Generalised SHResourceManager
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Name: Kirsch_CS
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ID: 19931255
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ID: 39301863
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Type: 2
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Name: PureCopy_CS
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ID: 29659779
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ID: 34987209
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Type: 2
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Name: TestCube_FS
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ID: 18415057
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ID: 37450402
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Type: 2
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Name: TestCube_VS
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ID: 29315909
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ID: 41688429
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Type: 2
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@ -10,6 +10,7 @@
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*****************************************************************************/
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#pragma once
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#include <vulkan/vulkan.hpp>
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#include "SHAssetData.h"
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#include "SH_API.h"
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#include <vector>
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@ -17,12 +18,14 @@
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namespace SHADE
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{
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//! Tighter control over types of shaders. Maps directly to their
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//! equivalent vk::ShaderStageFlagBits.
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enum class SH_SHADER_TYPE : uint8_t
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{
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VERTEX,
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FRAGMENT,
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COMPUTE,
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INAVLID_TYPE
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VERTEX = static_cast<uint8_t>(vk::ShaderStageFlagBits::eVertex),
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FRAGMENT = static_cast<uint8_t>(vk::ShaderStageFlagBits::eFragment),
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COMPUTE = static_cast<uint8_t>(vk::ShaderStageFlagBits::eCompute),
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INAVLID_TYPE = std::numeric_limits<uint8_t>::max()
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};
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struct SH_API SHShaderAsset : SHAssetData
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@ -101,9 +101,10 @@ namespace SHADE
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{
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for (auto i { 0 }; i < SHADER_TYPE_MAX_COUNT; ++i)
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{
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if (name.find(SHADER_IDENTIFIERS[i].data()) != std::string::npos)
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const auto& [SHADER_SUFFIX, SHADER_TYPE] = SHADER_IDENTIFIERS[i];
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if (name.find(SHADER_SUFFIX.data()) != std::string::npos)
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{
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return static_cast<SH_SHADER_TYPE>(i);
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return SHADER_TYPE;
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}
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}
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@ -13,6 +13,7 @@
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#include <cstdint>
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#include <string>
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#include <filesystem>
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#include "Asset Types/SHShaderAsset.h"
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// FMOD Fwd Declare
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namespace FMOD
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@ -103,10 +104,10 @@ constexpr std::string_view VERTEX_SHADER{ "_VS" };
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constexpr std::string_view FRAGMENT_SHADER{ "_FS" };
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constexpr std::string_view COMPUTER_SHADER{ "_CS" };
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constexpr std::string_view SHADER_IDENTIFIERS[] = {
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VERTEX_SHADER,
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FRAGMENT_SHADER,
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COMPUTER_SHADER
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constexpr std::pair<std::string_view, SHADE::SH_SHADER_TYPE> SHADER_IDENTIFIERS[] = {
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std::make_pair(VERTEX_SHADER, SHADE::SH_SHADER_TYPE::VERTEX),
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std::make_pair(FRAGMENT_SHADER, SHADE::SH_SHADER_TYPE::FRAGMENT),
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std::make_pair(COMPUTER_SHADER, SHADE::SH_SHADER_TYPE::COMPUTE)
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};
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constexpr size_t SHADER_TYPE_MAX_COUNT{ 3 };
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@ -17,9 +17,37 @@ of DigiPen Institute of Technology is prohibited.
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#include "SH_API.h"
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#include "SHResourceLibrary.h"
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#include "Assets/SHAssetMacros.h"
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#include "Assets/Asset Types/SHMeshAsset.h"
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#include "Assets/Asset Types/SHTextureAsset.h"
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#include "Assets/Asset Types/SHShaderAsset.h"
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#include "Graphics/Shaders/SHVkShaderModule.h"
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#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
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#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
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namespace SHADE
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{
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template<typename T = void>
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struct SHResourceLoader
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{
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using AssetType = void;
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};
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template<>
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struct SHResourceLoader<SHMesh>
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{
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using AssetType = SHMeshAsset;
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};
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template<>
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struct SHResourceLoader<SHTexture>
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{
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using AssetType = SHTextureAsset;
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};
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template<>
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struct SHResourceLoader<SHVkShaderModule>
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{
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using AssetType = SHShaderAsset;
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};
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/// <summary>
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/// Static class responsible for loading and caching runtime resources from their
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/// serialised Asset IDs.
