitLoaders();
|
||||||
LoadAllData();
|
BuildAssetCollection();
|
||||||
|
//LoadAllData();
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -388,143 +261,40 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
void SHAssetManager::LoadAllData() noexcept
|
void SHAssetManager::LoadAllData() noexcept
|
||||||
{
|
{
|
||||||
//TODO Remove when on demand loading is done
|
|
||||||
for (auto const& asset : assetCollection)
|
for (auto const& asset : assetCollection)
|
||||||
{
|
{
|
||||||
switch (asset.type)
|
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||||
{
|
assetData.emplace(asset.id, data);
|
||||||
case AssetType::MESH:
|
|
||||||
meshCollection.emplace(asset.id, SHMeshAsset());
|
|
||||||
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case AssetType::TEXTURE:
|
|
||||||
textureCollection.emplace(asset.id, SHTextureAsset());
|
|
||||||
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHAssetManager::LoadData(AssetID id) noexcept
|
|
||||||
{
|
|
||||||
(void)id;
|
|
||||||
}
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* \brief Retrieve all asset files and meta files from filesystem
|
|
||||||
****************************************************************************/
|
|
||||||
void SHAssetManager::RetrieveAssets() noexcept
|
|
||||||
{
|
|
||||||
std::vector<AssetPath> metaFiles;
|
|
||||||
std::vector<AssetPath> AssetFiles;
|
|
||||||
|
|
||||||
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
|
|
||||||
{
|
|
||||||
if (dir.path().extension().string() == META_EXTENSION)
|
|
||||||
{
|
|
||||||
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
|
|
||||||
|
|
||||||
assetCollection.push_back(meta);
|
|
||||||
assetRegistry.emplace(meta.id, meta);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: Write new function for file manager to loop through all files
|
SHAssetData* SHAssetManager::LoadData(SHAsset const& asset) noexcept
|
||||||
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
|
||||||
//FolderPointer rootFolder = SHFileSystem::GetRoot();
|
|
||||||
|
|
||||||
//for (auto const& meta : metaFiles)
|
|
||||||
//{
|
|
||||||
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
|
||||||
// it != AssetFiles.cend();
|
|
||||||
// ++it)
|
|
||||||
// {
|
|
||||||
// // Asset exists for meta file
|
|
||||||
// std::string fileExtCheck{ it->filename().string() };
|
|
||||||
// fileExtCheck += META_EXTENSION;
|
|
||||||
// if (meta.filename().string() == fileExtCheck)
|
|
||||||
// {
|
|
||||||
// RegisterAsset(meta, *it);
|
|
||||||
// AssetFiles.erase(it);
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
|
||||||
//for (auto const& file : AssetFiles)
|
|
||||||
//{
|
|
||||||
// if (IsRecognised(file.extension().string().c_str()))
|
|
||||||
// {
|
|
||||||
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
|
||||||
{
|
{
|
||||||
std::filesystem::path p{ path };
|
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||||
if (IsRecognised(p.extension().string().c_str()))
|
|
||||||
|
if (data == nullptr)
|
||||||
{
|
{
|
||||||
SHAsset const& meta{ RegisterAssetNew(p) };
|
SHLOG_ERROR("Unable to load asset into memory: {}\n", asset.path.string());
|
||||||
SHAssetMetaHandler::WriteMetaData(meta);
|
|
||||||
return meta.id;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
std::cout << "Unsupported File Format: " << p.filename() << "\n";
|
assetData.emplace(asset.id, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assert that file imported is not recognised
|
return data;
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
void SHAssetManager::BuildAssetCollection() noexcept
|
||||||
* \param Full path of file
|
|
||||||
|
|
||||||
* \brief Extracts file name from path. Formats file name into readable
|
|
||||||
* with spaces and capitalises first letter of every word
|
|
||||||
****************************************************************************/
|
|
||||||
AssetName SHAssetManager::GetNameFromPath(AssetPath filepath) noexcept
|
|
||||||
{
|
{
|
||||||
std::string name{ filepath.filename().string() };
|
for (auto const& dir : std::filesystem::recursive_directory_iterator{ASSET_ROOT})
|
||||||
name = name.substr(0, name.find_last_of('.'));
|
{
|
||||||
|
if (dir.is_regular_file())
|
||||||
//if (name[0] <= 122 && name[0] >= 97)
|
{
|
||||||
//{
|
if (dir.path().extension().string() == META_EXTENSION.data())
|
||||||
// name[0] -= 32;
|
{
|
||||||
//}
|
assetCollection.push_back(SHAssetMetaHandler::RetrieveMetaData(dir.path()));
|
||||||
|
}
|
||||||
//for (size_t i{ 1 }; i < name.length(); ++i)
|
}
|
||||||
//{
|
}
|
||||||
// // Replace all underscores with spaces
|
|
||||||
// if (name[i] == '_')
|
|
||||||
// {
|
|
||||||
// name[i] = ' ';
|
|
||||||
// continue;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if (name[i + 1] <= 'Z' && name[i + 1] >= 'A'
|
|
||||||
// && name[i] <= 'z' && name[i] >= 'a')
|
|
||||||
// {
|
|
||||||
// name.insert(i + 1, 1, ' ');
|
|
||||||
// continue;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if (name[i - 1] == ' ' && name[i] <= 'z' && name[i] >= 'a')
|
|
||||||
// {
|
|
||||||
// name[i] -= 32;
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
return name;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,9 +11,10 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "tinyddsloader.h"
|
#include "tinyddsloader.h"
|
||||||
#include "SHAsset.h"
|
#include "SHAsset.h"
|
||||||
|
#include "Asset Types/SHAssetData.h"
|
||||||
|
#include "Libraries/SHAssetLoader.h"
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
#include "Asset Types/SHMeshAsset.h"
|
|
||||||
#include "Asset Types/SHTextureAsset.h"
|
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -28,6 +29,8 @@ namespace SHADE
|
||||||
|
|
||||||
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
|
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
|
||||||
|
|
||||||
|
static AssetPath GenerateNewPath(AssetName name, AssetType type);
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Deallocate all memory used by resource data
|
* \brief Deallocate all memory used by resource data
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
@ -55,6 +58,7 @@ namespace SHADE
|
||||||
* \return resource id generated for new asset
|
* \return resource id generated for new asset
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
|
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
|
||||||
|
static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Import new resource from outside editor window.
|
* \brief Import new resource from outside editor window.
|
||||||
|
@ -71,66 +75,33 @@ namespace SHADE
|
||||||
static void RefreshAllAssets() noexcept;
|
static void RefreshAllAssets() noexcept;
|
||||||
// -------------------------------------------------------------------------/
|
// -------------------------------------------------------------------------/
|
||||||
|
|
||||||
//TODO: TEMPORARY FOR TESTING GLTF & DDS
|
template<typename T>
|
||||||
static void LoadDataTemp(std::string path) noexcept;
|
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
|
||||||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
|
||||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
|
||||||
|
|
||||||
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
|
|
||||||
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
|
|
||||||
private:
|
private:
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Load resource data into memory
|
* \brief Load resource data into memory
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
static void LoadAllData() noexcept;
|
static void LoadAllData() noexcept;
|
||||||
|
|
||||||
static void LoadData(AssetID id) noexcept;
|
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
||||||
|
|
||||||
/****************************************************************************
|
inline static void BuildAssetCollection() noexcept;
|
||||||
* \brief Retrieve all resource files and meta files from filesystem
|
|
||||||
****************************************************************************/
|
|
||||||
static void RetrieveAssets() noexcept;
|
|
||||||
|
|
||||||
static AssetID RetrieveAsset(char const* path) noexcept;
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* \param Full path of file
|
|
||||||
|
|
||||||
* \brief Extracts file name from path. Formats file name into readable
|
|
||||||
* with spaces and capitalises first letter of every word
|
|
||||||
****************************************************************************/
|
|
||||||
static AssetName GetNameFromPath(AssetPath) noexcept;
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* \param Path for meta data file
|
|
||||||
* \param Path for resource file
|
|
||||||
|
|
||||||
* \brief Links meta data to resource in registries. Meta data should
|
|
||||||
* already exist
|
|
||||||
****************************************************************************/
|
|
||||||
static void RegisterAsset(AssetPath const&, AssetPath const&) noexcept;
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* \param Path for resource file
|
|
||||||
|
|
||||||
* \brief Creates new meta data for new resource.
|
|
||||||
****************************************************************************/
|
|
||||||
static SHAsset RegisterAssetNew(AssetPath const&) noexcept;
|
|
||||||
|
|
||||||
static bool IsRecognised(char const*) noexcept;
|
static bool IsRecognised(char const*) noexcept;
|
||||||
|
|
||||||
// Specialised load calls
|
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
|
||||||
static void LoadGLTF(SHAsset asset) noexcept;
|
|
||||||
static void LoadDDS(SHAsset asset) noexcept;
|
static void InitLoaders() noexcept;
|
||||||
|
|
||||||
static FMOD::System* audioSystem;
|
static FMOD::System* audioSystem;
|
||||||
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
||||||
|
|
||||||
|
static std::vector<SHAssetLoader*> loaders;
|
||||||
|
|
||||||
// For all resources
|
// For all resources
|
||||||
static std::vector<SHAsset> assetCollection;
|
static std::vector<SHAsset> assetCollection;
|
||||||
static std::unordered_map<AssetID, SHAsset> assetRegistry;
|
static std::unordered_map<AssetID, SHAssetData * const> assetData;
|
||||||
|
|
||||||
static std::unordered_map<AssetID, SHMeshAsset> meshCollection;
|
|
||||||
static std::unordered_map<AssetID, SHTextureAsset> textureCollection;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "SHAssetManager.hpp"
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
|
||||||
|
#include "SHAssetManager.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
template<typename T>
|
||||||
|
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
if (!assetData.contains(id))
|
||||||
|
{
|
||||||
|
for (auto const& asset : assetCollection)
|
||||||
|
{
|
||||||
|
if (asset.id == id)
|
||||||
|
{
|
||||||
|
assetData.emplace(id, LoadData(asset));
|
||||||
|
return dynamic_cast<T const* const>(assetData[id]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return dynamic_cast<T const* const>(assetData[id]);
|
||||||
|
}
|
||||||
|
}
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
for (int i{0}; i < EXTENSIONS->size(); ++i)
|
for (int i{0}; i < EXTENSIONS->size(); ++i)
|
||||||
{
|
{
|
||||||
if (ext == EXTENSIONS[i])
|
if (strcmp(ext.c_str(), EXTENSIONS[i].data()) == 0)
|
||||||
{
|
{
|
||||||
return static_cast<AssetType>(i);
|
return static_cast<AssetType>(i);
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ namespace SHADE
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
AssetExtension SHAssetMetaHandler::GetExtensionFromType(AssetType type) noexcept
|
AssetExtension SHAssetMetaHandler::GetExtensionFromType(AssetType type) noexcept
|
||||||
{
|
{
|
||||||
return EXTENSIONS[static_cast<size_t>(type)];
|
return AssetExtension(EXTENSIONS[static_cast<size_t>(type)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -124,16 +124,6 @@ namespace SHADE
|
||||||
metaFile << "ID: " << meta.id << "\n";
|
metaFile << "ID: " << meta.id << "\n";
|
||||||
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||||
|
|
||||||
////TODO Add in information that is specific to types like mesh
|
|
||||||
//switch(meta.type)
|
|
||||||
//{
|
|
||||||
//case AssetType::MESH:
|
|
||||||
// break;
|
|
||||||
|
|
||||||
//default:
|
|
||||||
// break;
|
|
||||||
//}
|
|
||||||
|
|
||||||
metaFile.close();
|
metaFile.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
|
||||||
|
|
||||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
|
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
|
||||||
{
|
{
|
||||||
std::cout << "Camera movement: "<<right.x<<", " << right.y << std::endl;
|
//std::cout << "Camera movement: "<<right.x<<", " << right.y << std::endl;
|
||||||
camera.position -= right * dt * camera.movementSpeed;
|
camera.position -= right * dt * camera.movementSpeed;
|
||||||
camera.dirtyView = true;
|
camera.dirtyView = true;
|
||||||
}
|
}
|
||||||
|
@ -110,7 +110,7 @@ namespace SHADE
|
||||||
camera.dirtyView = true;
|
camera.dirtyView = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
|
//std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
|
||||||
system->UpdateCameraComponent(system->editorCamera);
|
system->UpdateCameraComponent(system->editorCamera);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,10 +140,11 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
|
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
|
||||||
SHVec3 rotation = transform->GetWorldRotation();
|
SHVec3 rotation = transform->GetWorldRotation();
|
||||||
camera.pitch = rotation.x;
|
camera.pitch = SHMath::RadiansToDegrees(rotation.x);
|
||||||
camera.yaw = rotation.y;
|
camera.yaw = SHMath::RadiansToDegrees(rotation.y);
|
||||||
camera.roll = rotation.z;
|
camera.roll = SHMath::RadiansToDegrees(rotation.z);
|
||||||
camera.position = transform->GetWorldPosition();
|
camera.position = transform->GetWorldPosition();
|
