Hard coded to always load racoon mesh instead of bag

This commit is contained in:
Xiao Qi 2022-09-27 22:37:49 +08:00
parent e0ad6fbc71
commit d5cc923413
1 changed files with 12 additions and 9 deletions

View File

@ -42,15 +42,18 @@ namespace Sandbox
std::vector<Handle<SHMesh>> handles;
for (auto const& mesh : meshes)
{
handles.push_back(graphicsSystem->AddMesh(
mesh.header.vertexCount,
mesh.vertexPosition.data(),
mesh.texCoords.data(),
mesh.vertexTangent.data(),
mesh.vertexNormal.data(),
mesh.header.indexCount,
mesh.indices.data()
));
if (mesh.meshName == "Cube.012")
{
handles.push_back(graphicsSystem->AddMesh(
mesh.header.vertexCount,
mesh.vertexPosition.data(),
mesh.texCoords.data(),
mesh.vertexTangent.data(),
mesh.vertexNormal.data(),
mesh.header.indexCount,
mesh.indices.data()
));
}
}
graphicsSystem->BuildMeshBuffers();