Added events for play, pause and finished animations
This commit is contained in:
parent
0173e7c302
commit
e531a087f6
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@ -25,6 +25,10 @@ namespace SHADE.Test
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protected override void awake()
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protected override void awake()
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{
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{
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Animator = GetComponent<Animator>();
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Animator = GetComponent<Animator>();
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Animator.OnClipStartedPlaying.RegisterAction((_) => Debug.Log("Start Playing"));
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Animator.OnClipPaused.RegisterAction((_) => Debug.Log("Pause"));
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Animator.OnClipFinished.RegisterAction((_) => Debug.Log("Finished"));
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}
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}
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protected override void update()
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protected override void update()
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@ -61,6 +65,15 @@ namespace SHADE.Test
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AnimationSystem.TimeScale = AnimationSystem.TimeScale > 0.0f ? 0.0f
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AnimationSystem.TimeScale = AnimationSystem.TimeScale > 0.0f ? 0.0f
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: AnimationSystem.DefaultTimeScale;
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: AnimationSystem.DefaultTimeScale;
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}
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}
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if (Input.GetKeyUp(Input.KeyCode.P))
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{
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if (Animator.IsPlaying)
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Animator.Pause();
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else
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Animator.Play();
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}
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}
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}
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#endregion
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#endregion
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}
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}
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@ -31,8 +31,7 @@ namespace SHADE
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return;
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return;
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const float SECS_PER_TICK = 1.0f / static_cast<float>(rawAnim->GetTicksPerSecond());
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const float SECS_PER_TICK = 1.0f / static_cast<float>(rawAnim->GetTicksPerSecond());
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const int ONE_PAST_LAST_FRAME = lastFrame + 1;
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duration = static_cast<float>(lastFrame - firstFrame) * SECS_PER_TICK;
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duration = static_cast<float>(ONE_PAST_LAST_FRAME - firstFrame) * SECS_PER_TICK;
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startTimeStamp = static_cast<float>(firstFrame) * SECS_PER_TICK;
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startTimeStamp = static_cast<float>(firstFrame) * SECS_PER_TICK;
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}
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}
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}
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}
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@ -15,6 +15,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "SHAnimationSystem.h"
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#include "SHAnimationSystem.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "SHAnimationClip.h"
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#include "SHAnimationClip.h"
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#include "Events/SHEventManager.hpp"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -55,7 +56,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Lifecycle Functions */
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/* Lifecycle Functions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHAnimationController::Update(InstanceData& instData, float dt)
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void SHAnimationController::Update(EntityID eid, InstanceData& instData, float dt)
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{
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{
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// Is there a valid node
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// Is there a valid node
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if (!instData.CurrentNode)
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if (!instData.CurrentNode)
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@ -72,6 +73,7 @@ namespace SHADE
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instData.ClipPlaybackTime = instData.CurrentNode->Clip->GetStartTimeStamp() + instData.CurrentNode->Clip->GetTotalDuration();
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instData.ClipPlaybackTime = instData.CurrentNode->Clip->GetStartTimeStamp() + instData.CurrentNode->Clip->GetTotalDuration();
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// Go to next state
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// Go to next state
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Handle<SHAnimationClip> originalClip = instData.CurrentNode->Clip;
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bool stateChanged = false;
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bool stateChanged = false;
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for (const auto& transition : instData.CurrentNode->Transitions)
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for (const auto& transition : instData.CurrentNode->Transitions)
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{
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{
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@ -107,7 +109,29 @@ namespace SHADE
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}
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}
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// Handle if there is no next state, we repeat
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// Handle if there is no next state, we repeat
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if (!stateChanged)
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if (stateChanged)
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{
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// Raise events
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SHEventManager::BroadcastEvent
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(
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SHAnimationSystem::FinishedEvent
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{
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eid,
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originalClip
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},
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SH_ANIMATION_FINISHED_EVENT
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);
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SHEventManager::BroadcastEvent
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(
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SHAnimationSystem::PlayEvent
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{
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eid,
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instData.CurrentNode ? instData.CurrentNode->Clip : Handle<SHAnimationClip>()
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},
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SH_ANIMATIONS_PLAY_EVENT
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);
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}
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else
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{
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{
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instData.ClipPlaybackTime = instData.CurrentNode->Clip->GetStartTimeStamp();
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instData.ClipPlaybackTime = instData.CurrentNode->Clip->GetStartTimeStamp();
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}
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}
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@ -18,6 +18,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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// Project Includes
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#include "SH_API.h"
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#include "SH_API.h"
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#include "Resource/SHHandle.h"
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#include "Resource/SHHandle.h"
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#include "ECS_Base/SHECSMacros.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -162,7 +163,12 @@ namespace SHADE
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/// <summary>
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/// <summary>
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/// Runs a single update for the animation controller.
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/// Runs a single update for the animation controller.