||||||
|
camera.dirtyView = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
#include "Graphics/Images/SHVkImage.h"
|
#include "Graphics/Images/SHVkImage.h"
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
|
#include "Graphics/SHVkUtil.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -299,7 +300,7 @@ namespace SHADE
|
||||||
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
|
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
boundPipelineLayoutHdl = pipelineHdl->GetPipelineLayout();
|
bindPointData[static_cast<uint32_t>(pipelineHdl->GetPipelineType())].boundPipelineLayoutHdl = pipelineHdl->GetPipelineLayout();
|
||||||
vkCommandBuffer.bindPipeline(pipelineHdl->GetPipelineBindPoint(), pipelineHdl->GetVkPipeline());
|
vkCommandBuffer.bindPipeline(pipelineHdl->GetPipelineBindPoint(), pipelineHdl->GetVkPipeline());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -358,9 +359,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
|
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
|
||||||
{
|
{
|
||||||
vkCommandBuffer.bindDescriptorSets(bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
|
uint32_t bindPointIndex = static_cast<uint32_t>(bindPoint);
|
||||||
|
vkCommandBuffer.bindDescriptorSets(SHVkUtil::GetPipelineBindPointFromType(bindPoint), bindPointData[bindPointIndex].boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -452,6 +454,11 @@ namespace SHADE
|
||||||
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHVkCommandBuffer::ComputeDispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) noexcept
|
||||||
|
{
|
||||||
|
vkCommandBuffer.dispatch (groupCountX, groupCountY, groupCountZ);
|
||||||
|
}
|
||||||
|
|
||||||
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
|
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
|
||||||
{
|
{
|
||||||
vkCommandBuffer.copyBufferToImage
|
vkCommandBuffer.copyBufferToImage
|
||||||
|
@ -500,9 +507,9 @@ namespace SHADE
|
||||||
// //vkCommandBuffer.pipelineBarrier()
|
// //vkCommandBuffer.pipelineBarrier()
|
||||||
//}
|
//}
|
||||||
|
|
||||||
void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout) noexcept
|
void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout, SH_PIPELINE_TYPE pipelineType) noexcept
|
||||||
{
|
{
|
||||||
boundPipelineLayoutHdl = pipelineLayout;
|
bindPointData[static_cast<uint32_t>(pipelineType)].boundPipelineLayoutHdl = pipelineLayout;
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -513,12 +520,13 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHVkCommandBuffer::SubmitPushConstants(void) const noexcept
|
void SHVkCommandBuffer::SubmitPushConstants(SH_PIPELINE_TYPE bindPoint) const noexcept
|
||||||
{
|
{
|
||||||
vkCommandBuffer.pushConstants(boundPipelineLayoutHdl->GetVkPipelineLayout(),
|
auto layoutHdl = bindPointData[static_cast<uint32_t>(bindPoint)].boundPipelineLayoutHdl;
|
||||||
boundPipelineLayoutHdl->GetPushConstantInterface().GetShaderStageFlags(),
|
vkCommandBuffer.pushConstants(layoutHdl->GetVkPipelineLayout(),
|
||||||
|
layoutHdl->GetPushConstantInterface().GetShaderStageFlags(),
|
||||||
0,
|
0,
|
||||||
boundPipelineLayoutHdl->GetPushConstantInterface().GetSize(), pushConstantData);
|
layoutHdl->GetPushConstantInterface().GetSize(), pushConstantData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -695,7 +703,7 @@ namespace SHADE
|
||||||
, usageFlags{ rhs.usageFlags }
|
, usageFlags{ rhs.usageFlags }
|
||||||
, commandBufferCount{ rhs.commandBufferCount }
|
, commandBufferCount{ rhs.commandBufferCount }
|
||||||
, parentPool{ rhs.parentPool }
|
, parentPool{ rhs.parentPool }
|
||||||
, boundPipelineLayoutHdl{ rhs.boundPipelineLayoutHdl }
|
, bindPointData{ std::move (rhs.bindPointData)}
|
||||||
{
|
{
|
||||||
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
||||||
|
|
||||||
|
@ -728,7 +736,7 @@ namespace SHADE
|
||||||
usageFlags = rhs.usageFlags;
|
usageFlags = rhs.usageFlags;
|
||||||
commandBufferCount = rhs.commandBufferCount;
|
commandBufferCount = rhs.commandBufferCount;
|
||||||
parentPool = rhs.parentPool;
|
parentPool = rhs.parentPool;
|
||||||
boundPipelineLayoutHdl = rhs.boundPipelineLayoutHdl;
|
bindPointData = std::move(rhs.bindPointData);
|
||||||
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
|
||||||
|
|
||||||
rhs.vkCommandBuffer = VK_NULL_HANDLE;
|
rhs.vkCommandBuffer = VK_NULL_HANDLE;
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
#include "SHCommandPoolResetMode.h"
|
#include "SHCommandPoolResetMode.h"
|
||||||
#include "Resource/SHResourceLibrary.h"
|
#include "Resource/SHResourceLibrary.h"
|
||||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||||
|
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -39,7 +40,14 @@ namespace SHADE
|
||||||
friend class SHResourceLibrary<SHVkCommandBuffer>;
|
friend class SHResourceLibrary<SHVkCommandBuffer>;
|
||||||
|
|
||||||
static constexpr uint16_t PUSH_CONSTANT_SIZE = 512;
|
static constexpr uint16_t PUSH_CONSTANT_SIZE = 512;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
struct PipelineBindPointData
|
||||||
|
{
|
||||||
|
//! The currently bound pipeline
|
||||||
|
Handle<SHVkPipelineLayout> boundPipelineLayoutHdl;
|
||||||
|
};
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
/* PRIVATE MEMBER VARIABLES */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -66,8 +74,8 @@ namespace SHADE
|
||||||
//! The command pool that this command buffer belongs to
|
//! The command pool that this command buffer belongs to
|
||||||
Handle<SHVkCommandPool> parentPool;
|
Handle<SHVkCommandPool> parentPool;
|
||||||
|
|
||||||
//! The currently bound pipeline
|
//! Every command buffer will have a set of pipeline bind point specific data
|
||||||
Handle<SHVkPipelineLayout> boundPipelineLayoutHdl;
|
std::array<PipelineBindPointData, static_cast<uint32_t>(SH_PIPELINE_TYPE::NUM_TYPES)> bindPointData;
|
||||||
|
|
||||||
//! The push constant data for the command buffer
|
//! The push constant data for the command buffer
|
||||||
uint8_t pushConstantData[PUSH_CONSTANT_SIZE];
|
uint8_t pushConstantData[PUSH_CONSTANT_SIZE];
|
||||||
|
@ -112,13 +120,16 @@ namespace SHADE
|
||||||
void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
|
void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
|
||||||
void BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept;
|
void BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept;
|
||||||
void BindIndexBuffer (Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept;
|
void BindIndexBuffer (Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept;
|
||||||
void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
|
void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
|
||||||
|
|
||||||
// Draw Commands
|
// Draw Commands
|
||||||
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
|
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
|
||||||
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
|
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
|
||||||
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
|
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
|
||||||
|
|
||||||
|
// Compute Commands
|
||||||
|
void ComputeDispatch (uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) noexcept;
|
||||||
|
|
||||||
// Buffer Copy
|
// Buffer Copy
|
||||||
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||||
void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||||
|
@ -138,13 +149,13 @@ namespace SHADE
|
||||||
|
|
||||||
// Push Constant variable setting
|
// Push Constant variable setting
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetPushConstantVariable(std::string variableName, T const& data) noexcept
|
void SetPushConstantVariable(std::string variableName, T const& data, SH_PIPELINE_TYPE bindPoint) noexcept
|
||||||
{
|
{
|
||||||
memcpy (static_cast<uint8_t*>(pushConstantData) + boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
|
memcpy (static_cast<uint8_t*>(pushConstantData) + bindPointData[static_cast<uint32_t>(bindPoint)].boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
|
||||||
};
|
};
|
||||||
void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout) noexcept;
|
void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout, SH_PIPELINE_TYPE pipelineType) noexcept;
|
||||||
|
|
||||||
void SubmitPushConstants (void) const noexcept;
|
void SubmitPushConstants (SH_PIPELINE_TYPE bindPoint) const noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* GETTERS AND SETTERS */
|
/* GETTERS AND SETTERS */
|
||||||
|
|
|
@ -25,7 +25,8 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
|
SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
|
||||||
: device{ rhs.device }
|
: ISelfHandle (rhs)
|
||||||
|
, device{ rhs.device }
|
||||||
, pool{ rhs.pool }
|
, pool{ rhs.pool }
|
||||||
{
|
{
|
||||||
rhs.pool = VK_NULL_HANDLE;
|
rhs.pool = VK_NULL_HANDLE;
|
||||||
|
|
|
@ -91,7 +91,7 @@ namespace SHADE
|
||||||
|
|
||||||
// new write for the binding
|
// new write for the binding
|
||||||
updater.writeInfos.emplace_back();
|
updater.writeInfos.emplace_back();
|
||||||
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
|
updater.writeHashMap.try_emplace(writeHash, static_cast<uint32_t>(updater.writeInfos.size()) - 1u);
|
||||||
auto& writeInfo = updater.writeInfos.back();
|
auto& writeInfo = updater.writeInfos.back();
|
||||||
|
|
||||||
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
||||||
|
@ -102,10 +102,10 @@ namespace SHADE
|
||||||
//case vk::DescriptorType::eSampler:
|
//case vk::DescriptorType::eSampler:
|
||||||
//case vk::DescriptorType::eSampledImage:
|
//case vk::DescriptorType::eSampledImage:
|
||||||
case vk::DescriptorType::eCombinedImageSampler:
|
case vk::DescriptorType::eCombinedImageSampler:
|
||||||
|
case vk::DescriptorType::eStorageImage:
|
||||||
|
case vk::DescriptorType::eInputAttachment:
|
||||||
writeInfo.descImageInfos.resize(descriptorCount);
|
writeInfo.descImageInfos.resize(descriptorCount);
|
||||||
break;
|
break;
|
||||||
//case vk::DescriptorType::eStorageImage:
|
|
||||||
// break;
|
|
||||||
case vk::DescriptorType::eUniformTexelBuffer:
|
case vk::DescriptorType::eUniformTexelBuffer:
|
||||||
case vk::DescriptorType::eStorageTexelBuffer:
|
case vk::DescriptorType::eStorageTexelBuffer:
|
||||||
case vk::DescriptorType::eUniformBuffer:
|
case vk::DescriptorType::eUniformBuffer:
|
||||||
|
@ -165,6 +165,7 @@ namespace SHADE
|
||||||
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||||
|
|
|
@ -31,6 +31,8 @@ namespace SHADE
|
||||||
class SHVkDescriptorSetGroup
|
class SHVkDescriptorSetGroup
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
using viewSamplerLayout = std::tuple<Handle<SHVkImageView>, Handle<SHVkSampler>, vk::ImageLayout>;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructor/Destructors */
|
/* Constructor/Destructors */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -233,6 +233,8 @@ namespace SHADE
|
||||||
, vmaAllocator{rhs.vmaAllocator}
|
, vmaAllocator{rhs.vmaAllocator}
|
||||||
, nonDedicatedBestIndex {0}
|
, nonDedicatedBestIndex {0}
|
||||||
, parentPhysicalDeviceHdl {rhs.parentPhysicalDeviceHdl}
|
, parentPhysicalDeviceHdl {rhs.parentPhysicalDeviceHdl}
|
||||||
|
, uboBufferMemoryAlignment{ 0 }
|
||||||
|
, ssboBufferMemoryAlignment{ 0 }
|
||||||
{
|
{
|
||||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||||
}
|
}
|
||||||
|
@ -261,6 +263,8 @@ namespace SHADE
|
||||||
vmaAllocator = rhs.vmaAllocator;
|
vmaAllocator = rhs.vmaAllocator;
|
||||||
nonDedicatedBestIndex = 0;
|
nonDedicatedBestIndex = 0;
|
||||||
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
|
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
|
||||||
|
uboBufferMemoryAlignment = rhs.uboBufferMemoryAlignment;
|
||||||
|
ssboBufferMemoryAlignment = rhs.ssboBufferMemoryAlignment;
|
||||||
|
|
||||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
@ -529,6 +533,11 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHVkPipeline> SHVkLogicalDevice::CreateComputePipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl) noexcept
|
||||||
|
{
|
||||||
|
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl);
|
||||||
|
}
|
||||||
|
|
||||||
Handle<SHVkSampler> SHVkLogicalDevice::CreateSampler(const SHVkSamplerParams& params) noexcept
|
Handle<SHVkSampler> SHVkLogicalDevice::CreateSampler(const SHVkSamplerParams& params) noexcept
|
||||||
{
|
{
|
||||||
return SHVkInstance::GetResourceManager().Create <SHVkSampler>(GetHandle(), params);
|
return SHVkInstance::GetResourceManager().Create <SHVkSampler>(GetHandle(), params);
|
||||||
|
|
|
@ -181,6 +181,11 @@ namespace SHADE
|
||||||
Handle<SHVkRenderpass> const& renderpassHdl,
|
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||||
Handle<SHSubpass> subpass
|
Handle<SHSubpass> subpass
|
||||||
) noexcept;
|
) noexcept;
|
||||||
|
|
||||||
|
Handle<SHVkPipeline> CreateComputePipeline (
|
||||||
|
Handle<SHVkPipelineLayout> const& pipelineLayoutHdl
|
||||||
|
) noexcept;
|
||||||
|
|
||||||
Handle<SHVkSampler> CreateSampler (const SHVkSamplerParams& params) noexcept;
|
Handle<SHVkSampler> CreateSampler (const SHVkSamplerParams& params) noexcept;
|
||||||
|
|
||||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||||
|
|
|
@ -385,7 +385,7 @@ namespace SHADE
|
||||||
cmdBuffer->BindDescriptorSet
|
cmdBuffer->BindDescriptorSet
|
||||||
(
|
(
|
||||||
matPropsDescSet[frameIndex],
|
matPropsDescSet[frameIndex],
|
||||||
vk::PipelineBindPoint::eGraphics,
|
SH_PIPELINE_TYPE::GRAPHICS,
|
||||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
dynamicOffset
|
dynamicOffset
|
||||||
);
|
);
|
||||||
|
|
|
@ -63,6 +63,14 @@ namespace SHADE
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
static constexpr uint32_t PER_INSTANCE = 3;
|
static constexpr uint32_t PER_INSTANCE = 3;
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
\brief
|
||||||
|
DescriptorSet Index for render graph resources.
