Merge remote-tracking branch 'origin/main' into SP3-2-Physics

This commit is contained in:
Diren D Bharwani 2022-11-10 14:44:18 +08:00
commit c40992b48c
26 changed files with 538 additions and 399 deletions

View File

@ -78,9 +78,9 @@
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
@ -124,48 +124,6 @@
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 5
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2, z: -5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 144838771
Material: 123745521
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 6
Name: AI
IsActive: true
@ -227,13 +185,55 @@
Layer: 4294967295
Strength: 0.25
Scripts: ~
- EID: 5
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2, z: -5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 144838771
Material: 123745521
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 10
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -1.50709069, y: 2.57871056, z: -5}
Translate: {x: -4.49353218, y: 2.57871056, z: -5}
Rotate: {x: -0.463157475, y: -0.553180635, z: 0.0868046582}
Scale: {x: 0.99998343, y: 0.999987662, z: 0.999981642}
RigidBody Component:

View File

@ -17,6 +17,8 @@
#include <FMOD/fmod_studio.hpp>
#include <SDL_keyboard.h>
const std::string AUDIO_FOLDER_PATH{ std::string(ASSET_ROOT)+ "/Audio/" };
namespace SHADE
{
SHAudioSystem::SHAudioSystem()
@ -79,10 +81,10 @@ namespace SHADE
//SHResourceManager::LoadAllAudio(system, soundList);
LoadBank("../../Assets/Audio/Master.bank");
LoadBank("../../Assets/Audio/Master.strings.bank");
//LoadBank("../../Assets/Audio/Music.bank");
LoadBank("../../Assets/Audio/footsteps.bank");
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
//clip->Play();

View File

@ -419,7 +419,7 @@ namespace SHADE
void SHEntityParentCommand::Execute()
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].newParentEID == MAX_EID)
@ -431,7 +431,7 @@ namespace SHADE
void SHEntityParentCommand::Undo()
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].oldParentEID == MAX_EID)

View File

@ -24,6 +24,9 @@
#include "Serialization/SHSerialization.h"
#include "Serialization/Configurations/SHConfigurationManager.h"
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
namespace SHADE
{
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
@ -43,8 +46,7 @@ namespace SHADE
void SHEditorMenuBar::Init()
{
SHEditorWindow::Init();
constexpr std::string_view path = "../../Assets/Editor/Layouts";
for(auto const& entry : std::filesystem::directory_iterator(path))
for(auto const& entry : std::filesystem::directory_iterator(LAYOUT_FOLDER_PATH))
{
layoutPaths.push_back(entry.path());
}

View File

@ -65,6 +65,10 @@ RTTR_REGISTRATION
);
}
const std::string USER_LAYOUT_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts/UserLayout.ini" };
const std::string DEFAULT_LAYOUT_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts/Default.ini" };
const std::string FONT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Fonts/"};
namespace SHADE
{
@ -106,7 +110,7 @@ namespace SHADE
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
io->IniFilename = USER_LAYOUT_PATH.data();
io->ConfigWindowsMoveFromTitleBarOnly = true;
InitLayout();
@ -236,20 +240,20 @@ namespace SHADE
{
if(!std::filesystem::exists(io->IniFilename))
{
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
std::filesystem::copy_file(DEFAULT_LAYOUT_PATH.data(), io->IniFilename);
}
//eventually load preferred layout here
}
void SHEditor::InitFonts() noexcept
{
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
ImFont* mainFont = io->Fonts->AddFontFromFileTTF(std::string(FONT_FOLDER_PATH + "Segoe UI.ttf").data(), 20.f);//TODO: Change to config based assets path
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
constexpr ImWchar icon_ranges_fa[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/fa-solid-900.ttf", 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF(std::string(FONT_FOLDER_PATH + "fa-solid-900.ttf").data(), 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF(std::string(FONT_FOLDER_PATH + "MaterialIcons-Regular.ttf").data(), 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
io->Fonts->Build();
}

View File

@ -11,9 +11,11 @@ constexpr SHEventIdentifier SH_ENTITY_CREATION_EVENT { 2 };
constexpr SHEventIdentifier SH_COMPONENT_ADDED_EVENT { 3 };
constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 8 };
constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 9 };
constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 10 };
constexpr SHEventIdentifier SH_SCENEGRAPH_ADD_CHILD_EVENT { 6 };
constexpr SHEventIdentifier SH_SCENEGRAPH_REMOVE_CHILD_EVENT { 7 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 8 };
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 9 };
constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 10 };
constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 11 };
constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 12 };

