Scripts are now always built on engine launch

This commit is contained in:
Kah Wei 2022-11-17 17:36:35 +08:00
parent 042bff5c1a
commit e8bd33ec9e
1 changed files with 3 additions and 4 deletions

View File

@ -58,10 +58,9 @@ namespace SHADE
loadFunctions(); loadFunctions();
// Generate script assembly if it hasn't been before // Generate script assembly if it hasn't been before
if (!fileExists(std::string(MANAGED_SCRIPT_LIB_NAME) + ".dll")) #ifndef _PUBLISH
{
BuildScriptAssembly(); BuildScriptAssembly();
} #endif
// Initialise the CSharp Engine // Initialise the CSharp Engine
csEngineInit(); csEngineInit();