Merge branch 'main' into PlayerControllerWIthNewPhysics
This commit is contained in:
commit
ebf2bb8d85
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@ -1,6 +1,6 @@
|
||||||
- VertexShader: 46580970
|
- VertexShader: 46580970
|
||||||
FragmentShader: 50110174
|
FragmentShader: 50110174
|
||||||
SubPass: UI
|
SubPass: UI Translucent
|
||||||
Properties:
|
Properties:
|
||||||
data.color: {x: 0, y: 0, z: 0, w: 1}
|
data.color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
data.textureIndex: 0
|
data.textureIndex: 0
|
||||||
|
|
|
@ -113,7 +113,8 @@ public partial class LeafChase : BehaviourTreeNode
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
||||||
{
|
{
|
||||||
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
|
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
|
||||||
Audio.SetParameter("Detected", 0.0f);
|
//Audio.SetParameter("Detected", 0.0f);
|
||||||
|
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", false);
|
SetNodeData("isAlert", false);
|
||||||
|
|
|
@ -245,7 +245,8 @@ public partial class LeafPatrol : BehaviourTreeNode
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
|
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
|
||||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||||
Audio.SetParameter("Detected", 0.0f);
|
//Audio.SetParameter("Detected", 0.0f);
|
||||||
|
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", false);
|
SetNodeData("isAlert", false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
private Vector3 eyeOffset;
|
private Vector3 eyeOffset;
|
||||||
private float sightDistance;
|
private float sightDistance;
|
||||||
private GameObject? player; //To be searched for and marked
|
private GameObject? player; //To be searched for and marked
|
||||||
|
private bool screamOnce;
|
||||||
}
|
}
|
||||||
|
|
||||||
//FUNCTIONS HERE
|
//FUNCTIONS HERE
|
||||||
|
@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
|
||||||
{
|
{
|
||||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||||
Audio.SetParameter("Detected", 0.0f);
|
//Audio.SetParameter("Detected", 0.0f);
|
||||||
|
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
reevaluateWaypoint();
|
reevaluateWaypoint();
|
||||||
}
|
}
|
||||||
|
@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
|
|
||||||
//Search for player
|
//Search for player
|
||||||
player = GameObject.Find("Player");
|
player = GameObject.Find("Player");
|
||||||
|
screamOnce = false;
|
||||||
|
|
||||||
//Automatically fail if no player is found
|
//Automatically fail if no player is found
|
||||||
if (player == null)
|
if (player == null)
|
||||||
|
@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
if (GetNodeData("isAlert") == null)
|
if (GetNodeData("isAlert") == null)
|
||||||
{
|
{
|
||||||
SetNodeData("isAlert", true);
|
SetNodeData("isAlert", true);
|
||||||
|
screamOnce = true;
|
||||||
//Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||||
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
||||||
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
||||||
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
||||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
||||||
Audio.SetParameter("Detected", 1.0f);
|
//Audio.SetParameter("Detected", 1.0f);
|
||||||
|
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
|
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
|
||||||
{
|
{
|
||||||
//Audio.StopAllSounds();
|
//Audio.StopAllSounds();
|
||||||
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
screamOnce = true;
|
||||||
|
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||||
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
|
||||||
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
|
||||||
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
|
||||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
|
||||||
Audio.SetParameter("Detected", 1.0f);
|
//Audio.SetParameter("Detected", 1.0f);
|
||||||
|
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||||
}
|
}
|
||||||
SetNodeData("isAlert", true);
|
SetNodeData("isAlert", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (screamOnce)
|
||||||
|
{
|
||||||
|
screamOnce = false;
|
||||||
|
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
|
||||||
|
}
|
||||||
|
|
||||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||||
return status;
|
return status;
|
||||||
|
|
|
@ -83,10 +83,10 @@ public class GameManager : Script
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
|
||||||
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
|
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
|
||||||
|
|
||||||
Audio.SetParameter("Detected", 0.0f);
|
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||||
|
|
||||||
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
||||||
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
||||||
|
@ -95,18 +95,24 @@ public class GameManager : Script
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||||
|
|
||||||
SceneFadeInOut.Instance.CallFadeOut();
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
|
Application.IsCursorVisible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (GamePause || !stealFoodPopUpDone)
|
if (GamePause || !stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
|
Input.SetMouseCentering(false);
|
||||||
|
//Application.IsCursorVisible = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
|
Input.SetMouseCentering(true);
|
||||||
|
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||||
|
@ -138,7 +144,8 @@ public class GameManager : Script
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||||
goingToWin = true;
|
goingToWin = true;
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
}
|
}
|
||||||
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
||||||
{
|
{
|
