From cc2587a7bd2d8af2c2f6e94b1ead82e01984e490 Mon Sep 17 00:00:00 2001 From: Xiao Qi Date: Tue, 22 Nov 2022 21:54:51 +0800 Subject: [PATCH] Added recognition for material and prefab types when generating meta files --- SHADE_Engine/src/Assets/SHAssetManager.cpp | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/SHADE_Engine/src/Assets/SHAssetManager.cpp b/SHADE_Engine/src/Assets/SHAssetManager.cpp index 67924abf..2aaf226b 100644 --- a/SHADE_Engine/src/Assets/SHAssetManager.cpp +++ b/SHADE_Engine/src/Assets/SHAssetManager.cpp @@ -653,6 +653,34 @@ namespace SHADE return newAsset.id; } + else if(ext == MATERIAL_EXTENSION) + { + SHAsset newAsset{ + path.stem().string(), + GenerateAssetID(AssetType::MATERIAL), + AssetType::MATERIAL, + path, + false + }; + assetCollection.emplace(newAsset.id, newAsset); + SHAssetMetaHandler::WriteMetaData(newAsset); + + return newAsset.id; + } + else if (ext == PREFAB_EXTENSION) + { + SHAsset newAsset{ + path.stem().string(), + GenerateAssetID(AssetType::PREFAB), + AssetType::PREFAB, + path, + false + }; + assetCollection.emplace(newAsset.id, newAsset); + SHAssetMetaHandler::WriteMetaData(newAsset); + + return newAsset.id; + } else if (ext == FONT_EXTENSION) { SHAsset newAsset{