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/// </summary>
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/// </summary>
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void Update(InstanceData& instData, float dt);
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/// <param name="eid">
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/// EntityID of the entity that this animation controller is updating.
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/// </param>
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/// <param name="instData">Instance data that stores the current state.</param>
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/// <param name="dt">Frame time.</param>
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void Update(EntityID eid, InstanceData& instData, float dt);
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Usage Functions */
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/* Usage Functions */
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@ -19,6 +19,11 @@ of DigiPen Institute of Technology is prohibited.
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namespace SHADE
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namespace SHADE
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{
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{
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/*-----------------------------------------------------------------------------------*/
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/* Forward Declaration */
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/*-----------------------------------------------------------------------------------*/
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class SHAnimationClip;
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -29,7 +34,7 @@ namespace SHADE
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{
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{
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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/* Type Definitions - System Routines */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// <summary>
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/// Responsible for updating the playback of all animator components and computing
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/// Responsible for updating the playback of all animator components and computing
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@ -42,6 +47,40 @@ namespace SHADE
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void Execute(double dt) noexcept override final;
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void Execute(double dt) noexcept override final;
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};
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};
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions - Event Data */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// Event data for the SH_ANIMATIONS_PLAY_EVENT event which is raised on the frame
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/// that an animation has started playing.
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/// </summary>
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struct PlayEvent
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{
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EntityID Entity;
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Handle<SHAnimationClip> PlayingClip;
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float CurrentTimeStamp;
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};
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/// <summary>
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/// Event data for the SH_ANIMATIONS_PAUSED_EVENT event which is raised on the frame
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/// that an animation is paused.
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/// </summary>
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struct PausedEvent
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{
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EntityID Entity;
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Handle<SHAnimationClip> PausedClip;
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float PauseTimeStamp;
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};
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/// <summary>
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/// Event data for the SH_ANIMATIONS_FINISHED_EVENT event which is raised on the
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/// frame that an animation has finished playing. This will not be called for any
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/// animation that loops.
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/// </summary>
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struct FinishedEvent
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{
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EntityID Entity;
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Handle<SHAnimationClip> FinishedClip;
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};
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Constants */
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/* Constants */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -25,6 +25,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
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#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
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#include "Tools/SHDebugDraw.h"
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#include "Tools/SHDebugDraw.h"
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#include "Events/SHEventManager.hpp"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -35,6 +36,8 @@ namespace SHADE
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{
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{
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isPlaying = true;
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isPlaying = true;
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playOnce = false;
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playOnce = false;
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raisePlayEvent();
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}
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}
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void SHAnimatorComponent::Play(Handle<SHAnimationClip> clip)
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void SHAnimatorComponent::Play(Handle<SHAnimationClip> clip)
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isPlaying = true;
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isPlaying = true;
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currPlaybackTime = 0.0f;
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currPlaybackTime = 0.0f;
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raisePlayEvent();
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}
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}
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void SHAnimatorComponent::Pause()
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void SHAnimatorComponent::Pause()
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{
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{
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isPlaying = false;
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isPlaying = false;
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raisePauseEvent();
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}
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}
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void SHAnimatorComponent::Stop()
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void SHAnimatorComponent::Stop()
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@ -211,6 +216,19 @@ namespace SHADE
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return animController->SetTrigger(animInstanceData, paramName);
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return animController->SetTrigger(animInstanceData, paramName);
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/* Getter Functions */
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/*-----------------------------------------------------------------------------------*/
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Handle<SHAnimationClip> SHAnimatorComponent::GetCurrentClip() const noexcept
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{
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if (animController)
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{
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return animInstanceData.CurrentNode ? animInstanceData.CurrentNode->Clip : Handle<SHAnimationClip>();
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}
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return currClip;
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions - Update */
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/* Helper Functions - Update */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -221,7 +239,7 @@ namespace SHADE
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return;
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return;
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// Update the animation controller
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// Update the animation controller
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animController->Update(animInstanceData, dt);
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animController->Update(GetEID(), animInstanceData, dt);
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// Get current clip
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// Get current clip
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currClip = animInstanceData.CurrentNode->Clip;
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currClip = animInstanceData.CurrentNode->Clip;
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@ -241,6 +259,7 @@ namespace SHADE
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playOnce = false;