View File

@ -317,13 +317,14 @@ namespace SHADE
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
{
if (spherePoints.empty())
//if (spherePoints.empty())
{
spherePoints.clear();
// Generate
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
for (const auto& idx : SPHERE.Indices)
{
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius);
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius + pos);
}
}
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());

View File

@ -1,7 +1,7 @@
/****************************************************************************************
* \file SHSceneGraph.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Scene Graph & Scene Nodes.
* \brief Implementation for a Scene Graph.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
@ -16,8 +16,6 @@
// Project Headers
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Events/SHEventManager.hpp"
#include "Tools/SHLogger.h"
#include "Tools/SHException.h"
namespace SHADE
{
@ -25,56 +23,6 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
: active { true }
, entityID { eid }
, parent { parent }
{}
SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode& SHSceneNode::operator=(const SHSceneNode& rhs) noexcept
{
if (this == &rhs)
return *this;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
{
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
SHSceneGraph::SHSceneGraph() noexcept
: root { nullptr }
{
@ -110,56 +58,6 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHSceneNode::IsActive() const noexcept
{
return active;
}
EntityID SHSceneNode::GetEntityID() const noexcept
{
return entityID;
}
SHSceneNode* SHSceneNode::GetParent() const noexcept
{
return parent;
}
const std::vector<SHSceneNode*>& SHSceneNode::GetChildren() const noexcept
{
return children;
}
SHSceneNode* SHSceneNode::GetChild(EntityID childID) const noexcept
{
////////////////////////////////////////
// Error handling
if (!SHEntityManager::IsValidEID(childID))
{
SHLOG_ERROR("Child Entity {} is invalid! Unable to get child from Entity {}", childID, entityID)
return nullptr;
}
if (children.empty())
{
SHLOG_WARNING("Entity {} has no children!", entityID)
return nullptr;
}
////////////////////////////////////////
// Find child
const auto ENTITY_MATCH = [&](const SHSceneNode* node) { return node->GetEntityID() == childID; };
const auto CHILD_ITER = std::ranges::find_if(children.begin(), children.end(),ENTITY_MATCH);
if (CHILD_ITER == children.end())
{
SHLOG_WARNING("Entity {} is not a child of Entity {}! Unable to retrieve child node!", childID, entityID)
return nullptr;
}
return *CHILD_ITER;
}
const SHSceneNode* SHSceneGraph::GetRoot() const noexcept
{
if (root != nullptr)
@ -313,41 +211,7 @@ namespace SHADE
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::SetParent(SHSceneNode* parentNode) noexcept
{
if (parentNode == nullptr)
{
SHLOG_WARNING("Removing Entity {}'s parent", entityID)
if (parent)
parent->RemoveChild(this);
return;
}
// Handle self assignment
if (parent && parentNode->entityID == parent->entityID)
return;
if (parent)
parent->RemoveChild(this);
parent = parentNode;
// Update parent's children
parent->AddChild(this);
}
void SHSceneNode::SetActive(bool newActiveState) noexcept
{
active = newActiveState;
for (auto* child : children)
{
SetActive(newActiveState);
}
}
void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* parent) const noexcept
void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* newParent) noexcept
{
////////////////////////////////////////
// Error Handling
@ -369,30 +233,31 @@ namespace SHADE
{
.node = NODE_ITER->second
, .oldParent = NODE_ITER->second->GetParent()
, .newParent = parent ? parent : root
, .newParent = newParent ? newParent : root
};
if (parent == nullptr)
parent = root;
if (newParent == nullptr)
newParent = root;
NODE_ITER->second->SetParent(parent);
ChangeParent(NODE_ITER->second, newParent);
SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
}
void SHSceneGraph::SetParent(EntityID entityID, EntityID parent) const noexcept
void SHSceneGraph::SetParent(EntityID entityID, EntityID newParent) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid! Unable to set parent of an invalid entity!", entityID)
return;
}
