Call centering of mouse at the correct place and default DT on awake
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@ -79,6 +79,10 @@ public class GameManager : Script
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scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
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scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
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if (timeText)
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if (timeText)
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timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
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timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
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Input.SetMouseCentering(true);
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Application.IsCursorVisible = false;
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Application.FixDeltaTime = Time.DefaultFixDeltaTime;
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}
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}
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protected override void start()
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protected override void start()
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@ -93,7 +97,6 @@ public class GameManager : Script
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if (SceneFadeInOut.Instance != null)
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if (SceneFadeInOut.Instance != null)
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SceneFadeInOut.Instance.CallFadeOut();
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SceneFadeInOut.Instance.CallFadeOut();
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Application.IsCursorVisible = false;
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GamePause = false;
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GamePause = false;
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}
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}
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@ -102,15 +105,11 @@ public class GameManager : Script
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{
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{
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if (GamePause || !stealFoodPopUpDone)
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if (GamePause || !stealFoodPopUpDone)
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{
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{
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Input.SetMouseCentering(false);
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Application.IsCursorVisible = true;
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return;
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return;
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}
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}
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if (currGameState == GameState.START)
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if (currGameState == GameState.START)
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{
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{
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Input.SetMouseCentering(true);
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timer -= Time.DeltaTimeF;
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timer -= Time.DeltaTimeF;
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if(scoreText)
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if(scoreText)
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scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
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scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
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