Merge branch 'main' into SP3-4-Editor
This commit is contained in:
commit
d6fc83d3b7
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@ -363,8 +363,6 @@ MigrationBackup/
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*.filters
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Assets/Editor/Layouts/UserLayout.ini
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JSON/Schemas/Catalog/
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Assets/Editor/Editor.SHConfig
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@ -1,4 +0,0 @@
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Start Maximized: true
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Working Scene ID: 97161771
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Window Size: {x: 1920, y: 1080}
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Style: 0
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@ -0,0 +1,165 @@
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[Window][MainStatusBar]
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Pos=0,989
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Size=1920,20
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Collapsed=0
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[Window][SHEditorMenuBar]
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Pos=0,48
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Size=1920,941
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Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,187
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Size=300,802
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Collapsed=0
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DockId=0x00000004,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Inspector]
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Pos=1604,48
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Size=316,941
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Collapsed=0
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DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,48
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Size=300,137
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Collapsed=0
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DockId=0x00000003,0
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[Window][Viewport]
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Pos=227,48
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Size=1457,1012
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Collapsed=0
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DockId=0x0000000B,0
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
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Pos=60,60
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Size=32,64
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Collapsed=0
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[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
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Pos=60,60
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Size=999,581
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Collapsed=0
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[Window][ð‡–oû]
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Pos=60,60
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Size=32,64
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Collapsed=0
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[Window][ÌÌÌÌ]
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Pos=60,60
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Size=553,422
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Collapsed=0
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[Window][]
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Pos=60,60
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Size=770,394
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Collapsed=0
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[Window][ Viewport]
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Pos=227,48
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Size=1457,1012
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Collapsed=0
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DockId=0x0000000B,0
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[Window][ Viewport]
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Pos=227,48
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Size=1457,1012
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Collapsed=0
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DockId=0x0000000B,0
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[Window][î<>‹ Viewport]
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Pos=302,48
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Size=1300,836
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Collapsed=0
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DockId=0x0000000B,0
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[Window][V]
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Pos=310,722
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Size=1501,338
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Collapsed=0
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DockId=0x00000008,0
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[Window][p›£€Ê]
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Pos=310,750
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Size=1501,310
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Collapsed=0
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DockId=0x0000000A,0
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[Window][ Asset Browser]
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Pos=302,886
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Size=1300,103
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Collapsed=0
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DockId=0x0000000C,0
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[Window][Material Inspector]
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Pos=1604,48
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Size=316,941
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Collapsed=0
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DockId=0x00000006,1
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[Window][Save scene as...]
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Pos=1197,693
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Size=165,120
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Collapsed=0
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[Window][Create New Asset]
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Pos=896,472
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Size=464,144
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Collapsed=0
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[Window][Collider Tag Panel]
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Pos=60,60
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Size=625,744
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Collapsed=0
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[Window][Input Bindings Panel]
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Pos=60,60
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Size=154,204
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Collapsed=0
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[Window][Save Scene As]
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Pos=877,444
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Size=165,120
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Collapsed=0
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[Table][0x9D40AE32,17]
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Column 0 Weight=1.0000
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Column 1 Weight=1.0000
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Column 2 Weight=1.0000
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Column 3 Weight=1.0000
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Column 4 Weight=1.0000
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Column 5 Weight=1.0000
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Column 6 Weight=1.0000
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Column 7 Weight=1.0000
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Column 8 Weight=1.0000
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Column 9 Weight=1.0000
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Column 10 Weight=1.0000
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Column 11 Weight=1.0000
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Column 12 Weight=1.0000
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Column 13 Weight=1.0000
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Column 14 Weight=1.0000
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Column 15 Weight=1.0000
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Column 16 Weight=1.0000
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1602,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1300,1036 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
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DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,836 CentralNode=1 Selected=0xB41284E7
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DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,103 Selected=0xB128252A
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
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DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=316,1036 Selected=0xE7039252
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@ -58,6 +58,6 @@ namespace SHADE
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std::vector<uint32_t> Indices;
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std::vector<SHVec4U> VertexBoneIndices;
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std::vector<SHVec4> VertexBoneWeights;
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uint32_t BoneCount;
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uint32_t BoneCount;
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};
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}
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@ -105,6 +105,12 @@ namespace SHADE
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std::vector<SHAsset> assets;
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// Get all subfolders/files in this current folder
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if (!std::filesystem::exists(std::filesystem::path(folder->path)))
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{
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SHLOG_WARNING("[Asset Manager] Path to build directory does not exist!: {}", folder->path);
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continue;
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}
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for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
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{
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auto path = dirEntry.path();
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@ -10,6 +10,7 @@ namespace SHADE
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enum class SH_PHYSICAL_DEVICE_TYPE
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{
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BEST,
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DEDICATED,
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};
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class SHVkPhysicalDevice
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@ -160,9 +160,31 @@ namespace SHADE
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}
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}
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return bestDevice;
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}
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vk::PhysicalDevice SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice(uint32_t apiVersion /*= SHVulkanAPIVersion::V_1_2*/)
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{
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if (!queried || physicalDevices.empty())
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return nullptr;
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for (auto const& device : physicalDevices)
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{
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// Check for API version and device type. Ignore if queried device doesn't support version passed in
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if (device.getProperties().apiVersion < static_cast<uint32_t>(apiVersion))
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continue;
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//VkDeviceSize biggestDeviceHeapSize = device.getMemoryProperties().;
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if (device.getProperties().deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
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return device;
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}
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return nullptr;
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}
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/***************************************************************************/
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/*!
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@ -181,10 +203,10 @@ namespace SHADE
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}
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#ifdef DEBUG
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SHLOG_TRACE("Successfully queried Physical Devices:");
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SHLOG_INFO("Successfully queried Physical Devices:");
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for (auto const& device : physicalDevices)
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{
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SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
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SHLOG_INFO(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
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}
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#endif
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@ -26,6 +26,7 @@ namespace SHADE
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static void QueryPhysicalDevices(bool printInfo) noexcept;
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//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
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static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
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static vk::PhysicalDevice GetFirstDedicatedDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
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};
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}
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@ -213,6 +213,8 @@ namespace SHADE
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{
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case SH_PHYSICAL_DEVICE_TYPE::BEST:
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return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
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case SH_PHYSICAL_DEVICE_TYPE::DEDICATED:
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return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice());
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default:
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return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
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}
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@ -65,7 +65,7 @@ namespace SHADE
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#endif
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// Get Physical Device
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physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
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physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::DEDICATED);
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if (!physicalDevice->GetVkPhysicalDevice())
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{
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throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
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@ -127,12 +127,12 @@ namespace SHADE
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SHFreetypeInstance::Init();
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SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
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// Load Built In Shaders
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static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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