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -115,6 +115,23 @@ namespace SHADE
|
||||||
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
||||||
|
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
||||||
|
|
||||||
|
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
||||||
|
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
||||||
|
|
||||||
|
shaderSourceLibrary.LoadShader(2, "KirschCs.glsl", SH_SHADER_TYPE::COMPUTE, true);
|
||||||
|
|
||||||
|
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
||||||
|
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||||
|
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||||
|
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||||
|
cubeVS->Reflect();
|
||||||
|
cubeFS->Reflect();
|
||||||
|
greyscale->Reflect();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||||
|
@ -130,6 +147,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
auto windowDims = window->GetWindowSize();
|
auto windowDims = window->GetWindowSize();
|
||||||
|
|
||||||
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
|
||||||
// Set Up Cameras
|
// Set Up Cameras
|
||||||
screenCamera = resourceManager.Create<SHCamera>();
|
screenCamera = resourceManager.Create<SHCamera>();
|
||||||
|
@ -154,21 +172,21 @@ namespace SHADE
|
||||||
|
|
||||||
// Initialize world render graph
|
// Initialize world render graph
|
||||||
worldRenderGraph->Init(device, swapchain);
|
worldRenderGraph->Init(device, swapchain);
|
||||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT }, windowDims.first, windowDims.second);
|
worldRenderGraph->AddResource("Scene Pre-Process", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||||
|
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||||
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||||
|
|
||||||
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene"}, {}); // no predecessors
|
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene", "Scene Pre-Process"}, {}); // no predecessors
|
||||||
|
|
||||||
//First subpass to write to G-Buffer
|
//First subpass to write to G-Buffer
|
||||||
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
||||||
gBufferWriteSubpass->AddColorOutput("Scene");
|
gBufferWriteSubpass->AddColorOutput("Scene Pre-Process");
|
||||||
gBufferWriteSubpass->AddColorOutput("Entity ID");
|
gBufferWriteSubpass->AddColorOutput("Entity ID");
|
||||||
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||||
|
|
||||||
// We do this to just transition our scene layout to shader read
|
auto greyscale = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||||
auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
|
node->AddNodeCompute (greyscale, {"Scene Pre-Process", "Scene"});
|
||||||
sceneLayoutTransitionSubpass->AddInput("Scene");
|
|
||||||
|
|
||||||
// Generate world render graph
|
// Generate world render graph
|
||||||
worldRenderGraph->Generate();
|
worldRenderGraph->Generate();
|
||||||
|
@ -177,20 +195,13 @@ namespace SHADE
|
||||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||||
worldRenderer->SetCamera(worldCamera);
|
worldRenderer->SetCamera(worldCamera);
|
||||||
|
|
||||||
|
worldRenderer->SetCameraDirector(cameraSystem->CreateDirector());
|
||||||
|
|
||||||
// TODO: This is VERY temporarily here until a more solid resource management system is implemented
|
|
||||||
shaderSourceLibrary.Init("../../TempShaderFolder/");
|
|
||||||
|
|
||||||
shaderSourceLibrary.LoadShader(0, "TestCubeVs.glsl", SH_SHADER_TYPE::VERTEX, true);
|
|
||||||
shaderSourceLibrary.LoadShader(1, "TestCubeFs.glsl", SH_SHADER_TYPE::FRAGMENT, true);
|
|
||||||
|
|
||||||
shaderModuleLibrary.ImportFromSourceLibrary(device, shaderSourceLibrary);
|
|
||||||
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
auto cubeVS = shaderModuleLibrary.GetShaderModule("TestCubeVs.glsl");
|
||||||
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
auto cubeFS = shaderModuleLibrary.GetShaderModule("TestCubeFs.glsl");
|
||||||
cubeVS->Reflect();
|
|
||||||
cubeFS->Reflect();
|
|
||||||
|
|
||||||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||||
|
@ -323,21 +334,7 @@ namespace SHADE
|
||||||
|
|
||||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
|
||||||
|
|
||||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
|
||||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
|
||||||
{
|
|
||||||
worldRenderer->SetViewProjectionMatrix(SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// main camera
|
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
// main camera
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// For every viewport
|
// For every viewport
|
||||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||||
|
@ -360,7 +357,7 @@ namespace SHADE
|
||||||
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||||
|
|
||||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
|
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||||
|
|
||||||
// Bind all the buffers required for meshes
|
// Bind all the buffers required for meshes
|
||||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||||
|
@ -380,14 +377,29 @@ namespace SHADE
|
||||||
currentCmdBuffer->BindDescriptorSet
|
currentCmdBuffer->BindDescriptorSet
|
||||||
(
|
(
|
||||||
textureDescSet,
|
textureDescSet,
|
||||||
vk::PipelineBindPoint::eGraphics,
|
SH_PIPELINE_TYPE::GRAPHICS,
|
||||||
0,
|
0,
|
||||||
texDynamicOffset
|
texDynamicOffset
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// bind camera data
|
// bind camera data
|
||||||
|
//renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
if (renderers[renIndex] == worldRenderer)
|
||||||
|
{
|
||||||
|
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||||
|
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||||
|
worldRenderer->UpdateDataAndBind(currentCmdBuffer, frameIndex, SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||||
|
else
|
||||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||||
|
#else
|
||||||
|
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Draw first
|
// Draw first
|
||||||
renderers[renIndex]->Draw(frameIndex, descPool);
|
renderers[renIndex]->Draw(frameIndex, descPool);
|
||||||
|
@ -726,8 +738,8 @@ namespace SHADE
|
||||||
|
|
||||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
cameraSystem->GetEditorCamera()->SetWidth(resizeWidth);
|
cameraSystem->GetEditorCamera()->SetWidth(static_cast<float>(resizeWidth));
|
||||||
cameraSystem->GetEditorCamera()->SetHeight(resizeHeight);
|
cameraSystem->GetEditorCamera()->SetHeight(static_cast<float>(resizeHeight));
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
std::vector combinedImageSampler
|
std::vector combinedImageSampler
|
||||||
{
|
{
|
||||||
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
|
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eGeneral),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change
|
// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change
|
||||||
|
|
|
@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
|
#include "Camera/SHCameraDirector.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -65,6 +66,11 @@ namespace SHADE
|
||||||
camera = _camera;
|
camera = _camera;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHRenderer::SetCameraDirector(Handle<SHCameraDirector> director) noexcept
|
||||||
|
{
|
||||||
|
cameraDirector = director;
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Drawing Functions */
|
/* Drawing Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -75,15 +81,22 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||||
{
|
{
|
||||||
if (camera)
|
if (camera && cameraDirector)
|
||||||
{
|
{
|
||||||
|
UpdateDataAndBind(cmdBuffer, frameIndex, SHMatrix::Transpose(cameraDirector->GetVPMatrix()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept
|
||||||
|
{
|
||||||
|
SetViewProjectionMatrix(exteriorMatrix);
|
||||||
|
|
||||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||||
|
|
||||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||||
|
|
||||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||||
|
|
|
@ -40,6 +40,7 @@ namespace SHADE
|
||||||
class SHGraphicsGlobalData;
|
class SHGraphicsGlobalData;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
class SHVkBuffer;
|
class SHVkBuffer;
|
||||||
|
class SHCameraDirector;
|
||||||
|
|
||||||
struct SHShaderCameraData
|
struct SHShaderCameraData
|
||||||
{
|
{
|
||||||
|
@ -71,12 +72,14 @@ namespace SHADE
|
||||||
/* Camera Registration */
|
/* Camera Registration */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
void SetCamera(Handle<SHCamera> _camera);
|
void SetCamera(Handle<SHCamera> _camera);
|
||||||
|
void SetCameraDirector (Handle<SHCameraDirector> director) noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Drawing Functions */
|
/* Drawing Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||||
|
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept;
|
||||||
void UpdateCameraDataToBuffer (void) noexcept;
|
void UpdateCameraDataToBuffer (void) noexcept;
|
||||||
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
||||||
|
|
||||||
|
@ -99,6 +102,8 @@ namespace SHADE
|
||||||
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
||||||
Handle<SHVkBuffer> cameraBuffer;
|
Handle<SHVkBuffer> cameraBuffer;
|
||||||
|
|
||||||
|
Handle<SHCameraDirector> cameraDirector;
|
||||||
|
|
||||||
// we really only need 1 copy even though we need %swapchainImages copies for
|
// we really only need 1 copy even though we need %swapchainImages copies for
|
||||||
// GPU.
|
// GPU.
|
||||||
SHShaderCameraData cpuCameraData;
|
SHShaderCameraData cpuCameraData;
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHPipelineLibrary::CreateDrawPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass) noexcept
|
Handle<SHVkPipeline> SHPipelineLibrary::CreateGraphicsPipelines(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHVkRenderpass> renderpass, Handle<SHSubpass> subpass) noexcept
|
||||||
{
|
{
|
||||||
SHPipelineLayoutParams params
|
SHPipelineLayoutParams params
|
||||||
{
|
{
|
||||||
|
@ -52,7 +52,7 @@ namespace SHADE
|
||||||
newPipeline->ConstructPipeline();
|
newPipeline->ConstructPipeline();
|
||||||
|
|
||||||
// Emplace the new pipeline
|
// Emplace the new pipeline
|
||||||
pipelines.emplace (vsFsPair, newPipeline);
|
graphicsPipelines.emplace (vsFsPair, newPipeline);
|
||||||
|
|
||||||
return newPipeline;
|
return newPipeline;
|
||||||
}
|
}
|
||||||
|
@ -62,19 +62,19 @@ namespace SHADE
|
||||||
logicalDevice = device;
|
logicalDevice = device;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHPipelineLibrary::GetDrawPipline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
Handle<SHVkPipeline> SHPipelineLibrary::GetGraphicsPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||||
{
|
{
|
||||||
// return the pipeline requested for
|
// return the pipeline requested for
|
||||||
if (pipelines.contains(vsFsPair))
|
if (graphicsPipelines.contains(vsFsPair))
|
||||||
return pipelines.at(vsFsPair);
|
return graphicsPipelines.at(vsFsPair);
|
||||||
else
|
else
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SHPipelineLibrary::CheckDrawPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
bool SHPipelineLibrary::CheckGraphicsPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
|
||||||
{
|
{
|
||||||
// Returns if a pipeline exists or not
|
// Returns if a pipeline exists or not
|
||||||
return pipelines.contains(vsFsPair);
|
return graphicsPipelines.contains(vsFsPair);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -23,19 +23,19 @@ namespace SHADE
|
||||||
Handle<SHVkLogicalDevice> logicalDevice;
|
Handle<SHVkLogicalDevice> logicalDevice;
|
||||||
|
|
||||||
//! a map of pipelines that are hashed using a pair of shader module handles
|
//! a map of pipelines that are hashed using a pair of shader module handles
|
||||||
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> pipelines;
|
std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> graphicsPipelines;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void Init (Handle<SHVkLogicalDevice> device) noexcept;
|
void Init (Handle<SHVkLogicalDevice> device) noexcept;
|
||||||
|
|
||||||
// Draw pipeline functions. used only when creating pipelines for drawing using a vertex and fragment shader
|
// Draw pipeline functions. used only when creating pipelines for drawing using a vertex and fragment shader
|
||||||
Handle<SHVkPipeline> CreateDrawPipeline (
|
Handle<SHVkPipeline> CreateGraphicsPipelines (
|
||||||
std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair,
|
std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair,
|
||||||
Handle<SHVkRenderpass> renderpass,
|
Handle<SHVkRenderpass> renderpass,
|
||||||
Handle<SHSubpass> subpass
|
Handle<SHSubpass> subpass
|
||||||
) noexcept;
|
) noexcept;
|
||||||
Handle<SHVkPipeline> GetDrawPipline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
Handle<SHVkPipeline> GetGraphicsPipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||||
bool CheckDrawPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
bool CheckGraphicsPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,9 +5,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
enum class SH_PIPELINE_TYPE
|
enum class SH_PIPELINE_TYPE
|
||||||
{
|
{
|
||||||
GRAPHICS,
|
GRAPHICS = 0,
|
||||||
COMPUTE,
|
COMPUTE,
|
||||||
|
RAY_TRACING,
|
||||||
|
NUM_TYPES,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
|
@ -4,6 +4,7 @@
|
||||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||||
|
#include "Graphics/SHVkUtil.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -171,6 +172,29 @@ namespace SHADE
|
||||||
|
|
||||||
void SHVkPipeline::CreateComputePipeline(void) noexcept
|
void SHVkPipeline::CreateComputePipeline(void) noexcept
|
||||||
{
|
{
|
||||||
|
auto shaderModule = pipelineLayout->GetShaderModules()[0];
|
||||||
|
|
||||||
|
vk::PipelineShaderStageCreateInfo shaderStageCreateInfo
|
||||||
|
{
|
||||||
|
.stage = vk::ShaderStageFlagBits::eCompute,
|
||||||
|
.module = shaderModule->GetVkShaderModule(),
|
||||||
|
.pName = shaderModule->GetEntryPoint().c_str(),
|
||||||
|
};
|
||||||
|
|
||||||
|
vk::ComputePipelineCreateInfo cpCreateInfo
|
||||||
|
{
|
||||||
|
.flags = {},
|
||||||
|
.stage = shaderStageCreateInfo,
|
||||||
|
.layout = pipelineLayout->GetVkPipelineLayout(),
|
||||||
|
};
|
||||||
|
|
||||||
|
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createComputePipelines({}, 1, &cpCreateInfo, nullptr, &vkPipeline); result != vk::Result::eSuccess)
|
||||||
|
SHVulkanDebugUtil::ReportVkError(result, "Failed to create Compute Pipeline. ");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHVulkanDebugUtil::ReportVkSuccess("Successfully created a Compute Pipeline. ");
|
||||||
|
created = true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -245,7 +269,7 @@ namespace SHADE
|
||||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||||
, pipelineLayout { rhs.pipelineLayout }
|
, pipelineLayout { rhs.pipelineLayout }
|
||||||
{
|
{
|
||||||
vkPipeline = VK_NULL_HANDLE;
|
rhs.vkPipeline = VK_NULL_HANDLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -285,6 +309,7 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHVkPipeline::~SHVkPipeline(void) noexcept
|
SHVkPipeline::~SHVkPipeline(void) noexcept
|
||||||
{
|
{
|
||||||
|
if (vkPipeline)
|
||||||
logicalDeviceHdl->GetVkLogicalDevice().destroyPipeline(vkPipeline, nullptr);
|
logicalDeviceHdl->GetVkLogicalDevice().destroyPipeline(vkPipeline, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -313,7 +338,7 @@ namespace SHADE
|
||||||
created = rhs.created;
|
created = rhs.created;
|
||||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||||
|
|
||||||
vkPipeline = VK_NULL_HANDLE;
|
rhs.vkPipeline = VK_NULL_HANDLE;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
@ -399,18 +424,7 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
