Merge branch 'main' into SP3-1-SerialisedRenderable

This commit is contained in:
Kah Wei 2022-10-20 17:13:11 +08:00
commit c7357d1cde
16 changed files with 362 additions and 275 deletions

View File

@ -1,16 +1,16 @@
[Window][MainStatusBar]
Pos=0,1389
Size=2547,20
Pos=0,1060
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,48
Size=2547,1341
Size=1920,1012
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,172
Size=571,1217
Pos=0,142
Size=571,918
Collapsed=0
DockId=0x00000004,0
@ -20,25 +20,25 @@ Size=400,400
Collapsed=0
[Window][Inspector]
Pos=2276,48
Size=271,1341
Pos=1649,48
Size=271,1012
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,48
Size=571,122
Size=571,92
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=573,48
Size=1701,1341
Size=1074,1012
Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=2547,1341 Split=X
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=571,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881

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@ -37,7 +37,8 @@ project "SHADE_Application"
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.spdlog}/include",
"%{IncludeDir.tinyddsloader}",
"%{IncludeDir.reactphysics3d}\\include"
"%{IncludeDir.reactphysics3d}\\include",
"%{IncludeDir.yamlcpp}"
}
externalwarnings "Off"
@ -51,6 +52,7 @@ project "SHADE_Application"
{
"SHADE_Engine",
"SHADE_Managed",
"yaml-cpp",
"SDL2.lib",
"SDL2main.lib"
}

View File

@ -7,7 +7,7 @@ namespace SHADE
{
SHCameraComponent::SHCameraComponent()
:yaw(0.0f), pitch(0.0f), roll(0.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(1.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix()
, position()

View File

@ -2,6 +2,7 @@
#include "SHCameraSystem.h"
#include "Math/SHMathHelpers.h"
#include "Input/SHInputManager.h"
#include "Math/Vector/SHVec2.h"
@ -12,56 +13,51 @@ namespace SHADE
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& camera = system->editorCamera;
SHVec3 target{ 0.0f,0.0f,-1.0f };
SHVec3 up = { 0.0f,1.0f,0.0f };
SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
SHVec3 view = target - camera.position; view = SHVec3::Normalise(view);
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
const SHVec3 UP = SHVec3::Cross(view, right);
SHVec3 view, right, UP;
system->GetCameraAxis(camera, view, right, UP);
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
{
system->editorCamera.position -= right * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
camera.position -= right * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
{
system->editorCamera.position += right * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
camera.position += right * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
{
system->editorCamera.position += view * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
camera.position += view * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
{
system->editorCamera.position -= view * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
camera.position -= view * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
{
system->editorCamera.position += UP * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
camera.position += UP * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
{
system->editorCamera.position -= UP * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
camera.position -= UP * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::RMB))
{
double mouseX, mouseY;
SHInputManager::GetMouseVelocity(&mouseX,&mouseY);
//std::cout << camera.yaw << std::endl;
camera.pitch -= mouseY * dt * camera.turnSpeed.x;
camera.yaw -= mouseX * dt * camera.turnSpeed.y;
camera.dirtyView = true;
}
system->UpdateCameraComponent(system->editorCamera);
}
@ -89,24 +85,9 @@ namespace SHADE
{
if (camera.dirtyView)
{
SHVec3 target{ 0.0f,0.0f,-1.0f };
SHVec3 up = { 0.0f,1.0f,0.0f };
SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
SHVec3 view = target - camera.position; view = SHVec3::Normalise(view);
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
const SHVec3 UP = SHVec3::Cross(view, right);
SHVec3 view, right, UP;
GetCameraAxis(camera, view, right, UP);
camera.viewMatrix = SHMatrix::Identity;
camera.viewMatrix(0, 0) = right[0];
@ -142,38 +123,51 @@ namespace SHADE
camera.projMatrix(3, 2) = 1.0f;
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
//const float fov_rad = SHMath::DegreesToRadians(camera.fov);
//const float focal_length = 1.0f / tan(fov_rad * 0.5f);
//camera.projMatrix(0,0) = focal_length / camera.GetAspectRatio();
//camera.projMatrix(1,1) = -focal_length;
//camera.projMatrix(2,2) = camera.zNear / (camera.zFar - camera.zNear);
//camera.projMatrix(2,3) = camera.zFar * (camera.zNear / (camera.zFar - camera.zNear));
//camera.projMatrix(3,2) = -1.0f;
//camera.projMatrix(3,3) = 0.0f;
//camera.projMatrix = SHMatrix::Inverse(camera.projMatrix);
camera.dirtyProj = false;
}
else
{
const float R = camera.width * 0.5f;
const float L = -R;
const float T = camera.height * 0.5f;
const float B = -T;
//const float R = camera.width * 0.5f;
//const float L = -R;
//const float T = camera.height * 0.5f;
//const float B = -T;
camera.projMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 2.0f / (R - L);
camera.projMatrix(1, 1) = 2.0f / (B - T);
camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
camera.projMatrix(3, 0) = -(R + L) / (R - L);
camera.projMatrix(3, 1) = -(B + T) / (B - T);
camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
//camera.projMatrix = SHMatrix::Identity;
//camera.projMatrix(0, 0) = 2.0f / (R - L);
//camera.projMatrix(1, 1) = 2.0f / (B - T);
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
//camera.projMatrix(3, 0) = -(R + L) / (R - L);
//camera.projMatrix(3, 1) = -(B + T) / (B - T);
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
camera.dirtyProj = false;
}
}
}
void SHCameraSystem::GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& upVec) const noexcept
{
SHVec3 target{ 0.0f,0.0f,-1.0f };
SHVec3 up = { 0.0f,1.0f,0.0f };
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
std::cout << "Target vec: " << target.x<<", "<<target.y<<", "<<target.z << std::endl;
target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
forward = target - camera.position; forward = SHVec3::Normalise(forward);
right = SHVec3::Cross(forward, up); right = SHVec3::Normalise(right);
upVec = SHVec3::Cross(forward, right);
}
}

