Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera
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@ -14,6 +14,7 @@
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#include "Camera/SHCameraSystem.h"
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#include "Camera/SHCameraSystem.h"
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#include "FRC/SHFramerateController.h"
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#include "FRC/SHFramerateController.h"
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#include "../../SHEditorWidgets.hpp"
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constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
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constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
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@ -193,6 +194,13 @@ namespace SHADE
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if (isScale)
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if (isScale)
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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auto editorCamera = camSystem->GetEditorCamera();
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//ImGui::SetNextItemWidth(10.0f);
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SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
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SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
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ImGui::EndMenuBar();
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ImGui::EndMenuBar();
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}
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}
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}
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}
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@ -422,7 +422,7 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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bool changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
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bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
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if(SHDragDrop::BeginTarget())
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if(SHDragDrop::BeginTarget())
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{
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{
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if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
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if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
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@ -454,7 +454,7 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
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const bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
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static bool startRecording = false;
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static bool startRecording = false;
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if (hasChange)
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if (hasChange)
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{
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{
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@ -487,7 +487,7 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags);
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const bool hasChange = ImGui::DragFloat("##dragFloat", &value, speed, p_min, p_max, displayFormat, flags);
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static bool startRecording = false;
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static bool startRecording = false;
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if (hasChange)
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if (hasChange)
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{
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{
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@ -520,7 +520,7 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags);
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const bool hasChange = ImGui::DragInt("##dragInt", &value, speed, p_min, p_max, displayFormat, flags);
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static bool startRecording = false;
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static bool startRecording = false;
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if (hasChange)
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if (hasChange)
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{
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{
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@ -553,7 +553,7 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags);
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bool const hasChange = ImGui::SliderScalar("##sliderScalar", data_type, &value, &min, &max, displayFormat, flags);
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static bool startRecording = false;
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static bool startRecording = false;
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if (hasChange)
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if (hasChange)
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{
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{
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@ -587,7 +587,8 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags);
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ImGui::SetNextItemWidth(ImGui::CalcTextSize(displayFormat).x + ImGui::GetStyle().ItemInnerSpacing.x * 2.0f);
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bool const hasChange = ImGui::SliderFloat("##sliderFloat", &value, min, max, displayFormat, flags);
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static bool startRecording = false;
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static bool startRecording = false;
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if (hasChange)
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if (hasChange)
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{
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{
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@ -621,7 +622,7 @@ namespace SHADE
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ImGui::BeginGroup();
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ImGui::BeginGroup();
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ImGui::PushID(label.data());
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ImGui::PushID(label.data());
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TextLabel(label);
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TextLabel(label);
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bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags);
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bool const hasChange = ImGui::SliderInt("##sliderInt", &value, min, max, displayFormat, flags);
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static bool startRecording = false;
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static bool startRecording = false;
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if (hasChange)
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if (hasChange)
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{
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{
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@ -12,8 +12,8 @@
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#include "Assets/Asset Types/SHSceneAsset.h"
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#include "Assets/Asset Types/SHSceneAsset.h"
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#include "Camera/SHCameraComponent.h"
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#include "Camera/SHCameraComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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