vk::PipelineBindPoint SHVkPipeline::GetPipelineBindPoint(void) const noexcept
|
vk::PipelineBindPoint SHVkPipeline::GetPipelineBindPoint(void) const noexcept
|
||||||
{
|
{
|
||||||
switch (pipelineType)
|
return SHVkUtil::GetPipelineBindPointFromType(pipelineType);
|
||||||
{
|
|
||||||
case SH_PIPELINE_TYPE::GRAPHICS:
|
|
||||||
return vk::PipelineBindPoint::eGraphics;
|
|
||||||
case SH_PIPELINE_TYPE::COMPUTE:
|
|
||||||
return vk::PipelineBindPoint::eCompute;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return vk::PipelineBindPoint::eGraphics;
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -450,4 +464,9 @@ namespace SHADE
|
||||||
return pipelineLayout;
|
return pipelineLayout;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SH_PIPELINE_TYPE SHVkPipeline::GetPipelineType(void) const noexcept
|
||||||
|
{
|
||||||
|
return pipelineType;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -77,6 +77,7 @@ namespace SHADE
|
||||||
vk::Pipeline GetVkPipeline (void) const noexcept;
|
vk::Pipeline GetVkPipeline (void) const noexcept;
|
||||||
bool GetIsCreated (void) const noexcept;
|
bool GetIsCreated (void) const noexcept;
|
||||||
Handle<SHVkPipelineLayout> GetPipelineLayout (void) const noexcept;
|
Handle<SHVkPipelineLayout> GetPipelineLayout (void) const noexcept;
|
||||||
|
SH_PIPELINE_TYPE GetPipelineType (void) const noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -216,9 +216,18 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
|
void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
|
||||||
{
|
{
|
||||||
|
// pipeline layouts contain global layouts first, then layouts for allocation
|
||||||
descriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
descriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||||
|
vkDescriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
||||||
|
|
||||||
// Settle allocate layouts first
|
// First we insert the global layouts
|
||||||
|
for (auto const& layout : descriptorSetLayoutsGlobal)
|
||||||
|
{
|
||||||
|
descriptorSetLayoutsPipeline.emplace_back(layout);
|
||||||
|
//vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Then the allocate layouts
|
||||||
vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
|
vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
|
||||||
for (auto const& layout : descriptorSetLayoutsAllocate)
|
for (auto const& layout : descriptorSetLayoutsAllocate)
|
||||||
{
|
{
|
||||||
|
@ -226,18 +235,13 @@ namespace SHADE
|
||||||
vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
|
vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
|
||||||
}
|
}
|
||||||
|
|
||||||
// pipeline layouts contain global layouts first, then layouts for allocation
|
for (auto const& layout : descriptorSetLayoutsPipeline)
|
||||||
vkDescriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
|
|
||||||
|
|
||||||
// First we insert the global layouts
|
|
||||||
for (auto const& layout : descriptorSetLayoutsGlobal)
|
|
||||||
{
|
{
|
||||||
descriptorSetLayoutsPipeline.emplace_back(layout);
|
|
||||||
vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Then we append layouts for allocation at the back of the vector
|
// Then we append layouts for allocation at the back of the vector
|
||||||
std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
//std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -294,6 +298,7 @@ namespace SHADE
|
||||||
, descriptorSetLayoutsGlobal{pipelineLayoutParams.globalDescSetLayouts } // do a copy, some other pipeline layout might need this
|
, descriptorSetLayoutsGlobal{pipelineLayoutParams.globalDescSetLayouts } // do a copy, some other pipeline layout might need this
|
||||||
, descriptorSetLayoutsAllocate{}
|
, descriptorSetLayoutsAllocate{}
|
||||||
, vkDescriptorSetLayoutsAllocate{}
|
, vkDescriptorSetLayoutsAllocate{}
|
||||||
|
, descriptorSetLayoutsPipeline{}
|
||||||
, vkDescriptorSetLayoutsPipeline{}
|
, vkDescriptorSetLayoutsPipeline{}
|
||||||
{
|
{
|
||||||
for (auto& mod : shaderModules)
|
for (auto& mod : shaderModules)
|
||||||
|
@ -318,6 +323,7 @@ namespace SHADE
|
||||||
, descriptorSetLayoutsGlobal{}
|
, descriptorSetLayoutsGlobal{}
|
||||||
, descriptorSetLayoutsAllocate{}
|
, descriptorSetLayoutsAllocate{}
|
||||||
, vkDescriptorSetLayoutsAllocate{}
|
, vkDescriptorSetLayoutsAllocate{}
|
||||||
|
, descriptorSetLayoutsPipeline{}
|
||||||
, vkDescriptorSetLayoutsPipeline{}
|
, vkDescriptorSetLayoutsPipeline{}
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -368,7 +374,8 @@ namespace SHADE
|
||||||
, descriptorSetLayoutsGlobal {std::move (rhs.descriptorSetLayoutsGlobal)}
|
, descriptorSetLayoutsGlobal {std::move (rhs.descriptorSetLayoutsGlobal)}
|
||||||
, descriptorSetLayoutsAllocate {std::move (rhs.descriptorSetLayoutsAllocate)}
|
, descriptorSetLayoutsAllocate {std::move (rhs.descriptorSetLayoutsAllocate)}
|
||||||
, vkDescriptorSetLayoutsAllocate{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
, vkDescriptorSetLayoutsAllocate{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
||||||
, vkDescriptorSetLayoutsPipeline{std::move (rhs.vkDescriptorSetLayoutsAllocate)}
|
, descriptorSetLayoutsPipeline { std::move(rhs.descriptorSetLayoutsPipeline) }
|
||||||
|
, vkDescriptorSetLayoutsPipeline{ std::move(rhs.vkDescriptorSetLayoutsPipeline) }
|
||||||
{
|
{
|
||||||
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
||||||
}
|
}
|
||||||
|
@ -441,12 +448,12 @@ namespace SHADE
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
|
||||||
{
|
{
|
||||||
return descriptorSetLayoutsPipeline;
|
return descriptorSetLayoutsPipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
|
||||||
{
|
{
|
||||||
return descriptorSetLayoutsAllocate;
|
return descriptorSetLayoutsAllocate;
|
||||||
}
|
}
|
||||||
|
@ -464,7 +471,8 @@ namespace SHADE
|
||||||
descriptorSetLayoutsGlobal = std::move(rhs.descriptorSetLayoutsGlobal);
|
descriptorSetLayoutsGlobal = std::move(rhs.descriptorSetLayoutsGlobal);
|
||||||
descriptorSetLayoutsAllocate = std::move(rhs.descriptorSetLayoutsAllocate);
|
descriptorSetLayoutsAllocate = std::move(rhs.descriptorSetLayoutsAllocate);
|
||||||
vkDescriptorSetLayoutsAllocate = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
vkDescriptorSetLayoutsAllocate = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
||||||
vkDescriptorSetLayoutsPipeline = std::move(rhs.vkDescriptorSetLayoutsAllocate);
|
descriptorSetLayoutsPipeline = std::move(rhs.descriptorSetLayoutsPipeline);
|
||||||
|
vkDescriptorSetLayoutsPipeline = std::move(rhs.vkDescriptorSetLayoutsPipeline);
|
||||||
|
|
||||||
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
rhs.vkPipelineLayout = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
|
|
@ -78,8 +78,8 @@ namespace SHADE
|
||||||
vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
|
vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
|
||||||
SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
|
SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
|
||||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
|
Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescriptorSetLayoutsPipeline(void) const noexcept;
|
||||||
std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescriptorSetLayoutsAllocate(void) const noexcept;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,8 @@ namespace SHADE
|
||||||
DEPTH = 0x04,
|
DEPTH = 0x04,
|
||||||
STENCIL = 0x08,
|
STENCIL = 0x08,
|
||||||
DEPTH_STENCIL = 0x10,
|
DEPTH_STENCIL = 0x10,
|
||||||
INPUT = 0x20
|
INPUT = 0x20,
|
||||||
|
STORAGE = 0x40
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
#include "Tools/SHLogger.h"
|
#include "Tools/SHLogger.h"
|
||||||
#include "SHAttachmentDescInitParams.h"
|
#include "SHAttachmentDescInitParams.h"
|
||||||
|
#include "SHRenderGraphStorage.h"
|
||||||
|
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -52,12 +54,12 @@ namespace SHADE
|
||||||
// If we set to
|
// If we set to
|
||||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||||
{
|
{
|
||||||
w = swapchainHdl->GetSwapchainImage(0)->GetWidth();
|
w = renderGraphStorage->swapchain->GetSwapchainImage(0)->GetWidth();
|
||||||
h = swapchainHdl->GetSwapchainImage(0)->GetHeight();
|
h = renderGraphStorage->swapchain->GetSwapchainImage(0)->GetHeight();
|
||||||
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
format = renderGraphStorage->swapchain->GetSurfaceFormatKHR().format;
|
||||||
}
|
}
|
||||||
|
|
||||||
graphResources.try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
renderGraphStorage->graphResources->try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -77,36 +79,38 @@ namespace SHADE
|
||||||
|
|
||||||
for (uint32_t i = 0; auto& node : nodes)
|
for (uint32_t i = 0; auto& node : nodes)
|
||||||
{
|
{
|
||||||
// key is handle ID, value is pair (first is initial layout, second is final layout).
|
// key is handle ID, value is final layout.
|
||||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
|
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttFinalLayouts;
|
||||||
if (node->subpasses.empty())
|
if (node->subpasses.empty())
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Node does not contain a subpass. Cannot configure attachment descriptions as a result. ");
|
SHLOG_ERROR("Node does not contain a subpass. Cannot configure attachment descriptions as a result. ");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// attempt to get all final layouts for all resources
|
||||||
for (auto& subpass : node->subpasses)
|
for (auto& subpass : node->subpasses)
|
||||||
{
|
{
|
||||||
for (auto& color : subpass->colorReferences)
|
for (auto& color : subpass->colorReferences)
|
||||||
{
|
{
|
||||||
|
// If final renderpass and attachment is a COLOR_PRESENT resource, make resource transition to present after last subpass
|
||||||
if (i == nodes.size() - 1 && (node->attResources[color.attachment]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)))
|
if (i == nodes.size() - 1 && (node->attResources[color.attachment]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)))
|
||||||
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
resourceAttFinalLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||||
else
|
else
|
||||||
resourceAttLayouts[color.attachment] = color.layout;
|
resourceAttFinalLayouts[color.attachment] = color.layout;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto& depth : subpass->depthReferences)
|
for (auto& depth : subpass->depthReferences)
|
||||||
resourceAttLayouts[depth.attachment] = depth.layout;
|
resourceAttFinalLayouts[depth.attachment] = depth.layout;
|
||||||
|
|
||||||
for (auto& input : subpass->inputReferences)
|
for (auto& input : subpass->inputReferences)
|
||||||
resourceAttLayouts[input.attachment] = input.layout;
|
resourceAttFinalLayouts[input.attachment] = input.layout;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
|
for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
|
||||||
{
|
{
|
||||||
auto& att = node->attachmentDescriptions[j];
|
auto& att = node->attachmentDescriptions[j];
|
||||||
att.initialLayout = vk::ImageLayout::eUndefined;
|
att.initialLayout = vk::ImageLayout::eUndefined;
|
||||||
att.finalLayout = resourceAttLayouts[j];
|
att.finalLayout = resourceAttFinalLayouts[j];
|
||||||
}
|
}
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
|
@ -292,6 +296,9 @@ namespace SHADE
|
||||||
dep.dstAccessMask = dstAccess;
|
dep.dstAccessMask = dstAccess;
|
||||||
|
|
||||||
dep.srcStageMask = srcStage;
|
dep.srcStageMask = srcStage;
|
||||||
|
|
||||||
|
// initialize input descriptors
|
||||||
|
node->subpasses[i]->CreateInputDescriptors();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -343,10 +350,18 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept
|
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
|
||||||
{
|
{
|
||||||
logicalDeviceHdl = logicalDevice;
|
resourceManager = std::make_shared<SHResourceHub>();
|
||||||
swapchainHdl = swapchain;
|
|
||||||
|
renderGraphStorage = resourceManager->Create<SHRenderGraphStorage>();
|
||||||
|
renderGraphStorage->graphResources = resourceManager->Create<std::unordered_map<std::string, Handle<SHRenderGraphResource>>>();
|
||||||
|
|
||||||
|
renderGraphStorage->logicalDevice = logicalDevice;
|
||||||
|
renderGraphStorage->swapchain = swapchain;
|
||||||
|
|
||||||
|
renderGraphStorage->resourceManager = resourceManager;
|
||||||
|
renderGraphStorage->descriptorPool = logicalDevice->CreateDescriptorPools();
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -361,21 +376,16 @@ namespace SHADE
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHRenderGraph::SHRenderGraph(void) noexcept
|
SHRenderGraph::SHRenderGraph(void) noexcept
|
||||||
: logicalDeviceHdl{ }
|
: renderGraphStorage{}
|
||||||
, swapchainHdl{ }
|
|
||||||
, nodes{}
|
, nodes{}
|
||||||
, graphResources{}
|
|
||||||
, resourceManager{nullptr}
|
, resourceManager{nullptr}
|
||||||
{
|
{
|
||||||
resourceManager = std::make_shared<SHResourceHub>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
||||||
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
: renderGraphStorage{ rhs.renderGraphStorage }
|
||||||
, swapchainHdl{ rhs.swapchainHdl }
|
|
||||||
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
||||||
, nodes{ std::move(rhs.nodes) }
|
, nodes{ std::move(rhs.nodes) }
|
||||||
, graphResources{ std::move(rhs.graphResources) }
|
|
||||||
, resourceManager{ std::move(rhs.resourceManager) }
|
, resourceManager{ std::move(rhs.resourceManager) }
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -386,11 +396,9 @@ namespace SHADE
|
||||||
if (&rhs == this)
|
if (&rhs == this)
|
||||||
return *this;
|
return *this;
|
||||||
|
|
||||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
renderGraphStorage = rhs.renderGraphStorage;
|
||||||
swapchainHdl = rhs.swapchainHdl;
|
|
||||||
nodeIndexing = std::move(rhs.nodeIndexing);
|
nodeIndexing = std::move(rhs.nodeIndexing);
|
||||||
nodes = std::move(rhs.nodes);
|
nodes = std::move(rhs.nodes);
|
||||||
graphResources = std::move(rhs.graphResources);
|
|
||||||
resourceManager = std::move(rhs.resourceManager);
|
resourceManager = std::move(rhs.resourceManager);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
|
@ -426,12 +434,12 @@ namespace SHADE
|
||||||
for (auto const& instruction : resourceInstruction)
|
for (auto const& instruction : resourceInstruction)
|
||||||
{
|
{
|
||||||
// If the resource that the new node is requesting for exists, allow the graph to reference it
|
// If the resource that the new node is requesting for exists, allow the graph to reference it
|
||||||
if (graphResources.contains(instruction.resourceName))
|
if (renderGraphStorage->graphResources->contains(instruction.resourceName))
|
||||||
{
|
{
|
||||||
descInitParams.push_back(
|
descInitParams.push_back(
|
||||||
{
|
{
|
||||||
.resourceHdl = graphResources.at(instruction.resourceName),
|
.resourceHdl = renderGraphStorage->graphResources->at(instruction.resourceName),
|
||||||
.dontClearOnLoad = false,
|
.dontClearOnLoad = instruction.dontClearOnLoad,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -456,7 +464,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
|
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(renderGraphStorage, std::move(descInitParams), std::move(predecessors)));
|
||||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||||
return nodes.at(nodeIndexing[nodeName]);
|
return nodes.at(nodeIndexing[nodeName]);
|
||||||
}
|
}
|
||||||
|
@ -476,12 +484,31 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHRenderGraph::Generate(void) noexcept
|
void SHRenderGraph::Generate(void) noexcept
|
||||||
{
|
{
|
||||||
|
CheckForNodeComputes();
|
||||||
ConfigureAttachmentDescriptions();
|
ConfigureAttachmentDescriptions();
|
||||||
ConfigureSubpasses();
|
ConfigureSubpasses();
|
||||||
ConfigureRenderpasses();
|
ConfigureRenderpasses();
|
||||||
