diff --git a/SHADE_Engine/src/Animation/SHAnimatorComponent.cpp b/SHADE_Engine/src/Animation/SHAnimatorComponent.cpp index bbf5017a..c0e6cc92 100644 --- a/SHADE_Engine/src/Animation/SHAnimatorComponent.cpp +++ b/SHADE_Engine/src/Animation/SHAnimatorComponent.cpp @@ -162,7 +162,6 @@ namespace SHADE // Apply transformations to this node const int BONE_MTX_IDX = rig->GetNodeIndex(node); - std::optional position; if (BONE_MTX_IDX >= 0) { boneMatrices[BONE_MTX_IDX] = node->OffsetMatrix * transformMatrix;