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playOnce = false;
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isPlaying = false;
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isPlaying = false;
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currPlaybackTime = currClip->GetStartTimeStamp() + currClip->GetTotalDuration();
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currPlaybackTime = currClip->GetStartTimeStamp() + currClip->GetTotalDuration();
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raiseFinishEvent();
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}
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}
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else
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else
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{
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{
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@ -299,6 +318,50 @@ namespace SHADE
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updatePoseWithClip(poseTime, rawAnimData, child, transformMatrix);
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updatePoseWithClip(poseTime, rawAnimData, child, transformMatrix);
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}
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}
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions - Event */
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/*-----------------------------------------------------------------------------------*/
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void SHAnimatorComponent::raisePlayEvent()
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{
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SHEventManager::BroadcastEvent
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(
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SHAnimationSystem::PlayEvent
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{
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GetEID(),
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GetCurrentClip(),
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GetCurrentClipPlaybackTime()
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},
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SH_ANIMATIONS_PLAY_EVENT
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);
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}
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void SHAnimatorComponent::raisePauseEvent()
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{
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SHEventManager::BroadcastEvent
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(
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SHAnimationSystem::PausedEvent
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{
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GetEID(),
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GetCurrentClip(),
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GetCurrentClipPlaybackTime()
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},
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SH_ANIMATIONS_PAUSED_EVENT
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);
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}
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void SHAnimatorComponent::raiseFinishEvent()
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{
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SHEventManager::BroadcastEvent
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(
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SHAnimationSystem::FinishedEvent
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{
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GetEID(),
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GetCurrentClip()
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},
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SH_ANIMATION_FINISHED_EVENT
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);
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}
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}
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}
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/*-------------------------------------------------------------------------------------*/
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/*-------------------------------------------------------------------------------------*/
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@ -24,6 +24,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Math/SHQuaternion.h"
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#include "Math/SHQuaternion.h"
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#include "SHRawAnimation.h"
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#include "SHRawAnimation.h"
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#include "SHAnimationController.h"
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#include "SHAnimationController.h"
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#include "SHAnimationSystem.h"
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namespace SHADE
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namespace SHADE
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{
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{
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/// </summary>
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/// </summary>
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/// <returnsHandle to the currently set animtion controller.</returns>
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/// <returnsHandle to the currently set animtion controller.</returns>
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Handle<SHAnimationController> GetAnimationController() const noexcept { return animController; }
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Handle<SHAnimationController> GetAnimationController() const noexcept { return animController; }
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/// <summary>
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/// Retrieves the currently playing clip. If there is an Animation Controller, it
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/// will be retrieved from it. Otherwise, the currently assigned Animation Clip is provided.
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/// </summary>
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/// <returns>Handle to the currently playing Animation Clip if any.</returns>
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Handle<SHAnimationClip> GetCurrentClip() const noexcept;
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/// <summary>
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/// Retrieves the current timestamp of the currently playing clip. This is relative
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/// to the start frame of the Animation Clip. This function will retrieve the correct
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/// playback time depending on the current playback mode (Animation Controller or
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/// Manual).
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/// </summary>
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/// <returns>Time in seconds of the current timestamp of the current clip.</returns>
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float GetCurrentClipPlaybackTime() const noexcept { return animController ? animInstanceData.ClipPlaybackTime : currPlaybackTime; }
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private:
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private:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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void updatePoseWithClip(float poseTime, Handle<SHRawAnimation> rawAnimData, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
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void updatePoseWithClip(float poseTime, Handle<SHRawAnimation> rawAnimData, Handle<SHRigNode> node, const SHMatrix& parentMatrix);
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template<typename T>
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template<typename T>
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T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, float poseTime);
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T getInterpolatedValue(const std::vector<SHAnimationKeyFrame<T>>& keyframes, float poseTime);
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// Event Functions
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void raisePlayEvent();
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void raisePauseEvent();
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void raiseFinishEvent();
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* RTTR */
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/* RTTR */
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@ -31,4 +31,6 @@ constexpr SHEventIdentifier SH_BUTTON_HOVER_ENTER_EVENT { 22 };
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constexpr SHEventIdentifier SH_BUTTON_HOVER_EXIT_EVENT { 23 };
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constexpr SHEventIdentifier SH_BUTTON_HOVER_EXIT_EVENT { 23 };
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constexpr SHEventIdentifier SH_ASSET_COMPILE_EVENT { 24 };
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constexpr SHEventIdentifier SH_ASSET_COMPILE_EVENT { 24 };
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constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_DELETE_EVENT { 25 };
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constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_DELETE_EVENT { 25 };
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constexpr SHEventIdentifier SH_ANIMATIONS_PAUSED_EVENT { 26 };
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constexpr SHEventIdentifier SH_ANIMATIONS_PLAY_EVENT { 27 };
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constexpr SHEventIdentifier SH_ANIMATION_FINISHED_EVENT { 28 };
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@ -34,6 +34,8 @@ of DigiPen Institute of Technology is prohibited.
