Merge branch 'main' into SHPhysics
This commit is contained in:
parent
a80089c893
commit
c9ebe73a7a
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@ -5,7 +5,7 @@
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|
||||
Renderable Component:
|
||||
|
@ -4581,7 +4410,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4611,7 +4440,7 @@
|
|||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightThickness: 60
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 216
|
||||
Name: Mesh_Apple
|
||||
|
@ -4619,8 +4448,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -2.5, y: 0.778462529, z: -4.28408813}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: -2.50000072, y: 0.799999893, z: -4.28408909}
|
||||
Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -4632,7 +4461,7 @@
|
|||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
|
@ -4662,7 +4491,7 @@
|
|||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightThickness: 60
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 229
|
||||
Name: ====ScoreZonePool====
|
||||
|
@ -4677,7 +4506,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -7.47360849, y: 1.4327563, z: -2.44241929}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4739,7 +4568,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1.97487497, y: 1.3500793, z: -10.195508}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4800,8 +4629,8 @@
|
|||
NumberOfChildren: 1
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -5.47656059, y: 1.4327563, z: -2.44241929}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: -5.47656107, y: 1.4327563, z: -2.44241929}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4863,7 +4692,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 6.09239721, y: 1.4327563, z: -6.03106117}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -4925,7 +4754,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 6.09239721, y: 1.4327563, z: -3.94262314}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
|
@ -5075,7 +4904,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -8, y: 1.142977, z: -4}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Rotate: {x: -0, y: 1.57079649, z: 0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -5090,7 +4919,7 @@
|
|||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: true
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
|
@ -5120,23 +4949,27 @@
|
|||
maxJumpHeight: 2
|
||||
maxJumpTime: 0.75
|
||||
fallMultipler: 3
|
||||
jumpPadMultiplayer: 2
|
||||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
jumpPadMultiplayer: 1.20000005
|
||||
lightMultiper: 0.899999976
|
||||
mediumMultiper: 0.699999988
|
||||
heavyMultiper: 0.5
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [8, 10, 8]
|
||||
cameraArmOffSet: [0, 0.25, 0]
|
||||
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||
delayTimer: 1
|
||||
aimingLength: 0.899999976
|
||||
aimingLength: 1
|
||||
throwItem: false
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
rayDistance: 0.5
|
||||
rayDistance: 0.75
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
|
||||
defaultFOV: 45
|
||||
- Type: StateMachine
|
||||
Enabled: true
|
||||
currentStateName: Idle State
|
||||
currentAnimName: ""
|
||||
- EID: 65733
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
|
@ -5155,36 +4988,36 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
||||
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
|
||||
Rotate: {x: -0.173316926, y: 3.1415925, z: 2.23517329e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
|
||||
Pitch: 0
|
||||
Yaw: 360
|
||||
Position: {x: -8.9091711, y: 2.05214882, z: -4}
|
||||
Pitch: -9.93032837
|
||||
Yaw: 270
|
||||
Roll: 1.28065994e-06
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
FOV: 45
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
|
||||
Arm Length: 1
|
||||
Arm Pitch: 45
|
||||
Arm Yaw: -90
|
||||
Arm Length: 3
|
||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0, z: 0}
|
||||
Target Offset: {x: 0, y: 0.75, z: 0}
|
||||
Camera Collision: true
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
Enabled: true
|
||||
armLength: 2
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
inverseXControls: true
|
||||
inverseYControls: true
|
||||
armLength: 3
|
||||
turnSpeedPitch: 0.200000003
|
||||
turnSpeedYaw: 0.400000006
|
||||
inverseXControls: false
|
||||
inverseYControls: false
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
- EID: 65731
|
||||
|
@ -5244,7 +5077,7 @@
|
|||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 464
|