View File

@ -40,6 +40,8 @@ namespace SHADE
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept;
};

View File

@ -48,6 +48,9 @@ namespace SHADE
{
}
public:
//Whether or not this component is active.
//Systems using this component should are responsible for checking the active state of the component before running their functionality.
@ -59,7 +62,7 @@ namespace SHADE
* \return uint32_t
* The entityID that this component belongs to.
***************************************************************************/
uint32_t GetEID()const
uint32_t GetEID()const noexcept
{
return this->entityID;
}

View File

@ -115,34 +115,22 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Script Serialisation Functions */
/*---------------------------------------------------------------------------------*/
std::string SHScriptEngine::SerialiseScripts(EntityID entity) const
bool SHScriptEngine::SerialiseScripts(EntityID entity, YAML::Node& scriptsNode) const
{
// Create buffer needed to store serialised script data
constexpr int BUFFER_SIZE = 10240;
std::unique_ptr<char> buffer { new char[BUFFER_SIZE] };
std::memset(buffer.get(), 0, BUFFER_SIZE);
// Attempt to serialise the script
std::string result;
if (csScriptsSerialise(entity, buffer.get(), BUFFER_SIZE))
{
result = std::string(buffer.get());
}
else
{
SHLOG_ERROR("[ScriptEngine] Failed to serialise scripts as string buffer is too small!");
}
if (csScriptsSerialiseYaml(entity, &scriptsNode))
return true;
// Return an empty string since we failed to serialise
return result;
SHLOG_ERROR("[ScriptEngine] Failed to serialise scripts for entity #{}.", entity);
return false;
}
/*-----------------------------------------------------------------------------------*/
/* Script Serialisation Functions */
/*-----------------------------------------------------------------------------------*/
void SHScriptEngine::DeserialiseScript(EntityID entity, const std::string& yaml) const
bool SHScriptEngine::DeserialiseScripts(EntityID entity, const YAML::Node& scriptsNode) const
{
csScriptDeserialise(entity, yaml.c_str());
return csScriptsDeserialiseYaml(entity, &scriptsNode);
}
/*-----------------------------------------------------------------------------------*/
@ -380,30 +368,18 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"RemoveAllScriptsImmediately"
);
/*csScriptsSerialise = dotNet.GetFunctionPtr<CsScriptSerialiseFuncPtr>
csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"SerialiseScripts"
);
csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
csScriptsDeserialiseYaml = dotNet.GetFunctionPtr<CsScriptDeserialiseYamlFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"SerialiseScriptsYaml"
"DeserialiseScripts"
);
csScriptDeserialise = dotNet.GetFunctionPtr<CsScriptDeserialiseFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"DeserialiseScript"
);
csScriptDeserialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"SerialiseScriptsYaml"
);*/
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,

