Merge branch 'main' into SHPhysics
This commit is contained in:
parent
a80089c893
commit
c9ebe73a7a
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@ -5,7 +5,7 @@
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@ -2583,7 +2403,7 @@
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Score: 0
|
Score: 0
|
||||||
timer: 200
|
timer: 200
|
||||||
scoreText: 237
|
scoreText: 237
|
||||||
|
@ -4352,14 +4175,20 @@
|
||||||
maxMultiplierDuration: 5
|
maxMultiplierDuration: 5
|
||||||
maxMultiplierCombo: 10
|
maxMultiplierCombo: 10
|
||||||
multiplierFont: 60
|
multiplierFont: 60
|
||||||
|
- Type: PauseMenu
|
||||||
|
Enabled: true
|
||||||
|
resumeBtn: 457
|
||||||
|
retryBtn: 455
|
||||||
|
quitBtn: 456
|
||||||
|
canvas: 458
|
||||||
- EID: 235
|
- EID: 235
|
||||||
Name: ====AI=====
|
Name: ====AI=====
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0.406909943, y: 0.100000001, z: -2}
|
Translate: {x: 2.13981342, y: 0.0490087792, z: -1.96055627}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: 0, y: -1.53675354, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -4385,7 +4214,7 @@
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 5
|
Collision Tag: 5
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 1, y: 1.79999995, z: 0.400000006}
|
Half Extents: {x: 0.600000024, y: 1.79999995, z: 0.400000006}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
Bounciness: 0
|
Bounciness: 0
|
||||||
Density: 1
|
Density: 1
|
||||||
|
@ -4466,8 +4295,8 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
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Components:
|
Components:
|
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Transform Component:
|
Transform Component:
|
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Translate: {x: 3.71994686, y: 1.14058578, z: -9.35119247}
|
Translate: {x: 3.71994758, y: 1.0997268, z: -9.35119152}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: 4.18975469e-06, y: -1.08915871e-11, z: -5.03928231e-06}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -4509,7 +4338,7 @@
|
||||||
dontReturn: false
|
dontReturn: false
|
||||||
soundDistance: 10
|
soundDistance: 10
|
||||||
highlightSpeed: 200
|
highlightSpeed: 200
|
||||||
highlightThickness: 600
|
highlightThickness: 120
|
||||||
highlightLowerClamp: 0.25
|
highlightLowerClamp: 0.25
|
||||||
- EID: 227
|
- EID: 227
|
||||||
Name: Mesh_Cheese
|
Name: Mesh_Cheese
|
||||||
|
@ -4517,8 +4346,8 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
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Components:
|
Components:
|
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Transform Component:
|
Transform Component:
|
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Translate: {x: 3.22328258, y: 1.08429813, z: -0.57395637}
|
Translate: {x: 3.22328258, y: 1.02709854, z: -0.57395637}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: 5.62993963e-09, y: -7.03049191e-17, z: -1.92319405e-08}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -4530,7 +4359,7 @@
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
Freeze Position Y: false
|
Freeze Position Y: false
|
||||||
|
@ -4560,7 +4389,7 @@
|
||||||
dontReturn: false
|
dontReturn: false
|
||||||
soundDistance: 10
|
soundDistance: 10
|
||||||
highlightSpeed: 200
|
highlightSpeed: 200
|
||||||
highlightThickness: 600
|
highlightThickness: 50
|
||||||
highlightLowerClamp: 0.25
|
highlightLowerClamp: 0.25
|
||||||
- EID: 65778
|
- EID: 65778
|
||||||
Name: Mesh_Apple
|
Name: Mesh_Apple
|
||||||
|
@ -4568,8 +4397,8 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
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Components:
|
Components:
|
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Transform Component:
|
Transform Component:
|
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Translate: {x: -2.5, y: 0.778462529, z: -5}
|
Translate: {x: -2.50000072, y: 0.799999774, z: -5.00000095}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -4.09249949e-08, y: 1.40052995e-13, z: 2.95086267e-08}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -4581,7 +4410,7 @@
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
Freeze Position Y: false
|
Freeze Position Y: false
|
||||||
|
@ -4611,7 +4440,7 @@
|
||||||
dontReturn: false
|
dontReturn: false
|
||||||
soundDistance: 10
|
soundDistance: 10
|
||||||
highlightSpeed: 200
|
highlightSpeed: 200
|
||||||
highlightThickness: 600
|
highlightThickness: 60
|
||||||
highlightLowerClamp: 0.25
|
highlightLowerClamp: 0.25
|
||||||
- EID: 216
|
- EID: 216
|
||||||
Name: Mesh_Apple
|
Name: Mesh_Apple
|
||||||
|
@ -4619,8 +4448,8 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -2.5, y: 0.778462529, z: -4.28408813}
|
Translate: {x: -2.50000072, y: 0.799999893, z: -4.28408909}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -5.83341553e-08, y: 7.48974247e-14, z: 1.10461471e-08}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -4632,7 +4461,7 @@
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
Freeze Position Y: false
|
Freeze Position Y: false
|
||||||
|
@ -4662,7 +4491,7 @@
|
||||||
dontReturn: false
|
dontReturn: false
|
||||||
soundDistance: 10
|
soundDistance: 10
|
||||||
highlightSpeed: 200
|
highlightSpeed: 200
|
||||||
highlightThickness: 600
|
highlightThickness: 60
|
||||||
highlightLowerClamp: 0.25
|
highlightLowerClamp: 0.25
|
||||||
- EID: 229
|
- EID: 229
|
||||||
Name: ====ScoreZonePool====
|
Name: ====ScoreZonePool====
|
||||||
|
@ -4677,7 +4506,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -7.47360849, y: 1.4327563, z: -2.44241929}
|
Translate: {x: -7.47360849, y: 1.4327563, z: -2.44241929}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
|
@ -4739,7 +4568,7 @@
|
||||||
Components:
|
Components:
|
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Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 1.97487497, y: 1.3500793, z: -10.195508}
|
Translate: {x: 1.97487497, y: 1.3500793, z: -10.195508}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
|
@ -4800,8 +4629,8 @@
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
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Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -5.47656059, y: 1.4327563, z: -2.44241929}
|
Translate: {x: -5.47656107, y: 1.4327563, z: -2.44241929}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
|
@ -4863,7 +4692,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
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Translate: {x: 6.09239721, y: 1.4327563, z: -6.03106117}
|
Translate: {x: 6.09239721, y: 1.4327563, z: -6.03106117}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
|
@ -4925,7 +4754,7 @@
|
||||||
Components:
|
Components:
|
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Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 6.09239721, y: 1.4327563, z: -3.94262314}
|
Translate: {x: 6.09239721, y: 1.4327563, z: -3.94262314}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
|
@ -5075,7 +4904,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: -8, y: 1.142977, z: -4}
|
Translate: {x: -8, y: 1.142977, z: -4}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
Rotate: {x: -0, y: 1.57079649, z: 0}
|
||||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -5090,7 +4919,7 @@
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
Freeze Position Y: true
|
Freeze Position Y: false
|
||||||
Freeze Position Z: false
|
Freeze Position Z: false
|
||||||