||||
Name: Canvas
|
||||
Name: StealFoodCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
|
@ -5277,7 +5110,7 @@
|
|||
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
||||
Enabled: true
|
||||
popInDuration: 0.5
|
||||
popOutDuration: 0.5
|
||||
popOutDuration: 0.075000003
|
||||
stayDuration: 1
|
||||
rotationAmt: 1800
|
||||
scaleAmtX: 538
|
||||
|
@ -5291,6 +5124,192 @@
|
|||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 461
|
||||
Name: CameraPoints
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.PreviewLevel
|
||||
Enabled: true
|
||||
endPoint1: [-5.5, 1.5, -2]
|
||||
endPoint2: [1, 1.5, -7.5]
|
||||
endPoint3: [2.5, 1.5, -3]
|
||||
playerCamera: 65730
|
||||
duration: 3
|
||||
- EID: 453
|
||||
Name: PreviewLevel1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -7.5, y: 1.5, z: -2}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: -5.5, y: 1.5, z: -2}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 452
|
||||
Name: PreviewLevel2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -1.5, y: 1.5, z: -7.5}
|
||||
Rotate: {x: 0, y: -3.14159274, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: -0.24528563, y: 1.5, z: -7.5}
|
||||
Pitch: 0
|
||||
Yaw: -180
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 451
|
||||
Name: PreviewLevel3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 1.5, z: -7.5}
|
||||
Rotate: {x: 0, y: 4.71238899, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 2.5, y: 1.5, z: -7.5}
|
||||
Pitch: 0
|
||||
Yaw: 270
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 458
|
||||
Name: PauseCanvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 457
|
||||
Name: ResumeButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 63979907
|
||||
Hovered Texture: 51379325
|
||||
Clicked Texture: 66788278
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 456
|
||||
Name: QuitButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -300, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 61602036
|
||||
Hovered Texture: 58910810
|
||||
Clicked Texture: 57786063
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 455
|
||||
Name: RetryButton
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -100, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 300, y: 200, z: 500}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 64806384
|
||||
Hovered Texture: 58347825
|
||||
Clicked Texture: 63234380
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 454
|
||||
Name: GamePauseText
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -250, y: 300, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 100}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: Game Pause
|
||||
Font: 176667660
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 458
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
|
@ -5301,22 +5320,22 @@
|
|||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 459
|
||||
- EID: 65982
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
Scale: {x: 2500, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 461
|
||||
Canvas ID: 450
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -10,12 +10,9 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Gravity Scale: 1
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
|
@ -78,10 +75,10 @@
|
|||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65539
|
||||
|
@ -166,7 +163,7 @@
|
|||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 7
|
||||
Collision Tag: 2
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
|
@ -188,12 +185,9 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Gravity Scale: 1
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using SHADE_Scripting;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
|
@ -58,41 +58,17 @@ public class PickAndThrow : Script
|
|||
if(!tpc)
|
||||
Debug.LogError("TPC EMPTY");
|
||||
|
||||
if(!silhouettePlayer)
|
||||
Debug.LogError("silhouettePlayer EMPTY");
|
||||
else
|
||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||
|
||||
if (!silhouetteBag)
|
||||
Debug.LogError("silhouetteBag EMPTY");
|
||||
else
|
||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
//wait for daniel
|
||||
//0.00075f;
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
|
@ -171,7 +147,7 @@ public class PickAndThrow : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Item;
|
||||
|
@ -17,15 +17,6 @@ public class PlayerController : Script
|
|||
TOTAL
|
||||
}
|
||||
|
||||
/* public enum WalkingState
|
||||
{
|
||||
CARRY,
|
||||
AIMING,
|
||||
THROW,
|
||||
WALK,
|
||||
