From e8bd33ec9e037dc744026dbc79e3d52cf2f102ee Mon Sep 17 00:00:00 2001 From: Kah Wei Date: Thu, 17 Nov 2022 17:36:35 +0800 Subject: [PATCH] Scripts are now always built on engine launch --- SHADE_Engine/src/Scripting/SHScriptEngine.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp index e0b87bea..84b50373 100644 --- a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp +++ b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp @@ -58,10 +58,9 @@ namespace SHADE loadFunctions(); // Generate script assembly if it hasn't been before - if (!fileExists(std::string(MANAGED_SCRIPT_LIB_NAME) + ".dll")) - { - BuildScriptAssembly(); - } +#ifndef _PUBLISH + BuildScriptAssembly(); +#endif // Initialise the CSharp Engine csEngineInit();