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#include "UI/Events/SHButtonClickEvent.h"
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#include "UI/Events/SHButtonClickEvent.h"
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#include "UI/SHUIComponent.h"
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#include "UI/SHUIComponent.h"
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#include "Editor/EditorWindow/MenuBar/SHEditorMenuBar.h"
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#include "Editor/EditorWindow/MenuBar/SHEditorMenuBar.h"
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#include "Animation/SHAnimatorComponent.h"
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#include "Resource/SHResourceManager.h"
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namespace SHADE
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namespace SHADE
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{
|
{
|
||||||
|
@ -412,6 +414,49 @@ namespace SHADE
|
||||||
return eventData->handle;
|
return eventData->handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHScriptEngine::onAnimatorRemoved(SHEventPtr eventPtr)
|
||||||
|
{
|
||||||
|
auto eventData = reinterpret_cast<const SHEventSpec<SHComponentRemovedEvent>*>(eventPtr.get());
|
||||||
|
if (eventData->data->removedComponentType == ComponentFamily::GetID<SHAnimatorComponent>())
|
||||||
|
csAnimatorOnRemoved(eventData->data->eid);
|
||||||
|
return eventData->handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHScriptEngine::onAnimatorClipStartedPlaying(SHEventPtr eventPtr)
|
||||||
|
{
|
||||||
|
auto eventData = reinterpret_cast<const SHEventSpec<SHAnimationSystem::PlayEvent>*>(eventPtr.get());
|
||||||
|
csAnimatorOnClipStartPlaying
|
||||||
|
(
|
||||||
|
eventData->data->Entity,
|
||||||
|
SHResourceManager::GetAssetID(eventData->data->PlayingClip).value_or(INVALID_ASSET_ID),
|
||||||
|
eventData->data->CurrentTimeStamp
|
||||||
|
);
|
||||||
|
return eventData->handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHScriptEngine::onAnimatorClipPaused(SHEventPtr eventPtr)
|
||||||
|
{
|
||||||
|
auto eventData = reinterpret_cast<const SHEventSpec<SHAnimationSystem::PausedEvent>*>(eventPtr.get());
|
||||||
|
csAnimatorOnClipPaused
|
||||||
|
(
|
||||||
|
eventData->data->Entity,
|
||||||
|
SHResourceManager::GetAssetID(eventData->data->PausedClip).value_or(INVALID_ASSET_ID),
|
||||||
|
eventData->data->PauseTimeStamp
|
||||||
|
);
|
||||||
|
return eventData->handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHScriptEngine::onAnimatorClipFinished(SHEventPtr eventPtr)
|
||||||
|
{
|
||||||
|
auto eventData = reinterpret_cast<const SHEventSpec<SHAnimationSystem::FinishedEvent>*>(eventPtr.get());
|
||||||
|
csAnimatorOnClipFinished
|
||||||
|
(
|
||||||
|
eventData->data->Entity,
|
||||||
|
SHResourceManager::GetAssetID(eventData->data->FinishedClip).value_or(INVALID_ASSET_ID)
|
||||||
|
);
|
||||||
|
return eventData->handle;
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -578,6 +623,30 @@ namespace SHADE
|
||||||
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
|
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
|
||||||
"OnHoverExited"
|
"OnHoverExited"
|
||||||
);
|
);
|
||||||
|
csAnimatorOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
|
||||||
|
(
|
||||||
|
DEFAULT_CSHARP_LIB_NAME,
|
||||||
|
DEFAULT_CSHARP_NAMESPACE + ".Animator",
|
||||||
|
"OnComponentRemoved"
|
||||||
|
);
|
||||||
|
csAnimatorOnClipStartPlaying = dotNet.GetFunctionPtr<CsEventRelayAnimTimeFuncPtr>
|
||||||
|
(
|
||||||
|
DEFAULT_CSHARP_LIB_NAME,
|
||||||
|
DEFAULT_CSHARP_NAMESPACE + ".Animator",
|
||||||
|
"RaiseOnClipStartedPlaying"
|
||||||
|
);
|
||||||
|
csAnimatorOnClipPaused = dotNet.GetFunctionPtr<CsEventRelayAnimTimeFuncPtr>
|
||||||
|
(
|
||||||
|
DEFAULT_CSHARP_LIB_NAME,
|
||||||
|
DEFAULT_CSHARP_NAMESPACE + ".Animator",
|
||||||
|
"RaiseOnClipPaused"
|
||||||
|
);
|
||||||
|
csAnimatorOnClipFinished = dotNet.GetFunctionPtr<CsEventRelayAnimFuncPtr>
|
||||||
|
(
|
||||||
|
DEFAULT_CSHARP_LIB_NAME,
|
||||||
|
DEFAULT_CSHARP_NAMESPACE + ".Animator",
|
||||||
|
"RaiseOnClipFinished"
|
||||||
|
);
|
||||||
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
|
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
|
||||||
(
|
(
|
||||||
DEFAULT_CSHARP_LIB_NAME,
|
DEFAULT_CSHARP_LIB_NAME,
|
||||||
|
@ -663,6 +732,28 @@ namespace SHADE
|
||||||
};
|
};
|
||||||
SHEventManager::SubscribeTo(SH_BUTTON_HOVER_EXIT_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(hoverExitedUIElementEventReceiver));
|
SHEventManager::SubscribeTo(SH_BUTTON_HOVER_EXIT_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(hoverExitedUIElementEventReceiver));
|
||||||
|
|
||||||
|
/* Animator */
|
||||||
|
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedAnimatorEventReceiver
|
||||||
|
{
|
||||||
|
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onAnimatorRemoved)
|
||||||
|
};
|
||||||
|
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedAnimatorEventReceiver));
|
||||||
|
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> animStartedPlayingEventReceiver
