small fixes for ms2 submission
This commit is contained in:
parent
5506d14f84
commit
de38b29f25
|
@ -50,7 +50,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.00427246094, y: 0.000122070312, z: 0.00427246094}
|
||||
Half Extents: {x: 24.7399445, y: 0.25, z: 8.75}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -85,12 +85,28 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: PlayerController
|
||||
drag: 2
|
||||
currentState: 0
|
||||
maxMoveVel: 2
|
||||
moveForce: 50
|
||||
sprintMultiplier: 2
|
||||
rotationFactorPerFrame: 1
|
||||
maxJumpHeight: 4
|
||||
maxJumpTime: 0.75
|
||||
fallMultipler: 2
|
||||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
- Type: PickAndThrow
|
||||
throwForce: [200, 300, 200]
|
||||
item: 5
|
||||
- EID: 3
|
||||
Name: Default
|
||||
IsActive: true
|
||||
|
@ -110,7 +126,12 @@
|
|||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
armLength: 2
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
pitchClamp: 45
|
||||
- EID: 9
|
||||
Name: Default
|
||||
IsActive: true
|
||||
|
@ -135,7 +156,7 @@
|
|||
Scale: {x: 2, y: 2, z: 2}
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 126974645
|
||||
Material: 123745521
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
|
@ -153,19 +174,21 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 0.00048828125, y: 0.00048828125, z: 0.00048828125}
|
||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: Item
|
||||
currCategory: 0
|
||||
- EID: 6
|
||||
Name: AI
|
||||
IsActive: true
|
||||
|
@ -174,7 +197,7 @@
|
|||
Transform Component:
|
||||
Translate: {x: -8, y: -2, z: 2.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
|
@ -195,21 +218,28 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
|
||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: AIPrototype
|
||||
movementForceMultiplier: 100
|
||||
patrolSpeed: 0.400000006
|
||||
chaseSpeed: 0.800000012
|
||||
distanceToCapture: 1.20000005
|
||||
distanceToStartChase: 2
|
||||
distanceToEndChase: 2.5
|
||||
- EID: 7
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3, y: -1, z: -1}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 5, z: 5}
|
||||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
|
|
|
@ -168,7 +168,7 @@ namespace YAML
|
|||
case SHCollider::Type::BOX:
|
||||
{
|
||||
if (node[HalfExtents].IsDefined())
|
||||
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
|
||||
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>() * 2.0f);
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
|
|
Loading…
Reference in New Issue