ConfigureFramebuffers();
|
ConfigureFramebuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
This function goes through all renderpasses and checks for existence of
|
||||||
|
node computes. If they exist, adds dummy subpasses to transition resources
|
||||||
|
into general.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
void SHRenderGraph::CheckForNodeComputes(void) noexcept
|
||||||
|
{
|
||||||
|
for (auto& node : nodes)
|
||||||
|
{
|
||||||
|
node->AddDummySubpassIfNeeded();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||||
// better way to manage these
|
// better way to manage these
|
||||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||||
|
@ -501,7 +528,7 @@ namespace SHADE
|
||||||
void SHRenderGraph::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
|
void SHRenderGraph::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||||
{
|
{
|
||||||
// resize resources
|
// resize resources
|
||||||
for (auto& [name, resource]: graphResources)
|
for (auto& [name, resource] : *renderGraphStorage->graphResources)
|
||||||
resource->HandleResize(newWidth, newHeight);
|
resource->HandleResize(newWidth, newHeight);
|
||||||
|
|
||||||
for (auto& node : nodes)
|
for (auto& node : nodes)
|
||||||
|
@ -521,9 +548,9 @@ namespace SHADE
|
||||||
|
|
||||||
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
|
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
|
||||||
{
|
{
|
||||||
if (graphResources.contains(resourceName))
|
if (renderGraphStorage->graphResources->contains(resourceName))
|
||||||
{
|
{
|
||||||
return graphResources.at(resourceName);
|
return renderGraphStorage->graphResources->at(resourceName);
|
||||||
}
|
}
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,8 @@ namespace SHADE
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
class SHRenderGraphNode;
|
class SHRenderGraphNode;
|
||||||
class SHGraphicsGlobalData;
|
class SHGraphicsGlobalData;
|
||||||
|
class SHVkDescriptorPool;
|
||||||
|
class SHRenderGraphStorage;
|
||||||
|
|
||||||
class SH_API SHRenderGraph
|
class SH_API SHRenderGraph
|
||||||
{
|
{
|
||||||
|
@ -56,10 +57,8 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
/* PRIVATE MEMBER VARIABLES */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
|
||||||
|
|
||||||
//! swapchain used for querying image count
|
Handle<SHRenderGraphStorage> renderGraphStorage;
|
||||||
Handle<SHVkSwapchain> swapchainHdl;
|
|
||||||
|
|
||||||
//! For indexing render graph node container
|
//! For indexing render graph node container
|
||||||
std::map<std::string, uint32_t> nodeIndexing;
|
std::map<std::string, uint32_t> nodeIndexing;
|
||||||
|
@ -67,9 +66,6 @@ namespace SHADE
|
||||||
//! Render graph nodes
|
//! Render graph nodes
|
||||||
std::vector<Handle<SHRenderGraphNode>> nodes;
|
std::vector<Handle<SHRenderGraphNode>> nodes;
|
||||||
|
|
||||||
//! Resources that exist for the entire render graph
|
|
||||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources;
|
|
||||||
|
|
||||||
//! Resource library for graph handles
|
//! Resource library for graph handles
|
||||||
std::shared_ptr<SHResourceHub> resourceManager;
|
std::shared_ptr<SHResourceHub> resourceManager;
|
||||||
|
|
||||||
|
@ -85,11 +81,12 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
|
||||||
void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||||
|
|
||||||
void Generate (void) noexcept;
|
void Generate (void) noexcept;
|
||||||
|
void CheckForNodeComputes (void) noexcept;
|
||||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||||
|
|
|
@ -6,6 +6,9 @@
|
||||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||||
#include "SHRenderGraphResource.h"
|
#include "SHRenderGraphResource.h"
|
||||||
#include "SHSubpass.h"
|
#include "SHSubpass.h"
|
||||||
|
#include "SHRenderGraphStorage.h"
|
||||||
|
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||||
|
#include "Graphics/SHVkUtil.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -21,7 +24,7 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||||
{
|
{
|
||||||
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
renderpass = graphStorage->logicalDevice->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -53,7 +56,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
framebuffers[i] = graphStorage->logicalDevice->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,9 +82,18 @@ namespace SHADE
|
||||||
fbHeight = attResources[j]->height;
|
fbHeight = attResources[j]->height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
framebuffers[i]->HandleResize(renderpass, imageViews, fbWidth, fbHeight);
|
framebuffers[i]->HandleResize(renderpass, imageViews, fbWidth, fbHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (auto& subpass : subpasses)
|
||||||
|
{
|
||||||
|
subpass->HandleResize();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& nodeCompute : nodeComputes)
|
||||||
|
{
|
||||||
|
nodeCompute->HandleResize();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -104,8 +116,8 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHRenderGraphNode::SHRenderGraphNode(std::shared_ptr<SHResourceHub> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
SHRenderGraphNode::SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept
|
||||||
: logicalDeviceHdl{ logicalDevice }
|
: graphStorage{ renderGraphStorage}
|
||||||
, renderpass{}
|
, renderpass{}
|
||||||
, framebuffers{}
|
, framebuffers{}
|
||||||
, prereqNodes{ std::move(predecessors) }
|
, prereqNodes{ std::move(predecessors) }
|
||||||
|
@ -115,11 +127,10 @@ namespace SHADE
|
||||||
, subpasses{}
|
, subpasses{}
|
||||||
, executed{ false }
|
, executed{ false }
|
||||||
, configured{ false }
|
, configured{ false }
|
||||||
, resourceManager{ rm }
|
, nodeComputes{}
|
||||||
, ptrToResources{ resources }
|
|
||||||
{
|
{
|
||||||
// pipeline library initialization
|
// pipeline library initialization
|
||||||
pipelineLibrary.Init(logicalDeviceHdl);
|
pipelineLibrary.Init(graphStorage->logicalDevice);
|
||||||
|
|
||||||
// Store all the handles to resources
|
// Store all the handles to resources
|
||||||
attResources.reserve (attDescInitParams.size());
|
attResources.reserve (attDescInitParams.size());
|
||||||
|
@ -155,15 +166,14 @@ namespace SHADE
|
||||||
if (!containsSwapchainImage)
|
if (!containsSwapchainImage)
|
||||||
framebuffers.resize(1);
|
framebuffers.resize(1);
|
||||||
else
|
else
|
||||||
framebuffers.resize(swapchain->GetNumImages());
|
framebuffers.resize(graphStorage->swapchain->GetNumImages());
|
||||||
|
|
||||||
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
||||||
// deferred to when renderpasses are also created.
|
// deferred to when renderpasses are also created.
|
||||||
}
|
}
|
||||||
|
|
||||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||||
: resourceManager{ std::move (rhs.resourceManager) }
|
: graphStorage{ rhs.graphStorage}
|
||||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
|
||||||
, renderpass{ rhs.renderpass }
|
, renderpass{ rhs.renderpass }
|
||||||
, framebuffers{ std::move(rhs.framebuffers) }
|
, framebuffers{ std::move(rhs.framebuffers) }
|
||||||
, prereqNodes{ std::move(rhs.prereqNodes) }
|
, prereqNodes{ std::move(rhs.prereqNodes) }
|
||||||
|
@ -174,11 +184,11 @@ namespace SHADE
|
||||||
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
||||||
, configured{ rhs.configured }
|
, configured{ rhs.configured }
|
||||||
, executed{ rhs.executed }
|
, executed{ rhs.executed }
|
||||||
, ptrToResources{ rhs.ptrToResources }
|
|
||||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||||
, batcher{ std::move(rhs.batcher) }
|
, batcher{ std::move(rhs.batcher) }
|
||||||
, spDescs{ std::move(rhs.spDescs) }
|
, spDescs{ std::move(rhs.spDescs) }
|
||||||
, spDeps{ std::move(rhs.spDeps) }
|
, spDeps{ std::move(rhs.spDeps) }
|
||||||
|
, nodeComputes{ std::move(rhs.nodeComputes) }
|
||||||
|
|
||||||
{
|
{
|
||||||
rhs.renderpass = {};
|
rhs.renderpass = {};
|
||||||
|
@ -189,8 +199,7 @@ namespace SHADE
|
||||||
if (&rhs == this)
|
if (&rhs == this)
|
||||||
return *this;
|
return *this;
|
||||||
|
|
||||||
resourceManager = std::move(rhs.resourceManager);
|
graphStorage = rhs.graphStorage;
|
||||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
|
||||||
renderpass = rhs.renderpass;
|
renderpass = rhs.renderpass;
|
||||||
framebuffers = std::move(rhs.framebuffers);
|
framebuffers = std::move(rhs.framebuffers);
|
||||||
prereqNodes = std::move(rhs.prereqNodes);
|
prereqNodes = std::move(rhs.prereqNodes);
|
||||||
|
@ -199,11 +208,11 @@ namespace SHADE
|
||||||
subpasses = std::move(rhs.subpasses);
|
subpasses = std::move(rhs.subpasses);
|
||||||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||||
ptrToResources = std::move(rhs.ptrToResources);
|
|
||||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||||
batcher = std::move(rhs.batcher);
|
batcher = std::move(rhs.batcher);
|
||||||
spDescs = std::move(rhs.spDescs);
|
spDescs = std::move(rhs.spDescs);
|
||||||
spDeps = std::move(rhs.spDeps);
|
spDeps = std::move(rhs.spDeps);
|
||||||
|
nodeComputes = std::move(rhs.nodeComputes);
|
||||||
|
|
||||||
|
|
||||||
rhs.renderpass = {};
|
rhs.renderpass = {};
|
||||||
|
@ -235,10 +244,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add subpass to container and create mapping for it
|
// Add subpass to container and create mapping for it
|
||||||
subpasses.emplace_back(resourceManager->Create<SHSubpass>(GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
subpasses.emplace_back(graphStorage->resourceManager->Create<SHSubpass>(graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), &resourceAttachmentMapping));
|
||||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||||
Handle<SHSubpass> subpass = subpasses.back();
|
Handle<SHSubpass> subpass = subpasses.back();
|
||||||
subpass->Init(*resourceManager);
|
subpass->Init(*graphStorage->resourceManager);
|
||||||
|
|
||||||
// Register the SuperBatch
|
// Register the SuperBatch
|
||||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||||
|
@ -246,21 +255,84 @@ namespace SHADE
|
||||||
return subpass;
|
return subpass;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||||
|
{
|
||||||
|
// Look for the required resources in the graph
|
||||||
|
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
||||||
|
nodeComputeResources.reserve(resources.size());
|
||||||
|
|
||||||
|
for (auto& resourceName : resources)
|
||||||
|
{
|
||||||
|
auto resource = graphStorage->graphResources->at(resourceName);
|
||||||
|
nodeComputeResources.push_back(resource);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the subpass compute with the resources
|
||||||
|
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources));
|
||||||
|
nodeComputes.push_back(nodeCompute);
|
||||||
|
|
||||||
|
return nodeCompute;
|
||||||
|
}
|
||||||
|
|
||||||
|
/***************************************************************************/
|
||||||
|
/*!
|
||||||
|
|
||||||
|
\brief
|
||||||
|
This function checks all node computes and adds a subpass to transition
|
||||||
|
all needed resources to general.
|
||||||
|
|
||||||
|
*/
|
||||||
|
/***************************************************************************/
|
||||||
|
void SHRenderGraphNode::AddDummySubpassIfNeeded(void) noexcept
|
||||||
|
{
|
||||||
|
if (!nodeComputes.empty())
|
||||||
|
{
|
||||||
|
// we save the resource names involved
|
||||||
|
std::unordered_set<std::string> resourcesInvolved;
|
||||||
|
for (auto& compute : nodeComputes)
|
||||||
|
{
|
||||||
|
for (auto& resource : compute->resources)
|
||||||
|
{
|
||||||
|
resourcesInvolved.emplace(resource->GetName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// insert them all for a subpass to transition them. This subpass is the last subpass
|
||||||
|
auto dummySubpass = AddSubpass("dummy");
|
||||||
|
for (auto& resource : resourcesInvolved)
|
||||||
|
{
|
||||||
|
dummySubpass->AddGeneralInput(resource);
|
||||||
|
|
||||||
|
if (SHVkUtil::IsDepthStencilAttachment(graphStorage->graphResources->at(resource)->GetResourceFormat()))
|
||||||
|
dummySubpass->AddGeneralDepthOutput(resource);
|
||||||
|
else
|
||||||
|
dummySubpass->AddGeneralColorOutput(resource);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||||
{
|
{
|
||||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
uint32_t framebufferIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
commandBuffer->BeginRenderpass(renderpass, framebuffers[framebufferIndex]);
|
||||||
|
|
||||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||||
{
|
{
|
||||||
subpasses[i]->Execute(commandBuffer, descPool, frameIndex);
|
subpasses[i]->Execute(commandBuffer, descPool, frameIndex);
|
||||||
|
|
||||||
// Go to next subpass if not last subpass
|
// Go to next subpass if not last subpass
|
||||||
if (i != subpasses.size() - 1)
|
if (i != static_cast<uint32_t>(subpasses.size()) - 1u)
|
||||||
commandBuffer->NextSubpass();
|
commandBuffer->NextSubpass();
|
||||||
}
|
}
|
||||||
|
|
||||||
commandBuffer->EndRenderpass();
|
commandBuffer->EndRenderpass();
|
||||||
|
|
||||||
|
|
||||||
|
// Execute all subpass computes
|
||||||
|
for (auto& sbCompute : nodeComputes)
|
||||||
|
{
|
||||||
|
sbCompute->Execute(commandBuffer, frameIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
||||||
|
@ -273,10 +345,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetGraphicsPipeline(vsFsPair);
|
||||||
if (!pipeline)
|
if (!pipeline)
|
||||||
{
|
{
|
||||||
pipeline = pipelineLibrary.CreateDrawPipeline
|
pipeline = pipelineLibrary.CreateGraphicsPipelines
|
||||||
(
|
(
|
||||||
vsFsPair,
|
vsFsPair,
|
||||||
renderpass,
|
renderpass,
|
||||||
|
@ -289,7 +361,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
batcher.FinaliseBatches(logicalDeviceHdl, descPool, frameIndex);
|
batcher.FinaliseBatches(graphStorage->logicalDevice, descPool, frameIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
|
|
@ -19,6 +19,9 @@ namespace SHADE
|
||||||
class SHVkLogicalDevice;
|
class SHVkLogicalDevice;
|
||||||
class SHVkRenderpass;
|
class SHVkRenderpass;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
|
class SHGraphicsGlobalData;
|
||||||
|
class SHRenderGraphStorage;
|
||||||
|
class SHRenderGraphNodeCompute;
|
||||||
|
|
||||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||||
{
|
{
|
||||||
|
@ -26,10 +29,9 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
/* PRIVATE MEMBER VARIABLES */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
std::shared_ptr<SHResourceHub> resourceManager;
|
|
||||||
|
|
||||||
//! For Vulkan object creation
|
//! For Vulkan object creation
|
||||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
//Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||||
|
Handle<SHRenderGraphStorage> graphStorage;
|
||||||
|
|
||||||
//! Each node will have a renderpass and each renderpass will have its own subpasses.
|
//! Each node will have a renderpass and each renderpass will have its own subpasses.
|
||||||
//! These subpasses will execute sequentially.
|
//! These subpasses will execute sequentially.
|
||||||
|
@ -63,12 +65,13 @@ namespace SHADE
|
||||||
//! For indexing subpasses
|
//! For indexing subpasses
|
||||||
std::map<std::string, uint32_t> subpassIndexing;
|
std::map<std::string, uint32_t> subpassIndexing;
|
||||||
|
|
||||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
|
||||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
|
||||||
|
|
||||||
//! Every renderpass will require a pipeline library that will contain pipelines compatible with this renderpass
|
//! Every renderpass will require a pipeline library that will contain pipelines compatible with this renderpass
|
||||||
SHPipelineLibrary pipelineLibrary;
|
SHPipelineLibrary pipelineLibrary;
|
||||||
|
|
||||||
|
//! Sometimes we want the subpass to do something to the images instead
|
||||||
|
//! of drawing objects on the image (i.e. compute).