|
||||||
|
{
|
||||||
|
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onAnimatorClipStartedPlaying)
|
||||||
|
};
|
||||||
|
SHEventManager::SubscribeTo(SH_ANIMATIONS_PLAY_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(animStartedPlayingEventReceiver));
|
||||||
|
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> animPausedEventReceiver
|
||||||
|
{
|
||||||
|
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onAnimatorClipPaused)
|
||||||
|
};
|
||||||
|
SHEventManager::SubscribeTo(SH_ANIMATIONS_PAUSED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(animPausedEventReceiver));
|
||||||
|
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> animFinishedEventReceiver
|
||||||
|
{
|
||||||
|
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onAnimatorClipFinished)
|
||||||
|
};
|
||||||
|
SHEventManager::SubscribeTo(SH_ANIMATION_FINISHED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(animFinishedEventReceiver));
|
||||||
|
|
||||||
/* SceneGraph */
|
/* SceneGraph */
|
||||||
// Register for SceneNode child added event
|
// Register for SceneNode child added event
|
||||||
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver
|
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver
|
||||||
|
|
|
@ -24,6 +24,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
#include "Events/SHEventDefines.h"
|
#include "Events/SHEventDefines.h"
|
||||||
#include "Events/SHEvent.h"
|
#include "Events/SHEvent.h"
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -251,6 +252,8 @@ namespace SHADE
|
||||||
using CsScriptDeserialiseYamlFuncPtr = bool(*)(EntityID, const void*);
|
using CsScriptDeserialiseYamlFuncPtr = bool(*)(EntityID, const void*);
|
||||||
using CsScriptEditorFuncPtr = void(*)(EntityID);
|
using CsScriptEditorFuncPtr = void(*)(EntityID);
|
||||||
using CsEventRelayFuncPtr = void(*)(EntityID);
|
using CsEventRelayFuncPtr = void(*)(EntityID);
|
||||||
|
using CsEventRelayAnimFuncPtr = void(*)(EntityID, AssetID);
|
||||||
|
using CsEventRelayAnimTimeFuncPtr = void(*)(EntityID, AssetID, float);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constants */
|
/* Constants */
|
||||||
|
@ -295,6 +298,12 @@ namespace SHADE
|
||||||
CsEventRelayFuncPtr csUIElementOnReleased = nullptr;
|
CsEventRelayFuncPtr csUIElementOnReleased = nullptr;
|
||||||
CsEventRelayFuncPtr csUIElementOnHoverEntered = nullptr;
|
CsEventRelayFuncPtr csUIElementOnHoverEntered = nullptr;
|
||||||
CsEventRelayFuncPtr csUIElementOnHoverExited = nullptr;
|
CsEventRelayFuncPtr csUIElementOnHoverExited = nullptr;
|
||||||
|
CsEventRelayFuncPtr csAnimatorOnRemoved = nullptr;
|
||||||
|
CsEventRelayAnimTimeFuncPtr csAnimatorOnClipStartPlaying = nullptr;
|
||||||
|
CsEventRelayAnimTimeFuncPtr csAnimatorOnClipPaused = nullptr;
|
||||||
|
CsEventRelayAnimFuncPtr csAnimatorOnClipFinished = nullptr;
|
||||||
|
|
||||||
|
|
||||||
// - Editor
|
// - Editor
|
||||||
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
|
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
|
||||||
CsFuncPtr csEditorUndo = nullptr;
|
CsFuncPtr csEditorUndo = nullptr;
|
||||||
|
@ -315,6 +324,10 @@ namespace SHADE
|
||||||
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
|
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
|
||||||
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
|
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
|
||||||
SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
|
SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
|
||||||
|
SHEventHandle onAnimatorRemoved(SHEventPtr eventPtr);
|
||||||
|
SHEventHandle onAnimatorClipStartedPlaying(SHEventPtr eventPtr);
|
||||||
|
SHEventHandle onAnimatorClipPaused(SHEventPtr eventPtr);
|
||||||
|
SHEventHandle onAnimatorClipFinished(SHEventPtr eventPtr);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
|
|
|
@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Animator.hxx"
|
#include "Animator.hxx"
|
||||||
#include "Assets/NativeAsset.hxx"
|
#include "Assets/NativeAsset.hxx"
|
||||||
#include "Utility/Convert.hxx"
|
#include "Utility/Convert.hxx"
|
||||||
|
#include "Utility/Debug.hxx"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -69,6 +70,65 @@ namespace SHADE
|
||||||
return Convert::ToCLI(CURR_NODE->Name);
|
return Convert::ToCLI(CURR_NODE->Name);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
bool Animator::IsPlaying::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->IsPlaying();
|
||||||
|
}
|
||||||
|
float Animator::CurrentClipPlaybackTime::get()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetCurrentClipPlaybackTime();
|
||||||
|
}
|
||||||
|
CallbackEvent<ClipStartPlayingEventData>^ Animator::OnClipStartedPlaying::get()
|
||||||
|
{
|
||||||
|
// Create map if it wasn't before
|
||||||
|
if (onClipStartPlayingEventMap == nullptr)
|
||||||
|
{
|
||||||
|
onClipStartPlayingEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent<ClipStartPlayingEventData>^>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create event if it wasn't before
|
||||||
|
if (!onClipStartPlayingEventMap->ContainsKey(owner.EntityId))
