Merge pull request #133 from SHADE-DP/SP3-8-serialization

Resolve serialization errors 
All components are serialized/deserialized
This commit is contained in:
XiaoQiDigipen 2022-10-30 14:14:27 +08:00 committed by GitHub
commit ca0ecc1641
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 358 additions and 93 deletions

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@ -48,15 +48,28 @@ namespace SHADE
if (Begin())
{
if(skipFrame)
{
ImGui::End();
skipFrame = false;
return;
}
DrawMenuBar();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
if(const auto root = sceneGraph.GetRoot())
if (const auto root = sceneGraph.GetRoot())
{
auto const& children = root->GetChildren();
for (const auto child : children)
{
if(child)
RecursivelyDrawEntityNode(child);
if(skipFrame)
{
ImGui::End();
return;
}
}
}
else
@ -119,8 +132,10 @@ namespace SHADE
}
}
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
{
if(currentNode == nullptr)
return {};
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
//Get node data (Children, eid, selected)
@ -192,10 +207,16 @@ namespace SHADE
if(ImGui::Selectable("Paste"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard()));
skipFrame = true;
ImGui::EndPopup();
if(isNodeOpen)
ImGui::TreePop();
return nodeRect;
}
if(ImGui::Selectable("Paste as Child"))
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), eid));
skipFrame = true;
}
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
{

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@ -26,10 +26,12 @@ namespace SHADE
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID) const noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
bool skipFrame = false;
std::string filter;
bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;

View File

@ -147,3 +147,11 @@ namespace SHADE
}
} // namespace SHADE
RTTR_REGISTRATION
{
using namespace rttr;
using namespace SHADE;
registration::class_<SHColliderComponent>("Collider Component");
}

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@ -100,5 +100,6 @@ namespace SHADE
SHQuaternion orientation;
Colliders colliders;
RTTR_ENABLE()
};
} // namespace SHADE

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@ -10,6 +10,7 @@
#include "Assets/SHAssetManager.h"
#include <fstream>
#include "Camera/SHCameraComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Physics/Components/SHRigidBodyComponent.h"
@ -58,7 +59,7 @@ namespace SHADE
static EntityID DeserializeEntity(YAML::iterator& it, YAML::Node const& node, std::vector<EntityID>& createdEntities, EntityID parentEID = MAX_EID)
{
EntityID eid = MAX_EID;
if(!node)
if (!node)
return eid;
if (node[EIDNode])
eid = node[EIDNode].as<EntityID>();
@ -71,13 +72,13 @@ namespace SHADE
createdEntities.push_back(eid);
if (node[NumberOfChildrenNode])
{
if(const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
if (const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
{
++it;
for (int i = 0; i < numOfChildren; ++i)
{
DeserializeEntity(it, (*it), createdEntities, eid);
if((i + 1) < numOfChildren)
if ((i + 1) < numOfChildren)
++it;
}
}
@ -86,6 +87,8 @@ namespace SHADE
// Deserialise scripts
if (node[ScriptsNode])
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
return eid;
}
void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
@ -120,7 +123,7 @@ namespace SHADE
{
DeserializeEntity(it, (*it), createdEntities);
}
if(createdEntities.empty())
if (createdEntities.empty())
{
SHLOG_ERROR("Failed to create entities from deserializaiton")
return;
@ -137,7 +140,7 @@ namespace SHADE
{
out << SerializeEntityToNode(entityNode);
auto const& children = entityNode->GetChildren();
for(auto const& child : children)
for (auto const& child : children)
{
EmitEntity(child, out);
}
@ -162,12 +165,31 @@ namespace SHADE
{
}
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void AddComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
{
if (const ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
{
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(component);
}
}
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void AddConvComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
{
if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
{
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component);
}
}
YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode)
{
YAML::Node node;
auto eid = sceneNode->GetEntityID();
auto entity = SHEntityManager::GetEntityByID(eid);
if (!sceneNode || !entity)
if (!sceneNode && !entity)
{
node = YAML::Null;
return node;
@ -181,22 +203,13 @@ namespace SHADE
YAML::Node components;
if (const auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
{
components[rttr::type::get<SHTransformComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(transform);
}
if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
{
components[rttr::type::get<SHRenderable>().get_name().data()] = *renderable;
}
if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
{
components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
}
if(const auto light = SHComponentManager::GetComponent_s<SHLightComponent>(eid))
{
components[rttr::type::get<SHLightComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(light);
}
AddComponentToComponentNode<SHTransformComponent>(components, eid);
AddComponentToComponentNode<SHCameraComponent>(components, eid);
AddConvComponentToComponentNode<SHRenderable>(components, eid);
AddComponentToComponentNode<SHLightComponent>(components, eid);
AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
node[ComponentsNode] = components;
YAML::Node scripts;
@ -208,22 +221,22 @@ namespace SHADE
EntityID SHSerialization::DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID) noexcept
{
if(data.empty())
if (data.empty())
return MAX_EID;
YAML::Node entities = YAML::Load(data.c_str());
EntityID eid{MAX_EID};
EntityID eid{ MAX_EID };
std::vector<EntityID> createdEntities;
for(auto it = entities.begin(); it != entities.end(); ++it)
for (auto it = entities.begin(); it != entities.end(); ++it)
{
eid = DeserializeEntity(it, *it, createdEntities, parentEID);
}
if(createdEntities.empty())
if (createdEntities.empty())
{
SHLOG_ERROR("Failed to create entities from deserializaiton")
return MAX_EID;
}
auto entityVecIt = createdEntities.begin();
for(auto it = entities.begin(); it != entities.end(); ++it)
for (auto it = entities.begin(); it != entities.end(); ++it)
{
InitializeEntity(*it, *entityVecIt++);
}
@ -231,33 +244,22 @@ namespace SHADE
}
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
std::optional<ComponentTypeID> GetComponentID(YAML::Node const& componentNode)
static void AddComponentID(std::vector<ComponentTypeID>& idList, YAML::Node const& componentNode)
{
if (componentNode[rttr::type::get<ComponentType>().get_name().data()])
return { SHFamilyID<SHComponent>::GetID<ComponentType>() };
else
return std::nullopt;
idList.push_back(SHFamilyID<SHComponent>::GetID<ComponentType>());
}
std::vector<ComponentTypeID> SHSerialization::GetComponentIDList(YAML::Node const& componentsNode)
{
std::vector<ComponentTypeID> componentIDList;
auto id = GetComponentID<SHTransformComponent>(componentsNode);
if (id.has_value())
componentIDList.push_back(id.value());
id = GetComponentID<SHRenderable>(componentsNode);
if (id.has_value())
componentIDList.push_back(id.value());
id = GetComponentID<SHRigidBodyComponent>(componentsNode);
if (id.has_value())
componentIDList.push_back(id.value());
id = GetComponentID<SHLightComponent>(componentsNode);
if(id.has_value())
componentIDList.push_back(id.value());
AddComponentID<SHTransformComponent>(componentIDList, componentsNode);
AddComponentID<SHCameraComponent>(componentIDList, componentsNode);
AddComponentID<SHRenderable>(componentIDList, componentsNode);
AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
AddComponentID<SHLightComponent>(componentIDList, componentsNode);
AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
return componentIDList;
}
@ -268,7 +270,10 @@ namespace SHADE
if (!componentsNode)
return;
SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHCameraComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
}
}