View File

@ -13,7 +13,8 @@ of DigiPen Institute of Technology is prohibited.
// STL Includes
#include <filesystem>
// External Dependencies
#include <yaml-cpp/yaml.h>
// Project Headers
#include "SH_API.h"
#include "SHDotNetRuntime.h"
@ -141,23 +142,26 @@ namespace SHADE
/* Script Serialisation Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Generates a JSON string that represents the set of Scripts attached to the
/// specified Entity.
/// Performs serialization of all scripts for the specified entity into the
/// YAML::Node specified. This node will contain all serialised scripts after
/// calling this function.
/// </summary>
/// <param name="entity">The Entity to Serialise.</param>
/// <returns>
/// String that represents the set of scripts attached to the specified Entity.
/// </returns>
std::string SerialiseScripts(EntityID entity) const;
/// <param name="scriptsNode">
/// YAML Node that will store the serialised scripts.
/// </param>
/// <return>True if successfully serialised.</return>
bool SerialiseScripts(EntityID entity, YAML::Node& scriptsNode) const;
/// <summary>
/// Loads the specified JSON string and creates a Script for the specified Entity
/// based on the specified JSON string.
/// Creates scripts and sets fields for the specified Entity based on the specified
/// YAML node.
/// </summary>
/// <param name="entity">The Entity to deserialise a Script on to.</param>
/// <param name="yaml">
/// The YAML string that represents the Script to load into the Entity.
/// <param name="scriptsNode">
/// YAML Node that contains the serialised script data.
/// </param>
void DeserialiseScript(EntityID entity, const std::string& yaml) const;
/// <return>True if successfully deserialised.</return>
bool DeserialiseScripts(EntityID entity, const YAML::Node& scriptsNode) const;
/*-----------------------------------------------------------------------------*/
/* Script Editor Functions */
@ -211,9 +215,8 @@ namespace SHADE
using CsScriptManipFuncPtr = bool(*)(EntityID, const char*);
using CsScriptBasicFuncPtr = void(*)(EntityID);
using CsScriptOptionalFuncPtr = void(*)(EntityID, bool);
using CsScriptSerialiseFuncPtr = bool(*)(EntityID, char*, int);
using CsScriptDeserialiseFuncPtr = bool(*)(EntityID, const char*);
using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
using CsScriptDeserialiseYamlFuncPtr = bool(*)(EntityID, const void*);
using CsScriptEditorFuncPtr = void(*)(EntityID);
/*-----------------------------------------------------------------------------*/
@ -245,10 +248,8 @@ namespace SHADE
CsScriptManipFuncPtr csScriptsAdd = nullptr;
CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
CsScriptOptionalFuncPtr csScriptsRemoveAllImmediately = nullptr;
CsScriptSerialiseFuncPtr csScriptsSerialise = nullptr;
CsScriptDeserialiseFuncPtr csScriptDeserialise = nullptr;
CsScriptSerialiseYamlFuncPtr csScriptsSerialiseYaml = nullptr;
CsScriptSerialiseYamlFuncPtr csScriptDeserialiseYaml = nullptr;
CsScriptDeserialiseYamlFuncPtr csScriptsDeserialiseYaml = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;

View File

@ -13,6 +13,8 @@
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Scripting/SHScriptEngine.h"
namespace SHADE
{
@ -77,6 +79,10 @@ namespace SHADE
}
}
}
// Deserialise scripts
if (node[ScriptsNode])
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
}
void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
@ -179,6 +185,11 @@ namespace SHADE
components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
}
node[ComponentsNode] = components;
YAML::Node scripts;
SHSystemManager::GetSystem<SHScriptEngine>()->SerialiseScripts(eid, scripts);
node[ScriptsNode] = scripts;
return node;
}