TOTAL
|
||||
}*/
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
|
@ -85,6 +76,12 @@ public class PlayerController : Script
|
|||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
//silhouette=====================================================================
|
||||
public GameObject silhouettePlayer;
|
||||
public Renderable silhouettePlayerRend;
|
||||
public GameObject silhouetteBag;
|
||||
public Renderable silhouetteBagRend;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//default setup
|
||||
|
@ -119,6 +116,21 @@ public class PlayerController : Script
|
|||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
if (!silhouettePlayer)
|
||||
Debug.LogError("silhouettePlayer EMPTY");
|
||||
else
|
||||
{
|
||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||
}
|
||||
|
||||
if (!silhouetteBag)
|
||||
Debug.LogError("silhouetteBag EMPTY");
|
||||
else
|
||||
{
|
||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void lateUpdate()
|
||||
|
@ -127,26 +139,23 @@ public class PlayerController : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (delayTimer <= 1)
|
||||
delayTimer += Time.DeltaTimeF;
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (delayTimer < 1)
|
||||
{
|
||||
if (tranform && respawnPoint && rb)
|
||||
{
|
||||
rb.LinearVelocity = Vector3.Zero;
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.FreezePositionY = false;
|
||||
}
|
||||
//PickAndThrow check
|
||||
if (!pat)
|
||||
{
|
||||
|
@ -156,13 +165,15 @@ public class PlayerController : Script
|
|||
}
|
||||
|
||||
if (!cam)
|
||||
{
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(pat)
|
||||
cam.FOV = pat.defaultFOV;
|
||||
}
|
||||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
//tempFix
|
||||
if (tranform)
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
|
||||
|
||||
GotCaught();
|
||||
Rotation();
|
||||
|
@ -178,7 +189,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -333,10 +344,11 @@ public class PlayerController : Script
|
|||
|
||||
private void Rotation()
|
||||
{
|
||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
|
@ -345,6 +357,7 @@ public class PlayerController : Script
|
|||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Gravity()
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
@ -41,7 +41,7 @@ namespace SHADE_Scripting
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GameManager.Instance.GamePause)
|
||||
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using SHADE_Scripting.UI;
|
||||
using System;
|
||||
|
@ -41,6 +41,8 @@ public class GameManager : Script
|
|||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public bool GamePause { get; set; }
|
||||
public bool stealFoodPopUpDone { get; set; }
|
||||
public bool PreviewLevelDone { get; set; }
|
||||
|
||||
public bool itemShatter { get; set; }
|
||||
|
||||
|
@ -63,12 +65,20 @@ public class GameManager : Script
|
|||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
itemShatter = false;
|
||||
GamePause = false;
|
||||
stealFoodPopUpDone = false;
|
||||
PreviewLevelDone = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||
|
||||
goingToWin = false;
|
||||
goingToLose = false;
|
||||
|
||||
if (scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
|
||||
if (timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -90,7 +100,7 @@ public class GameManager : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (GamePause)
|
||||
if (GamePause || !stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -101,7 +111,7 @@ public class GameManager : Script
|
|||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
|
||||
if (itemScored)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class PreviewLevel : Script
|
||||
{
|
||||
private List<Camera> listOfCamera;
|
||||
|
||||
public Vector3 endPoint1;
|
||||
public Vector3 endPoint2;
|
||||
public Vector3 endPoint3;
|
||||
|
||||
public GameObject playerCamera;
|
||||
public float duration = 3.0f;
|
||||
|
||||
private bool point1Done = false;
|
||||
private bool point2Done = false;
|
||||
private bool point3Done = false;
|
||||
|
||||
private bool reset2 = true;
|
||||
private bool reset3 = true;
|
||||
|
||||
private bool skip = false;
|
||||
[NonSerialized]
|
||||
private TweenThreadVec3 moveToEndPoint1;
|
||||
[NonSerialized]
|
||||
private TweenThreadVec3 moveToEndPoint2;
|
||||
[NonSerialized]
|
||||
private TweenThreadVec3 moveToEndPoint3;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
listOfCamera = GameObject.GetComponentsInChildren<Camera>().ToList();
|
||||
|
||||