Freeze Rotation X: true
|
Freeze Rotation X: true
|
||||||
Freeze Rotation Y: true
|
Freeze Rotation Y: true
|
||||||
|
@ -5120,23 +4949,27 @@
|
||||||
maxJumpHeight: 2
|
maxJumpHeight: 2
|
||||||
maxJumpTime: 0.75
|
maxJumpTime: 0.75
|
||||||
fallMultipler: 3
|
fallMultipler: 3
|
||||||
jumpPadMultiplayer: 2
|
jumpPadMultiplayer: 1.20000005
|
||||||
lightMultiper: 0.75
|
lightMultiper: 0.899999976
|
||||||
mediumMultiper: 0.5
|
mediumMultiper: 0.699999988
|
||||||
heavyMultiper: 0.25
|
heavyMultiper: 0.5
|
||||||
|
silhouettePlayer: 462
|
||||||
|
silhouetteBag: 465
|
||||||
- Type: PickAndThrow
|
- Type: PickAndThrow
|
||||||
Enabled: true
|
Enabled: true
|
||||||
throwForce: [8, 10, 8]
|
throwForce: [8, 10, 8]
|
||||||
cameraArmOffSet: [0, 0.25, 0]
|
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
|
||||||
delayTimer: 1
|
delayTimer: 1
|
||||||
aimingLength: 0.899999976
|
aimingLength: 1
|
||||||
throwItem: false
|
throwItem: false
|
||||||
silhouettePlayer: 462
|
rayDistance: 0.75
|
||||||
silhouetteBag: 465
|
|
||||||
rayDistance: 0.5
|
|
||||||
rayHeight: 0.100000001
|
rayHeight: 0.100000001
|
||||||
aimingFOV: 50
|
aimingFOV: 50
|
||||||
defaultFOV: 45
|
defaultFOV: 45
|
||||||
|
- Type: StateMachine
|
||||||
|
Enabled: true
|
||||||
|
currentStateName: Idle State
|
||||||
|
currentAnimName: ""
|
||||||
- EID: 65733
|
- EID: 65733
|
||||||
Name: HoldingPoint
|
Name: HoldingPoint
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -5155,36 +4988,36 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
||||||
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
|
Rotate: {x: -0.173316926, y: 3.1415925, z: 2.23517329e-08}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Camera Component:
|
Camera Component:
|
||||||
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
|
Position: {x: -8.9091711, y: 2.05214882, z: -4}
|
||||||
Pitch: 0
|
Pitch: -9.93032837
|
||||||
Yaw: 360
|
Yaw: 270
|
||||||
Roll: 1.28065994e-06
|
Roll: 1.28065994e-06
|
||||||
Width: 1920
|
Width: 1920
|
||||||
Near: 0.00999999978
|
Near: 0.00999999978
|
||||||
Far: 10000
|
Far: 10000
|
||||||
Perspective: true
|
Perspective: true
|
||||||
FOV: 90
|
FOV: 45
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Camera Arm Component:
|
Camera Arm Component:
|
||||||
Arm Pitch: 0
|
Arm Pitch: 45
|
||||||
Arm Yaw: 0
|
Arm Yaw: -90
|
||||||
Arm Length: 1
|
Arm Length: 3
|
||||||
Look At Camera Origin: true
|
Look At Camera Origin: true
|
||||||
Target Offset: {x: 0, y: 0, z: 0}
|
Target Offset: {x: 0, y: 0.75, z: 0}
|
||||||
Camera Collision: true
|
Camera Collision: true
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||||
Enabled: true
|
Enabled: true
|
||||||
armLength: 2
|
armLength: 3
|
||||||
turnSpeedPitch: 0.300000012
|
turnSpeedPitch: 0.200000003
|
||||||
turnSpeedYaw: 0.5
|
turnSpeedYaw: 0.400000006
|
||||||
inverseXControls: true
|
inverseXControls: false
|
||||||
inverseYControls: true
|
inverseYControls: false
|
||||||
pitchUpperClamp: 45
|
pitchUpperClamp: 45
|
||||||
pitchLowerClamp: 5
|
pitchLowerClamp: 5
|
||||||
- EID: 65731
|
- EID: 65731
|
||||||
|
@ -5244,7 +5077,7 @@
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 464
|
- EID: 464
|
||||||
Name: Canvas
|
Name: StealFoodCanvas
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
|
@ -5277,7 +5110,7 @@
|
||||||
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
||||||
Enabled: true
|
Enabled: true
|
||||||
popInDuration: 0.5
|
popInDuration: 0.5
|
||||||
popOutDuration: 0.5
|
popOutDuration: 0.075000003
|
||||||
stayDuration: 1
|
stayDuration: 1
|
||||||
rotationAmt: 1800
|
rotationAmt: 1800
|
||||||
scaleAmtX: 538
|
scaleAmtX: 538
|
||||||
|
@ -5291,6 +5124,192 @@
|
||||||
- Type: SHADE_Scripting.UI.TweenManager
|
- Type: SHADE_Scripting.UI.TweenManager
|
||||||
Enabled: true
|
Enabled: true
|
||||||
- EID: 461
|
- EID: 461
|
||||||
|
Name: CameraPoints
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 3
|
||||||
|
Components: ~
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.PreviewLevel
|
||||||
|
Enabled: true
|
||||||
|
endPoint1: [-5.5, 1.5, -2]
|
||||||
|
endPoint2: [1, 1.5, -7.5]
|
||||||
|
endPoint3: [2.5, 1.5, -3]
|
||||||
|
playerCamera: 65730
|
||||||
|
duration: 3
|
||||||
|
- EID: 453
|
||||||
|
Name: PreviewLevel1
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -7.5, y: 1.5, z: -2}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Camera Component:
|
||||||
|
Position: {x: -5.5, y: 1.5, z: -2}
|
||||||
|
Pitch: 0
|
||||||
|
Yaw: 0
|
||||||
|
Roll: 0
|
||||||
|
Width: 1920
|
||||||
|
Near: 0.00999999978
|
||||||
|
Far: 10000
|
||||||
|
Perspective: true
|
||||||
|
FOV: 90
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 452
|
||||||
|
Name: PreviewLevel2
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -1.5, y: 1.5, z: -7.5}
|
||||||
|
Rotate: {x: 0, y: -3.14159274, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Camera Component:
|
||||||
|
Position: {x: -0.24528563, y: 1.5, z: -7.5}
|
||||||
|
Pitch: 0
|
||||||
|
Yaw: -180
|
||||||
|
Roll: 0
|
||||||
|
Width: 1920
|
||||||
|
Near: 0.00999999978
|
||||||
|
Far: 10000
|
||||||
|
Perspective: true
|
||||||
|
FOV: 90
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 451
|
||||||
|
Name: PreviewLevel3
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 2.5, y: 1.5, z: -7.5}
|
||||||
|
Rotate: {x: 0, y: 4.71238899, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Camera Component:
|
||||||
|
Position: {x: 2.5, y: 1.5, z: -7.5}
|
||||||
|
Pitch: 0
|
||||||
|
Yaw: 270
|
||||||
|
Roll: 0
|
||||||
|
Width: 1920
|
||||||
|
Near: 0.00999999978
|
||||||
|
Far: 10000
|
||||||
|
Perspective: true
|
||||||
|
FOV: 90
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 458
|
||||||
|
Name: PauseCanvas
|
||||||
|
IsActive: false
|
||||||
|
NumberOfChildren: 4
|
||||||
|
Components:
|
||||||
|
Canvas Component:
|
||||||
|
Canvas Width: 1920
|
||||||
|
Canvas Height: 1080
|
||||||
|
Scale by canvas width: false
|
||||||
|
IsActive: false
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 457
|
||||||
|
Name: ResumeButton
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 100, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 300, y: 200, z: 500}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 63979907
|
||||||
|
Hovered Texture: 51379325
|
||||||
|
Clicked Texture: 66788278
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 458
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 456
|
||||||
|
Name: QuitButton
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -300, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 300, y: 200, z: 500}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 61602036
|
||||||
|
Hovered Texture: 58910810
|
||||||
|
Clicked Texture: 57786063
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 458
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 455
|
||||||
|
Name: RetryButton
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -100, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 300, y: 200, z: 500}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129340704
|
||||||
|
IsActive: true
|
||||||
|
Button Component:
|
||||||
|
Default Texture: 64806384
|
||||||
|
Hovered Texture: 58347825
|
||||||
|
Clicked Texture: 63234380
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 458
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 454
|
||||||
|
Name: GamePauseText