|
||||||
|
std::vector<Handle<SHRenderGraphNodeCompute>> nodeComputes;
|
||||||
|
|
||||||
//! Whether or not the node has finished execution
|
//! Whether or not the node has finished execution
|
||||||
bool executed;
|
bool executed;
|
||||||
|
|
||||||
|
@ -77,6 +80,7 @@ namespace SHADE
|
||||||
|
|
||||||
SHBatcher batcher;
|
SHBatcher batcher;
|
||||||
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER FUNCTIONS */
|
/* PRIVATE MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -88,7 +92,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
SHRenderGraphNode(std::shared_ptr<SHResourceHub> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept;
|
SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept;
|
||||||
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
||||||
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
||||||
|
|
||||||
|
@ -96,6 +100,9 @@ namespace SHADE
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||||
|
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale = 1.0f) noexcept;
|
||||||
|
void AddDummySubpassIfNeeded (void) noexcept;
|
||||||
|
|
||||||
// TODO: RemoveSubpass()
|
// TODO: RemoveSubpass()
|
||||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||||
Handle<SHVkPipeline> GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
Handle<SHVkPipeline> GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||||
|
|
|
@ -0,0 +1,109 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHRenderGraphNodeCompute.h"
|
||||||
|
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||||
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
|
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||||
|
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||||
|
#include "SHRenderGraphStorage.h"
|
||||||
|
#include "SHRenderGraphResource.h"
|
||||||
|
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||||
|
: computePipeline{}
|
||||||
|
, pipelineLayout{}
|
||||||
|
, resources{}
|
||||||
|
, groupSizeX{0}
|
||||||
|
, groupSizeY{0}
|
||||||
|
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||||
|
{
|
||||||
|
SHPipelineLayoutParams pipelineLayoutParams
|
||||||
|
{
|
||||||
|
.shaderModules = {computeShaderModule},
|
||||||
|
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create pipeline layout from parameters
|
||||||
|
pipelineLayout = graphStorage->logicalDevice->CreatePipelineLayout (pipelineLayoutParams);
|
||||||
|
|
||||||
|
// Create the compute pipeline
|
||||||
|
computePipeline = graphStorage->logicalDevice->CreateComputePipeline(pipelineLayout);
|
||||||
|
|
||||||
|
// and construct it
|
||||||
|
computePipeline->ConstructPipeline();
|
||||||
|
|
||||||
|
// save the resources
|
||||||
|
resources = std::move (subpassComputeResources);
|
||||||
|
|
||||||
|
//Get the descriptor set layouts required to allocate. We only want the ones for allocate because
|
||||||
|
//global descriptors are already bound in the main system.
|
||||||
|
auto const& layouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||||
|
|
||||||
|
//Variable counts for the descriptor sets (all should be 1).
|
||||||
|
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(layouts.size()) };
|
||||||
|
std::fill(variableCounts.begin(), variableCounts.end(), 0);
|
||||||
|
|
||||||
|
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||||
|
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||||
|
{
|
||||||
|
descSetGroups[i] = graphStorage->descriptorPool->Allocate(layouts, variableCounts);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
HandleResize();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHRenderGraphNodeCompute::Execute(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||||
|
{
|
||||||
|
// bind the compute pipeline
|
||||||
|
cmdBuffer->BindPipeline(computePipeline);
|
||||||
|
|
||||||
|
// bind descriptor sets
|
||||||
|
cmdBuffer->BindDescriptorSet(descSetGroups[frameIndex], SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, {});
|
||||||
|
|
||||||
|
// dispatch compute
|
||||||
|
cmdBuffer->ComputeDispatch(groupSizeX, groupSizeY, 1);
|
||||||
|
|
||||||
|
// TODO: barrier
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHRenderGraphNodeCompute::HandleResize(void) noexcept
|
||||||
|
{
|
||||||
|
// Get the layout for the render graph resource. We can index it this way because the container returned is a container of layouts that includes the global ones
|
||||||
|
auto pipelineDescSetLayouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline()[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE];
|
||||||
|
|
||||||
|
// everything below here needs resizing
|
||||||
|
for (uint32_t frameIndex = 0; frameIndex < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++frameIndex)
|
||||||
|
{
|
||||||
|
uint32_t i = 0;
|
||||||
|
|
||||||
|
// loop through bindings and write descriptor sets
|
||||||
|
for (auto& binding : pipelineDescSetLayouts->GetBindings())
|
||||||
|
{
|
||||||
|
uint32_t imageIndex = (resources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? frameIndex : 0;
|
||||||
|
|
||||||
|
SHVkDescriptorSetGroup::viewSamplerLayout vsl = std::make_tuple(resources[i]->GetImageView(imageIndex), Handle<SHVkSampler>{}, vk::ImageLayout::eGeneral);
|
||||||
|
descSetGroups[frameIndex]->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, { &vsl, 1 });
|
||||||
|
descSetGroups[frameIndex]->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the group size from the max width and height
|
||||||
|
uint32_t maxWidth = 0, maxHeight = 0;
|
||||||
|
for (auto& resource : resources)
|
||||||
|
{
|
||||||
|
maxWidth = std::max(resource->GetWidth(), maxWidth);
|
||||||
|
maxHeight = std::max(resource->GetHeight(), maxHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
groupSizeX = maxWidth / workGroupSizeX;
|
||||||
|
groupSizeY = maxHeight / workGroupSizeY;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,57 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Resource/SHHandle.h"
|
||||||
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||||
|
#include <initializer_list>
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_set>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHVkPipeline;
|
||||||
|
class SHVkDescriptorSetGroup;
|
||||||
|
class SHVkDescriptorPool;
|
||||||
|
class SHVkLogicalDevice;
|
||||||
|
class SHVkPipelineLayout;
|
||||||
|
class SHRenderGraphStorage;
|
||||||
|
class SHRenderGraphResource;
|
||||||
|
class SHVkShaderModule;
|
||||||
|
class SHVkCommandBuffer;
|
||||||
|
|
||||||
|
class SHRenderGraphNodeCompute
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
static constexpr uint32_t workGroupSizeX = 16;
|
||||||
|
static constexpr uint32_t workGroupSizeY = 16;
|
||||||
|
|
||||||
|
//! To run the dispatch command
|
||||||
|
Handle<SHVkPipeline> computePipeline;
|
||||||
|
|
||||||
|
//! Pipeline layout for the pipeline creation
|
||||||
|
Handle<SHVkPipelineLayout> pipelineLayout;
|
||||||
|
|
||||||
|
//! Descriptor set group to hold the images for reading (STORAGE_IMAGE)
|
||||||
|
std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS> descSetGroups;
|
||||||
|
|
||||||
|
//! vector of resources needed by the subpass compute
|
||||||
|
std::vector<Handle<SHRenderGraphResource>> resources;
|
||||||
|
|
||||||
|
//! X dimension work group size. Should scale with resource size.
|
||||||
|
uint32_t groupSizeX;
|
||||||
|
|
||||||
|
//! Y dimension work group size
|
||||||
|
uint32_t groupSizeY;
|
||||||
|
|
||||||
|
float numWorkGroupScale;
|
||||||
|
|
||||||
|
public:
|
||||||
|
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||||
|
|
||||||
|
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||||
|
void HandleResize (void) noexcept;
|
||||||
|
|
||||||
|
friend class SHRenderGraph;
|
||||||
|
friend class SHRenderGraphNode;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "Graphics/Images/SHVkImageView.h"
|
#include "Graphics/Images/SHVkImageView.h"
|
||||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||||
#include "Graphics/SHVkUtil.h"
|
#include "Graphics/SHVkUtil.h"
|
||||||
|
#include "SHRenderGraphStorage.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -45,9 +46,8 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
SHRenderGraphResource::SHRenderGraphResource(Handle<SHRenderGraphStorage> renderGraphStorage, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept
|
||||||
: logicalDevice {logicalDevice}
|
: graphStorage{renderGraphStorage}
|
||||||
, swapchain{ swapchain }
|
|
||||||
, resourceTypeFlags{ }
|
, resourceTypeFlags{ }
|
||||||
, resourceFormat{ format }
|
, resourceFormat{ format }
|
||||||
, images{}
|
, images{}
|
||||||
|
@ -66,7 +66,7 @@ namespace SHADE
|
||||||
SHImageViewDetails viewDetails
|
SHImageViewDetails viewDetails
|
||||||
{
|
{
|
||||||
.viewType = vk::ImageViewType::e2D,
|
.viewType = vk::ImageViewType::e2D,
|
||||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
.format = graphStorage->swapchain->GetSurfaceFormatKHR().format,
|
||||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||||
.baseMipLevel = 0,
|
.baseMipLevel = 0,
|
||||||
.mipLevelCount = 1,
|
.mipLevelCount = 1,
|
||||||
|
@ -75,13 +75,13 @@ namespace SHADE
|
||||||
};
|
};
|
||||||
|
|
||||||
// We want an image handle for every swapchain image
|
// We want an image handle for every swapchain image
|
||||||
images.resize(swapchain->GetNumImages());
|
images.resize(graphStorage->swapchain->GetNumImages());
|
||||||
imageViews.resize(swapchain->GetNumImages());
|
imageViews.resize(graphStorage->swapchain->GetNumImages());
|
||||||
|
|
||||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||||
{
|
{
|
||||||
images[i] = swapchain->GetSwapchainImage(i);
|
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||||
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
|
imageViews[i] = images[i]->CreateImageView(graphStorage->logicalDevice, images[i], viewDetails);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // if swapchain image resource
|
else // if swapchain image resource
|
||||||
|
@ -117,6 +117,9 @@ namespace SHADE
|
||||||
usage |= vk::ImageUsageFlagBits::eInputAttachment;
|
usage |= vk::ImageUsageFlagBits::eInputAttachment;
|
||||||
usage |= vk::ImageUsageFlagBits::eSampled;
|
usage |= vk::ImageUsageFlagBits::eSampled;
|
||||||
break;
|
break;
|
||||||
|
case SH_ATT_DESC_TYPE_FLAGS::STORAGE:
|
||||||
|
usage |= vk::ImageUsageFlagBits::eStorage;
|
||||||
|
break;
|
||||||
case SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT:
|
case SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT:
|
||||||
{
|
{
|
||||||
SHLOG_ERROR ("COLOR_PRESENT cannot be with other resource type flags. ");
|
SHLOG_ERROR ("COLOR_PRESENT cannot be with other resource type flags. ");
|
||||||
|
@ -126,7 +129,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// The resource is not a swapchain image, just use the first slot of the vector
|
// The resource is not a swapchain image, just use the first slot of the vector
|
||||||
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
images.push_back(graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||||
|
|
||||||
// prepare image view details
|
// prepare image view details
|
||||||
SHImageViewDetails viewDetails
|
SHImageViewDetails viewDetails
|
||||||
|
@ -141,7 +144,7 @@ namespace SHADE
|
||||||
};
|
};
|
||||||
|
|
||||||
// just 1 image view created
|
// just 1 image view created
|
||||||
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
|
imageViews.push_back(images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -166,7 +169,7 @@ namespace SHADE
|
||||||
, height{ rhs.height }
|
, height{ rhs.height }
|
||||||
, mipLevels{ rhs.mipLevels }
|
, mipLevels{ rhs.mipLevels }
|
||||||
, imageAspectFlags{ rhs.imageAspectFlags }
|
, imageAspectFlags{ rhs.imageAspectFlags }
|
||||||
, swapchain {rhs.swapchain}
|
, graphStorage{rhs.graphStorage}
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -198,7 +201,7 @@ namespace SHADE
|
||||||
height = rhs.height;
|
height = rhs.height;
|
||||||
mipLevels = rhs.mipLevels;
|
mipLevels = rhs.mipLevels;
|
||||||
imageAspectFlags = rhs.imageAspectFlags;
|
imageAspectFlags = rhs.imageAspectFlags;
|
||||||
swapchain = rhs.swapchain;
|
graphStorage = rhs.graphStorage;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
@ -247,7 +250,7 @@ namespace SHADE
|
||||||
SHImageViewDetails viewDetails
|
SHImageViewDetails viewDetails
|
||||||
{
|
{
|
||||||
.viewType = vk::ImageViewType::e2D,
|
.viewType = vk::ImageViewType::e2D,
|
||||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
.format = graphStorage->swapchain->GetSurfaceFormatKHR().format,
|
||||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||||
.baseMipLevel = 0,
|
.baseMipLevel = 0,
|
||||||
.mipLevelCount = 1,
|
.mipLevelCount = 1,
|
||||||
|
@ -255,9 +258,9 @@ namespace SHADE
|
||||||
.layerCount = 1,
|
.layerCount = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||||
{
|
{
|
||||||
images[i] = swapchain->GetSwapchainImage(i);
|
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||||
imageViews[i]->ViewNewImage(images[i], viewDetails);
|
imageViews[i]->ViewNewImage(images[i], viewDetails);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -308,6 +311,7 @@ namespace SHADE
|
||||||
return resourceFormat;
|
return resourceFormat;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint32_t SHRenderGraphResource::GetWidth(void) const noexcept
|
uint32_t SHRenderGraphResource::GetWidth(void) const noexcept
|
||||||
{
|
{
|
||||||
return width;
|
return width;
|
||||||
|
@ -323,4 +327,19 @@ namespace SHADE
|
||||||
return imageViews [index];
|
return imageViews [index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle<SHVkImage> SHRenderGraphResource::GetImage(uint32_t index /*= NON_SWAPCHAIN_RESOURCE_INDEX*/) const noexcept
|
||||||
|
{
|
||||||
|
return images[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t SHRenderGraphResource::GetMipLevels(void) const noexcept
|
||||||
|
{
|
||||||
|
return mipLevels;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string SHRenderGraphResource::GetName(void) const noexcept
|
||||||
|
{
|
||||||
|
return resourceName;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -15,6 +15,7 @@ namespace SHADE
|
||||||
class SHVkSwapchain;
|
class SHVkSwapchain;
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
class SHVkBuffer;
|
class SHVkBuffer;
|
||||||
|
class SHRenderGraphStorage;
|
||||||
|
|
||||||
static constexpr uint32_t NON_SWAPCHAIN_RESOURCE_INDEX = 0;
|
static constexpr uint32_t NON_SWAPCHAIN_RESOURCE_INDEX = 0;
|
||||||
|
|
||||||
|
@ -24,11 +25,8 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
/* PRIVATE MEMBER VARIABLES */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
// for creation/recreation
|
//! Storage from the render graph
|
||||||
Handle<SHVkLogicalDevice> logicalDevice;
|
Handle<SHRenderGraphStorage> graphStorage;
|
||||||
|
|
||||||
// for creation/recreation
|
|
||||||
Handle<SHVkSwapchain> swapchain;
|
|
||||||