if (listOfCamera.Count == 0)
|
||||
Debug.LogError("EMPTY PREVIEW POINTS");
|
||||
|
||||
listOfCamera[0].SetMainCamera();
|
||||
|
||||
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
|
||||
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
|
||||
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||
{
|
||||
moveToEndPoint1.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||
{
|
||||
skip = true;
|
||||
point1Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
|
||||
if (skip && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
|
||||
{
|
||||
GameManager.Instance.PreviewLevelDone = true;
|
||||
}
|
||||
|
||||
|
||||
if (!skip)
|
||||
{
|
||||
if (!point1Done)
|
||||
{
|
||||
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
||||
if (moveToEndPoint1.IsCompleted())
|
||||
{
|
||||
point1Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||
{
|
||||
listOfCamera[1].SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||
{
|
||||
if (!point2Done)
|
||||
{
|
||||
if (reset2)
|
||||
{
|
||||
moveToEndPoint2.Reset();
|
||||
reset2 = false;
|
||||
}
|
||||
listOfCamera[1].GetComponent<Transform>().LocalPosition = moveToEndPoint2.GetValue();
|
||||
if (moveToEndPoint2.IsCompleted())
|
||||
{
|
||||
point2Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||
{
|
||||
listOfCamera[2].SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||
{
|
||||
if (!point3Done)
|
||||
{
|
||||
if (reset3)
|
||||
{
|
||||
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||
reset3 = false;
|
||||
}
|
||||
listOfCamera[2].GetComponent<Transform>().LocalPosition = moveToEndPoint3.GetValue();
|
||||
if (moveToEndPoint3.IsCompleted())
|
||||
{
|
||||
point3Done = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||
{
|
||||
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
||||
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||
{
|
||||
GameManager.Instance.PreviewLevelDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PreviewLevel
|
||||
ID: 155897609
|
||||
Type: 9
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
@ -52,12 +52,12 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
private static float EaseInSine(float value)
|
||||
{
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
|
||||
}
|
||||
|
||||
private static float EaseOutSine(float value)
|
||||
{
|
||||
return (float)(Math.Sin(value * Math.PI) / 2.0f);
|
||||
return (float)(Math.Sin(value * Math.PI / 2.0f));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SHADE;
|
||||
|
@ -409,7 +409,11 @@ public class Cutscene : Script
|
|||
|
||||
private void initCutscene1()
|
||||
{
|
||||
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if(cutscene1Points)
|
||||
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("Cutscene1Points Missing");
|
||||
|
||||
if (listOfCutscene1Points.Count == 0)
|
||||
Debug.LogError("Cutscene1Points Empty");
|
||||
|
||||
|
@ -455,7 +459,11 @@ public class Cutscene : Script
|
|||
|
||||
private void initCutscene2()
|
||||
{
|
||||
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if(cutscene2Points)
|
||||
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("cutscene2Points Missing");
|
||||
|
||||
if (listOfCutscene2Points.Count == 0)
|
||||
Debug.LogError("Cutscene2Points Empty");
|
||||
|
||||
|
@ -503,7 +511,11 @@ public class Cutscene : Script
|
|||
|
||||
private void initCutscene3()
|
||||
{
|
||||
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if(cutscene3Points)
|
||||
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
||||
else
|
||||
Debug.LogError("cutscene3Points Missing");
|
||||
|
||||
if (listOfCutscene3Points.Count == 0)
|
||||
Debug.LogError("Cutscene3Points Empty");
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
|
||||
|
@ -8,16 +8,18 @@ public class PauseMenu : Script
|
|||
public GameObject retryBtn;
|
||||
public GameObject quitBtn;
|
||||
|
||||
public GameObject gamePauseText;
|
||||
private TextRenderable gamePauseText;
|
||||
public GameObject canvas;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
|
||||
if (canvas)
|
||||
{
|
||||
gamePauseText = canvas.GetComponentInChildren<TextRenderable>();
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
|
||||
if (!resumeBtn)
|
||||
Debug.LogError("Resume Btn missing");
|
||||
|
@ -41,7 +43,7 @@ public class PauseMenu : Script
|
|||
GameManager.Instance.GamePause = false;
|
||||
AudioHandler.PauseAllSounds(false);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
gamePauseText.Enabled = false;
|
||||
if (canvas)
|
||||
canvas.SetActive(false);