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -250, y: 300, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 100, y: 100, z: 100}
|
||||||
|
IsActive: true
|
||||||
|
Text Renderer Component:
|
||||||
|
Text: Game Pause
|
||||||
|
Font: 176667660
|
||||||
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
IsActive: false
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 458
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 450
|
||||||
Name: TransitionCanvas
|
Name: TransitionCanvas
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
|
@ -5301,22 +5320,22 @@
|
||||||
Scale by canvas width: false
|
Scale by canvas width: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 459
|
- EID: 65982
|
||||||
Name: Transition
|
Name: Transition
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1920, y: 1080, z: 1}
|
Scale: {x: 2500, y: 1080, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 120016136
|
Material: 120016136
|
||||||
IsActive: true
|
IsActive: true
|
||||||
UI Component:
|
UI Component:
|
||||||
Canvas ID: 461
|
Canvas ID: 450
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -10,12 +10,9 @@
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Auto Mass: false
|
|
||||||
Mass: 1
|
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Gravity Scale: 1
|
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
|
@ -78,10 +75,10 @@
|
||||||
Yaw: 0
|
Yaw: 0
|
||||||
Roll: 0
|
Roll: 0
|
||||||
Width: 1920
|
Width: 1920
|
||||||
|
Height: 1080
|
||||||
Near: 0.00999999978
|
Near: 0.00999999978
|
||||||
Far: 10000
|
Far: 10000
|
||||||
Perspective: true
|
Perspective: true
|
||||||
FOV: 90
|
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 65539
|
- EID: 65539
|
||||||
|
@ -166,7 +163,7 @@
|
||||||
Collider Component:
|
Collider Component:
|
||||||
Colliders:
|
Colliders:
|
||||||
- Is Trigger: false
|
- Is Trigger: false
|
||||||
Collision Tag: 7
|
Collision Tag: 2
|
||||||
Type: Box
|
Type: Box
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
Friction: 0.400000006
|
Friction: 0.400000006
|
||||||
|
@ -188,12 +185,9 @@
|
||||||
IsActive: true
|
IsActive: true
|
||||||
RigidBody Component:
|
RigidBody Component:
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Auto Mass: false
|
|
||||||
Mass: 1
|
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Gravity Scale: 1
|
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
Freeze Position X: false
|
Freeze Position X: false
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting;
|
using SHADE_Scripting;
|
||||||
using SHADE_Scripting.Audio;
|
using SHADE_Scripting.Audio;
|
||||||
using System;
|
using System;
|
||||||
|
@ -58,41 +58,17 @@ public class PickAndThrow : Script
|
||||||
if(!tpc)
|
if(!tpc)
|
||||||
Debug.LogError("TPC EMPTY");
|
Debug.LogError("TPC EMPTY");
|
||||||
|
|
||||||
if(!silhouettePlayer)
|
|
||||||
Debug.LogError("silhouettePlayer EMPTY");
|
|
||||||
else
|
|
||||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
|
||||||
|
|
||||||
if (!silhouetteBag)
|
|
||||||
Debug.LogError("silhouetteBag EMPTY");
|
|
||||||
else
|
|
||||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||||
|
|
||||||
timer = delayTimer;
|
timer = delayTimer;
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (silhouettePlayerRend && silhouetteBagRend)
|
|
||||||
{
|
|
||||||
//wait for daniel
|
|
||||||
//0.00075f;
|
|
||||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
|
||||||
float disSqr = dis.GetSqrMagnitude();
|
|
||||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
|
||||||
float temp = (1 - ratio) * 0.00075f;
|
|
||||||
if (temp <= 0.0006f)
|
|
||||||
temp = 0.1f;
|
|
||||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
|
||||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (timer <= delayTimer)
|
if (timer <= delayTimer)
|
||||||
timer += Time.DeltaTimeF;
|
timer += Time.DeltaTimeF;
|
||||||
|
|
||||||
|
@ -171,7 +147,7 @@ public class PickAndThrow : Script
|
||||||
|
|
||||||
protected override void fixedUpdate()
|
protected override void fixedUpdate()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using static Item;
|
using static Item;
|
||||||
|
@ -17,15 +17,6 @@ public class PlayerController : Script
|
||||||
TOTAL
|
TOTAL
|
||||||
}
|
}
|
||||||
|
|
||||||
/* public enum WalkingState
|
|
||||||
{
|
|
||||||
CARRY,
|
|
||||||
AIMING,
|
|
||||||
THROW,
|
|
||||||
WALK,
|
|
||||||
TOTAL
|
|
||||||
}*/
|
|
||||||
|
|
||||||
public RigidBody rb { get; set; }
|
public RigidBody rb { get; set; }
|
||||||
public Transform tranform { get; set; }
|
public Transform tranform { get; set; }
|
||||||
public Camera cam { get; set; }
|
public Camera cam { get; set; }
|
||||||
|
@ -85,6 +76,12 @@ public class PlayerController : Script
|
||||||
[Tooltip("How heavy item will affect player jump")]
|
[Tooltip("How heavy item will affect player jump")]
|
||||||
public float heavyMultiper = 0.25f;
|
public float heavyMultiper = 0.25f;
|
||||||
|
|
||||||
|
//silhouette=====================================================================
|
||||||
|
public GameObject silhouettePlayer;
|
||||||
|
public Renderable silhouettePlayerRend;
|
||||||
|
public GameObject silhouetteBag;
|
||||||
|
public Renderable silhouetteBagRend;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
//default setup
|
//default setup
|
||||||
|
@ -119,6 +116,21 @@ public class PlayerController : Script
|
||||||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||||
stateMachine.InitStateMachine(dictionary);
|
stateMachine.InitStateMachine(dictionary);
|
||||||
|
|
||||||
|
if (!silhouettePlayer)
|
||||||
|
Debug.LogError("silhouettePlayer EMPTY");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||||
|
silhouettePlayerRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!silhouetteBag)
|
||||||
|
Debug.LogError("silhouetteBag EMPTY");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||||
|
silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void lateUpdate()
|
protected override void lateUpdate()
|
||||||
|
@ -127,26 +139,23 @@ public class PlayerController : Script
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (delayTimer <= 1)
|
if (silhouettePlayerRend && silhouetteBagRend)
|
||||||
delayTimer += Time.DeltaTimeF;
|
{
|
||||||
|
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||||
|
float disSqr = dis.GetSqrMagnitude();
|
||||||
|
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||||
|
float temp = (1 - ratio) * 0.00075f;
|
||||||
|
if (temp <= 0.0006f)
|
||||||
|
temp = 0.1f;
|
||||||
|
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||||
|
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||||
|
}
|
||||||
|
|
||||||
if (delayTimer < 1)
|
|
||||||
{
|
|
||||||
if (tranform && respawnPoint && rb)
|
|
||||||
{
|
|
||||||
rb.LinearVelocity = Vector3.Zero;
|
|
||||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rb.FreezePositionY = false;
|
|
||||||
}
|
|
||||||
//PickAndThrow check
|
//PickAndThrow check
|
||||||
if (!pat)
|
if (!pat)
|
||||||
{
|
{
|
||||||
|
@ -156,13 +165,15 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!cam)
|
if (!cam)
|
||||||
|
{
|
||||||
cam = GetComponentInChildren<Camera>();
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
if(pat)
|
||||||
|
cam.FOV = pat.defaultFOV;
|
||||||
|
}
|
||||||
if(!camArm)
|
if(!camArm)
|
||||||
camArm = GetComponentInChildren<CameraArm>();
|
camArm = GetComponentInChildren<CameraArm>();
|
||||||
|
|
||||||
//tempFix
|
|
||||||
if (tranform)
|
|
||||||