|
|
||||||
//! Name of the resource
|
//! Name of the resource
|
||||||
std::string resourceName;
|
std::string resourceName;
|
||||||
|
@ -69,7 +67,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
SHRenderGraphResource(Handle<SHRenderGraphStorage> renderGraphStorage, std::string const& name, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageUsageFlagBits usageFlags, vk::ImageCreateFlagBits createFlags) noexcept;
|
||||||
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept;
|
||||||
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
SHRenderGraphResource& operator=(SHRenderGraphResource&& rhs) noexcept;
|
||||||
~SHRenderGraphResource(void) noexcept;
|
~SHRenderGraphResource(void) noexcept;
|
||||||
|
@ -88,8 +86,13 @@ namespace SHADE
|
||||||
uint32_t GetWidth (void) const noexcept;
|
uint32_t GetWidth (void) const noexcept;
|
||||||
uint32_t GetHeight (void) const noexcept;
|
uint32_t GetHeight (void) const noexcept;
|
||||||
Handle<SHVkImageView> GetImageView (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
Handle<SHVkImageView> GetImageView (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
||||||
|
Handle<SHVkImage> GetImage (uint32_t index = NON_SWAPCHAIN_RESOURCE_INDEX) const noexcept;
|
||||||
|
uint8_t GetMipLevels (void) const noexcept;
|
||||||
|
std::string GetName (void) const noexcept;
|
||||||
|
|
||||||
friend class SHRenderGraphNode;
|
friend class SHRenderGraphNode;
|
||||||
friend class SHRenderGraph;
|
friend class SHRenderGraph;
|
||||||
|
friend class SHSubpass;
|
||||||
|
friend class SHRenderGraphNodeCompute;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,43 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Resource/SHHandle.h"
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHVkLogicalDevice;
|
||||||
|
class SHVkSwapchain;
|
||||||
|
class SHGraphicsGlobalData;
|
||||||
|
class SHVkDescriptorPool;
|
||||||
|
class SHRenderGraphResource;
|
||||||
|
|
||||||
|
class SHRenderGraphStorage
|
||||||
|
{
|
||||||
|
//! Logical device for creation of vulkan objects
|
||||||
|
Handle<SHVkLogicalDevice> logicalDevice;
|
||||||
|
|
||||||
|
//! swapchain handle
|
||||||
|
Handle<SHVkSwapchain> swapchain;
|
||||||
|
|
||||||
|
//! Resource manager for creation of objects
|
||||||
|
std::shared_ptr<SHResourceHub> resourceManager;
|
||||||
|
|
||||||
|
//! Descriptor pool for the descriptor sets to be created in the subpasses
|
||||||
|
Handle<SHVkDescriptorPool> descriptorPool;
|
||||||
|
|
||||||
|
//! For accessing resources anywhere in the graph
|
||||||
|
Handle<std::unordered_map<std::string, Handle<SHRenderGraphResource>>> graphResources;
|
||||||
|
|
||||||
|
//SHRenderGraphStorage(void) noexcept;
|
||||||
|
//SHRenderGraphStorage(SHRenderGraphStorage&& rhs) noexcept;
|
||||||
|
//SHRenderGraphStorage& operator=(SHRenderGraphStorage&& rhs) noexcept;
|
||||||
|
|
||||||
|
friend class SHRenderGraph;
|
||||||
|
friend class SHRenderGraphNode;
|
||||||
|
friend class SHSubpass;
|
||||||
|
friend class SHRenderGraphResource;
|
||||||
|
friend class SHRenderGraphNodeCompute;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -4,6 +4,13 @@
|
||||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||||
#include "SHRenderGraphNode.h"
|
#include "SHRenderGraphNode.h"
|
||||||
#include "SHRenderGraphResource.h"
|
#include "SHRenderGraphResource.h"
|
||||||
|
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||||
|
#include "SHRenderGraphNode.h"
|
||||||
|
#include "SHRenderGraphStorage.h"
|
||||||
|
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||||
|
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||||
|
#include "Graphics/Images/SHVkSampler.h"
|
||||||
|
#include "SHRenderGraphResource.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -23,15 +30,16 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
SHSubpass::SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||||
: resourceAttachmentMapping{ mapping }
|
: resourceAttachmentMapping{ mapping }
|
||||||
, ptrToResources{ resources }
|
|
||||||
, parentNode{ parent }
|
, parentNode{ parent }
|
||||||
, subpassIndex{ index }
|
, subpassIndex{ index }
|
||||||
, superBatch{}
|
, superBatch{}
|
||||||
, colorReferences{}
|
, colorReferences{}
|
||||||
, depthReferences{}
|
, depthReferences{}
|
||||||
, inputReferences{}
|
, inputReferences{}
|
||||||
|
, graphStorage{ renderGraphStorage }
|
||||||
|
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,9 +62,14 @@ namespace SHADE
|
||||||
, depthReferences{ std::move(rhs.depthReferences) }
|
, depthReferences{ std::move(rhs.depthReferences) }
|
||||||
, inputReferences{ std::move(rhs.inputReferences) }
|
, inputReferences{ std::move(rhs.inputReferences) }
|
||||||
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
|
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
|
||||||
, ptrToResources{ rhs.ptrToResources }
|
|
||||||
, descriptorSetLayout{ rhs.descriptorSetLayout }
|
, descriptorSetLayout{ rhs.descriptorSetLayout }
|
||||||
, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
|
, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
|
||||||
|
, graphStorage{ rhs.graphStorage }
|
||||||
|
, inputNames{ std::move(rhs.inputNames) }
|
||||||
|
, inputImageDescriptors{ std::move(rhs.inputImageDescriptors) }
|
||||||
|
, inputDescriptorLayout{ rhs.inputDescriptorLayout }
|
||||||
|
, inputSamplers{ rhs.inputSamplers }
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -84,9 +97,13 @@ namespace SHADE
|
||||||
depthReferences = std::move(rhs.depthReferences);
|
depthReferences = std::move(rhs.depthReferences);
|
||||||
inputReferences = std::move(rhs.inputReferences);
|
inputReferences = std::move(rhs.inputReferences);
|
||||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
||||||
ptrToResources = rhs.ptrToResources;
|
|
||||||
descriptorSetLayout = rhs.descriptorSetLayout;
|
descriptorSetLayout = rhs.descriptorSetLayout;
|
||||||
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
||||||
|
graphStorage = rhs.graphStorage;
|
||||||
|
inputNames = std::move(rhs.inputNames);
|
||||||
|
inputImageDescriptors = std::move(rhs.inputImageDescriptors);
|
||||||
|
inputDescriptorLayout = rhs.inputDescriptorLayout;
|
||||||
|
inputSamplers = rhs.inputSamplers;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
@ -105,7 +122,12 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||||
{
|
{
|
||||||
colorReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
colorReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSubpass::AddGeneralColorOutput(std::string resourceToReference) noexcept
|
||||||
|
{
|
||||||
|
colorReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -142,7 +164,13 @@ namespace SHADE
|
||||||
//Invalid
|
//Invalid
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
depthReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), imageLayout });
|
depthReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSubpass::AddGeneralDepthOutput(std::string resourceToReference) noexcept
|
||||||
|
{
|
||||||
|
depthReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -159,7 +187,14 @@ namespace SHADE
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||||
{
|
{
|
||||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||||
|
|
||||||
|
inputNames.push_back(resourceToReference);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSubpass::AddGeneralInput(std::string resourceToReference) noexcept
|
||||||
|
{
|
||||||
|
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||||
|
@ -175,6 +210,12 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
drawCall(commandBuffer);
|
drawCall(commandBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSubpass::HandleResize(void) noexcept
|
||||||
|
{
|
||||||
|
UpdateWriteDescriptors();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||||
|
@ -188,6 +229,152 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHSubpass::CreateInputDescriptors(void) noexcept
|
||||||
|
{
|
||||||
|
if (inputNames.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
std::vector<SHVkDescriptorSetLayout::Binding> bindings{};
|
||||||
|
|
||||||
|
for (auto& input : inputReferences)
|
||||||
|
{
|
||||||
|
SHVkDescriptorSetLayout::Binding newBinding
|
||||||
|
{
|
||||||
|
.Type = (input.layout == vk::ImageLayout::eShaderReadOnlyOptimal) ? vk::DescriptorType::eInputAttachment : vk::DescriptorType::eStorageImage,
|
||||||
|
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||||
|
.BindPoint = static_cast<uint32_t>(bindings.size()),
|
||||||
|
.DescriptorCount = 1,
|
||||||
|
.flags = {},
|
||||||
|
};
|
||||||
|
|
||||||
|
bindings.push_back(newBinding);
|
||||||
|
}
|
||||||
|
|
||||||
|
// We build a new descriptor set layout to store our images
|
||||||
|
inputDescriptorLayout = graphStorage->logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, bindings);
|
||||||
|
|
||||||
|
// we store a sampler if its an input attachment. if it is storage image, no need sampler, store an empty handle.
|
||||||
|
for (uint32_t i = 0; i < bindings.size(); ++i)
|
||||||
|
{
|
||||||
|
if (bindings[i].Type == vk::DescriptorType::eInputAttachment)
|
||||||
|
{
|
||||||
|
auto newSampler = graphStorage->logicalDevice->CreateSampler(SHVkSamplerParams
|
||||||
|
{
|
||||||
|
.minFilter = vk::Filter::eLinear,
|
||||||
|
.magFilter = vk::Filter::eLinear,
|
||||||
|
.addressMode = vk::SamplerAddressMode::eRepeat,
|
||||||
|
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||||
|
.minLod = -1000,
|
||||||
|
.maxLod = 1000
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
inputSamplers.push_back(newSampler);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inputSamplers.push_back({});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//// maybe do this in handle resize?
|
||||||
|
//UpdateWriteDescriptors();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSubpass::UpdateWriteDescriptors(void) noexcept
|
||||||
|
{
|
||||||
|
if (inputNames.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto const& bindings = inputDescriptorLayout->GetBindings();
|
||||||
|
|
||||||
|
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(bindings.size()) };
|
||||||
|
std::fill (variableCounts.begin(), variableCounts.end(), 0u);
|
||||||
|
|
||||||
|
|
||||||
|
// For every frame's descriptor set
|
||||||
|
for (auto& group : inputImageDescriptors)
|
||||||
|
{
|
||||||
|
if (group)
|
||||||
|
group.Free();
|
||||||
|
|
||||||
|
group = graphStorage->descriptorPool->Allocate({ inputDescriptorLayout }, variableCounts);
|
||||||
|
|
||||||
|
uint32_t i = 0;
|
||||||
|
for (auto& binding : bindings)
|
||||||
|
{
|
||||||
|
// get the resource
|
||||||
|
auto resource = graphStorage->graphResources->at(inputNames[binding.BindPoint]);
|
||||||
|
|
||||||
|
// If resource is swapchain image, get the correct image, if not just get 0.
|
||||||
|
uint32_t viewIndex = (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
|
||||||
|
|
||||||
|
// layout is GENERAL if image is meant to be used as storage image, if not use SHADER_READ_ONLY_OPTINAL
|
||||||
|
vk::ImageLayout descriptorLayout = (binding.Type == vk::DescriptorType::eStorageImage) ? vk::ImageLayout::eGeneral : vk::ImageLayout::eShaderReadOnlyOptimal;
|
||||||
|
|
||||||
|
// Update descriptor sets
|
||||||
|
auto args = std::make_tuple(resource->GetImageView(viewIndex), inputSamplers[i], descriptorLayout);
|
||||||
|
group->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, std::span{&args, 1});
|
||||||
|
group->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//void SHSubpass::InitComputeBarriers(void) noexcept
|
||||||
|
//{
|
||||||
|
// std::unordered_set <uint64_t> handleBarriers{};
|
||||||
|
|
||||||
|
// // we will have swapchainNumImages vectors of vector of barriers
|
||||||
|
// subpassComputeBarriers.resize(graphStorage->swapchain->GetNumImages());
|
||||||
|
|
||||||
|
// for (auto sbCompute : subpassComputes)
|
||||||
|
// {
|
||||||
|
// // for every resource the subpass compute is using
|
||||||
|
// for (auto resource : sbCompute->resources)
|
||||||
|
// {
|
||||||
|
// // Get the resource handle
|
||||||
|
// uint64_t resourceRaw = resource.GetId().Raw;
|
||||||
|
|
||||||
|
// // if the barrier is not registered
|
||||||
|
// if (!handleBarriers.contains(resourceRaw))
|
||||||
|
// {
|
||||||
|
// // If the resource is a swapchain image
|
||||||
|
// bool isSwapchainImage = (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT));
|
||||||
|
// for (uint32_t i = 0; i < graphStorage->swapchain->GetNumImages(); ++i)
|
||||||
|
// {
|
||||||
|
// // if swapchain image, we want the index of the swapchain image, if not take base image
|
||||||
|
// uint32_t imageIndex = isSwapchainImage ? i : 0;
|
||||||
|
|
||||||
|
// // Prepare image barrier
|
||||||
|
// vk::ImageMemoryBarrier imageBarrier
|
||||||
|
// {
|
||||||
|
// .oldLayout = colorReferences[resourceAttachmentMapping->at(resource.GetId().Raw)].layout,
|
||||||
|
// .newLayout = vk::ImageLayout::eGeneral,
|
||||||
|
// .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
// .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
// .image = resource->GetImage(imageIndex)->GetVkImage(),
|
||||||
|
// .subresourceRange =
|
||||||
|
// {
|
||||||
|
// .aspectMask = resource->imageAspectFlags,
|
||||||
|
// .levelCount = resource->GetMipLevels(),
|
||||||
|
// .baseArrayLayer = 0,
|
||||||
|
// .layerCount = 1
|
||||||
|
// }
|
||||||
|
// };
|
||||||
|
|
||||||
|
// // push the barrier
|
||||||
|
// subpassComputeBarriers[i].push_back(imageBarrier);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Image transition registered
|
||||||
|
// handleBarriers.emplace(resourceRaw);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,11 @@ namespace SHADE
|
||||||
class SHRenderGraphResource;
|
class SHRenderGraphResource;
|
||||||
class SHVkCommandBuffer;
|
class SHVkCommandBuffer;
|
||||||
class SHVkDescriptorSetLayout;
|
class SHVkDescriptorSetLayout;
|
||||||
|
class SHVkDescriptorSetGroup;
|
||||||
class SHVkDescriptorPool;
|
class SHVkDescriptorPool;
|
||||||
|
class SHRenderGraphStorage;
|
||||||
|
class SHVkShaderModule;
|
||||||
|
class SHVkSampler;
|
||||||
|
|
||||||
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
||||||
{
|
{
|
||||||
|
@ -22,6 +26,8 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER VARIABLES */
|
/* PRIVATE MEMBER VARIABLES */
|
||||||
/*---------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------*/
|
||||||
|
Handle<SHRenderGraphStorage> graphStorage;
|
||||||
|
|
||||||
//! The index of the subpass in the render graph
|
//! The index of the subpass in the render graph
|
||||||
uint32_t subpassIndex;
|
uint32_t subpassIndex;
|
||||||
|
|
||||||
|
@ -43,11 +49,26 @@ namespace SHADE
|
||||||
//! Input attachments
|
//! Input attachments
|
||||||
std::vector<vk::AttachmentReference> inputReferences;
|
std::vector<vk::AttachmentReference> inputReferences;
|
||||||
|
|
||||||
|
//! This is mainly for when we want to retrieve resources using names.
