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IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -2.52529955, y: -4.76837158e-07, z: 0.386853218} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 143461339 - Material: 131956078 - IsActive: true - Scripts: ~ -- EID: 457 - Name: Exterior_Bush02 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -5.5497098, y: 0, z: 0.392630577} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 136373407 - Material: 131956078 - IsActive: true - Scripts: ~ -- EID: 174 - Name: Exterior_Bush01 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 1.79356122, y: -4.76837158e-07, z: 0.386853218} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 143461339 - Material: 131956078 - IsActive: true - Scripts: ~ -- EID: 173 - Name: Exterior_Bush02 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 3.18613672, y: 0, z: 0.392630577} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 136373407 - Material: 131956078 - IsActive: true - Scripts: ~ -- EID: 172 - Name: TweenManager - IsActive: true - NumberOfChildren: 0 - Components: ~ - Scripts: - - Type: SHADE_Scripting.UI.TweenManager - Enabled: true -- EID: 548 - Name: StealFoodCanvas - IsActive: true - NumberOfChildren: 1 - Components: - Canvas Component: - Canvas Width: 1920 - Canvas Height: 1080 - Scale by canvas width: false - IsActive: true - Scripts: ~ -- EID: 549 - Name: StealFoodLogo - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 0, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 0, y: 0, z: 1} - IsActive: true - Renderable Component: - Mesh: 141771688 - Material: 127459277 - IsActive: true - UI Component: - Canvas ID: 548 - Hovered: false - Clicked: false - IsActive: true - Scripts: - - Type: SHADE_Scripting.UI.StealFoodPopUp - Enabled: true - popInDuration: 0.5 - popOutDuration: 0.075000003 - stayDuration: 1 - rotationAmt: 1800 - scaleAmtX: 538 - scaleAmtY: 377 -- EID: 550 - Name: TransitionCanvas - IsActive: true - NumberOfChildren: 1 - Components: - Canvas Component: - Canvas Width: 1920 - Canvas Height: 1080 - Scale by canvas width: false - IsActive: true - Scripts: ~ -- EID: 551 - Name: Transition - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 0, z: 0.100000001} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 2500, y: 1080, z: 1} - IsActive: true - Renderable Component: - Mesh: 141771688 - Material: 120016136 - IsActive: true - UI Component: - Canvas ID: 550 - Hovered: false - Clicked: false - IsActive: true - Scripts: - - Type: SHADE_Scripting.UI.SceneFadeInOut - Enabled: true - alphaValue: 1 - fadeInTime: 0.5 - fadeOutTime: 0.5 -- EID: 552 - Name: TweenManager - IsActive: true - NumberOfChildren: 0 - Components: ~ - Scripts: - - Type: SHADE_Scripting.UI.TweenManager - Enabled: true -- EID: 553 - Name: CameraPoints - IsActive: true - NumberOfChildren: 3 - Components: ~ - Scripts: - - Type: SHADE_Scripting.UI.PreviewLevel - Enabled: true - endPoint1: [-3.5, 1.5, -4.5] - endPoint2: [0, 2, 4.5] - endPoint3: [1.14999998, 2.20000005, 2] - playerCamera: 4 - duration: 3 -- EID: 554 - Name: PreviewLevel1 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -5, y: 1.5, z: -3} - Rotate: {x: 0, y: -2.3561945, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Camera Component: - Position: {x: -5.5, y: 1.5, z: -2} - Pitch: 0 - Yaw: -135 - Roll: 0 - Width: 1920 - Near: 0.00999999978 - Far: 10000 - Perspective: true - FOV: 90 - IsActive: true - Scripts: ~ -- EID: 555 - Name: PreviewLevel2 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 3, y: 2, z: 4.5} - Rotate: {x: -0.5497787, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Camera Component: - Position: {x: -0.24528563, y: 1.5, z: -7.5} - Pitch: -31.5 - Yaw: 0 - Roll: 0 - Width: 1920 - Near: 0.00999999978 - Far: 10000 - Perspective: true - FOV: 90 - IsActive: true - Scripts: ~ -- EID: 556 - Name: PreviewLevel3 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 1.29999995, y: 2.20000005, z: -4} - Rotate: {x: -0.34906584, y: -1.57079637, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Camera Component: - Position: {x: 2.5, y: 1.5, z: -7.5} - Pitch: -20 - Yaw: -90 - Roll: 0 - Width: 1920 - Near: 0.00999999978 - Far: 10000 - Perspective: true - FOV: 90 - IsActive: true - Scripts: ~ \ No newline at end of file diff --git a/Assets/Scenes/SS_Playground.shade b/Assets/Scenes/SS_Playground.shade index c151cd81..cdb63d23 100644 --- a/Assets/Scenes/SS_Playground.shade +++ b/Assets/Scenes/SS_Playground.shade @@ -4,7 +4,7 @@ NumberOfChildren: 0 Components: Camera Component: - Position: {x: 1, y: 5, z: 5} + Position: {x: 0, y: 2, z: 5} Pitch: 0 Yaw: 0 Roll: 0 @@ -28,9 +28,9 @@ Collider Component: Colliders: - Is Trigger: false - Collision Tag: 6 - Type: Sphere - Radius: 1 + Collision Tag: 0 + Type: Box + Half Extents: {x: 1, y: 1, z: 1} Friction: 0.400000006 Bounciness: 0 Density: 1 @@ -41,17 +41,17 @@ - EID: 3 Name: Default IsActive: true - NumberOfChildren: 0 + NumberOfChildren: 1 Components: Transform Component: - Translate: {x: 0, y: 5, z: 0} - Rotate: {x: -0, y: 0.785398006, z: -0} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: -0.597273231, y: 5, z: 0} + Rotate: {x: -0, y: 0, z: 0.490080804} + Scale: {x: 0.999999702, y: 0.999999702, z: 1} IsActive: true RigidBody Component: - Type: Dynamic + Type: Static Auto Mass: false - Mass: 1 + Mass: .inf Drag: 0.00999999978 Angular Drag: 0.00999999978 Use Gravity: true @@ -81,4 +81,44 @@ - Type: PhysicsTestObj Enabled: true forceAmount: 50 - torqueAmount: 25 \ No newline at end of file + torqueAmount: 25 +- EID: 2 + Name: Default + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: -2, z: 0} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + RigidBody Component: + Type: Dynamic + Auto Mass: false + Mass: 1 + Drag: 0.00999999978 + Angular Drag: 0.00999999978 + Use Gravity: true + Gravity Scale: 1 + Interpolate: true + Sleeping Enabled: true + Freeze Position X: false + Freeze Position Y: false + Freeze Position Z: false + Freeze Rotation X: false + Freeze Rotation Y: false + Freeze Rotation Z: false + IsActive: true + Collider Component: + Colliders: + - Is Trigger: false + Collision Tag: 0 + Type: Sphere + Radius: 1 + Friction: 0.400000006 + Bounciness: 0 + Density: 1 + Position Offset: {x: 0, y: 0, z: 0} + Rotation Offset: {x: 0, y: 0, z: 0} + IsActive: true + Scripts: ~ \ No newline at end of file diff --git a/SHADE_Engine/src/Physics/Collision/SHCollider.cpp b/SHADE_Engine/src/Physics/Collision/SHCollider.cpp index 994a61ed..b50413b0 100644 --- a/SHADE_Engine/src/Physics/Collision/SHCollider.cpp +++ b/SHADE_Engine/src/Physics/Collision/SHCollider.cpp @@ -206,7 +206,7 @@ namespace SHADE { if (PREV_STATE) // Previously inactive broadphase->Insert(shape->id, shape->ComputeAABB()); - else // Previously active + else // Previously active broadphase->Remove(shape->id); } } diff --git a/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp b/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp index 28b6aafe..9b3b08b9 100644 --- a/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp +++ b/SHADE_Engine/src/Physics/Collision/SHCompositeCollider.cpp @@ -100,7 +100,8 @@ namespace SHADE shapes.emplace_back(sphere); - if (broadphase) + // Only add shapes to the broadphase if the collider is active + if (IsActive() && broadphase) broadphase->Insert(NEW_SHAPE_ID, sphere->ComputeAABB()); // Broadcast Event for adding a shape @@ -153,7 +154,7 @@ namespace SHADE shapes.emplace_back(box); - if (broadphase) + if (IsActive() && broadphase) broadphase->Insert(NEW_SHAPE_ID, box->ComputeAABB()); // Broadcast Event for adding a shape diff --git a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp index c884c01a..f779bb8b 100644 --- a/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp +++ b/SHADE_Engine/src/Physics/System/Routines/SHPhysicsPostUpdateRoutine.cpp @@ -87,10 +87,6 @@ namespace SHADE transformComponent->SetWorldPosition(MOTION_STATE.position); transformComponent->SetWorldOrientation(MOTION_STATE.orientation); } - - /* - * TODO: Test if the scene graph transforms abides by setting world position. Collisions will ignore the scene graph hierarchy. - */ } } }