Fixed errors in SHADE_Managed
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@ -244,8 +244,8 @@ namespace SHADE
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{
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using namespace System::Reflection;
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array<System::Object^>^ params = gcnew array<System::Object^>{ Convert::ToCLI(entity) };
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return safe_cast<T>(Activator::CreateInstance
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array<System::Object^>^ params = gcnew array<System::Object^>{ static_cast<Entity>(entity) };
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return safe_cast<T>(System::Activator::CreateInstance
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(
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T::typeid,
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BindingFlags::Instance | BindingFlags::NonPublic | BindingFlags::CreateInstance,
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@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
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// Primary Header
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#include "Entity.hxx"
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// External Dependencies
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#include "Engine/ECS_Base/System/SHEntityManager.h"
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#include "ECS_Base/System/SHEntityManager.h"
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namespace SHADE
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{
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@ -16,13 +16,17 @@ of DigiPen Institute of Technology is prohibited.
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// Standard Libraries
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#include <limits>
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// Undefine
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#undef min
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#undef max
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namespace SHADE
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{
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///<summary>
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/// CLR version of the the PlushieEngine's Vector2 class that represents a
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/// 2-Dimensional Vector. Designed to closely match Unity's Vector2 struct.
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/// </summary>
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[StructLayout(LayoutKind::Sequential)]
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[System::Runtime::InteropServices::StructLayout(System::Runtime::InteropServices::LayoutKind::Sequential)]
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public value struct Vector2 : public System::IEquatable<Vector2>
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{
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public:
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@ -42,8 +46,7 @@ namespace SHADE
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/// Shorthand for writing Vector2(double.NegativeInfinity,
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/// double.NegativeInfinity).
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///</summary>
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static const Vector2 NegativeInfinity = Vector2(std::numeric_limits<double>::lowest(),
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std::numeric_limits<double>::lowest());
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static const Vector2 NegativeInfinity = Vector2(std::numeric_limits<double>::lowest(), std::numeric_limits<double>::lowest());
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///<summary>
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/// Shorthand for writing Vector2(1, 1).
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///</summary>
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@ -52,8 +55,7 @@ namespace SHADE
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/// Shorthand for writing Vector2(double.PositiveInfinity,
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/// double.PositiveInfinity).
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///</summary>
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static const Vector2 PositiveInfinity = Vector2(std::numeric_limits<double>::max(),
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std::numeric_limits<double>::max());
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static const Vector2 PositiveInfinity = Vector2(std::numeric_limits<double>::max(), std::numeric_limits<double>::max());
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///<summary>
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/// Shorthand for writing Vector2(1, 0).
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///</summary>
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@ -24,7 +24,7 @@ namespace SHADE
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/// CLR version of the the PlushieEngine's Vector3 class that represents a
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/// 3-Dimensional Vector. Designed to closely match Unity's Vector3 struct.
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/// </summary>
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[StructLayout(LayoutKind::Sequential)]
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[System::Runtime::InteropServices::StructLayout(System::Runtime::InteropServices::LayoutKind::Sequential)]
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public value struct Vector3 : public System::IEquatable<Vector3>
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{
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public:
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@ -18,6 +18,8 @@ of DigiPen Institute of Technology is prohibited.
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#include "ScriptStore.hxx"
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// Standard Libraries
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#include <sstream>
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// External Dependencies
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#include "ECS_Base/System/SHEntityManager.h"
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// Project Headers
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#include "Utility/Debug.hxx"
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#include "Utility/Convert.hxx"
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@ -658,7 +660,14 @@ namespace SHADE
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bool ScriptStore::isEntityActive(Entity entity)
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{
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// Get native Entity
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SHEntity* nativeEntity = SHEntityManager::GetEntityByID(entity);
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// Entity Validity Check
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if (nativeEntity == nullptr)
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throw gcnew System::InvalidOperationException("Attempted to get native Component to an invalid Entity.");
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// Check active state
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return Convert::ToNative(entity).isActive;
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return nativeEntity->isActive;
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}
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}
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@ -73,7 +73,7 @@ namespace SHADE
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/// True if successfully added. False otherwise with the error logged to the
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/// console.
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/// </returns>
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static bool AddScriptViaNameWithRef(Entity entity, System::String^ scriptName, [Out] Script^% createdScript);
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static bool AddScriptViaNameWithRef(Entity entity, System::String^ scriptName, [System::Runtime::InteropServices::Out] Script^% createdScript);
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/// <summary>
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/// Retrieves the first Script from the specified Entity that matches the
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/// specified type.
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@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
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// Primary Header
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#include "Convert.hxx"
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// External Dependencies
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#include "Engine/ECS_Base/System//SHEntityManager.h"
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#include "ECS_Base/System//SHEntityManager.h"
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#include <msclr/marshal_cppstd.h>
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namespace SHADE
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