|
||||||
|
{
|
||||||
|
onClipStartPlayingEventMap->Add(owner.EntityId, gcnew CallbackEvent<ClipStartPlayingEventData>());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the event
|
||||||
|
return onClipStartPlayingEventMap[owner.EntityId];
|
||||||
|
}
|
||||||
|
CallbackEvent<ClipPausedEventData>^ Animator::OnClipPaused::get()
|
||||||
|
{
|
||||||
|
// Create map if it wasn't before
|
||||||
|
if (onClipPausedEventMap == nullptr)
|
||||||
|
{
|
||||||
|
onClipPausedEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent<ClipPausedEventData>^>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create event if it wasn't before
|
||||||
|
if (!onClipPausedEventMap->ContainsKey(owner.EntityId))
|
||||||
|
{
|
||||||
|
onClipPausedEventMap->Add(owner.EntityId, gcnew CallbackEvent<ClipPausedEventData>());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the event
|
||||||
|
return onClipPausedEventMap[owner.EntityId];
|
||||||
|
}
|
||||||
|
CallbackEvent<ClipFinishedEventData>^ Animator::OnClipFinished::get()
|
||||||
|
{
|
||||||
|
// Create map if it wasn't before
|
||||||
|
if (onClipFinishedEventMap == nullptr)
|
||||||
|
{
|
||||||
|
onClipFinishedEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent<ClipFinishedEventData>^>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create event if it wasn't before
|
||||||
|
if (!onClipFinishedEventMap->ContainsKey(owner.EntityId))
|
||||||
|
{
|
||||||
|
onClipFinishedEventMap->Add(owner.EntityId, gcnew CallbackEvent<ClipFinishedEventData>());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the event
|
||||||
|
return onClipFinishedEventMap[owner.EntityId];
|
||||||
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
|
@ -156,4 +216,82 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return GetBoolParameter(paramName);
|
return GetBoolParameter(paramName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Static Clear Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void Animator::ClearStaticEventData()
|
||||||
|
{
|
||||||
|
if (onClipStartPlayingEventMap != nullptr)
|
||||||
|
onClipStartPlayingEventMap->Clear();
|
||||||
|
if (onClipPausedEventMap != nullptr)
|
||||||
|
onClipPausedEventMap->Clear();
|
||||||
|
if (onClipFinishedEventMap != nullptr)
|
||||||
|
onClipFinishedEventMap->Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Event Handling Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void Animator::OnComponentRemoved(EntityID entity)
|
||||||
|
{
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onClipStartPlayingEventMap != nullptr && onClipStartPlayingEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onClipStartPlayingEventMap->Remove(entity);
|
||||||
|
}
|
||||||
|
if (onClipPausedEventMap != nullptr && onClipPausedEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onClipPausedEventMap->Remove(entity);
|
||||||
|
}
|
||||||
|
if (onClipFinishedEventMap != nullptr && onClipFinishedEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
onClipFinishedEventMap->Remove(entity);
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("Animator.OnComponentRemoved")
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animator::RaiseOnClipStartedPlaying(EntityID entity, AssetID animAssetId, float currTimeStamp)
|
||||||
|
{
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onClipStartPlayingEventMap != nullptr && onClipStartPlayingEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
ClipStartPlayingEventData data;
|
||||||
|
data.PlayingClip = AnimationClipAsset(animAssetId);
|
||||||
|
data.CurrentTimeStamp = currTimeStamp;
|
||||||
|
onClipStartPlayingEventMap[entity]->Invoke(data);
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("Animator.OnClipStartedPlaying")
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animator::RaiseOnClipPaused(EntityID entity, AssetID animAssetId, float currTimeStamp)
|
||||||
|
{
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onClipPausedEventMap != nullptr && onClipPausedEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
ClipPausedEventData data;
|
||||||
|
data.PausedClip = AnimationClipAsset(animAssetId);
|
||||||
|
data.PauseTimeStamp = currTimeStamp;
|
||||||
|
onClipPausedEventMap[entity]->Invoke(data);
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("Animator.OnClipPaused")
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animator::RaiseOnClipFinished(EntityID entity, AssetID animAssetId)
|
||||||
|
{
|
||||||
|
|
||||||
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
// Remove the event if it contained an event
|
||||||
|
if (onClipFinishedEventMap != nullptr && onClipFinishedEventMap->ContainsKey(entity))
|
||||||
|
{
|
||||||
|
ClipFinishedEventData data;
|
||||||
|
data.FinishedClip = AnimationClipAsset(animAssetId);
|
||||||
|
onClipFinishedEventMap[entity]->Invoke(data);
|
||||||
|
}
|
||||||
|
SAFE_NATIVE_CALL_END("Animator.OnClipFinished")
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,6 +25,47 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Simple struct that holds event data for the Animator.OnClipStartedPlaying event.