if (!SHEntityManager::IsValidEID(parent))
if (!SHEntityManager::IsValidEID(newParent))
{
SHLOG_ERROR("Parent Entity {} is invalid! Unable to set Entity {}'s parent!", parent, entityID)
SHLOG_ERROR("Parent Entity {} is invalid! Unable to set Entity {}'s parent!", newParent, entityID)
return;
}
@ -403,10 +268,10 @@ namespace SHADE
return;
}
auto PARENT_ITER = entityNodeMap.find(parent);
auto PARENT_ITER = entityNodeMap.find(newParent);
if (PARENT_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", parent, entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", newParent, entityID)
return;
}
////////////////////////////////////////
@ -419,7 +284,7 @@ namespace SHADE
};
SHSceneNode* currentNode = NODE_ITER->second;
currentNode->SetParent(PARENT_ITER->second);
ChangeParent(currentNode, PARENT_ITER->second);
SHEventManager::BroadcastEvent<SHSceneGraphChangeParentEvent>(EVENT_DATA, SH_SCENEGRAPH_CHANGE_PARENT_EVENT);
}
@ -428,84 +293,6 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::AddChild(SHSceneNode* newChild) noexcept
{
////////////////////////////////////////
// Error Handling
if (newChild == nullptr)
{
SHLOG_WARNING("Attempting to add a non-existent child to an entity!")
return;
}
////////////////////////////////////////
if (newChild->parent)
newChild->parent->RemoveChild(newChild);
newChild->parent = this;
children.emplace_back(newChild);
}
bool SHSceneNode::RemoveChild(EntityID childID) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(childID))
{
SHLOG_ERROR("Entity {} is invalid!", childID)
return false;
}
////////////////////////////////////////
auto childIter = std::find_if(children.begin(), children.end(), [&](SHSceneNode* node)
{
return node->GetEntityID() == childID;
});
if (childIter == children.end())
{
SHLOG_WARNING("Unable to remove Entity {} from Entity {} since it is not it's child!", childID, entityID)
return false;
}
(*childIter)->parent = nullptr;
childIter = children.erase(childIter);
return true;
}
bool SHSceneNode::RemoveChild(SHSceneNode* childToRemove) noexcept
{
////////////////////////////////////////
// Error Handling
if (childToRemove == nullptr)
{
SHLOG_WARNING("Attempting to remove non-existent child from Entity {}", entityID)
return false;
}
////////////////////////////////////////
auto childIter = std::find(children.begin(), children.end(), childToRemove);
if (childIter == children.end())
{
SHLOG_WARNING("Unable to remove Entity {} from Entity {} since it is not it's child!", childToRemove->entityID, entityID)
return false;
}
childIter = children.erase(childIter);
childToRemove->parent = nullptr;
return true;
}
void SHSceneNode::RemoveAllChildren() noexcept
{
for (const auto child : children)
child->parent = nullptr;
children.clear();
}
SHSceneNode* SHSceneGraph::AddNode(EntityID entityID, SHSceneNode* parent)
{
////////////////////////////////////////
@ -528,13 +315,12 @@ namespace SHADE
if (parent == nullptr)
{
// Specific handling for root to avoid a warning when removing a non-existent child
parent = root;
newNode->parent = root;
root->children.emplace_back(newNode);
}
else
{
newNode->SetParent(parent);
ChangeParent(newNode, parent);
}
return newNode;
@ -542,6 +328,8 @@ namespace SHADE
bool SHSceneGraph::RemoveNode(EntityID entityID) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
@ -554,12 +342,12 @@ namespace SHADE
SHLOG_ERROR("Entity {} does not exist in the scene!", entityID)
return false;
}
////////////////////////////////////////
// Remove reference of current node from parent
SHSceneNode* currentNode = NODE_ITER->second;
SHSceneNode* parent = currentNode->GetParent();
if (parent != nullptr)
parent->RemoveChild(currentNode);
if (currentNode->parent != nullptr)
RemoveChild(currentNode->parent, currentNode);
ReleaseNode(currentNode);
return true;
@ -568,9 +356,8 @@ namespace SHADE
bool SHSceneGraph::RemoveNode(SHSceneNode* nodeToRemove) noexcept
{
// Remove reference of current node from parent
SHSceneNode* parent = nodeToRemove->GetParent();
if (parent != nullptr)
parent->RemoveChild(nodeToRemove);
if (nodeToRemove->parent != nullptr)
RemoveChild(nodeToRemove->parent, nodeToRemove);
ReleaseNode(nodeToRemove);
return true;
@ -582,6 +369,91 @@ namespace SHADE
ReleaseNode(node);
}