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
|
||||||
|
|
||||||
GotCaught();
|
GotCaught();
|
||||||
Rotation();
|
Rotation();
|
||||||
|
@ -178,7 +189,7 @@ public class PlayerController : Script
|
||||||
|
|
||||||
protected override void fixedUpdate()
|
protected override void fixedUpdate()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -333,10 +344,11 @@ public class PlayerController : Script
|
||||||
|
|
||||||
private void Rotation()
|
private void Rotation()
|
||||||
{
|
{
|
||||||
|
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
|
||||||
if (isMoveKeyPress && tranform && !isAiming)
|
if (isMoveKeyPress && tranform && !isAiming)
|
||||||
{
|
{
|
||||||
Quaternion currentRotation = tranform.LocalRotation;
|
Quaternion currentRotation = tranform.LocalRotation;
|
||||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), Vector3.Up);
|
||||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||||
}
|
}
|
||||||
else if (camArm && tranform && isAiming)
|
else if (camArm && tranform && isAiming)
|
||||||
|
@ -345,6 +357,7 @@ public class PlayerController : Script
|
||||||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Gravity()
|
private void Gravity()
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -41,7 +41,7 @@ namespace SHADE_Scripting
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GamePause)
|
if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.Audio;
|
using SHADE_Scripting.Audio;
|
||||||
using SHADE_Scripting.UI;
|
using SHADE_Scripting.UI;
|
||||||
using System;
|
using System;
|
||||||
|
@ -41,6 +41,8 @@ public class GameManager : Script
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
public bool GamePause { get; set; }
|
public bool GamePause { get; set; }
|
||||||
|
public bool stealFoodPopUpDone { get; set; }
|
||||||
|
public bool PreviewLevelDone { get; set; }
|
||||||
|
|
||||||
public bool itemShatter { get; set; }
|
public bool itemShatter { get; set; }
|
||||||
|
|
||||||
|
@ -63,12 +65,20 @@ public class GameManager : Script
|
||||||
currMultiplierDuration = 0;
|
currMultiplierDuration = 0;
|
||||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||||
itemShatter = false;
|
itemShatter = false;
|
||||||
|
GamePause = false;
|
||||||
|
stealFoodPopUpDone = false;
|
||||||
|
PreviewLevelDone = false;
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||||
|
|
||||||
goingToWin = false;
|
goingToWin = false;
|
||||||
goingToLose = false;
|
goingToLose = false;
|
||||||
|
|
||||||
|
if (scoreText)
|
||||||
|
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
|
||||||
|
if (timeText)
|
||||||
|
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
|
@ -90,7 +100,7 @@ public class GameManager : Script
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GamePause)
|
if (GamePause || !stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -101,7 +111,7 @@ public class GameManager : Script
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||||
|
|
||||||
if (itemScored)
|
if (itemScored)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,158 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class PreviewLevel : Script
|
||||||
|
{
|
||||||
|
private List<Camera> listOfCamera;
|
||||||
|
|
||||||
|
public Vector3 endPoint1;
|
||||||
|
public Vector3 endPoint2;
|
||||||
|
public Vector3 endPoint3;
|
||||||
|
|
||||||
|
public GameObject playerCamera;
|
||||||
|
public float duration = 3.0f;
|
||||||
|
|
||||||
|
private bool point1Done = false;
|
||||||
|
private bool point2Done = false;
|
||||||
|
private bool point3Done = false;
|
||||||
|
|
||||||
|
private bool reset2 = true;
|
||||||
|
private bool reset3 = true;
|
||||||
|
|
||||||
|
private bool skip = false;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThreadVec3 moveToEndPoint1;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThreadVec3 moveToEndPoint2;
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThreadVec3 moveToEndPoint3;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
listOfCamera = GameObject.GetComponentsInChildren<Camera>().ToList();
|
||||||
|
|
||||||
|
if (listOfCamera.Count == 0)
|
||||||
|
Debug.LogError("EMPTY PREVIEW POINTS");
|
||||||
|
|
||||||
|
listOfCamera[0].SetMainCamera();
|
||||||
|
|
||||||
|
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if (!SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||||
|
{
|
||||||
|
moveToEndPoint1.Reset();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||||
|
{
|
||||||
|
skip = true;
|
||||||
|
point1Done = true;
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (skip && SceneFadeInOut.Instance.FadeInFinished())
|
||||||
|
{
|
||||||
|
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (skip && SceneFadeInOut.Instance.FadeOutFinished())
|
||||||
|
{
|
||||||
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (!skip)
|
||||||
|
{
|
||||||
|
if (!point1Done)
|
||||||
|
{
|
||||||
|
listOfCamera[0].GetComponent<Transform>().LocalPosition = moveToEndPoint1.GetValue();
|
||||||
|
if (moveToEndPoint1.IsCompleted())
|
||||||
|
{
|
||||||
|
point1Done = true;
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SceneFadeInOut.Instance.FadeInFinished() && point1Done)
|
||||||
|
{
|
||||||
|
listOfCamera[1].SetMainCamera();
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SceneFadeInOut.Instance.FadeOutFinished() && point1Done)
|
||||||
|
{
|
||||||
|
if (!point2Done)
|
||||||
|
{
|
||||||
|
if (reset2)
|
||||||
|
{
|
||||||
|
moveToEndPoint2.Reset();
|
||||||
|
reset2 = false;
|
||||||
|
}
|
||||||
|
listOfCamera[1].GetComponent<Transform>().LocalPosition = moveToEndPoint2.GetValue();
|
||||||
|
if (moveToEndPoint2.IsCompleted())
|
||||||
|
{
|
||||||
|
point2Done = true;
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SceneFadeInOut.Instance.FadeInFinished() && point2Done)
|
||||||
|
{
|
||||||
|
listOfCamera[2].SetMainCamera();
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SceneFadeInOut.Instance.FadeOutFinished() && point2Done)
|
||||||
|
{
|
||||||
|
if (!point3Done)
|
||||||
|
{
|
||||||
|
if (reset3)
|
||||||
|
{
|
||||||
|
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
reset3 = false;
|
||||||
|
}
|
||||||
|
listOfCamera[2].GetComponent<Transform>().LocalPosition = moveToEndPoint3.GetValue();
|
||||||
|
if (moveToEndPoint3.IsCompleted())
|
||||||
|
{
|
||||||
|
point3Done = true;
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
|
SceneFadeInOut.Instance.alphaValue = 0.01f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SceneFadeInOut.Instance.FadeInFinished() && point3Done)
|
||||||
|
{
|
||||||
|
playerCamera.GetComponent<Camera>().SetMainCamera();
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SceneFadeInOut.Instance.FadeOutFinished() && point3Done)
|
||||||
|
{
|
||||||
|
GameManager.Instance.PreviewLevelDone = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_PreviewLevel
|
||||||
|
ID: 155897609
|
||||||
|
Type: 9
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -52,12 +52,12 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
private static float EaseInSine(float value)
|
private static float EaseInSine(float value)
|
||||||
{
|
{
|
||||||
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
|
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static float EaseOutSine(float value)
|
private static float EaseOutSine(float value)
|
||||||
{
|
{
|
||||||
return (float)(Math.Sin(value * Math.PI) / 2.0f);
|