View File

@ -21,6 +21,7 @@ namespace SHADE
constexpr const char* EIDNode = "EID";
constexpr const char* IsActiveNode = "IsActive";
constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
constexpr const char* ScriptsNode = "Scripts";
struct SH_API SHSerialization
{

View File

@ -26,6 +26,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Utility/Convert.hxx"
#include "Script.hxx"
#include "Engine/Entity.hxx"
#include "Serialisation/ReflectionUtilities.hxx"
namespace SHADE
{
@ -470,71 +471,89 @@ namespace SHADE
}
SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
}
bool ScriptStore::SerialiseScripts(Entity entity, System::Text::StringBuilder^ buffer, int bufferSize)
bool ScriptStore::SerialiseScripts(Entity entity, System::IntPtr yamlNodePtr)
{
SAFE_NATIVE_CALL_BEGIN
// Create a buffer that we can work with temporarily
System::Text::StringBuilder^ jsonString = gcnew System::Text::StringBuilder();
// Convert to pointer
YAML::Node* yamlNode = reinterpret_cast<YAML::Node*>(yamlNodePtr.ToPointer());
// Check if yamlNode is valid
if (yamlNode == nullptr)
{
Debug::LogWarning("[ScriptStore] Attempted to serialise scripts with an invalid YAML Node! Skipping.");
return false;
}
// Check if entity exists, otherwise nothing
if (!EntityUtils::IsValid(entity))
return true;
{
Debug::LogWarning("[ScriptStore] Attempted to serialise scripts for an invalid Entity! Skipping.");
return false;
}
// Check if entity exists in the script storage
if (!scripts.ContainsKey(entity))
return true;
// Serialise each script
yamlNode->SetStyle(YAML::EmitterStyle::Block);
System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
for (int i = 0; i < scriptList->Count; ++i)
for each (Script^ script in scriptList)
{
throw gcnew System::NotImplementedException;
//jsonString->Append(ReflectionUtilities::Serialise(scriptList[i]));
// Only add separator if is not last script
if (i != scriptList->Count - 1)
{
jsonString->Append(",\r\n");
}
ReflectionUtilities::Serialise(script, *yamlNode);
}
// Check if the size is too big
if (jsonString->Length > bufferSize)
return false;
// Otherwise we copy it over
buffer->Clear();
buffer->Append(jsonString->ToString());
return true;
SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
return false;
}
bool ScriptStore::DeserialiseScript(Entity entity, System::String^ yaml)
bool ScriptStore::DeserialiseScripts(Entity entity, System::IntPtr yamlNodePtr)
{
SAFE_NATIVE_CALL_BEGIN
// Convert to pointer
YAML::Node* yamlNode = reinterpret_cast<YAML::Node*>(yamlNodePtr.ToPointer());
// Check if yamlNode is valid
if (yamlNode == nullptr)
{
Debug::LogWarning("[ScriptStore] Attempted to deserialise scripts with an invalid YAML Node! Skipping.");
return false;
}
// Check if entity exists, otherwise nothing
if (!EntityUtils::IsValid(entity))
{
Debug::LogWarning("[ScriptStore] Attempted to deserialise scripts for an invalid Entity! Skipping.");
return false;
}
// Go through all elements in the node
for (YAML::Node& node : *yamlNode)
{
// Get the name of the script
const int FIRST_QUOTE = yaml->IndexOf('\"');
const int FIRST_COLON = yaml->IndexOf(':');
if (FIRST_QUOTE < 0 || FIRST_COLON < 0) // No script name, it's invalid
return false;
const int SCRIPT_NAME_START = FIRST_QUOTE + 1;
const int SCRIPT_NAME_END = FIRST_COLON - 1;
System::String^ typeName = yaml->Substring(SCRIPT_NAME_START, SCRIPT_NAME_END - SCRIPT_NAME_START);
if (!node["Type"])
{
Debug::LogWarning("[ScriptStore] Script with no type detected, skipping.");
continue;
}
// Create the script
System::String^ typeName = Convert::ToCLI(node["Type"].as<std::string>());
// Create
Script^ script;
if (AddScriptViaNameWithRef(entity, typeName, script))
{
// Copy the data in
throw gcnew System::NotImplementedException;
//ReflectionUtilities::Deserialise(json, script);
return true;
ReflectionUtilities::Deserialise(script, node);
}
else
{
Debug::LogWarning("[ScriptStore] Script with unloaded type detected, skipping.");
}
}
return true;
SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
return false;