|
||||
}
|
||||
|
@ -86,12 +88,12 @@ public class PauseMenu : Script
|
|||
protected override void update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
AudioHandler.PauseAllSounds(true);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||
gamePauseText.Enabled = true;
|
||||
if (canvas)
|
||||
canvas.SetActive(true);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -65,7 +65,6 @@ namespace SHADE_Scripting.UI
|
|||
if (alphaValue >= 1.0f)
|
||||
{
|
||||
alphaValue = 1.0f;
|
||||
GameObject.Parent.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
|
@ -51,6 +51,13 @@ namespace SHADE_Scripting.UI
|
|||
//538x377
|
||||
protected override void update()
|
||||
{
|
||||
if (!GameManager.Instance.PreviewLevelDone)
|
||||
{
|
||||
rot.Reset();
|
||||
scaleX.Reset();
|
||||
scaleY.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!popInDone)
|
||||
{
|
||||
|
@ -79,11 +86,11 @@ namespace SHADE_Scripting.UI
|
|||
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
||||
{
|
||||
GameObject.SetActive(false);
|
||||
GameManager.Instance.stealFoodPopUpDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -32,5 +32,5 @@ void main()
|
|||
Out.uv = aUV;
|
||||
Out.color = aColor;
|
||||
|
||||
gl_Position = cameraData.projMat * aTransform * vec4(aPos, 1.0f);
|
||||
gl_Position = cameraData.vpMat * aTransform * vec4(aPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -37,7 +37,7 @@ layout(location = 1) out uint outEntityID;
|
|||
void main()
|
||||
{
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
if (fragColor.a < 0.01f)
|
||||
if (fragColor.a < 0.1f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -13,4 +13,5 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||
#include "../SHEditorWindowManager.h"
|
||||
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
|
@ -297,6 +299,7 @@ namespace SHADE
|
|||
//Debug Info (Read-Only)
|
||||
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Mass", [component] { return component->GetMass(); }, [](float value){}, "Mass", 0.1f, 0.0f, std::numeric_limits<float>::infinity(), "%.3f", ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component]
|
||||
{
|
||||
|
@ -359,7 +362,7 @@ namespace SHADE
|
|||
SHCollisionShape* shape = component->GetCollisionShape(i);
|
||||
auto cursorPos = ImGui::GetCursorPos();
|
||||
|
||||
//collider->IsTrigger
|
||||
|
||||
if (shape->GetType() == SHCollisionShape::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
|
@ -613,7 +616,7 @@ namespace SHADE
|
|||
component->SetText(val);
|
||||
}
|
||||
);
|
||||
|
||||
SHEditorWidgets::DragVec3("Text Size", { "X", "Y", "Z" }, [&textComp = component]() {return textComp->GetTextSize();}, [&textComp = component](SHVec3 const& size) {textComp->SetTextSize(size); });
|
||||
SHEditorWidgets::ColorPicker("Color", [&textComp = component]() {return textComp->GetColor(); }, [&textComp = component](SHVec4 const& newColor) {textComp->SetColor(newColor); });
|
||||
}
|
||||
else
|
||||
|
@ -693,4 +696,95 @@ namespace SHADE
|
|||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHTrajectoryRenderableComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTrajectoryRenderableComponent>());
|
||||
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
|
||||
{
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MESH)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||
{
|
||||
if (Handle<SHMesh> const& mesh = component->GetMesh())
|
||||
{
|
||||
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
SHEditorWidgets::ColorPicker("Start Color",
|
||||
[comp = component]()
|
||||
{
|
||||
SHVec4 newColor(comp->GetStartColor());
|
||||
newColor.w = comp->GetStartAlpha();
|
||||
return newColor;
|
||||
},
|
||||
[comp = component](SHVec4 vec)
|
||||
{
|
||||
SHVec3 temp{vec.x, vec.y, vec.z};
|
||||
float a = vec.w;
|
||||
comp->SetStartColor(temp);
|
||||
comp->SetStartAlpha(a);
|
||||
});
|
||||
|
||||
SHEditorWidgets::ColorPicker("End Color",
|
||||
[comp = component]()
|
||||
{
|
||||
SHVec4 newColor(comp->GetEndColor());
|
||||
newColor.w = comp->GetEndAlpha();
|
||||
return newColor;
|
||||
},
|
||||
[comp = component](SHVec4 vec)
|
||||
{
|
||||
SHVec3 temp{ vec.x, vec.y, vec.z };
|
||||
float a = vec.w;
|
||||
comp->SetEndColor(temp);
|
||||
comp->SetEndAlpha(a);
|
||||
});
|
||||
|
||||
SHEditorWidgets::DragFloat("Color Evolve Rate",
|
||||
[comp = component]()
|
||||
{
|
||||
return comp->GetColorEvolveRate();
|
||||
},
|
||||
[comp = component](float rate)
|
||||
{
|
||||
return comp->SetColorEvolveRate(rate);