return (float)(Math.Sin(value * Math.PI / 2.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
@ -409,7 +409,11 @@ public class Cutscene : Script
|
||||||
|
|
||||||
private void initCutscene1()
|
private void initCutscene1()
|
||||||
{
|
{
|
||||||
|
if(cutscene1Points)
|
||||||
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
||||||
|
else
|
||||||
|
Debug.LogError("Cutscene1Points Missing");
|
||||||
|
|
||||||
if (listOfCutscene1Points.Count == 0)
|
if (listOfCutscene1Points.Count == 0)
|
||||||
Debug.LogError("Cutscene1Points Empty");
|
Debug.LogError("Cutscene1Points Empty");
|
||||||
|
|
||||||
|
@ -455,7 +459,11 @@ public class Cutscene : Script
|
||||||
|
|
||||||
private void initCutscene2()
|
private void initCutscene2()
|
||||||
{
|
{
|
||||||
|
if(cutscene2Points)
|
||||||
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
||||||
|
else
|
||||||
|
Debug.LogError("cutscene2Points Missing");
|
||||||
|
|
||||||
if (listOfCutscene2Points.Count == 0)
|
if (listOfCutscene2Points.Count == 0)
|
||||||
Debug.LogError("Cutscene2Points Empty");
|
Debug.LogError("Cutscene2Points Empty");
|
||||||
|
|
||||||
|
@ -503,7 +511,11 @@ public class Cutscene : Script
|
||||||
|
|
||||||
private void initCutscene3()
|
private void initCutscene3()
|
||||||
{
|
{
|
||||||
|
if(cutscene3Points)
|
||||||
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
||||||
|
else
|
||||||
|
Debug.LogError("cutscene3Points Missing");
|
||||||
|
|
||||||
if (listOfCutscene3Points.Count == 0)
|
if (listOfCutscene3Points.Count == 0)
|
||||||
Debug.LogError("Cutscene3Points Empty");
|
Debug.LogError("Cutscene3Points Empty");
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.Audio;
|
using SHADE_Scripting.Audio;
|
||||||
|
|
||||||
|
@ -8,16 +8,18 @@ public class PauseMenu : Script
|
||||||
public GameObject retryBtn;
|
public GameObject retryBtn;
|
||||||
public GameObject quitBtn;
|
public GameObject quitBtn;
|
||||||
|
|
||||||
public GameObject gamePauseText;
|
private TextRenderable gamePauseText;
|
||||||
public GameObject canvas;
|
public GameObject canvas;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = false;
|
GameManager.Instance.GamePause = false;
|
||||||
if (gamePauseText)
|
|
||||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
|
||||||
if (canvas)
|
if (canvas)
|
||||||
|
{
|
||||||
|
gamePauseText = canvas.GetComponentInChildren<TextRenderable>();
|
||||||
canvas.SetActive(false);
|
canvas.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
if (!resumeBtn)
|
if (!resumeBtn)
|
||||||
Debug.LogError("Resume Btn missing");
|
Debug.LogError("Resume Btn missing");
|
||||||
|
@ -41,7 +43,7 @@ public class PauseMenu : Script
|
||||||
GameManager.Instance.GamePause = false;
|
GameManager.Instance.GamePause = false;
|
||||||
AudioHandler.PauseAllSounds(false);
|
AudioHandler.PauseAllSounds(false);
|
||||||
if (gamePauseText)
|
if (gamePauseText)
|
||||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
gamePauseText.Enabled = false;
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(false);
|
canvas.SetActive(false);
|
||||||
}
|
}
|
||||||
|
@ -86,12 +88,12 @@ public class PauseMenu : Script
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = true;
|
GameManager.Instance.GamePause = true;
|
||||||
AudioHandler.PauseAllSounds(true);
|
AudioHandler.PauseAllSounds(true);
|
||||||
if (gamePauseText)
|
if (gamePauseText)
|
||||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
gamePauseText.Enabled = true;
|
||||||
if (canvas)
|
if (canvas)
|
||||||
canvas.SetActive(true);
|
canvas.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -65,7 +65,6 @@ namespace SHADE_Scripting.UI
|
||||||
if (alphaValue >= 1.0f)
|
if (alphaValue >= 1.0f)
|
||||||
{
|
{
|
||||||
alphaValue = 1.0f;
|
alphaValue = 1.0f;
|
||||||
GameObject.Parent.SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
|
|
||||||
namespace SHADE_Scripting.UI
|
namespace SHADE_Scripting.UI
|
||||||
|
@ -51,6 +51,13 @@ namespace SHADE_Scripting.UI
|
||||||
//538x377
|
//538x377
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
if (!GameManager.Instance.PreviewLevelDone)
|
||||||
|
{
|
||||||
|
rot.Reset();
|
||||||
|
scaleX.Reset();
|
||||||
|
scaleY.Reset();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!popInDone)
|
if (!popInDone)
|
||||||
{
|
{
|
||||||
|
@ -79,11 +86,11 @@ namespace SHADE_Scripting.UI
|
||||||
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
||||||
{
|
{
|
||||||
GameObject.SetActive(false);
|
GameObject.SetActive(false);
|
||||||
|
GameManager.Instance.stealFoodPopUpDone = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -32,5 +32,5 @@ void main()
|
||||||
Out.uv = aUV;
|
Out.uv = aUV;
|
||||||
Out.color = aColor;
|
Out.color = aColor;
|
||||||
|
|
||||||
gl_Position = cameraData.projMat * aTransform * vec4(aPos, 1.0f);
|
gl_Position = cameraData.vpMat * aTransform * vec4(aPos, 1.0f);
|
||||||
}
|
}
|
Binary file not shown.
|
@ -37,7 +37,7 @@ layout(location = 1) out uint outEntityID;
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
if (fragColor.a < 0.01f)
|
if (fragColor.a < 0.1f)
|
||||||
{
|
{
|
||||||
discard;
|
discard;
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
|
@ -14,3 +14,4 @@
|
||||||
#include "Physics/Interface/SHColliderComponent.h"
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||||
|
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||||
|
|
|
@ -28,6 +28,8 @@
|
||||||
#include "Physics/Collision/Shapes/SHSphere.h"
|
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||||
#include "../SHEditorWindowManager.h"
|
#include "../SHEditorWindowManager.h"
|
||||||
#include "../AssetBrowser/SHAssetBrowser.h"
|
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||||
|
#include "Graphics/MiddleEnd/TrajectoryRendering/SHTrajectoryRenderableComponent.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -297,6 +299,7 @@ namespace SHADE
|
||||||
//Debug Info (Read-Only)
|
//Debug Info (Read-Only)
|
||||||
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
||||||
{
|
{
|
||||||
|
SHEditorWidgets::DragFloat("Mass", [component] { return component->GetMass(); }, [](float value){}, "Mass", 0.1f, 0.0f, std::numeric_limits<float>::infinity(), "%.3f", ImGuiSliderFlags_ReadOnly);
|
||||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component]
|
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component]
|
||||||
{
|
{
|
||||||
|
@ -359,7 +362,7 @@ namespace SHADE
|
||||||
SHCollisionShape* shape = component->GetCollisionShape(i);
|
SHCollisionShape* shape = component->GetCollisionShape(i);
|
||||||
auto cursorPos = ImGui::GetCursorPos();
|
auto cursorPos = ImGui::GetCursorPos();
|
||||||
|
|
||||||
//collider->IsTrigger
|
|
||||||
if (shape->GetType() == SHCollisionShape::Type::BOX)
|
if (shape->GetType() == SHCollisionShape::Type::BOX)
|
||||||
{
|
{
|
||||||
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
|
@ -613,7 +616,7 @@ namespace SHADE
|
||||||
component->SetText(val);
|
component->SetText(val);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
SHEditorWidgets::DragVec3("Text Size", { "X", "Y", "Z" }, [&textComp = component]() {return textComp->GetTextSize();}, [&textComp = component](SHVec3 const& size) {textComp->SetTextSize(size); });
|
||||||
SHEditorWidgets::ColorPicker("Color", [&textComp = component]() {return textComp->GetColor(); }, [&textComp = component](SHVec4 const& newColor) {textComp->SetColor(newColor); });
|