bool SHSceneGraph::IsChildOf(EntityID entityID, SHSceneNode* targetNode) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
return false;
}
auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", entityID)
return false;
}
////////////////////////////////////////
// Handle self-checks
if (NODE_ITER->second == targetNode)
{
SHLOG_WARNING("Entity {} cannot be a child of itself!", entityID)
return false;
}
// Search for a matching target until the root
const SHSceneNode* CURRENT_TARGET = NODE_ITER->second->parent;
while (CURRENT_TARGET != root)
{
if (CURRENT_TARGET == targetNode)
return true;
CURRENT_TARGET = CURRENT_TARGET->parent;
}
return false;
}
bool SHSceneGraph::IsChildOf(EntityID entityID, EntityID targetID) noexcept
{
////////////////////////////////////////
// Error Handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
return false;
}
if (!SHEntityManager::IsValidEID(targetID))
{
SHLOG_ERROR("Entity {} is invalid!", targetID)
return false;
}
auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", entityID)
return false;
}
auto TARGET_ITER = entityNodeMap.find(targetID);
if (TARGET_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to check child!", targetID)
return false;
}
////////////////////////////////////////
const SHSceneNode* CURRENT_TARGET = NODE_ITER->second->parent;
while (CURRENT_TARGET != root)
{
if (CURRENT_TARGET == TARGET_ITER->second)
return true;
CURRENT_TARGET = CURRENT_TARGET->parent;
}
return false;
}
void SHSceneGraph::Traverse (const UnaryFunction& function) const
{
TraverseAndInvokeFunction(root, function);
@ -594,11 +466,6 @@ namespace SHADE
SHSceneNode* SHSceneGraph::AllocateNode(EntityID entityID)
{
SHSceneNode* newNode = new SHSceneNode{entityID};
//#ifdef _DEBUG
// SHLOG_INFO("Allocated a new Scene Node for Entity {}!", entityID)
//#endif
entityNodeMap.emplace(entityID, newNode);
return newNode;
}
@ -608,19 +475,81 @@ namespace SHADE
SHASSERT(node != nullptr, "Attempting to release Invalid Node!")
// Remove parent's reference to this node if there is a parent
if (node->GetParent() != nullptr)
node->GetParent()->RemoveChild(node);
if (node->parent != nullptr)
RemoveChild(node->parent, node);
// Remove child's references to this node. Children end up as floating nodes.
for (auto* child : node->GetChildren())
{
child->SetParent(nullptr);
ChangeParent(child, nullptr);
}
entityNodeMap.erase(node->GetEntityID());
delete node;
}
void SHSceneGraph::ChangeParent(SHSceneNode* node, SHSceneNode* newParent)
{
// Handle self assignment
if (node->parent != nullptr && newParent != nullptr && node->parent->entityID == newParent->entityID)
return;
// Remove child
if (node->parent)
RemoveChild(node->parent, node);
if (newParent == nullptr)
{
SHLOG_WARNING("Removing Entity {}'s parent", node->entityID)
return;
}
node->parent = newParent;
// Update parent's children
AddChild(newParent, node);
}
void SHSceneGraph::AddChild(SHSceneNode* node, SHSceneNode* newChild)
{
SHASSERT(node != nullptr, "Attempting to modify a non-existent scene node!")
SHASSERT(newChild != nullptr, "Attempting to add a non-existent child to a SceneNode!")
if (newChild->parent)
RemoveChild(newChild->parent, newChild);
newChild->parent = node;
node->children.emplace_back(newChild);
const SHSceneGraphAddChildEvent EVENT_DATA
{
.parent = node
, .childAdded = newChild
};
SHEventManager::BroadcastEvent<SHSceneGraphAddChildEvent>(EVENT_DATA, SH_SCENEGRAPH_ADD_CHILD_EVENT);
}
void SHSceneGraph::RemoveChild(SHSceneNode* node, SHSceneNode* childToRemove)
{
SHASSERT(node != nullptr, "Attempting to modify a non-existent scene node!")
SHASSERT(childToRemove != nullptr, "Attempting to remove a non-existent child from a SceneNode!")
auto childIter = std::find(node->children.begin(), node->children.end(), childToRemove);
if (childIter == node->children.end())
return;
childIter = node->children.erase(childIter);
childToRemove->parent = nullptr;
const SHSceneGraphRemoveChildEvent EVENT_DATA
{
.parent = node
, .childRemoved = childToRemove
};
SHEventManager::BroadcastEvent<SHSceneGraphRemoveChildEvent>(EVENT_DATA, SH_SCENEGRAPH_REMOVE_CHILD_EVENT);
}
void SHSceneGraph::TraverseAndInvokeFunction(const SHSceneNode* node, const UnaryFunction& function)
{
for (auto* child : node->children)

View File

@ -1,7 +1,7 @@
/****************************************************************************************
* \file SHSceneGraph.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Scene Graph & Scene Nodes.
* \brief Interface for a Scene Graph.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
@ -15,81 +15,15 @@
// Project Headers
#include "ECS_Base/Entity/SHEntity.h"
#include "SH_API.h"
#include "SHSceneNode.h"
#include "SHSceneGraphEvents.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHSceneGraph;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHSceneNode
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHSceneGraph;
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHSceneNode () = default;
SHSceneNode (EntityID eid, SHSceneNode* parent = nullptr) noexcept;
SHSceneNode (const SHSceneNode& rhs) noexcept;
SHSceneNode (SHSceneNode&& rhs) noexcept;
SHSceneNode& operator= (const SHSceneNode& rhs) noexcept;
SHSceneNode& operator= (SHSceneNode&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID childID) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetParent (SHSceneNode* parentNode) noexcept;
void SetActive (bool newActiveState) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
void AddChild (SHSceneNode* newChild) noexcept;
bool RemoveChild (EntityID childID) noexcept;
bool RemoveChild (SHSceneNode* childToRemove) noexcept;
void RemoveAllChildren () noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool active;
EntityID entityID;
SHSceneNode* parent;
std::vector<SHSceneNode*> children;
};
class SH_API SHSceneGraph
{
public:
@ -130,19 +64,22 @@ namespace SHADE
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetParent (EntityID entityID, SHSceneNode* parent) const noexcept;
void SetParent (EntityID entityID, EntityID parent) const noexcept;
void SetParent (EntityID entityID, SHSceneNode* newParent) noexcept;
void SetParent (EntityID entityID, EntityID newParent) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
SHSceneNode* AddNode (EntityID entityID, SHSceneNode* parent = nullptr);
bool RemoveNode (EntityID entityID) noexcept;
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
void Reset () noexcept;
bool RemoveNode (EntityID entityID) noexcept;
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
void Reset () noexcept;
void Traverse (const UnaryFunction& function) const;
bool IsChildOf (EntityID entityID, SHSceneNode* targetNode) noexcept;
bool IsChildOf (EntityID entityID, EntityID targetID) noexcept;
void Traverse (const UnaryFunction& function) const;
private:
/*---------------------------------------------------------------------------------*/
@ -156,20 +93,14 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
SHSceneNode* AllocateNode (EntityID entityID);
void ReleaseNode (SHSceneNode* node) noexcept;
static void TraverseAndInvokeFunction (const SHSceneNode* node, const UnaryFunction& function);
};
SHSceneNode* AllocateNode (EntityID entityID);
void ReleaseNode (SHSceneNode* node) noexcept;
/*-----------------------------------------------------------------------------------*/
/* Event Data Definitions */
/*-----------------------------------------------------------------------------------*/
void ChangeParent (SHSceneNode* node, SHSceneNode* newParent);
void AddChild (SHSceneNode* node, SHSceneNode* newChild);
void RemoveChild (SHSceneNode* node, SHSceneNode* childToRemove);
struct SHSceneGraphChangeParentEvent
{
SHSceneNode* node;
SHSceneNode* oldParent;
SHSceneNode* newParent;
static void TraverseAndInvokeFunction (const SHSceneNode* node, const UnaryFunction& function);
};
} // namespace SHADE

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@ -0,0 +1,41 @@
/****************************************************************************************
* \file SHSceneGraphEvents.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for Scene Graph Events.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Headers
#include "SHSceneNode.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Event Data Definitions */
/*-----------------------------------------------------------------------------------*/
struct SHSceneGraphChangeParentEvent
{
SHSceneNode* node;
SHSceneNode* oldParent;
SHSceneNode* newParent;
};
struct SHSceneGraphAddChildEvent
{
SHSceneNode* parent;
SHSceneNode* childAdded;
};
struct SHSceneGraphRemoveChildEvent
{
SHSceneNode* parent;
SHSceneNode* childRemoved;
};
} // namespace SHADE

