diff --git a/Assets/Scenes/Level1.shade b/Assets/Scenes/Level1.shade index f7f2a167..0048acb5 100644 --- a/Assets/Scenes/Level1.shade +++ b/Assets/Scenes/Level1.shade @@ -7912,11 +7912,11 @@ - Is Trigger: true Collision Tag: 0 Type: Box - Half Extents: {x: 4, y: 1, z: 4} + Half Extents: {x: 4, y: 1, z: 7.5} Friction: 0.400000006 Bounciness: 0 Density: 1 - Position Offset: {x: -1, y: -1.5, z: 1.5} + Position Offset: {x: -1, y: -1.5, z: 3.20000005} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: @@ -8100,11 +8100,11 @@ - Is Trigger: true Collision Tag: 0 Type: Box - Half Extents: {x: 4, y: 1, z: 4} + Half Extents: {x: 4, y: 1, z: 7.5} Friction: 0.400000006 Bounciness: 0 Density: 1 - Position Offset: {x: 1, y: -1.5, z: 1.5} + Position Offset: {x: 1, y: -1.5, z: 3.20000005} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: diff --git a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AlertState.cs b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AlertState.cs index e8dd7014..272b694d 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AlertState.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AlertState.cs @@ -1,4 +1,4 @@ -using SHADE; +using SHADE; using System; using System.Collections.Generic; using System.Linq; @@ -26,6 +26,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States animator.PlayOneShot(ai.alertAnim); } + SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected"); } public override void OnExit() { diff --git a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/IdleState.cs b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/IdleState.cs index 987f45cf..3948817e 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/IdleState.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/IdleState.cs @@ -24,6 +24,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States { timer = 0.0f; animator.Play(ai.idleAnim); + SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Undetected"); RotateToVelocity rotate = ai.GetScript(); if (rotate) {