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -262,7 +262,7 @@ namespace SHADE
|
|||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ std::max (1u, width >> i), std::max (1u, height >> i), 1 };
|
||||
}
|
||||
|
||||
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace SHADE
|
|||
static constexpr std::string_view GBUFFER_WRITE_VFX_SUBPASS = "G-Buffer Write With VFX";
|
||||
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||
static constexpr std::string_view UI_TRANSLUCENT_SUBPASS = "UI Translucent";
|
||||
static constexpr std::string_view VFX_SUBPASS = "VFX";
|
||||
static constexpr std::string_view VFX_SUBPASS = "VFX Subpass";
|
||||
static constexpr std::string_view OBJ_VFX_SUBPASS = "Object VFX Subpass No Depth";
|
||||
|
||||
static constexpr std::array USABLE_SUBPASSES =
|
||||
|
@ -362,6 +362,7 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t TRAJECTORY_COLOR = 2;
|
||||
static constexpr uint32_t TRAJECTORY_TRANSFORM = 3;
|
||||
|
||||
static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
|
||||
static constexpr uint32_t GLYPH_INDEX = 1;
|
||||
|
|
|
@ -337,7 +337,7 @@ namespace SHADE
|
|||
/* VFX PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto vfxPass = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data(), { "Scene", "Depth Buffer" }, { SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data() });
|
||||
auto vfxSubpass = vfxPass->AddSubpass("Vfx Subpass", worldViewport, worldRenderer);
|
||||
auto vfxSubpass = vfxPass->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS.data(), worldViewport, worldRenderer);
|
||||
vfxSubpass->AddColorOutput("Scene");
|
||||
vfxSubpass->AddDepthOutput("Depth Buffer");
|
||||
vfxSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
|
@ -485,8 +485,8 @@ namespace SHADE
|
|||
|
||||
trajectoryRenderingSubSystem = resourceManager.Create<SHTrajectoryRenderingSubSystem>();
|
||||
|
||||
auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
||||
trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), trajectoryVS, trajectoryFS);
|
||||
auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data());
|
||||
trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS), trajectoryVS, trajectoryFS);
|
||||
|
||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ namespace SHADE
|
|||
|
||||
// Default white color.
|
||||
color = SHColour::WHITE;
|
||||
|
||||
textSize = SHVec3::One;
|
||||
}
|
||||
|
||||
void SHTextRenderableComponent::OnDestroy(void)
|
||||
|
@ -66,6 +68,11 @@ namespace SHADE
|
|||
color = newColor;
|
||||
}
|
||||
|
||||
void SHTextRenderableComponent::SetTextSize(SHVec3 const& size) noexcept
|
||||
{
|
||||
textSize = size;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -92,6 +99,11 @@ namespace SHADE
|
|||
return color;
|
||||
}
|
||||
|
||||
SHVec3 const& SHTextRenderableComponent::GetTextSize(void) const noexcept
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace rttr
|
||||
|
|
|
@ -40,6 +40,9 @@ namespace SHADE
|
|||
//! character position data for each letter in the text
|
||||
Handle<SHVkBuffer> charPositionDataBuffer;
|
||||
|
||||
//! Text size. Multiplied to TRS.
|
||||
SHVec3 textSize;
|
||||
|
||||
void MakeDirty (void) noexcept;
|
||||
void Clean (void) noexcept;
|
||||
|
||||
|
@ -53,10 +56,12 @@ namespace SHADE
|
|||
void SetText (std::string_view newText) noexcept;
|
||||
void SetFont(Handle<SHFont> font) noexcept;
|
||||
void SetColor(SHColour const& newColor) noexcept;
|
||||
void SetTextSize (SHVec3 const& size) noexcept;
|
||||
|
||||
std::string const& GetText (void) const noexcept;
|
||||
Handle<SHFont> GetFont (void) const noexcept;
|
||||
SHColour const& GetColor (void) const noexcept;
|
||||
SHVec3 const& GetTextSize (void) const noexcept;
|
||||
|
||||
friend class SHTextRenderingSubSystem;
|
||||
|
||||
|
|
|
@ -210,10 +210,13 @@ namespace SHADE
|
|||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
||||
|
||||
auto const& textSize = comp.textSize;
|
||||
SHMatrix textSizeScale{textSize.x, 0.0f, 0.0f, 0.0f, 0.0f, textSize.y, 0.0f, 0.0f, 0.0f, 0.0f, textSize.z, 0.0f};
|
||||
|
||||
if (auto* uiComp = SHComponentManager::GetComponent_s<SHUIComponent>(comp.GetEID()))
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
else
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
||||
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace SHADE
|
|||
//! of the texture library would mean the recreation of the desc set that also
|
||||
//! involves the generic data, which is bad bad bad. Solution is to separate the
|
||||
//! 2 desc sets.