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@ -124,6 +152,14 @@ namespace SHADE
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/// <returns>Reference to the AssetHandleMap of the specified type.</returns>
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template<typename ResourceType>
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static std::pair<AssetHandleMapRef, HandleAssetMapRef> getAssetHandleMap();
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="ResourceType"></typeparam>
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/// <param name="assetData"></param>
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/// <returns></returns>
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template<typename ResourceType>
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static Handle<ResourceType> load(AssetID assetId, const typename SHResourceLoader<ResourceType>::AssetType& assetData);
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};
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}
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@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Tools/SHLog.h"
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#include "Graphics/Shaders/SHVkShaderModule.h"
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namespace SHADE
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{
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@ -40,67 +41,19 @@ namespace SHADE
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return Handle<ResourceType>(typedHandleMap.get()[assetId]);
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/* Otherwise, we need to load it! */
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// Meshes
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if constexpr (std::is_same_v<ResourceType, SHMesh>)
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{
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// Get system
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SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (gfxSystem == nullptr)
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throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
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// Load
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const SHMeshAsset* assetData = SHAssetManager::GetData<SHMeshAsset>(assetId);
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// Load Asset Data
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const auto* assetData = SHAssetManager::GetData<SHResourceLoader<ResourceType>::AssetType>(assetId);
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if (assetData == nullptr)
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{
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SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
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return {};
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}
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loadedAssetData.emplace_back(assetId);
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Handle<SHMesh> meshHandle = gfxSystem->AddMesh
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(
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assetData->vertexPosition.size(),
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assetData->vertexPosition.data(),
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assetData->texCoords.data(),
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assetData->vertexTangent.data(),
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assetData->vertexNormal.data(),
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assetData->indices.size(),
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assetData->indices.data()
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);
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Handle genericHandle = Handle(meshHandle);
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auto handle = load<ResourceType>(assetId, *assetData);
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Handle genericHandle = Handle();
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typedHandleMap.get().emplace(assetId, genericHandle);
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typedAssetIdMap.get().emplace(genericHandle, assetId);
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return meshHandle;
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}
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// Textures
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else if constexpr (std::is_same_v<ResourceType, SHTexture>)
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{
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// Get system
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SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (gfxSystem == nullptr)
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throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
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// Load
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const SHTextureAsset* assetData = SHAssetManager::GetData<SHTextureAsset>(assetId);
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if (assetData == nullptr)
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{
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SHLog::Warning("[SHResourceManager] Attempted to load an asset with an invalid Asset ID.");
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return {};
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}
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loadedAssetData.emplace_back(assetId);
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Handle<SHTexture> texHandle = gfxSystem->AddTexture
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(
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assetData->numBytes,
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assetData->pixelData,
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assetData->width,
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assetData->height,
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assetData->format,
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assetData->mipOffsets
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);
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typedHandleMap.get().emplace(assetId, Handle(texHandle));
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return texHandle;
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}
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return handle;
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}
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template<typename ResourceType>
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}
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return std::make_pair(std::ref(handlesMap[TYPE]), std::ref(assetIdMap[TYPE]));
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}
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template<typename ResourceType>
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Handle<ResourceType> SHResourceManager::load(AssetID assetId, const typename SHResourceLoader<ResourceType>::AssetType& assetData)
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{
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// Get system
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SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (gfxSystem == nullptr)
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throw std::runtime_error("[SHResourceManager] Attempted to load graphics resource without a SHGraphicsSystem installed.");
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// Meshes
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if constexpr (std::is_same_v<ResourceType, SHMesh>)
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{
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loadedAssetData.emplace_back(assetId);
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return gfxSystem->AddMesh
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(
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assetData.vertexPosition.size(),
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assetData.vertexPosition.data(),
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assetData.texCoords.data(),
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assetData.vertexTangent.data(),
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assetData.vertexNormal.data(),
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assetData.indices.size(),
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assetData.indices.data()
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);
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}
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// Textures
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else if constexpr (std::is_same_v<ResourceType, SHTexture>)
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{
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loadedAssetData.emplace_back(assetId);
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return gfxSystem->AddTexture
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(
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assetData.numBytes,
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assetData.pixelData,
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assetData.width,
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assetData.height,
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assetData.format,
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assetData.mipOffsets
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);
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}
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// Shaders
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else if constexpr (std::is_same_v<ResourceType, SHVkShaderModule>)
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{
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return gfxSystem->GetDevice()->CreateShaderModule
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(
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assetData.spirvBinary,
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"main",
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static_cast<vk::ShaderStageFlagBits>(assetData.shaderType),
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assetData.name
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);
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}
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// Materials
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}
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}
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