From ce37eb004cb98c9928eea7130aaa575413e1d74d Mon Sep 17 00:00:00 2001 From: Xiao Qi Date: Thu, 8 Sep 2022 11:52:04 +0800 Subject: [PATCH] Removed GLFW window pointer, replaced with void pointer --- SHADE_Application/src/Scenes/SBTestScene.cpp | 2 +- SHADE_Application/src/Scenes/SBTestScene.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/SHADE_Application/src/Scenes/SBTestScene.cpp b/SHADE_Application/src/Scenes/SBTestScene.cpp index 385d7b88..46b1bb84 100644 --- a/SHADE_Application/src/Scenes/SBTestScene.cpp +++ b/SHADE_Application/src/Scenes/SBTestScene.cpp @@ -6,7 +6,7 @@ using namespace SHADE; namespace Sandbox { - void SBTestScene::WindowFocusFunc([[maybe_unused]]GLFWwindow* window, int focused) + void SBTestScene::WindowFocusFunc([[maybe_unused]]void* window, int focused) { if(focused) { diff --git a/SHADE_Application/src/Scenes/SBTestScene.h b/SHADE_Application/src/Scenes/SBTestScene.h index 22df2e4d..6776c671 100644 --- a/SHADE_Application/src/Scenes/SBTestScene.h +++ b/SHADE_Application/src/Scenes/SBTestScene.h @@ -20,7 +20,7 @@ namespace Sandbox virtual void Unload(); //TODO: Change to new window DO IT IN CPP TOO - void WindowFocusFunc(GLFWwindow* window, int focused); + void WindowFocusFunc(void* window, int focused); SBTestScene(void) = default; };