Steps in the rendering process are now highlighted and named for debugging tools
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3b90c84a85
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@ -441,8 +441,11 @@ namespace SHADE
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ImGui_ImplVulkan_DestroyFontUploadObjects();
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renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
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renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd)
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{
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cmd->BeginLabeledSegment("ImGui Draw");
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd->GetVkCommandBuffer());
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cmd->EndLabeledSegment();
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});
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#endif
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}
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@ -105,6 +105,9 @@ namespace SHADE
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// Set the state to recording if the call above succeeded.
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cmdBufferState = SH_CMD_BUFFER_STATE::RECORDING;
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// Reset segment count
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segmentDepth = 0;
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}
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/***************************************************************************/
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@ -507,6 +510,41 @@ namespace SHADE
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SetState(SH_CMD_BUFFER_STATE::PENDING);
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}
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void SHVkCommandBuffer::BeginLabeledSegment(const std::string& label) noexcept
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{
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#ifdef _DEBUG
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static const std::array SEGMENT_COLOURS =
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{
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SHColour::LIGHTPINK,
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SHColour::LIGHTBLUE,
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SHColour::LIGHTGREEN,
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SHColour::YELLOW,
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SHColour::PINK,
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SHColour::TEAL,
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SHColour::LIME,
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SHColour::ORANGE,
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SHColour::VIOLET,
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SHColour::MAROON,
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SHColour::DARKGREEN,
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SHColour::SANDYBROWN
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};
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const SHColour COLOR = SEGMENT_COLOURS[segmentDepth];
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++segmentDepth;
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if (segmentDepth >= static_cast<int>(SEGMENT_COLOURS.size()))
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segmentDepth = 0;
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vkCommandBuffer.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT().setPLabelName(label.data()).setColor({ COLOR.x, COLOR.y, COLOR.z, COLOR.w }));
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#endif
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}
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void SHVkCommandBuffer::EndLabeledSegment() noexcept
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{
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#ifdef _DEBUG
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vkCommandBuffer.endDebugUtilsLabelEXT();
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segmentDepth = std::max(segmentDepth - 1, 0);
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#endif
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}
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//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
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//{
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// //vkCommandBuffer.pipelineBarrier()
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@ -7,6 +7,7 @@
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#include "Resource/SHResourceLibrary.h"
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#include "Graphics/Pipeline/SHVkPipelineLayout.h"
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#include "Graphics/Pipeline/SHPipelineType.h"
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#include "Math/SHColour.h"
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namespace SHADE
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{
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@ -80,6 +81,10 @@ namespace SHADE
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//! The push constant data for the command buffer
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uint8_t pushConstantData[PUSH_CONSTANT_SIZE];
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#ifdef _DEBUG
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int segmentDepth;
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#endif
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/*-----------------------------------------------------------------------*/
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/* PRIVATE MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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@ -107,7 +112,7 @@ namespace SHADE
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void Reset(void);
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// Begins and Ends
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void BeginRecording (void) noexcept;
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void BeginRecording () noexcept;
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void EndRecording (void) noexcept;
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void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
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void EndRenderpass (void) noexcept;
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@ -148,6 +153,10 @@ namespace SHADE
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bool IsReadyToSubmit (void) const noexcept;
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void HandlePostSubmit (void) noexcept;
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// Debugging
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void BeginLabeledSegment(const std::string& label) noexcept;
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void EndLabeledSegment() noexcept;
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// Push Constant variable setting
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template <typename T>
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void SetPushConstantVariable(std::string variableName, T const& data, SH_PIPELINE_TYPE bindPoint) noexcept
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@ -427,6 +427,7 @@ namespace SHADE
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// Bind all required objects before drawing
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static std::array<uint32_t, 1> dynamicOffset{ 0 };
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cmdBuffer->BeginLabeledSegment("SHBatch");
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cmdBuffer->BindPipeline(pipeline);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::INTEGER_DATA, instancedIntegerBuffer[frameIndex], 0);
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@ -441,6 +442,7 @@ namespace SHADE
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);
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}
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cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
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cmdBuffer->EndLabeledSegment();
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}
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/*---------------------------------------------------------------------------------*/
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@ -98,6 +98,7 @@ namespace SHADE
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// Don't draw if no points
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if (numPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BeginLabeledSegment("SHDebugDraw");
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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@ -113,10 +114,12 @@ namespace SHADE
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// Don't draw if no points
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if (numPersistentPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (Persistent)");
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
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cmdBuffer->EndLabeledSegment();
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}
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});
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@ -1,5 +1,5 @@
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/************************************************************************************//*!
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\file SHGraphicsSystem.cpp
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\file SHGrphicsSystem.cpp
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Aug 21, 2022
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@ -164,7 +164,7 @@ namespace SHADE
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/* SCENE RENDER GRAPH RESOURCES */
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/*-----------------------------------------------------------------------*/
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// Initialize world render graph
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worldRenderGraph->Init(device, swapchain);
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worldRenderGraph->Init("World Render Graph", device, swapchain);
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worldRenderGraph->AddResource("Position", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
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worldRenderGraph->AddResource("Normals", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
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//worldRenderGraph->AddResource("Tangents", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
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@ -331,7 +331,7 @@ namespace SHADE
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for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
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renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
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editorRenderGraph->Init(device, swapchain);
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editorRenderGraph->Init("Editor Render Graph", device, swapchain);
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editorRenderGraph->AddResource("Present", { SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
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@ -353,7 +353,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHRenderGraph::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
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void SHRenderGraph::Init(std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
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{
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resourceManager = std::make_shared<SHResourceHub>();
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@ -365,6 +365,8 @@ namespace SHADE
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renderGraphStorage->resourceManager = resourceManager;
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renderGraphStorage->descriptorPool = logicalDevice->CreateDescriptorPools();
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name = std::move(graphName);
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}
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/***************************************************************************/
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@ -390,6 +392,7 @@ namespace SHADE
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, nodeIndexing{ std::move(rhs.nodeIndexing) }
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, nodes{ std::move(rhs.nodes) }
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, resourceManager{ std::move(rhs.resourceManager) }
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, name { std::move(rhs.name) }
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{
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}
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@ -403,6 +406,7 @@ namespace SHADE
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nodeIndexing = std::move(rhs.nodeIndexing);
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nodes = std::move(rhs.nodes);
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resourceManager = std::move(rhs.resourceManager);
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name = std::move(rhs.name);
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return *this;
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}
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@ -516,8 +520,10 @@ namespace SHADE
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// better way to manage these
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void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
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{
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cmdBuffer->BeginLabeledSegment(name);
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for (auto& node : nodes)
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node->Execute(cmdBuffer, descPool, frameIndex);
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cmdBuffer->EndLabeledSegment();
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}
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void SHRenderGraph::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
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@ -69,6 +69,9 @@ namespace SHADE
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//! Resource library for graph handles
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std::shared_ptr<SHResourceHub> resourceManager;
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//! Name of the RenderGraph
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std::string name;
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public:
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/*-----------------------------------------------------------------------*/
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/* CTORS AND DTORS */
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@ -81,7 +84,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------*/
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/* PUBLIC MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
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void Init (std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
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void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
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Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
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@ -201,6 +201,7 @@ namespace SHADE
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void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
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{
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commandBuffer->BeginLabeledSegment(name);
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// Ensure correct transforms are provided
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superBatch->UpdateBuffers(frameIndex, descPool);
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@ -212,7 +213,7 @@ namespace SHADE
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{
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drawCall(commandBuffer);
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}
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commandBuffer->EndLabeledSegment();
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}
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void SHSubpass::HandleResize(void) noexcept
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