|
||||||
|
/// </summary>
|
||||||
|
public value struct ClipStartPlayingEventData
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Animation Clip that started playing.
|
||||||
|
/// </summary>
|
||||||
|
AnimationClipAsset PlayingClip;
|
||||||
|
/// <summary>
|
||||||
|
/// Timestamp that the Animation Clip started playing at. This is relative to
|
||||||
|
/// the first frame of the Animation Clip.
|
||||||
|
/// </summary>
|
||||||
|
float CurrentTimeStamp;
|
||||||
|
};
|
||||||
|
/// <summary>
|
||||||
|
/// Simple struct that holds event data for the Animator.OnClipPaused event.
|
||||||
|
/// </summary>
|
||||||
|
public value struct ClipPausedEventData
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Animation Clip that was paused.
|
||||||
|
/// </summary>
|
||||||
|
AnimationClipAsset PausedClip;
|
||||||
|
/// <summary>
|
||||||
|
/// Timestamp that the Animation Clip was paused at. This is relative to
|
||||||
|
/// the first frame of the Animation Clip.
|
||||||
|
/// </summary>
|
||||||
|
float PauseTimeStamp;
|
||||||
|
};
|
||||||
|
/// <summary>
|
||||||
|
/// Simple struct that holds event data for the Animator.OnClipFinished event.
|
||||||
|
/// </summary>
|
||||||
|
public value struct ClipFinishedEventData
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Animation Clip that just finished.
|
||||||
|
/// </summary>
|
||||||
|
AnimationClipAsset FinishedClip;
|
||||||
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// CLR version of the SHADE Engine's SHAnimatorComponent.
|
/// CLR version of the SHADE Engine's SHAnimatorComponent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -70,6 +111,45 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
System::String^ get();
|
System::String^ get();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Whether an animation is currently playing.
|
||||||
|
/// </summary>
|
||||||
|
property bool IsPlaying
|
||||||
|
{
|
||||||
|
bool get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the current timestamp of the currently playing clip. This is
|
||||||
|
/// relative to the start frame of the Animation Clip. This will retrieve the
|
||||||
|
/// correct playback time depending on the current playback mode
|
||||||
|
/// (Animation Controller or via direct Animation Clip).
|
||||||
|
/// </summary>
|
||||||
|
property float CurrentClipPlaybackTime
|
||||||
|
{
|
||||||
|
float get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Event which is raised on the frame that an animation has started playing.
|
||||||
|
/// </summary>
|
||||||
|
property CallbackEvent<ClipStartPlayingEventData>^ OnClipStartedPlaying
|
||||||
|
{
|
||||||
|
CallbackEvent<ClipStartPlayingEventData>^ get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Event which is raised on the frame that an animation is paused.
|
||||||
|
/// </summary>
|
||||||
|
property CallbackEvent<ClipPausedEventData>^ OnClipPaused
|
||||||
|
{
|
||||||
|
CallbackEvent<ClipPausedEventData>^ get();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Event which is raised on the frame that an animation has finished playing.
|
||||||
|
/// This will not be called for any animation that loops.
|
||||||
|
/// </summary>
|
||||||
|
property CallbackEvent<ClipFinishedEventData>^ OnClipFinished
|
||||||
|
{
|
||||||
|
CallbackEvent<ClipFinishedEventData>^ get();
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
|
@ -159,6 +239,55 @@ namespace SHADE
|
||||||
/// <param name="paramName">Name of the parameter.</param>
|
/// <param name="paramName">Name of the parameter.</param>
|
||||||
/// <returns>True if the trigger is set.</returns>
|
/// <returns>True if the trigger is set.</returns>
|
||||||
System::Nullable<bool> GetTriggerState(System::String^ paramName);
|
System::Nullable<bool> GetTriggerState(System::String^ paramName);
|
||||||
|
|
||||||
|
internal:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Static Clear Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Disposes static event data which may contains data from SHADE_Scripting.