SHEditorWidgets::ColorPicker("Color", [&textComp = component]() {return textComp->GetColor(); }, [&textComp = component](SHVec4 const& newColor) {textComp->SetColor(newColor); });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -693,4 +696,95 @@ namespace SHADE
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
static void DrawComponent(SHTrajectoryRenderableComponent* component)
|
||||||
|
{
|
||||||
|
if (!component)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTrajectoryRenderableComponent>());
|
||||||
|
|
||||||
|
const auto componentType = rttr::type::get(*component);
|
||||||
|
|
||||||
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
|
{
|
||||||
|
DrawContextMenu(component);
|
||||||
|
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||||
|
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
|
||||||
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
|
||||||
|
{
|
||||||
|
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||||
|
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||||
|
},
|
||||||
|
[component](AssetID const& id)
|
||||||
|
{
|
||||||
|
if (SHAssetManager::GetType(id) != AssetType::MESH)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||||
|
SHResourceManager::FinaliseChanges();
|
||||||
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHMesh> const& mesh = component->GetMesh())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHEditorWidgets::ColorPicker("Start Color",
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
SHVec4 newColor(comp->GetStartColor());
|
||||||
|
newColor.w = comp->GetStartAlpha();
|
||||||
|
return newColor;
|
||||||
|
},
|
||||||
|
[comp = component](SHVec4 vec)
|
||||||
|
{
|
||||||
|
SHVec3 temp{vec.x, vec.y, vec.z};
|
||||||
|
float a = vec.w;
|
||||||
|
comp->SetStartColor(temp);
|
||||||
|
comp->SetStartAlpha(a);
|
||||||
|
});
|
||||||
|
|
||||||
|
SHEditorWidgets::ColorPicker("End Color",
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
SHVec4 newColor(comp->GetEndColor());
|
||||||
|
newColor.w = comp->GetEndAlpha();
|
||||||
|
return newColor;
|
||||||
|
},
|
||||||
|
[comp = component](SHVec4 vec)
|
||||||
|
{
|
||||||
|
SHVec3 temp{ vec.x, vec.y, vec.z };
|
||||||
|
float a = vec.w;
|
||||||
|
comp->SetEndColor(temp);
|
||||||
|
comp->SetEndAlpha(a);
|
||||||
|
});
|
||||||
|
|
||||||
|
SHEditorWidgets::DragFloat("Color Evolve Rate",
|
||||||
|
[comp = component]()
|
||||||
|
{
|
||||||
|
return comp->GetColorEvolveRate();
|
||||||
|
},
|
||||||
|
[comp = component](float rate)
|
||||||
|
{
|
||||||
|
return comp->SetColorEvolveRate(rate);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawContextMenu(component);
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -262,7 +262,7 @@ namespace SHADE
|
||||||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
copyRegions[i].imageExtent = vk::Extent3D{ std::max (1u, width >> i), std::max (1u, height >> i), 1 };
|
||||||
}
|
}
|
||||||
|
|
||||||
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
|
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
|
||||||
|
|
|
@ -130,7 +130,7 @@ namespace SHADE
|
||||||
static constexpr std::string_view GBUFFER_WRITE_VFX_SUBPASS = "G-Buffer Write With VFX";
|
static constexpr std::string_view GBUFFER_WRITE_VFX_SUBPASS = "G-Buffer Write With VFX";
|
||||||
static constexpr std::string_view UI_SUBPASS = "UI";
|
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||||
static constexpr std::string_view UI_TRANSLUCENT_SUBPASS = "UI Translucent";
|
static constexpr std::string_view UI_TRANSLUCENT_SUBPASS = "UI Translucent";
|
||||||
static constexpr std::string_view VFX_SUBPASS = "VFX";
|
static constexpr std::string_view VFX_SUBPASS = "VFX Subpass";
|
||||||
static constexpr std::string_view OBJ_VFX_SUBPASS = "Object VFX Subpass No Depth";
|
static constexpr std::string_view OBJ_VFX_SUBPASS = "Object VFX Subpass No Depth";
|
||||||
|
|
||||||
static constexpr std::array USABLE_SUBPASSES =
|
static constexpr std::array USABLE_SUBPASSES =
|
||||||
|
@ -362,6 +362,7 @@ namespace SHADE
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
static constexpr uint32_t TRAJECTORY_COLOR = 2;
|
static constexpr uint32_t TRAJECTORY_COLOR = 2;
|
||||||
|
static constexpr uint32_t TRAJECTORY_TRANSFORM = 3;
|
||||||
|
|
||||||
static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
|
static constexpr uint32_t CALCULATED_GLYPH_POSITION = 0;
|
||||||
static constexpr uint32_t GLYPH_INDEX = 1;
|
static constexpr uint32_t GLYPH_INDEX = 1;
|
||||||
|
|
|
@ -337,7 +337,7 @@ namespace SHADE
|
||||||
/* VFX PASS */
|
/* VFX PASS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
auto vfxPass = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data(), { "Scene", "Depth Buffer" }, { SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data() });
|
auto vfxPass = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data(), { "Scene", "Depth Buffer" }, { SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data() });
|
||||||
auto vfxSubpass = vfxPass->AddSubpass("Vfx Subpass", worldViewport, worldRenderer);
|
auto vfxSubpass = vfxPass->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS.data(), worldViewport, worldRenderer);
|
||||||
vfxSubpass->AddColorOutput("Scene");
|
vfxSubpass->AddColorOutput("Scene");
|
||||||
vfxSubpass->AddDepthOutput("Depth Buffer");
|
vfxSubpass->AddDepthOutput("Depth Buffer");
|
||||||
vfxSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
vfxSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||||
|
@ -485,8 +485,8 @@ namespace SHADE
|
||||||
|
|
||||||
trajectoryRenderingSubSystem = resourceManager.Create<SHTrajectoryRenderingSubSystem>();
|
trajectoryRenderingSubSystem = resourceManager.Create<SHTrajectoryRenderingSubSystem>();
|
||||||
|
|
||||||
auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
auto vfxNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::VFX_PASS.data());
|
||||||
trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), trajectoryVS, trajectoryFS);
|
trajectoryRenderingSubSystem->Init(device, vfxNode->GetRenderpass(), vfxNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::VFX_SUBPASS), trajectoryVS, trajectoryFS);
|
||||||
|
|
||||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,8 @@ namespace SHADE
|
||||||
|
|
||||||
// Default white color.
|
// Default white color.
|
||||||
color = SHColour::WHITE;
|
color = SHColour::WHITE;
|
||||||
|
|
||||||
|
textSize = SHVec3::One;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTextRenderableComponent::OnDestroy(void)
|
void SHTextRenderableComponent::OnDestroy(void)
|
||||||
|
@ -66,6 +68,11 @@ namespace SHADE
|
||||||
color = newColor;
|
color = newColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHTextRenderableComponent::SetTextSize(SHVec3 const& size) noexcept
|
||||||
|
{
|
||||||
|
textSize = size;
|
||||||
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
|
@ -92,6 +99,11 @@ namespace SHADE
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHVec3 const& SHTextRenderableComponent::GetTextSize(void) const noexcept
|
||||||
|
{
|
||||||
|
return textSize;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace rttr
|
namespace rttr
|
||||||
|
|
|
@ -40,6 +40,9 @@ namespace SHADE
|
||||||
//! character position data for each letter in the text
|
//! character position data for each letter in the text
|
||||||
Handle<SHVkBuffer> charPositionDataBuffer;
|
Handle<SHVkBuffer> charPositionDataBuffer;
|
||||||
|
|
||||||
|
//! Text size. Multiplied to TRS.