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@ -13,10 +13,235 @@
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "SHSerializationTools.h"
#include "Physics/Components/SHColliderComponent.h"
namespace YAML
{
using namespace SHADE;
template<>
struct convert<SHVec4>
{
static constexpr const char* x = "x";
static constexpr const char* y = "y";
static constexpr const char* z = "z";
static constexpr const char* w = "w";
static Node encode(SHVec4 const& rhs)
{
Node node;
node.SetStyle(EmitterStyle::Flow);
node[x] = rhs.x;
node[y] = rhs.y;
node[z] = rhs.z;
node[w] = rhs.w;
return node;
}
static bool decode(Node const& node, SHVec4& rhs)
{
if (node[x].IsDefined())
rhs.x = node[x].as<float>();
if (node[y].IsDefined())
rhs.y = node[y].as<float>();
if (node[z].IsDefined())
rhs.z = node[z].as<float>();
if (node[w].IsDefined())
rhs.w = node[w].as<float>();
return true;
}
};
template<>
struct convert<SHVec3>
{
static constexpr const char* x = "x";
static constexpr const char* y = "y";
static constexpr const char* z = "z";
static Node encode(SHVec3 const& rhs)
{
Node node;
node.SetStyle(EmitterStyle::Flow);
node[x] = rhs.x;
node[y] = rhs.y;
node[z] = rhs.z;
return node;
}
static bool decode(Node const& node, SHVec3& rhs)
{
if (node[x].IsDefined())
rhs.x = node[x].as<float>();
if (node[y].IsDefined())
rhs.y = node[y].as<float>();
if (node[z].IsDefined())
rhs.z = node[z].as<float>();
return true;
}
};
template<>
struct convert<SHVec2>
{
static constexpr const char* x = "x";
static constexpr const char* y = "y";
static Node encode(SHVec2 const& rhs)
{
Node node;
node.SetStyle(EmitterStyle::Flow);
node[x] = rhs.x;
node[y] = rhs.y;
return node;
}
static bool decode(Node const& node, SHVec2& rhs)
{
if (node[x].IsDefined())
rhs.x = node[x].as<float>();
if (node[y].IsDefined())
rhs.y = node[y].as<float>();
return true;
}
};
template<>
struct convert<SHCollider>
{
static constexpr const char* IsTrigger = "Is Trigger";
static constexpr const char* Type = "Type";
static constexpr const char* HalfExtents = "Half Extents";
static constexpr const char* Radius = "Radius";
static constexpr const char* Friction = "Friction";
static constexpr const char* Bounciness = "Bounciness";
static constexpr const char* Density = "Density";
static constexpr const char* PositionOffset = "Position Offset";
static Node encode(SHCollider& rhs)
{
Node node;
node[IsTrigger] = rhs.IsTrigger();
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollider::Type colliderType = rhs.GetType();
node[Type] = enumAlign.value_to_name(colliderType).data();
switch (colliderType)
{
case SHCollider::Type::BOX:
{
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
node[HalfExtents] = bb->GetHalfExtents();
}
break;
case SHCollider::Type::SPHERE:
{
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
node[Radius] = bs->GetRadius();
}
break;
case SHCollider::Type::CAPSULE: break;
default:;
}
node[Friction] = rhs.GetFriction();
node[Bounciness] = rhs.GetBounciness();
node[Density] = rhs.GetDensity();
node[PositionOffset] = rhs.GetPositionOffset();
return node;
}
static bool decode(Node const& node, SHCollider& rhs)
{
if (node[IsTrigger].IsDefined())
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if (!node[Type].IsDefined())
return false;
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
bool ok;
const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
if (!ok)
return false;
switch (colliderType)
{
case SHCollider::Type::BOX:
{
if(node[HalfExtents].IsDefined())
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
}
break;
case SHCollider::Type::SPHERE:
{
if(node[Radius].IsDefined())
rhs.SetBoundingSphere(node[Radius].as<float>());
}
break;
case SHCollider::Type::CAPSULE: break;
default:;
}
if (node[Friction].IsDefined())
rhs.SetFriction(node[Friction].as<float>());
if (node[Bounciness].IsDefined())
rhs.SetBounciness(rhs.GetBounciness());
if (node[Density].IsDefined())
rhs.SetDensity(node[Density].as<float>());
if (node[PositionOffset].IsDefined())
rhs.SetPositionOffset(node[PositionOffset].as<SHVec3>());
return true;
}
};
template<>
struct convert<SHColliderComponent>
{
static constexpr const char* Colliders = "Colliders";
static Node encode(SHColliderComponent& rhs)
{
Node node, collidersNode;
auto const& colliders = rhs.GetColliders();
int const numColliders = static_cast<int>(colliders.size());
for (int i = 0; i < numColliders; ++i)
{
auto& collider = rhs.GetCollider(i);
Node colliderNode = convert<SHCollider>::encode(collider);
if (colliderNode.IsDefined())
collidersNode[i] = colliderNode;
}
node[Colliders] = collidersNode;
return node;
}
static bool decode(Node const& node, SHColliderComponent& rhs)
{
if (node[Colliders].IsDefined())
{
int numColliders{};
for (auto const& colliderNode : node[Colliders])
{
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
bool ok = false;
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
if (!ok)
return false;
switch (colliderType)
{
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
case SHCollider::Type::CAPSULE: break;
