add to vel instead of setting it
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3f3770f74f
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df9cb11446
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@ -130,7 +130,7 @@ public class PlayerController : Script
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GotCaught();
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GotCaught();
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//Debug.Log($"{currentState}");
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//Debug.Log($"{currentState}");
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//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
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//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
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//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Y: {rb.LinearVelocity.z}");
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//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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}
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}
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@ -139,11 +139,6 @@ public class PlayerController : Script
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//Rotation();
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//Rotation();
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MoveKey();
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MoveKey();
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//to be change
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if (rb)
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rb.AddForce(new Vector3(-rb.GetForce().x, -rb.GetForce().y, -rb.GetForce().z));
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Move();
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Move();
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Sprint();
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Sprint();
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Jump();
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Jump();
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@ -224,7 +219,7 @@ public class PlayerController : Script
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if (rb != null)
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if (rb != null)
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{
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{
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//rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
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//rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
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rb.LinearVelocity = new Vector3(axisMove.x * moveForce, rb.LinearVelocity.y, axisMove.y * moveForce);
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rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
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if (isMoveKeyPress)
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if (isMoveKeyPress)
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{
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{
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