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@ -0,0 +1,143 @@
/****************************************************************************************
* \file SHSceneNode.c[[
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a Scene Node.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
// Primary Header
#include "SHSceneNode.h"
// Project Headers
#include "ECS_Base/Managers/SHEntityManager.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
: active { true }
, entityID { eid }
, parent { parent }
{}
SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode& SHSceneNode::operator=(const SHSceneNode& rhs) noexcept
{
if (this == &rhs)
return *this;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
{
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
return *this;
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHSceneNode::IsActive() const noexcept
{
return active;
}
EntityID SHSceneNode::GetEntityID() const noexcept
{
return entityID;
}
SHSceneNode* SHSceneNode::GetParent() const noexcept
{
return parent;
}
const std::vector<SHSceneNode*>& SHSceneNode::GetChildren() const noexcept
{
return children;
}
SHSceneNode* SHSceneNode::GetChild(EntityID childID) const noexcept
{
////////////////////////////////////////
// Error handling
if (!SHEntityManager::IsValidEID(childID))
{
SHLOG_ERROR("Child Entity {} is invalid! Unable to get child from Entity {}", childID, entityID)
return nullptr;
}
if (children.empty())
{
SHLOG_WARNING("Entity {} has no children!", entityID)
return nullptr;
}
////////////////////////////////////////
// Find child
const auto ENTITY_MATCH = [&](const SHSceneNode* node) { return node->GetEntityID() == childID; };
const auto CHILD_ITER = std::ranges::find_if(children.begin(), children.end(),ENTITY_MATCH);
if (CHILD_ITER == children.end())
{
SHLOG_WARNING("Entity {} is not a child of Entity {}! Unable to retrieve child node!", childID, entityID)
return nullptr;
}
return *CHILD_ITER;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::SetActive(bool newActiveState) noexcept
{
active = newActiveState;
for (auto* child : children)
{
SetActive(newActiveState);
}
}
} // namespace SHADE

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@ -0,0 +1,82 @@
/****************************************************************************************
* \file SHSceneNode.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a Scene Node.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#include <vector>
// Project Headers
#include "ECS_Base/Entity/SHEntity.h"
#include "SH_API.h"
#include "SHSceneGraph.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHSceneGraph;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHSceneNode
{
private:
/*---------------------------------------------------------------------------------*/
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHSceneGraph;
public:
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHSceneNode () = default;
SHSceneNode (EntityID eid, SHSceneNode* parent = nullptr) noexcept;
SHSceneNode (const SHSceneNode& rhs) noexcept;
SHSceneNode (SHSceneNode&& rhs) noexcept;
SHSceneNode& operator= (const SHSceneNode& rhs) noexcept;
SHSceneNode& operator= (SHSceneNode&& rhs) noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID childID) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetActive (bool newActiveState) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool active;
EntityID entityID;
SHSceneNode* parent;
std::vector<SHSceneNode*> children;
};
} // namespace SHADE

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@ -26,13 +26,15 @@ of DigiPen Institute of Technology is prohibited.
#include "Events/SHEventManager.hpp"
#include "Physics/SHPhysicsSystem.h"
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Definitions */
/*----------------------------------------------------------------------------------*/
const std::string SHScriptEngine::DEFAULT_CSHARP_NAMESPACE = std::string("SHADE");
const std::string SHScriptEngine::CSPROJ_DIR = "..\\..\\TempScriptsFolder";
const std::string SHScriptEngine::CSPROJ_DIR = std::string(ASSET_ROOT) + "/Scripts";
const std::string SHScriptEngine::CSPROJ_PATH = std::string(CSPROJ_DIR) + "\\SHADE_Scripting.csproj";
/*-----------------------------------------------------------------------------------*/

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@ -25,8 +25,8 @@ namespace SHADE
class SH_API SHConfigurationManager
{
public:
static constexpr std::string_view applicationConfigPath{"../../Assets/Application.SHConfig"};
static constexpr std::string_view editorConfigPath{"../../Assets/Editor/Editor.SHConfig"};
static inline std::string applicationConfigPath{ std::string(ASSET_ROOT) + "/Application.SHConfig"};
static inline std::string editorConfigPath{ std::string(ASSET_ROOT) + "/Editor/Editor.SHConfig"};
static void SaveApplicationConfig();
static SHApplicationConfig& LoadApplicationConfig(WindowData* wndData = nullptr);

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@ -105,7 +105,7 @@ namespace SHADE
{
if (!valid)
throw gcnew System::NullReferenceException();
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
if (newParent == nullptr)
SCENE_GRAPH.SetParent(entity, nullptr);