From debdba183e2efc8bab5c20581dcc27417b5ac073 Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Mon, 20 Feb 2023 14:39:10 +0800 Subject: [PATCH] removed some debug code --- SHADE_Engine/src/Camera/SHCameraSystem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SHADE_Engine/src/Camera/SHCameraSystem.cpp b/SHADE_Engine/src/Camera/SHCameraSystem.cpp index 6ebbd078..dfcfd463 100644 --- a/SHADE_Engine/src/Camera/SHCameraSystem.cpp +++ b/SHADE_Engine/src/Camera/SHCameraSystem.cpp @@ -204,8 +204,8 @@ namespace SHADE //SHLOG_INFO("CAMERA COLLISION HIT, {} armlength: {}, true armlength: {}", hitResult.distance, hitResult.distance, (cameraPos - camera->position).Length()); //SHLOG_INFO("Racoon Position {}, {}, {}, Camera Position: {}, {}, {}, Distance {}", cameraTarget.x, cameraTarget.y, cameraTarget.z, cameraPos.x, cameraPos.y, cameraPos.z, SHVec3::Distance(cameraTarget, cameraPos)); //SHLOG_INFO("Camera Position: {}, {}, {}", cameraPos.x, cameraPos.y, cameraPos.z); - auto otherTransform = SHComponentManager::GetComponent_s(hitResult.entityHit); - SHVec3 otherPos = hitResult.position; + //auto otherTransform = SHComponentManager::GetComponent_s(hitResult.entityHit); + //SHVec3 otherPos = hitResult.position;