|
||||||
|
std::vector<std::string> inputNames;
|
||||||
|
|
||||||
//! For getting attachment reference indices using handles
|
//! For getting attachment reference indices using handles
|
||||||
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
||||||
|
|
||||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
//! Descriptor set group to hold the images for input
|
||||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptors;
|
||||||
|
|
||||||
|
//! Descriptor set layout for allocating descriptor set for inputs
|
||||||
|
Handle<SHVkDescriptorSetLayout> inputDescriptorLayout;
|
||||||
|
|
||||||
|
std::vector<Handle<SHVkSampler>> inputSamplers;
|
||||||
|
|
||||||
|
|
||||||
|
////! subpass compute image barriers. We do this because every frame has a different
|
||||||
|
////! swapchain image. If the resource we want to transition is not a swapchain image,
|
||||||
|
////! we duplicate the barrier anyway, not much memory wasted. ;)
|
||||||
|
//std::vector<std::vector<vk::ImageMemoryBarrier>> subpassComputeBarriers{};
|
||||||
|
|
||||||
|
|
||||||
//! Sometimes there exists entities that we want to render onto a render target
|
//! Sometimes there exists entities that we want to render onto a render target
|
||||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||||
|
@ -62,7 +83,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* CTORS AND DTORS */
|
/* CTORS AND DTORS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
SHSubpass(Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||||
|
|
||||||
|
@ -71,15 +92,23 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
// Preparation functions
|
// Preparation functions
|
||||||
void AddColorOutput(std::string resourceToReference) noexcept;
|
void AddColorOutput(std::string resourceToReference) noexcept;
|
||||||
|
void AddGeneralColorOutput(std::string resourceToReference) noexcept;
|
||||||
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE_FLAGS attachmentDescriptionType = SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL) noexcept;
|
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE_FLAGS attachmentDescriptionType = SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL) noexcept;
|
||||||
|
void AddGeneralDepthOutput(std::string resourceToReference) noexcept;
|
||||||
void AddInput(std::string resourceToReference) noexcept;
|
void AddInput(std::string resourceToReference) noexcept;
|
||||||
|
void AddGeneralInput (std::string resourceToReference) noexcept;
|
||||||
|
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||||
|
|
||||||
// Runtime functions
|
// Runtime functions
|
||||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
void HandleResize (void) noexcept;
|
||||||
|
|
||||||
void Init(SHResourceHub& resourceManager) noexcept;
|
void Init(SHResourceHub& resourceManager) noexcept;
|
||||||
|
|
||||||
|
//void InitComputeBarriers (void) noexcept;
|
||||||
|
void CreateInputDescriptors (void) noexcept;
|
||||||
|
void UpdateWriteDescriptors (void) noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* GETTERS AND SETTERS */
|
/* GETTERS AND SETTERS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -91,5 +120,6 @@ namespace SHADE
|
||||||
|
|
||||||
friend class SHRenderGraphNode;
|
friend class SHRenderGraphNode;
|
||||||
friend class SHRenderGraph;
|
friend class SHRenderGraph;
|
||||||
|
friend class SHSubpass;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,23 +0,0 @@
|
||||||
#include "SHpch.h"
|
|
||||||
#include "SHSubpassCompute.h"
|
|
||||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
|
||||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
SHSubpassCompute::SHSubpassCompute(Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept
|
|
||||||
: pipeline {inPipeline}
|
|
||||||
{
|
|
||||||
// Get the descriptor set layouts required to allocate. we will bind a different pipeline layout, one that includes the layout for global.
|
|
||||||
auto const& layouts = pipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
|
||||||
|
|
||||||
// Variable counts for the descriptor sets (all should be 1).
|
|
||||||
std::vector<uint32_t> variableCounts{static_cast<uint32_t>(layouts.size())};
|
|
||||||
std::fill (variableCounts.begin(), variableCounts.end(), 0);
|
|
||||||
|
|
||||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
|
||||||
descPool->Allocate(layouts, variableCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,25 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <Resource/SHHandle.h>
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
class SHVkPipeline;
|
|
||||||
class SHVkDescriptorSetGroup;
|
|
||||||
class SHVkDescriptorPool;
|
|
||||||
|
|
||||||
class SHSubpassCompute
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
//! To run the dispatch command
|
|
||||||
Handle<SHVkPipeline> pipeline;
|
|
||||||
|
|
||||||
//! Descriptor set group
|
|
||||||
Handle<SHVkDescriptorSetGroup> descSetGroup;
|
|
||||||
|
|
||||||
public:
|
|
||||||
SHSubpassCompute (Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept;
|
|
||||||
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
|
@ -55,6 +55,21 @@ namespace SHADE
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vk::PipelineBindPoint SHVkUtil::GetPipelineBindPointFromType(SH_PIPELINE_TYPE pipelineType) noexcept
|
||||||
|
{
|
||||||
|
switch (pipelineType)
|
||||||
|
{
|
||||||
|
case SH_PIPELINE_TYPE::GRAPHICS:
|
||||||
|
return vk::PipelineBindPoint::eGraphics;
|
||||||
|
case SH_PIPELINE_TYPE::COMPUTE:
|
||||||
|
return vk::PipelineBindPoint::eCompute;
|
||||||
|
case SH_PIPELINE_TYPE::RAY_TRACING:
|
||||||
|
return vk::PipelineBindPoint::eRayTracingKHR;
|
||||||
|
default:
|
||||||
|
return vk::PipelineBindPoint::eGraphics;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
||||||
{
|
{
|
||||||
if (bufferHandle)
|
if (bufferHandle)
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include "SHVulkanIncludes.h"
|
#include "SHVulkanIncludes.h"
|
||||||
|
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
|
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -24,6 +25,7 @@ namespace SHADE
|
||||||
static bool IsDepthStencilAttachment (vk::Format format) noexcept;
|
static bool IsDepthStencilAttachment (vk::Format format) noexcept;
|
||||||
static bool IsBlendCompatible (vk::Format format) noexcept;
|
static bool IsBlendCompatible (vk::Format format) noexcept;
|
||||||
static uint32_t GetBytesPerPixelFromFormat (vk::Format format) noexcept;
|
static uint32_t GetBytesPerPixelFromFormat (vk::Format format) noexcept;
|
||||||
|
static vk::PipelineBindPoint GetPipelineBindPointFromType (SH_PIPELINE_TYPE pipelineType) noexcept;
|
||||||
|
|
||||||
/***********************************************************************************/
|
/***********************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
|
@ -177,6 +177,9 @@ namespace SHADE
|
||||||
return vk::DescriptorType::eStorageBufferDynamic;
|
return vk::DescriptorType::eStorageBufferDynamic;
|
||||||
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||||
return vk::DescriptorType::eInputAttachment;
|
return vk::DescriptorType::eInputAttachment;
|
||||||
|
case SpvReflectDescriptorType::SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||||
|
return vk::DescriptorType::eStorageImage;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
return vk::DescriptorType::eCombinedImageSampler;
|
return vk::DescriptorType::eCombinedImageSampler;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "SHResourceManager.h"
|
#include "SHResourceManager.h"
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Assets/SHAssetManager.h"
|
#include "Assets/SHAssetManager.h"
|
||||||
|
#include "Assets/Asset Types/SHAssetIncludes.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Tools/SHLog.h"
|
#include "Tools/SHLog.h"
|
||||||
|
@ -48,7 +49,7 @@ namespace SHADE
|
||||||
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
|
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
|
||||||
|
|
||||||
// Load
|
// Load
|
||||||
const SHMeshAsset* assetData = SHAssetManager::GetMesh(assetId);
|
const SHMeshAsset* assetData = SHAssetManager::GetData<SHMeshAsset>(assetId);
|
||||||
if (assetData == nullptr)
|
if (assetData == nullptr)
|
||||||
{
|
{
|
||||||
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
|
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
|
||||||
|
@ -80,7 +81,7 @@ namespace SHADE
|
||||||
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
|
throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
|
||||||
|
|
||||||
// Load
|
// Load
|
||||||
const SHTextureAsset* assetData = SHAssetManager::GetTexture(assetId);
|
const SHTextureAsset* assetData = SHAssetManager::GetData<SHTextureAsset>(assetId);
|
||||||
if (assetData == nullptr)
|
if (assetData == nullptr)
|
||||||
{
|
{
|
||||||
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
|
SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
|
||||||
|
@ -133,7 +134,7 @@ namespace SHADE
|
||||||
/* Query Functions */
|
/* Query Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static std::optional<AssetID> SHResourceManager::GetAssetID(Handle<T> handle)
|
std::optional<AssetID> SHResourceManager::GetAssetID(Handle<T> handle)
|
||||||
{
|
{
|
||||||
const Handle GENERIC_HANDLE = Handle(handle);
|
const Handle GENERIC_HANDLE = Handle(handle);
|
||||||
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<T>();
|
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<T>();
|
||||||
|
|
|
@ -0,0 +1,167 @@
|
||||||
|
//#version 450
|
||||||
|
//
|
||||||
|
//layout(local_size_x = 16, local_size_y = 16) in;
|
||||||
|
//layout(set = 4, binding = 0, rgba8) uniform image2D targetImage;
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//void main()
|
||||||
|
//{
|
||||||
|
// ivec2 imageSize = imageSize (targetImage);
|
||||||
|
//
|
||||||
|
// if (gl_GlobalInvocationID.x >= imageSize.x && gl_GlobalInvocationID.y >= imageSize.y)
|
||||||
|
// return;
|
||||||
|
//
|
||||||
|
// // load the image
|
||||||
|
// vec4 color = imageLoad (targetImage, ivec2 (gl_GlobalInvocationID));
|
||||||
|
//
|
||||||
|
// // get the average
|
||||||
|
// float average = 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
|
||||||
|
//
|
||||||
|
// // store result into result image
|
||||||
|
// imageStore(targetImage, ivec2(gl_GlobalInvocationID), vec4(average, average, average, 1.0f));
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
/* Start Header *****************************************************************/
|
||||||
|
|
||||||
|
/*! \file (e.g. kirsch.comp)
|
||||||
|
|
||||||
|
\author William Zheng, william.zheng, 60001906. Brandon Mak, brandon.hao 390003920.
|
||||||
|
|
||||||
|
\par william.zheng\@digipen.edu. brandon.hao\@digipen.edu.
|
||||||
|
|
||||||
|
\date Sept 20, 2022
|
||||||
|
|
||||||
|
\brief Copyright (C) 20xx DigiPen Institute of Technology.
|
||||||
|
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent of DigiPen Institute of Technology is prohibited. */
|
||||||
|
|
||||||
|
/* End Header *******************************************************************/
|
||||||
|
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
#define MASK_WIDTH 3
|
||||||
|
#define HALF_M_WIDTH MASK_WIDTH / 2
|
||||||
|
#define SHM_WIDTH 18
|
||||||
|
#define NUM_MASKS 8
|
||||||
|
|
||||||
|
layout(local_size_x = 16, local_size_y = 16) in;
|
||||||
|
layout(set = 4, binding = 0, rgba8) uniform image2D inputImage;
|
||||||
|
layout(set = 4, binding = 1, rgba8) uniform image2D resultImage;
|
||||||
|
|
||||||
|
const float kirsch[8][3][3] = {
|
||||||
|
{
|
||||||
|
{5, 5, 5},
|
||||||
|
{-3, 0, -3}, /*rotation 1 */
|
||||||
|
{-3, -3, -3}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{5, 5, -3},
|
||||||
|
{5, 0, -3}, /*rotation 2 */
|
||||||
|
{-3, -3, -3}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{5, -3, -3},
|
||||||
|
{5, 0, -3}, /*rotation 3 */
|
||||||
|
{5, -3, -3}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{-3, -3, -3},
|
||||||
|
{5, 0, -3}, /*rotation 4 */
|
||||||
|
{5, 5, -3}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{-3, -3, -3},
|
||||||
|
{-3, 0, -3}, /*rotation 5 */
|
||||||
|
{5, 5, 5}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{-3, -3, -3},
|
||||||
|
{-3, 0, 5}, /*rotation 6 */
|
||||||
|
{-3, 5, 5}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{-3, -3, 5},
|
||||||
|
{-3, 0, 5}, /*rotation 7 */
|
||||||
|
{-3, -3, 5}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{-3, 5, 5},
|
||||||
|
{-3, 0, 5}, /*rotation 8 */
|
||||||
|
{-3, -3, -3}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
vec3 GetImageValues(ivec2 uv, ivec2 inputImageSize)
|
||||||
|
{
|
||||||
|
if (uv.x >= 0 && uv.y >= 0 && uv.x < inputImageSize.x && uv.y < inputImageSize.y)
|
||||||
|
{
|
||||||
|
return imageLoad(inputImage, uv).rgb;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return vec3(0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
//two extra row/col
|
||||||
|
shared vec3 sData[16 + 2][16 + 2];
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// convenient variables
|
||||||
|
ivec3 globalThread = ivec3(gl_GlobalInvocationID);
|
||||||
|
ivec3 localThread = ivec3(gl_LocalInvocationID);
|
||||||
|
ivec2 inputImageSize = imageSize(inputImage);
|
||||||
|
|
||||||
|
// load shared memory
|
||||||
|
ivec2 start = ivec2(gl_WorkGroupID) * ivec2(gl_WorkGroupSize) - ivec2(HALF_M_WIDTH);
|
||||||
|
for (int i = localThread.x; i < SHM_WIDTH; i += int(gl_WorkGroupSize.x))
|
||||||
|
{
|
||||||
|
for (int j = localThread.y; j < SHM_WIDTH; j += int(gl_WorkGroupSize.y))
|
||||||
|
{
|
||||||
|
// get from source image (either real values or 0)
|
||||||
|
vec3 sourceValue = GetImageValues(start + ivec2(i, j), inputImageSize);
|
||||||
|
sData[i][j] = sourceValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// wait for shared memory to finish loading
|
||||||
|
barrier();
|
||||||
|
|
||||||
|
// max (between all 8 masks)
|
||||||
|
vec3 maxSum = vec3(0.0f);
|
||||||
|
|
||||||
|
// loop through all masks
|
||||||
|
for (int i = 0; i < NUM_MASKS; ++i)
|
||||||
|
{
|
||||||
|
vec3 sum = vec3(0.0f);
|
||||||
|
|
||||||
|
// start of shared memory
|
||||||
|
ivec2 shmStart = ivec2(localThread + HALF_M_WIDTH);
|
||||||
|
for (int j = -1; j < HALF_M_WIDTH + 1; ++j)
|
||||||
|
{
|
||||||
|
for (int k = -1; k < HALF_M_WIDTH + 1; ++k)
|
||||||
|
{
|
||||||
|
// Perform convolution using shared_memory
|
||||||
|
sum += sData[shmStart.x + j][shmStart.y + k] * kirsch[i][j + 1][k + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get highest sum
|
||||||
|
maxSum = max(sum, maxSum);
|
||||||
|
}
|
||||||
|
|
||||||
|
// average the max sum
|
||||||
|
maxSum = min(max(maxSum / 8, 0), 1.0f);
|
||||||
|
|
||||||
|
// store result into result image
|
||||||
|
imageStore(resultImage, ivec2(gl_GlobalInvocationID.xy), vec4(maxSum, 1.0f));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Binary file not shown.
Loading…
Reference in New Issue