Child caches are now updated when scene hierarchy changes

This commit is contained in:
Kah Wei 2022-11-10 23:34:53 +08:00
parent 8670b419d0
commit d93ea8e49b
3 changed files with 40 additions and 4 deletions

View File

@ -318,6 +318,20 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
csSceneNodeChildrenChanged(eventData->data->parent->GetEntityID());
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenRemoved(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphRemoveChildEvent>*>(eventPtr.get());
csSceneNodeChildrenChanged(eventData->data->parent->GetEntityID());
return eventData->handle;
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
@ -442,6 +456,12 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnCollisionShapeRemoved"
);
csSceneNodeChildrenChanged = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ChildListCache",
"OnChildrenChanged"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -464,6 +484,7 @@ namespace SHADE
void SHScriptEngine::registerEvents()
{
/* Entity */
// Register for entity destroyed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> destroyedEventReceiver
{
@ -471,26 +492,39 @@ namespace SHADE
};
SHEventManager::SubscribeTo(SH_ENTITY_DESTROYED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedEventReceiver));
/* Colliders */
// Register for collider added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addedColliderEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderAdded)
};
SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_ADDED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(addedColliderEventReceiver));
// Register for collider removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderRemoved)
};
SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderEventReceiver));
// Register for collider component removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderComponentEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderComponentRemoved)
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
/* SceneGraph */
// Register for SceneNode child added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneNodeChildrenAdded)
};
SHEventManager::SubscribeTo(SH_SCENEGRAPH_ADD_CHILD_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(addChildEventReceiver));
// Register for SceneNode child removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removeChildEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneNodeChildrenRemoved)
};
SHEventManager::SubscribeTo(SH_SCENEGRAPH_REMOVE_CHILD_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removeChildEventReceiver));
}
void SHScriptEngine::dumpBuildLog(const std::string_view& buildLogPath)

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@ -267,6 +267,7 @@ namespace SHADE
// - Events
CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;
@ -279,6 +280,8 @@ namespace SHADE
SHEventHandle onColliderAdded(SHEventPtr eventPtr);
SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

View File

@ -244,8 +244,7 @@ namespace SHADE
// Unparent all children to the root
for (auto child : node->GetChildren())
{
child->SetParent(nullptr);
ChildListCache::UpdateChildList(child->GetEntityID());
SHSceneManager::GetCurrentSceneGraph().SetParent(child->GetEntityID(), nullptr);
}
ChildListCache::UpdateChildList(entity);
}