Fixed indentation issue in SHGraphicsSystem

This commit is contained in:
Kah Wei 2022-10-29 23:56:37 +08:00
parent 15e9aaa57d
commit cac93b7df9
1 changed files with 2 additions and 2 deletions

View File

@ -120,8 +120,8 @@ namespace SHADE
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
// Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 41688429; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
static constexpr AssetID FS_DEFAULT = 37450402; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
static constexpr AssetID VS_DEFAULT = 41688429; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
static constexpr AssetID FS_DEFAULT = 37450402; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
static constexpr AssetID CS_PURE_COPY = 34987209; copyComputeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_PURE_COPY);
}