|
||||
static constexpr uint32_t DEFAULT_MAX_TEXTURES = 2000;
|
||||
static constexpr uint32_t DEFAULT_MAX_TEXTURES = 1000;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
|
|
|
@ -68,6 +68,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
|
||||
pipeline->ConstructPipeline();
|
||||
}
|
||||
|
||||
void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||
|
@ -75,12 +77,16 @@ namespace SHADE
|
|||
auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
|
||||
for (auto& comp : comps)
|
||||
{
|
||||
comp.SetPositions(std::vector
|
||||
{
|
||||
SHVec3 {},
|
||||
SHVec3 {}
|
||||
});
|
||||
//std::vector<SHVec3> test{};
|
||||
//test.resize(10);
|
||||
//float x = 0.0f;
|
||||
//for (auto& vec : test)
|
||||
//{
|
||||
// vec = SHVec3(x, 5.0f, 0.0f);
|
||||
// x += 0.5f;
|
||||
//}
|
||||
|
||||
//comp.SetPositions (test);
|
||||
// If has positions, feed data to buffer.
|
||||
if (comp.HasPositions())
|
||||
{
|
||||
|
@ -122,12 +128,13 @@ namespace SHADE
|
|||
transformData.push_back(trs);
|
||||
colorData.push_back(currentColor);
|
||||
|
||||
// evolve lerp value and clamp to 1
|
||||
lerpValue = std::min (1.0f, lerpValue + colorEvolveRate);
|
||||
|
||||
// evolve color
|
||||
currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
||||
currentColor.w = SHMath::Lerp (comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
|
||||
|
||||
// evolve lerp value and clamp to 1
|
||||
lerpValue = std::max (1.0f, lerpValue + colorEvolveRate);
|
||||
}
|
||||
|
||||
// add draw data for this trajectory
|
||||
|
@ -178,6 +185,9 @@ namespace SHADE
|
|||
// Bind color vertex buffer
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_COLOR, colorBuffer, 0);
|
||||
|
||||
// Bind transform data
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_TRANSFORM, transformBuffer, 0);
|
||||
|
||||
// call draw call
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer, drawData.size());
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Jan 16, 2023
|
||||
\brief Contains type alias for SHVec4U.
|
||||
|
||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
|
@ -19,4 +20,4 @@ namespace SHADE
|
|||
/// Simple type alias for a array of uint32_t of 4 uint32_ts.
|
||||
/// </summary>
|
||||
using SHVec4U = std::array<uint32_t, 4>;
|
||||
}
|
||||
}
|
|
@ -19,7 +19,6 @@
|
|||
#include "Events/SHEventManager.hpp"
|
||||
//#include "FRC/SHFrameRateController.h"
|
||||
//#include "ECS_Base/System/SHApplication.h"
|
||||
#include "SHSceneEvents.h"
|
||||
|
||||
|
||||
#include <iostream>
|
||||
|
@ -67,6 +66,7 @@ namespace SHADE
|
|||
|
||||
SHEventManager::BroadcastEvent<SHSceneInitExitEvent>(exitEvent, SH_SCENE_EXIT_POST);
|
||||
delete currentScene;
|
||||
|
||||
}
|
||||
if (!prevSceneReload)
|
||||
{
|
||||
|
|
|
@ -247,6 +247,7 @@ namespace SHADE
|
|||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHUIComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHTrajectoryRenderableComponent>(components, eid);
|
||||
|
||||
node[ComponentsNode] = components;
|
||||
|
||||
|
@ -308,6 +309,7 @@ namespace SHADE
|
|||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHTrajectoryRenderableComponent>(componentIDList, componentsNode);
|
||||
|
||||
return componentIDList;
|
||||
}
|
||||
|
@ -395,5 +397,6 @@ namespace SHADE
|
|||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTrajectoryRenderableComponent>(componentsNode, eid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -207,10 +207,10 @@ namespace SHADE
|
|||
if constexpr (YAML::HasYAMLConv<ComponentType>())
|
||||
{
|
||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() || !component)
|
||||
if (!component)
|
||||
return false;
|
||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
|
||||
if (componentNode.IsNull() || !componentNode.IsDefined())