|
||||||
|
SHVec3 textSize;
|
||||||
|
|
||||||
void MakeDirty (void) noexcept;
|
void MakeDirty (void) noexcept;
|
||||||
void Clean (void) noexcept;
|
void Clean (void) noexcept;
|
||||||
|
|
||||||
|
@ -53,10 +56,12 @@ namespace SHADE
|
||||||
void SetText (std::string_view newText) noexcept;
|
void SetText (std::string_view newText) noexcept;
|
||||||
void SetFont(Handle<SHFont> font) noexcept;
|
void SetFont(Handle<SHFont> font) noexcept;
|
||||||
void SetColor(SHColour const& newColor) noexcept;
|
void SetColor(SHColour const& newColor) noexcept;
|
||||||
|
void SetTextSize (SHVec3 const& size) noexcept;
|
||||||
|
|
||||||
std::string const& GetText (void) const noexcept;
|
std::string const& GetText (void) const noexcept;
|
||||||
Handle<SHFont> GetFont (void) const noexcept;
|
Handle<SHFont> GetFont (void) const noexcept;
|
||||||
SHColour const& GetColor (void) const noexcept;
|
SHColour const& GetColor (void) const noexcept;
|
||||||
|
SHVec3 const& GetTextSize (void) const noexcept;
|
||||||
|
|
||||||
friend class SHTextRenderingSubSystem;
|
friend class SHTextRenderingSubSystem;
|
||||||
|
|
||||||
|
|
|
@ -210,10 +210,13 @@ namespace SHADE
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
||||||
|
|
||||||
|
auto const& textSize = comp.textSize;
|
||||||
|
SHMatrix textSizeScale{textSize.x, 0.0f, 0.0f, 0.0f, 0.0f, textSize.y, 0.0f, 0.0f, 0.0f, 0.0f, textSize.z, 0.0f};
|
||||||
|
|
||||||
if (auto* uiComp = SHComponentManager::GetComponent_s<SHUIComponent>(comp.GetEID()))
|
if (auto* uiComp = SHComponentManager::GetComponent_s<SHUIComponent>(comp.GetEID()))
|
||||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
|
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * uiComp->GetMatrix(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||||
else
|
else
|
||||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", textSizeScale * transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||||
|
|
||||||
|
|
||||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
|
cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||||
|
|
|
@ -71,7 +71,7 @@ namespace SHADE
|
||||||
//! of the texture library would mean the recreation of the desc set that also
|
//! of the texture library would mean the recreation of the desc set that also
|
||||||
//! involves the generic data, which is bad bad bad. Solution is to separate the
|
//! involves the generic data, which is bad bad bad. Solution is to separate the
|
||||||
//! 2 desc sets.
|
//! 2 desc sets.
|
||||||
static constexpr uint32_t DEFAULT_MAX_TEXTURES = 2000;
|
static constexpr uint32_t DEFAULT_MAX_TEXTURES = 1000;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
|
|
|
@ -68,6 +68,8 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||||
|
|
||||||
|
pipeline->ConstructPipeline();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||||
|
@ -75,12 +77,16 @@ namespace SHADE
|
||||||
auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
|
auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
|
||||||
for (auto& comp : comps)
|
for (auto& comp : comps)
|
||||||
{
|
{
|
||||||
comp.SetPositions(std::vector
|
//std::vector<SHVec3> test{};
|
||||||
{
|
//test.resize(10);
|
||||||
SHVec3 {},
|
//float x = 0.0f;
|
||||||
SHVec3 {}
|
//for (auto& vec : test)
|
||||||
});
|
//{
|
||||||
|
// vec = SHVec3(x, 5.0f, 0.0f);
|
||||||
|
// x += 0.5f;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//comp.SetPositions (test);
|
||||||
// If has positions, feed data to buffer.
|
// If has positions, feed data to buffer.
|
||||||
if (comp.HasPositions())
|
if (comp.HasPositions())
|
||||||
{
|
{
|
||||||
|
@ -122,12 +128,13 @@ namespace SHADE
|
||||||
transformData.push_back(trs);
|
transformData.push_back(trs);
|
||||||
colorData.push_back(currentColor);
|
colorData.push_back(currentColor);
|
||||||
|
|
||||||
|
// evolve lerp value and clamp to 1
|
||||||
|
lerpValue = std::min (1.0f, lerpValue + colorEvolveRate);
|
||||||
|
|
||||||
// evolve color
|
// evolve color
|
||||||
currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
||||||
currentColor.w = SHMath::Lerp (comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
|
currentColor.w = SHMath::Lerp (comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
|
||||||
|
|
||||||
// evolve lerp value and clamp to 1
|
|
||||||
lerpValue = std::max (1.0f, lerpValue + colorEvolveRate);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// add draw data for this trajectory
|
// add draw data for this trajectory
|
||||||
|
@ -178,6 +185,9 @@ namespace SHADE
|
||||||
// Bind color vertex buffer
|
// Bind color vertex buffer
|
||||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_COLOR, colorBuffer, 0);
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_COLOR, colorBuffer, 0);
|
||||||
|
|
||||||
|
// Bind transform data
|
||||||
|
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRAJECTORY_TRANSFORM, transformBuffer, 0);
|
||||||
|
|
||||||
// call draw call
|
// call draw call
|
||||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer, drawData.size());
|
cmdBuffer->DrawMultiIndirect(drawDataBuffer, drawData.size());
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
\par email: kahwei.tng\@digipen.edu
|
\par email: kahwei.tng\@digipen.edu
|
||||||
\date Jan 16, 2023
|
\date Jan 16, 2023
|
||||||
\brief Contains type alias for SHVec4U.
|
\brief Contains type alias for SHVec4U.
|
||||||
|
|
||||||
Copyright (C) 2023 DigiPen Institute of Technology.
|
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
of DigiPen Institute of Technology is prohibited.