View File

@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
// Project Includes
#include "Engine/Entity.hxx"
#include "Script.hxx"
#include "Serialization/SHSerialization.h"
namespace SHADE
{
@ -237,27 +238,23 @@ namespace SHADE
/* Serialisation Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Generates a JSON string that represents the set of Scripts attached
/// to the specified Entity.
/// Populates a YAML node with the scripts for a specified Entity.
/// <br/> <br/>
/// This function should only be called from native unmanaged code.
/// </summary>
/// <param name="entity">The Entity to Serialise.</param>
/// <param name="buffer">
/// StringBuilder handle that maps to a native char array that will contain the
/// serialised string.
/// </param>
/// <param name="bufferSize">
/// The size of the char array.
/// <param name="yamlNode">
/// Pointer to a YAML::Node that will be populated with all of the serialised
/// scripts and their associated fields.
/// </param>
/// <returns>
/// True if serialisation is successful. False if the buffer is too small for
/// the serialised output.
/// </returns>
static bool SerialiseScripts(Entity entity, System::Text::StringBuilder^ buffer, int bufferSize);
static bool SerialiseScripts(Entity entity, System::IntPtr yamlNode);
/// <summary>
/// Processes a JSON string that represents a single Script and attaches
/// it onto the specified Entity.
/// Processes a YAML node that contains a list of multiple scripts to be loaded
/// into the specified Entity.
/// <br/> <br/>
/// This function should only be called from native unmanaged code.
/// </summary>
@ -265,10 +262,10 @@ namespace SHADE
/// The Entity to attach the deserialised Scripts to.
/// </param>
/// <param name="yaml">
/// JSON string that describes the Script to serialise.
/// Pointer to the YAML::Node that contains serialized script data.
/// </param>
/// <returns></returns>
static bool DeserialiseScript(Entity entity, System::String^ yaml);
static bool DeserialiseScripts(Entity entity, System::IntPtr yamlNode);
private:
/*-----------------------------------------------------------------------------*/