default:;
}
YAML::convert<SHCollider>::decode(colliderNode, rhs.GetCollider(numColliders++));
}
}
}
};
template<>
struct convert<SHMaterial>
{
@ -46,13 +271,13 @@ namespace YAML
propNode = rhs.GetProperty<int>(VARIABLE->offset);
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec2>(VARIABLE->offset));
propNode = rhs.GetProperty<SHVec2>(VARIABLE->offset);
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec3>(VARIABLE->offset));
propNode = rhs.GetProperty<SHVec3>(VARIABLE->offset);
break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec4>(VARIABLE->offset));
propNode = rhs.GetProperty<SHVec4>(VARIABLE->offset);
break;
case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
default:
@ -135,7 +360,7 @@ namespace YAML
return false;
rhs.SetPipeline(gfxSystem->GetDefaultMaterial()->GetPipeline());
if (node[PROPS_YAML_TAG.data()])
if (node[PROPS_YAML_TAG.data()].IsDefined())
{
// Loop through all properties
Handle<SHShaderBlockInterface> pipelineProperties = rhs.GetShaderBlockInterface();
@ -192,11 +417,11 @@ namespace YAML
}
static bool decode(YAML::Node const& node, SHRenderable& rhs)
{
if (node[MESH_YAML_TAG.data()])
if (node[MESH_YAML_TAG.data()].IsDefined())
{
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
}
if (node[MAT_YAML_TAG.data()])
if (node[MAT_YAML_TAG.data()].IsDefined())
{
// TODO: Convert Asset ID To Material HAndle
// Temporarily, use default material
@ -210,46 +435,34 @@ namespace YAML
};
}
namespace SHADE
{
struct SHSerializationHelper
{
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static std::string SerializeComponentToString(ComponentType* component)
{
return std::string();
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
{
}
static YAML::Node RTTRToNode(const rttr::variant& var)
{
YAML::Node node;
auto varType = var.get_type();
if (varType.is_sequential_container())
{
for (auto const& elem : var.create_sequential_view())
{
node.push_back(RTTRToNode(elem));
}
}
if (varType == rttr::type::get<SHVec4>())
{
node.SetStyle(YAML::EmitterStyle::Flow);
node["X"] = var.convert<SHVec4>().x;
node["Y"] = var.convert<SHVec4>().y;
node["Z"] = var.convert<SHVec4>().z;
node["W"] = var.convert<SHVec4>().w;
node = YAML::convert<SHVec4>::encode(var.convert<SHVec4>());
}
else if (varType == rttr::type::get<SHVec3>())
{
node.SetStyle(YAML::EmitterStyle::Flow);
node["X"] = var.convert<SHVec3>().x;
node["Y"] = var.convert<SHVec3>().y;
node["Z"] = var.convert<SHVec3>().z;
node = YAML::convert<SHVec3>::encode(var.convert<SHVec3>());
}
else if (varType == rttr::type::get<SHVec2>())
{
node.SetStyle(YAML::EmitterStyle::Flow);
node["X"] = var.convert<SHVec3>().x;
node["Y"] = var.convert<SHVec3>().y;
node = YAML::convert<SHVec2>::encode(var.convert<SHVec2>());
}
else if (varType.is_arithmetic())
{
@ -300,7 +513,7 @@ namespace SHADE
else
{
auto properties = var.get_type().get_properties();
for (auto property : properties)
for (auto const& property : properties)
{
node[property.get_name().data()] = RTTRToNode(property.get_value(var));
}
@ -308,6 +521,17 @@ namespace SHADE
return node;
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static std::string SerializeComponentToString(ComponentType* component)
{
return std::string();
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
{
}
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static YAML::Node SerializeComponentToNode(ComponentType* component)
{
@ -327,15 +551,18 @@ namespace SHADE
auto propType = prop.get_type();
if (propType == rttr::type::get<SHVec4>())
{
prop.set_value(component, SHSerializationTools::YAMLToVec4(propertyNode));
SHVec4 vec = propertyNode.as<SHVec4>();
prop.set_value(component, vec);
}
else if (propType == rttr::type::get<SHVec3>())
{
prop.set_value(component, SHSerializationTools::YAMLToVec3(propertyNode));
SHVec3 vec = propertyNode.as<SHVec3>();
prop.set_value(component, vec);
}
else if (propType == rttr::type::get<SHVec2>())
{
prop.set_value(component, SHSerializationTools::YAMLToVec2(propertyNode));
SHVec2 vec = propertyNode.as<SHVec2>();
prop.set_value(component, vec);
}
else if (propType.is_arithmetic())
{
@ -371,8 +598,9 @@ namespace SHADE
else
{
auto properties = propType.get_properties();
for (auto property : properties)
for (auto const& property : properties)
{
if(propertyNode[property.get_name().data()].IsDefined())
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
}
}
@ -381,7 +609,7 @@ namespace SHADE
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void InitializeComponentFromNode(YAML::Node const& componentsNode, EntityID const& eid)
{
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
if (componentsNode.IsNull() && !component)
return;
auto rttrType = rttr::type::get<ComponentType>();
@ -406,7 +634,7 @@ namespace SHADE
return;
auto rttrType = rttr::type::get<ComponentType>();
auto componentNode = componentsNode[rttrType.get_name().data()];
if (componentsNode.IsNull())
if (!componentNode.IsDefined())
return;
YAML::convert<ComponentType>::decode(componentNode, *component);
}