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
|
@ -19,7 +19,6 @@
|
||||||
#include "Events/SHEventManager.hpp"
|
#include "Events/SHEventManager.hpp"
|
||||||
//#include "FRC/SHFrameRateController.h"
|
//#include "FRC/SHFrameRateController.h"
|
||||||
//#include "ECS_Base/System/SHApplication.h"
|
//#include "ECS_Base/System/SHApplication.h"
|
||||||
#include "SHSceneEvents.h"
|
|
||||||
|
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
@ -67,6 +66,7 @@ namespace SHADE
|
||||||
|
|
||||||
SHEventManager::BroadcastEvent<SHSceneInitExitEvent>(exitEvent, SH_SCENE_EXIT_POST);
|
SHEventManager::BroadcastEvent<SHSceneInitExitEvent>(exitEvent, SH_SCENE_EXIT_POST);
|
||||||
delete currentScene;
|
delete currentScene;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!prevSceneReload)
|
if (!prevSceneReload)
|
||||||
{
|
{
|
||||||
|
|
|
@ -247,6 +247,7 @@ namespace SHADE
|
||||||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHUIComponent>(components, eid);
|
AddComponentToComponentNode<SHUIComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
|
AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
|
||||||
|
AddComponentToComponentNode<SHTrajectoryRenderableComponent>(components, eid);
|
||||||
|
|
||||||
node[ComponentsNode] = components;
|
node[ComponentsNode] = components;
|
||||||
|
|
||||||
|
@ -308,6 +309,7 @@ namespace SHADE
|
||||||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
|
AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
|
||||||
|
AddComponentID<SHTrajectoryRenderableComponent>(componentIDList, componentsNode);
|
||||||
|
|
||||||
return componentIDList;
|
return componentIDList;
|
||||||
}
|
}
|
||||||
|
@ -395,5 +397,6 @@ namespace SHADE
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
|
||||||
|
SHSerializationHelper::InitializeComponentFromNode<SHTrajectoryRenderableComponent>(componentsNode, eid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -207,10 +207,10 @@ namespace SHADE
|
||||||
if constexpr (YAML::HasYAMLConv<ComponentType>())
|
if constexpr (YAML::HasYAMLConv<ComponentType>())
|
||||||
{
|
{
|
||||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||||
if (componentsNode.IsNull() || !component)
|
if (!component)
|
||||||
return false;
|
return false;
|
||||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
|
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
|
||||||
if (componentNode.IsNull() || !componentNode.IsDefined())
|
if (!componentNode.IsDefined())
|
||||||
return false;
|
return false;
|
||||||
if (componentNode[IsActive.data()].IsDefined())
|
if (componentNode[IsActive.data()].IsDefined())
|
||||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||||
|
@ -220,7 +220,7 @@ namespace SHADE
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||||
if (componentsNode.IsNull() && !component)
|
if (!component)
|
||||||
return false;
|
return false;
|
||||||
auto rttrType = rttr::type::get<ComponentType>();
|
auto rttrType = rttr::type::get<ComponentType>();
|
||||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||||
|
|
|
@ -33,6 +33,8 @@ namespace YAML
|
||||||
struct HasYAMLConv<SHTextRenderableComponent> : std::true_type {};
|
struct HasYAMLConv<SHTextRenderableComponent> : std::true_type {};
|
||||||
template<>
|
template<>
|
||||||
struct HasYAMLConv<SHAnimatorComponent> : std::true_type {};
|
struct HasYAMLConv<SHAnimatorComponent> : std::true_type {};
|
||||||
|
template<>
|
||||||
|
struct HasYAMLConv<SHTrajectoryRenderableComponent> : std::true_type {};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
struct convert<SHVec4>
|
struct convert<SHVec4>
|
||||||
|
@ -357,6 +359,7 @@ namespace YAML
|
||||||
static constexpr std::string_view TEXT_YAML_TAG = "Text";
|
static constexpr std::string_view TEXT_YAML_TAG = "Text";
|
||||||
static constexpr std::string_view FONT_YAML_TAG = "Font";
|
static constexpr std::string_view FONT_YAML_TAG = "Font";
|
||||||
static constexpr std::string_view COLOR_YAML_TAG = "Color";
|
static constexpr std::string_view COLOR_YAML_TAG = "Color";
|
||||||
|
static constexpr std::string_view TEXT_SIZE_YAML_TAG = "Text Size";
|
||||||
|
|
||||||
static YAML::Node encode(SHTextRenderableComponent const& rhs)
|
static YAML::Node encode(SHTextRenderableComponent const& rhs)
|
||||||
{
|
{
|
||||||
|
@ -372,7 +375,8 @@ namespace YAML
|
||||||
{
|
{
|
||||||
node[FONT_YAML_TAG.data()] = 0;
|
node[FONT_YAML_TAG.data()] = 0;
|
||||||
}
|
}
|
||||||
node[COLOR_YAML_TAG.data()] = SHVec4 (textColor);
|
node[COLOR_YAML_TAG.data()] = SHVec4(textColor);
|
||||||
|
node[TEXT_SIZE_YAML_TAG.data()] = rhs.GetTextSize();
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
|
static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
|
||||||
|
@ -395,6 +399,10 @@ namespace YAML
|
||||||
{
|
{
|
||||||
rhs.SetColor(node[COLOR_YAML_TAG.data()].as<SHVec4>());
|
rhs.SetColor(node[COLOR_YAML_TAG.data()].as<SHVec4>());
|
||||||
}
|
}
|
||||||
|
if (node[TEXT_SIZE_YAML_TAG.data()].IsDefined())
|
||||||
|
{
|
||||||
|
rhs.SetTextSize(node[TEXT_SIZE_YAML_TAG.data()].as<SHVec3>());
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -433,6 +441,8 @@ namespace YAML
|
||||||
static constexpr std::string_view MESH_YAML_TAG = "Mesh";
|
static constexpr std::string_view MESH_YAML_TAG = "Mesh";
|
||||||
static constexpr std::string_view START_COLOR_YAML_TAG = "Start Color";
|
static constexpr std::string_view START_COLOR_YAML_TAG = "Start Color";
|
||||||
static constexpr std::string_view END_COLOR_YAML_TAG = "End Color";
|
static constexpr std::string_view END_COLOR_YAML_TAG = "End Color";
|
||||||
|
static constexpr std::string_view START_ALPHA_YAML_TAG = "Start Alpha";
|
||||||
|
static constexpr std::string_view END_ALPHA_YAML_TAG = "End Alpha";
|
||||||
static constexpr std::string_view COLOR_EVAL_RATE_YAML_TAG = "Color Eval Rate ";
|
static constexpr std::string_view COLOR_EVAL_RATE_YAML_TAG = "Color Eval Rate ";
|
||||||
|
|
||||||
static YAML::Node encode(SHTrajectoryRenderableComponent const& rhs)
|
static YAML::Node encode(SHTrajectoryRenderableComponent const& rhs)
|
||||||
|
@ -440,7 +450,9 @@ namespace YAML
|
||||||
YAML::Node node;
|
YAML::Node node;
|
||||||
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
||||||
node[START_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetStartColor());
|
node[START_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetStartColor());
|
||||||
|
node[START_ALPHA_YAML_TAG.data()] = rhs.GetStartAlpha();
|
||||||
node[END_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetEndColor());
|
node[END_COLOR_YAML_TAG.data()] = SHVec3(rhs.GetEndColor());
|
||||||
|
node[END_ALPHA_YAML_TAG.data()] = rhs.GetEndAlpha();
|
||||||
node[COLOR_EVAL_RATE_YAML_TAG.data()] = rhs.GetColorEvolveRate();
|
node[COLOR_EVAL_RATE_YAML_TAG.data()] = rhs.GetColorEvolveRate();
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
|
@ -449,10 +461,19 @@ namespace YAML
|
||||||
{
|
{
|
||||||
if (node[MESH_YAML_TAG.data()].IsDefined())
|
if (node[MESH_YAML_TAG.data()].IsDefined())
|
||||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||||
|
|
||||||
if (node[START_COLOR_YAML_TAG.data()].IsDefined())
|
if (node[START_COLOR_YAML_TAG.data()].IsDefined())
|
||||||
rhs.SetStartColor(node[START_COLOR_YAML_TAG.data()].as<SHVec3>());
|
rhs.SetStartColor(node[START_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||||
|
|
||||||
|
if (node[START_ALPHA_YAML_TAG.data()].IsDefined())
|
||||||
|
rhs.SetStartAlpha(node[START_ALPHA_YAML_TAG.data()].as<float>());
|
||||||
|
|
||||||
if (node[END_COLOR_YAML_TAG.data()].IsDefined())
|
if (node[END_COLOR_YAML_TAG.data()].IsDefined())
|
||||||
rhs.SetEndColor(node[END_COLOR_YAML_TAG.data()].as<SHVec3>());
|
rhs.SetEndColor(node[END_COLOR_YAML_TAG.data()].as<SHVec3>());
|
||||||
|
|
||||||
|
if (node[END_ALPHA_YAML_TAG.data()].IsDefined())
|
||||||
|
rhs.SetEndAlpha(node[END_ALPHA_YAML_TAG.data()].as<float>());
|
||||||
|
|
||||||
if (node[COLOR_EVAL_RATE_YAML_TAG.data()].IsDefined())
|
if (node[COLOR_EVAL_RATE_YAML_TAG.data()].IsDefined())
|
||||||
rhs.SetColorEvolveRate(node[COLOR_EVAL_RATE_YAML_TAG.data()].as<float>());
|
rhs.SetColorEvolveRate(node[COLOR_EVAL_RATE_YAML_TAG.data()].as<float>());
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue