Child caches are now updated when scene hierarchy changes
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8670b419d0
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@ -318,6 +318,20 @@ namespace SHADE
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return eventData->handle;
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}
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SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
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csSceneNodeChildrenChanged(eventData->data->parent->GetEntityID());
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return eventData->handle;
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}
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SHEventHandle SHScriptEngine::onSceneNodeChildrenRemoved(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphRemoveChildEvent>*>(eventPtr.get());
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csSceneNodeChildrenChanged(eventData->data->parent->GetEntityID());
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return eventData->handle;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -442,6 +456,12 @@ namespace SHADE
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DEFAULT_CSHARP_NAMESPACE + ".Collider",
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"OnCollisionShapeRemoved"
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);
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csSceneNodeChildrenChanged = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ChildListCache",
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"OnChildrenChanged"
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);
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csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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@ -464,6 +484,7 @@ namespace SHADE
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void SHScriptEngine::registerEvents()
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{
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/* Entity */
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// Register for entity destroyed event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> destroyedEventReceiver
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{
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@ -471,26 +492,39 @@ namespace SHADE
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};
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SHEventManager::SubscribeTo(SH_ENTITY_DESTROYED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedEventReceiver));
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/* Colliders */
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// Register for collider added event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addedColliderEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderAdded)
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};
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SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_ADDED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(addedColliderEventReceiver));
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// Register for collider removed event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderRemoved)
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};
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SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderEventReceiver));
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// Register for collider component removed event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderComponentEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderComponentRemoved)
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};
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SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
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/* SceneGraph */
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// Register for SceneNode child added event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneNodeChildrenAdded)
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};
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SHEventManager::SubscribeTo(SH_SCENEGRAPH_ADD_CHILD_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(addChildEventReceiver));
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// Register for SceneNode child removed event
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std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removeChildEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneNodeChildrenRemoved)
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};
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SHEventManager::SubscribeTo(SH_SCENEGRAPH_REMOVE_CHILD_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removeChildEventReceiver));
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}
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void SHScriptEngine::dumpBuildLog(const std::string_view& buildLogPath)
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@ -267,6 +267,7 @@ namespace SHADE
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// - Events
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CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
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CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
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CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
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// - Editor
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CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
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CsFuncPtr csEditorUndo = nullptr;
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@ -279,6 +280,8 @@ namespace SHADE
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SHEventHandle onColliderAdded(SHEventPtr eventPtr);
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SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
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SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
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SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions */
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@ -244,8 +244,7 @@ namespace SHADE
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// Unparent all children to the root
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for (auto child : node->GetChildren())
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{
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child->SetParent(nullptr);
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ChildListCache::UpdateChildList(child->GetEntityID());
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SHSceneManager::GetCurrentSceneGraph().SetParent(child->GetEntityID(), nullptr);
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}
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ChildListCache::UpdateChildList(entity);
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}
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