play pause stop bound to F5 F6 F7

This commit is contained in:
Sri Sham Haran 2022-11-12 23:57:12 +08:00
parent 69ac074926
commit e2bcb0bbbb
3 changed files with 62 additions and 23 deletions

View File

@ -223,39 +223,20 @@ namespace SHADE
{
if(editor->SaveScene())
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PLAY;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
editor->Play();
}
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PAUSE;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
editor->Pause();
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::STOP;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
editor->LoadScene(SHSceneManager::GetCurrentSceneAssetID());
editor->Stop();
}
ImGui::EndDisabled();
ImGui::EndMenuBar();

View File

@ -168,7 +168,19 @@ namespace SHADE
{
SHCommandManager::UndoCommand();
}
if(ImGui::IsKeyReleased(ImGuiKey_F5))
{
Play();
}
else if (ImGui::IsKeyReleased(ImGuiKey_F6))
{
Pause();
}
else if (ImGui::IsKeyReleased(ImGuiKey_F7))
{
Stop();
}
Render();
}
@ -597,6 +609,48 @@ namespace SHADE
}
}
void SHEditor::Play()
{
if(editorState == State::PLAY)
return;
if (SaveScene())
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editorState
};
editorState = State::PLAY;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
}
}
void SHEditor::Pause()
{
if (editorState == State::PAUSE)
return;
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editorState
};
editorState = State::PAUSE;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
}
void SHEditor::Stop()
{
if (editorState == State::STOP)
return;
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editorState
};
editorState = SHEditor::State::STOP;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
LoadScene(SHSceneManager::GetCurrentSceneAssetID());
}
void SHEditor::NewFrame()
{
SDL_Event event;

View File

@ -184,6 +184,10 @@ namespace SHADE
void LoadScene(AssetID const& assetID) noexcept;
void Play();
void Pause();
void Stop();
// List of selected entities
std::vector<EntityID> selectedEntities;