Added skeleton functions to managed GameObject for scene graph interface

This commit is contained in:
Diren D Bharwani 2022-10-29 14:51:34 +08:00
parent 270f69572c
commit c9b116b8be
2 changed files with 34 additions and 3 deletions

View File

@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
#include "GameObject.hxx"
// External Dependencies
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Scene/SHSceneGraph.h"
// Project Headers
#include "ECS.hxx"
#include "Scripts/ScriptStore.hxx"
@ -58,6 +59,14 @@ namespace SHADE
{
return true; // TODO: Update once we have an equivalent on the Entity object
}
GameObject^ GameObject::Parent::get()
{
return nullptr;
}
void GameObject::Parent::set(GameObject^ newParent)
{
}
/*---------------------------------------------------------------------------------*/
/* GameObject Property Functions */
@ -70,6 +79,10 @@ namespace SHADE
{
GetNativeEntity().SetActive(active);
}
System::Collections::ArrayList^ GameObject::GetChildren()
{
return children;
}
/*---------------------------------------------------------------------------------*/
/* Component Functions */
@ -141,11 +154,13 @@ namespace SHADE
/* Constructors */
/*---------------------------------------------------------------------------------*/
GameObject::GameObject(const SHEntity& entity)
: entity { entity.GetEID() }
: entity { entity.GetEID() }
, children{ gcnew System::Collections::ArrayList }
{}
GameObject::GameObject(Entity entity)
: entity { entity }
: entity { entity }
, children{ gcnew System::Collections::ArrayList }
{}
/*---------------------------------------------------------------------------------*/

View File

@ -86,6 +86,11 @@ namespace SHADE
{
bool get();
}
property GameObject^ Parent
{
GameObject^ get();
void set(GameObject^);
}
/*-----------------------------------------------------------------------------*/
/* GameObject Property Functions */
@ -106,6 +111,16 @@ namespace SHADE
/// </param>
void SetActive(bool active);
/// <summary>
/// Gets the list of GameObjects that are the children of this GameObject.
/// </summary>
/// <returns>
/// The list of GameObjects that are the children of this GameObject. List is empty is
/// there is none.
/// </returns>
System::Collections::ArrayList^ GetChildren();
/*-----------------------------------------------------------------------------*/
/* Component Access Functions */
/*-----------------------------------------------------------------------------*/
@ -235,7 +250,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
Entity entity;
Entity entity;
System::Collections::ArrayList^ children;
public:
/*-----------------------------------------------------------------------------*/