View File

@ -38,6 +38,11 @@ if (iter != jsonValue.MemberEnd()) \
vec.MEMBER = iter->value.GetDouble(); \
} \
/*-------------------------------------------------------------------------------------*/
/* File-Level Constants */
/*-------------------------------------------------------------------------------------*/
static const std::string_view SCRIPT_TYPE_YAMLTAG = "Type";
/*-------------------------------------------------------------------------------------*/
/* Function Definitions */
/*-------------------------------------------------------------------------------------*/
@ -61,13 +66,14 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Serialisation Functions */
/*---------------------------------------------------------------------------------*/
void ReflectionUtilities::Serialise(System::Object^ object, YAML::Emitter& yaml)
void ReflectionUtilities::Serialise(System::Object^ object, YAML::Node& scriptListNode)
{
using namespace System::Reflection;
// Create YAML object
yaml << YAML::Key << Convert::ToNative(object->GetType()->FullName);
yaml << YAML::BeginMap;
YAML::Node scriptNode;
scriptNode.SetStyle(YAML::EmitterStyle::Block);
scriptNode[SCRIPT_TYPE_YAMLTAG.data()] = Convert::ToNative(object->GetType()->FullName);
// Get all fields
System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = GetInstanceFields(object);
@ -78,12 +84,12 @@ namespace SHADE
continue;
// Serialise
writeFieldIntoYaml(field, object, yaml);
writeFieldIntoYaml(field, object, scriptNode);
}
yaml << YAML::EndMap;
scriptListNode.push_back(scriptNode);
}
void ReflectionUtilities::Deserialise(YAML::Node& yamlNode, Object^ object)
void ReflectionUtilities::Deserialise(Object^ object, YAML::Node& yamlNode)
{
using namespace System::Reflection;
@ -117,44 +123,49 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Serialization Helper Functions */
/*---------------------------------------------------------------------------------*/
void ReflectionUtilities::writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Emitter& yaml)
void ReflectionUtilities::writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& yamlNode)
{
// Field Name
yaml << YAML::Key << Convert::ToNative(fieldInfo->Name);
// Field YAML Node
YAML::Node fieldNode;
// Field Value
yaml << YAML::Value;
if (fieldInsertYaml<System::Int16> (fieldInfo, object, yaml) ||
fieldInsertYaml<System::Int32> (fieldInfo, object, yaml) ||
fieldInsertYaml<System::Int64> (fieldInfo, object, yaml) ||
fieldInsertYaml<System::UInt16>(fieldInfo, object, yaml) ||
fieldInsertYaml<System::UInt32>(fieldInfo, object, yaml) ||
fieldInsertYaml<System::UInt64>(fieldInfo, object, yaml) ||
fieldInsertYaml<System::Byte> (fieldInfo, object, yaml) ||
fieldInsertYaml<bool> (fieldInfo, object, yaml) ||
fieldInsertYaml<float> (fieldInfo, object, yaml) ||
fieldInsertYaml<double> (fieldInfo, object, yaml))
// Retrieve string for the YAML
const bool PRIMITIVE_SERIALIZED = fieldInsertYaml<System::Int16>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<System::Int32>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<System::Int64>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<System::UInt16>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<System::UInt32>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<System::UInt64>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<System::Byte>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<bool>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<float>(fieldInfo, object, fieldNode) ||
fieldInsertYaml<double>(fieldInfo, object, fieldNode);
// Serialization of more complex types
if (!PRIMITIVE_SERIALIZED)
{
return;
}
else if (fieldInfo->FieldType->IsSubclassOf(System::Enum::typeid))
if (fieldInfo->FieldType->IsSubclassOf(System::Enum::typeid))
{
yaml << safe_cast<int>(fieldInfo->GetValue(object));
fieldNode = std::to_string(safe_cast<int>(fieldInfo->GetValue(object)));
}
else if (fieldInfo->FieldType == System::String::typeid)
{
System::String^ str = safe_cast<System::String^>(fieldInfo->GetValue(object));
yaml << Convert::ToNative(str);
fieldNode = Convert::ToNative(str);
}
else if (fieldInfo->FieldType == Vector2::typeid)
{
Vector2 vec = safe_cast<Vector2>(fieldInfo->GetValue(object));
yaml << YAML::BeginSeq << YAML::Flow << vec.x << vec.y << YAML::EndSeq;
fieldNode.SetStyle(YAML::EmitterStyle::Flow);
fieldNode.push_back(vec.x);
fieldNode.push_back(vec.y);
}
else if (fieldInfo->FieldType == Vector3::typeid)
{
Vector3 vec = safe_cast<Vector3>(fieldInfo->GetValue(object));
yaml << YAML::BeginSeq << YAML::Flow << vec.x << vec.y << vec.z << YAML::EndSeq;
fieldNode.SetStyle(YAML::EmitterStyle::Flow);
fieldNode.push_back(vec.x);
fieldNode.push_back(vec.y);
fieldNode.push_back(vec.z);
}
else // Not any of the supported types
{
@ -163,9 +174,14 @@ namespace SHADE
"[ReflectionUtilities] Failed to parse \"{0}\" of \"{1}\" type for serialization.",
fieldInfo->Name, fieldInfo->FieldType)
));
return;
}
}
// Store the field into YAML
yamlNode[Convert::ToNative(fieldInfo->Name)] = fieldNode;
}
void ReflectionUtilities::writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node)
{
if (fieldInfo->FieldType == System::Int16::typeid)

View File

@ -23,11 +23,12 @@ namespace SHADE
/* Serialization Helper Functions */
/*---------------------------------------------------------------------------------*/
template<typename FieldType>
bool ReflectionUtilities::fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Emitter& emitter)
bool ReflectionUtilities::fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Node& fieldNode)
{
if (fieldInfo->FieldType == FieldType::typeid)
{
emitter << safe_cast<FieldType>(fieldInfo->GetValue(object));
const FieldType VALUE = safe_cast<FieldType>(fieldInfo->GetValue(object));
fieldNode = static_cast<FieldType>(VALUE);
return true;
}
@ -37,7 +38,7 @@ namespace SHADE
template<typename FieldType>
bool ReflectionUtilities::fieldAssignYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node)
{
return fieldAssignYaml<FieldType, FieldType>(fieldInfo, object, node);
return fieldAssignYaml<FieldType, ToNativeType_T<FieldType>>(fieldInfo, object, node);
}
template<typename FieldType, typename CastType>