|
||||||
|
/// </summary>
|
||||||
|
static void ClearStaticEventData();
|
||||||
|
|
||||||
|
private:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Event Handling Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code when this component is removed.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which has it's component removed.</param>
|
||||||
|
static void OnComponentRemoved(EntityID entity);
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code when a clip for this component has started
|
||||||
|
/// playing.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which has a clip start playing.</param>
|
||||||
|
/// <param name="animAssetId">AssetID of the animation clip.</param>
|
||||||
|
/// <param name="currTimeStamp">Timestamp that the clip was started at.</param>
|
||||||
|
static void RaiseOnClipStartedPlaying(EntityID entity, AssetID animAssetId, float currTimeStamp);
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code when a clip for this component has been paused.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which a clip has paused.</param>
|
||||||
|
/// <param name="animAssetId">AssetID of the animation clip.</param>
|
||||||
|
/// <param name="currTimeStamp">Timestamp that the clip was paused at.</param>
|
||||||
|
static void RaiseOnClipPaused(EntityID entity, AssetID animAssetId, float currTimeStamp);
|
||||||
|
/// <summary>
|
||||||
|
/// To be called from native code when a clip for this component has finished
|
||||||
|
/// playing.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">The entity which a clip has finished playing.</param>
|
||||||
|
/// <param name="animAssetId">AssetID of the animation clip.</param>
|
||||||
|
static void RaiseOnClipFinished(EntityID entity, AssetID animAssetId);
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Static Data Members */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
// As these hold references to code in SHADE_Scripting, we must remember to dispose of them when changing scenes
|
||||||
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent<ClipStartPlayingEventData>^>^ onClipStartPlayingEventMap;
|
||||||
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent<ClipPausedEventData>^>^ onClipPausedEventMap;
|
||||||
|
static System::Collections::Generic::Dictionary<Entity, CallbackEvent<ClipFinishedEventData>^>^ onClipFinishedEventMap;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -28,18 +28,6 @@ namespace SHADE
|
||||||
: Component(entity)
|
: Component(entity)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void UIElement::ClearStaticEventData()
|
|
||||||
{
|
|
||||||
if (onClickEventMap != nullptr)
|
|
||||||
onClickEventMap->Clear();
|
|
||||||
if (onReleasedEventMap != nullptr)
|
|
||||||
onReleasedEventMap->Clear();
|
|
||||||
if (onHoverEnterEventMap != nullptr)
|
|
||||||
onHoverEnterEventMap->Clear();
|
|
||||||
if (onHoverExitEventMap != nullptr)
|
|
||||||
onHoverExitEventMap->Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Properties */
|
/* Properties */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -112,9 +100,24 @@ namespace SHADE
|
||||||
return onHoverExitEventMap[owner.EntityId];
|
return onHoverExitEventMap[owner.EntityId];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Static Clear Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void UIElement::ClearStaticEventData()
|
||||||
|
{
|
||||||
|
if (onClickEventMap != nullptr)
|
||||||
|
onClickEventMap->Clear();
|
||||||
|
if (onReleasedEventMap != nullptr)
|
||||||
|
onReleasedEventMap->Clear();
|
||||||
|
if (onHoverEnterEventMap != nullptr)
|
||||||
|
onHoverEnterEventMap->Clear();
|
||||||
|
if (onHoverExitEventMap != nullptr)
|
||||||
|
onHoverExitEventMap->Clear();
|
||||||
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Event Handling Functions */
|
/* Event Handling Functions */
|
||||||
/*-----------------------------------------------------------------------------a----*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
void UIElement::OnComponentRemoved(EntityID entity)
|
void UIElement::OnComponentRemoved(EntityID entity)
|
||||||
{
|
{
|
||||||
SAFE_NATIVE_CALL_BEGIN
|
SAFE_NATIVE_CALL_BEGIN
|
||||||
|
|
|
@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Utility/Debug.hxx"
|
#include "Utility/Debug.hxx"
|
||||||
#include "Scripts/ScriptStore.hxx"
|
#include "Scripts/ScriptStore.hxx"
|
||||||
#include "Components/UIElement.hxx"
|
#include "Components/UIElement.hxx"
|
||||||
|
#include "Components/Animator.hxx"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -46,6 +47,7 @@ namespace SHADE
|
||||||
|
|
||||||
// Unload static data of components that have access to the assembly
|
// Unload static data of components that have access to the assembly
|
||||||
UIElement::ClearStaticEventData();
|
UIElement::ClearStaticEventData();
|
||||||
|
Animator::ClearStaticEventData();
|
||||||
|
|
||||||
// Unload the script
|
// Unload the script
|
||||||
scriptContext->Unload();
|
scriptContext->Unload();
|
||||||
|
|
Loading…
Reference in New Issue