|
||||
if (!componentNode.IsDefined())
|
||||
return false;
|
||||
if (componentNode[IsActive.data()].IsDefined())
|
||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||
|
@ -220,7 +220,7 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
if (!component)
|
||||
return false;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
|
|
|
@ -33,6 +33,8 @@ namespace YAML
|
|||
struct HasYAMLConv<SHTextRenderableComponent> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHAnimatorComponent> : std::true_type {};
|
||||
template<>
|
||||
struct HasYAMLConv<SHTrajectoryRenderableComponent> : std::true_type {};
|
||||
|
||||
template<>
|
||||
struct convert<SHVec4>
|
||||
|
@ -357,6 +359,7 @@ namespace YAML
|
|||
static constexpr std::string_view TEXT_YAML_TAG = "Text";
|
||||
static constexpr std::string_view FONT_YAML_TAG = "Font";
|
||||
static constexpr std::string_view COLOR_YAML_TAG = "Color";
|
||||
static constexpr std::string_view TEXT_SIZE_YAML_TAG = "Text Size";
|
||||
|
||||
static YAML::Node encode(SHTextRenderableComponent const& rhs)
|
||||
{
|
||||
|
@ -372,7 +375,8 @@ namespace YAML
|
|||
{
|
||||
node[FONT_YAML_TAG.data()] = 0;
|
||||
}
|
||||
node[COLOR_YAML_TAG.data()] = SHVec4 (textColor);
|
||||
node[COLOR_YAML_TAG.data()] = SHVec4(textColor);
|
||||
node[TEXT_SIZE_YAML_TAG.data()] = rhs.GetTextSize();
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
|
||||
|
@ -395,6 +399,10 @@ namespace YAML
|
|||
{
|
||||
rhs.SetColor(node[COLOR_YAML_TAG.data()].as<SHVec4>());
|
||||
}
|
||||
if (node[TEXT_SIZE_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetTextSize(node[TEXT_SIZE_YAML_TAG.data()].as<SHVec3>());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
@ -433,6 +441,8 @@ namespace YAML
|
|||
static constexpr std::string_view MESH_YAML_TAG = "Mesh";
|
||||
static constexpr std::string_view START_COLOR_YAML_TAG = "Start Color";
|
||||
static constexpr std::string_view END_COLOR_YAML_TAG = "End Color";
|
||||
static constexpr std::string_view START_ALPHA_YAML_TAG = "Start Alpha";
|
||||
static constexpr std::string_view END_ALPHA_YAML_TAG = "End Alpha";
|
||||
static constexpr std::string_view COLOR_EVAL_RATE_YAML_TAG = "Color Eval Rate ";
|
||||
|
||||
static YAML::Node encode(SHTrajectoryRenderableComponent const& rhs)
|
||||
|
@ -440,7 +450,9 @@ namespace YAML
|
|||
YAML::Node node;
|
||||
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
||||
node[START_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetStartColor());
|
||||
node[START_ALPHA_YAML_TAG.data()] = rhs.GetStartAlpha();
|
||||
node[END_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetEndColor());
|
||||
node[END_ALPHA_YAML_TAG.data()] = rhs.GetEndAlpha();
|
||||
node[COLOR_EVAL_RATE_YAML_TAG.data()] = rhs.GetColorEvolveRate();
|
||||
|
||||
return node;
|
||||
|
@ -449,10 +461,19 @@ namespace YAML
|
|||
{
|
||||
if (node[MESH_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||
|
||||
if (node[START_COLOR_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetStartColor(node[START_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||
|
||||
if (node[START_ALPHA_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetStartAlpha(node[START_ALPHA_YAML_TAG.data()].as<float>());
|
||||
|
||||
if (node[END_COLOR_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetEndColor(node[END_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||
|
||||
if (node[END_ALPHA_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetEndAlpha(node[END_ALPHA_YAML_TAG.data()].as<float>());
|
||||
|
||||
if (node[COLOR_EVAL_RATE_YAML_TAG.data()].IsDefined())
|
||||
rhs.SetColorEvolveRate(node[COLOR_EVAL_RATE_YAML_TAG.data()].as<float>());
|
||||
|
||||
|
|
Loading…
Reference in New Issue