View File

@ -52,24 +52,24 @@ namespace SHADE
/// attribute will be serialised.
/// </summary>
/// <param name="object">The object to serialise.</param>
static void Serialise(System::Object^ object, YAML::Emitter& yaml);
static void Serialise(System::Object^ object, YAML::Node& yamlNode);
/// <summary>
/// Deserialises a YAML node that contains a map of Scripts and copies the
/// deserialised data into the specified object if there are matching fields.
/// </summary>
/// <param name="yamlNode">
/// The JSON string that contains the data to copy into this PlushieScript
/// object.
/// The JSON string that contains the data to copy into this Script object.
/// </param>
/// <param name="object">The object to copy deserialised data into.</param>
static void Deserialise(YAML::Node& yamlNode, Object^ object);
static void Deserialise(System::Object^ object, YAML::Node& yamlNode);
private:
/*-----------------------------------------------------------------------------*/
/* Serialization Helper Functions */
/*-----------------------------------------------------------------------------*/
static void writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Emitter& yaml);
static void writeFieldIntoYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& yamlNode);
template<typename FieldType>
static bool fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Emitter& emitter);
static bool fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Node& fieldNode);
static void writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node);
template<typename FieldType>
static bool fieldAssignYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node);

View File

@ -91,4 +91,68 @@ namespace SHADE
/// <returns>Managed copy of a native std::string.</returns>
static System::String^ ToCLI(const std::string& str);
};
/// <summary>
/// Type Transformer for managed types to native types.
/// </summary>
/// <typeparam name="ManagedType">
/// Managed type to get the native type for.
/// </typeparam>
template<typename ManagedType>
struct ToNativeType
{
public:
using Value = void;
};
template<> struct ToNativeType<System::Int16> { using Value = int16_t; };
template<> struct ToNativeType<System::Int32> { using Value = int32_t; };
template<> struct ToNativeType<System::Int64> { using Value = int64_t; };
template<> struct ToNativeType<System::UInt16> { using Value = uint16_t; };
template<> struct ToNativeType<System::UInt32> { using Value = uint32_t; };
template<> struct ToNativeType<System::UInt64> { using Value = uint64_t; };
template<> struct ToNativeType<System::Byte> { using Value = int8_t; };
template<> struct ToNativeType<bool> { using Value = bool; };
template<> struct ToNativeType<double> { using Value = double; };
template<> struct ToNativeType<float> { using Value = float; };
/// <summary>
/// Alias for ToNativeType::Value
/// </summary>
/// <typeparam name="ManagedType">
/// Managed type to get the native type for.
/// </typeparam>
template<typename ManagedType>
using ToNativeType_T = typename ToNativeType<ManagedType>::Value;
/// <summary>
/// Type Transformer for native types to managed types.
/// </summary>
/// <typeparam name="ManagedType">
/// Managed type to get the native type for.
/// </typeparam>
template<typename NativeType>
struct ToManagedType
{
public:
using Value = void;
};
template<> struct ToManagedType<int8_t> { using Value = System::Byte; };
template<> struct ToManagedType<int16_t> { using Value = System::Int16; };
template<> struct ToManagedType<int32_t> { using Value = System::Int32; };
template<> struct ToManagedType<int64_t> { using Value = System::Int64; };
template<> struct ToManagedType<uint16_t> { using Value = System::UInt16; };
template<> struct ToManagedType<uint32_t> { using Value = System::UInt32; };
template<> struct ToManagedType<uint64_t> { using Value = System::UInt64; };
template<> struct ToManagedType<bool> { using Value = bool; };
template<> struct ToManagedType<double> { using Value = double; };
template<> struct ToManagedType<float> { using Value = float; };
/// <summary>
/// Alias for ToManagedType::Value
/// </summary>
/// <typeparam name="ManagedType">
/// Managed type to get the native type for.
/// </typeparam>
template<typename NativeType>
using ToManagedType_T = typename ToManagedType<NativeType>::Value;
}