diff --git a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs index 95a08383..703c245a 100644 --- a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs +++ b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs @@ -1,4 +1,4 @@ -using SHADE; +using SHADE; using System; using System.Collections.Generic; using SHADE_Scripting.Audio; @@ -189,7 +189,7 @@ public class PlayerController : Script float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f); float temp = (1 - ratio) * 0.00075f; if (temp <= 0.0006f) - temp = 0.1f; + temp = 0.0075f; silhouettePlayerRend.Material.SetProperty("data.offset", temp); silhouetteBagRend.Material.SetProperty("data.offset", temp); }