||||||
|
@ -146,12 +153,27 @@ public class GameManager : Script
|
||||||
AudioHandler.StopAllSounds(false);
|
AudioHandler.StopAllSounds(false);
|
||||||
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||||
goingToLose = true;
|
goingToLose = true;
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Handling transitions
|
//Handling transitions
|
||||||
if (SceneFadeInOut.Instance.FadeInFinished())
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
{
|
||||||
|
if (SceneFadeInOut.Instance.FadeInFinished())
|
||||||
|
{
|
||||||
|
if (goingToWin)
|
||||||
|
{
|
||||||
|
SceneManager.ChangeScene(winScene);
|
||||||
|
}
|
||||||
|
if (goingToLose)
|
||||||
|
{
|
||||||
|
SceneManager.ChangeScene(loseScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
if (goingToWin)
|
if (goingToWin)
|
||||||
{
|
{
|
||||||
|
|
|
@ -22,22 +22,19 @@ public class ChangeSceneButton : Script
|
||||||
{
|
{
|
||||||
ui.OnRelease.RegisterAction(() =>
|
ui.OnRelease.RegisterAction(() =>
|
||||||
{
|
{
|
||||||
|
|
||||||
if (sceneID != 0)
|
if (sceneID != 0)
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||||
|
Audio.StopAllSounds();
|
||||||
Audio.StopAllSounds();
|
if (SceneFadeInOut.Instance != null)
|
||||||
|
|
||||||
SceneFadeInOut.Instance.CallFadeIn();
|
SceneFadeInOut.Instance.CallFadeIn();
|
||||||
clickedFlag = true;
|
clickedFlag = true;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("Failed to register button action for ChangeSceneButton.");
|
Debug.LogError("Failed to register button action for ChangeSceneButton.");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.Audio;
|
using SHADE_Scripting.Audio;
|
||||||
|
using SHADE_Scripting.UI;
|
||||||
|
|
||||||
public class EndScene : Script
|
public class EndScene : Script
|
||||||
{
|
{
|
||||||
|
@ -12,6 +13,15 @@ public class EndScene : Script
|
||||||
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
|
||||||
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
Input.SetMouseCentering(false);
|
||||||
|
Debug.Log("EndScene::Start():");
|
||||||
|
Application.IsCursorVisible = true;
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting.Audio;
|
using SHADE_Scripting.Audio;
|
||||||
|
using SHADE_Scripting.UI;
|
||||||
|
|
||||||
public class MainMenu : Script
|
public class MainMenu : Script
|
||||||
{
|
{
|
||||||
|
@ -23,6 +24,9 @@ public class MainMenu : Script
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
|
Input.SetMouseCentering(false);
|
||||||
|
Application.IsCursorVisible = true;
|
||||||
|
SceneFadeInOut.Instance.CallFadeOut();
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,7 +13,8 @@ public class PauseMenu : Script
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = false;
|
if (GameManager.Instance != null)
|
||||||
|
GameManager.Instance.GamePause = false;
|
||||||
|
|
||||||
if (canvas)
|
if (canvas)
|
||||||
{
|
{
|
||||||
|
@ -41,6 +42,8 @@ public class PauseMenu : Script
|
||||||
if (GameManager.Instance.GamePause)
|
if (GameManager.Instance.GamePause)
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = false;
|
GameManager.Instance.GamePause = false;
|
||||||
|
Input.SetMouseCentering(true);
|
||||||
|
Application.IsCursorVisible = false;
|
||||||
AudioHandler.PauseAllSounds(false);
|
AudioHandler.PauseAllSounds(false);
|
||||||
if (gamePauseText)
|
if (gamePauseText)
|
||||||
gamePauseText.Enabled = false;
|
gamePauseText.Enabled = false;
|
||||||
|
@ -91,6 +94,8 @@ public class PauseMenu : Script
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
|
||||||
{
|
{
|
||||||
GameManager.Instance.GamePause = true;
|
GameManager.Instance.GamePause = true;
|
||||||
|
Input.SetMouseCentering(false);
|
||||||
|
Application.IsCursorVisible = true;
|
||||||
AudioHandler.PauseAllSounds(true);
|
AudioHandler.PauseAllSounds(true);
|
||||||
if (gamePauseText)
|
if (gamePauseText)
|
||||||
gamePauseText.Enabled = true;
|
gamePauseText.Enabled = true;
|
||||||
|
|
|
@ -43,7 +43,6 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -56,7 +55,6 @@ namespace SHADE_Scripting.UI
|
||||||
if (fadeInTime == 0.0f)
|
if (fadeInTime == 0.0f)
|
||||||
{
|
{
|
||||||
alphaValue = 1.0f;
|
alphaValue = 1.0f;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -64,7 +62,8 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
if (alphaValue >= 1.0f)
|
if (alphaValue >= 1.0f)
|
||||||
{
|
{
|
||||||
alphaValue = 1.0f;
|
alphaValue = 1.0f;
|
||||||
|
//GameObject.Parent.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -82,8 +81,10 @@ namespace SHADE_Scripting.UI
|
||||||
}
|
}
|
||||||
if (alphaValue <= 0.0f)
|
if (alphaValue <= 0.0f)
|
||||||
{
|
{
|
||||||
alphaValue = 0.0f;
|
alphaValue = 0.0f;
|
||||||
GameObject.Parent.SetActive(false);
|
//This line is to be added so that (because the fade in and out item is usually the front-most UI element)
|
||||||
|
//the fade in and out UI element does not block functionality of other UI elements
|
||||||
|
GameObject.Parent.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -656,6 +656,15 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
|
||||||
|
{
|
||||||
|
result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
|
||||||
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
ErrorCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void AudioClip::Play()
|
void AudioClip::Play()
|
||||||
{
|
{
|
||||||
if(!instance)
|
if(!instance)
|
||||||
|
@ -734,12 +743,16 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
|
||||||
//{
|
{
|
||||||
// if (!instance)
|
if (!instance)
|
||||||
// return;
|
return;
|
||||||
// instance->setParameterByNameWithLabel(paramName, label);
|
FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
|
||||||
//}
|
if (result != FMOD_OK)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float AudioClip::GetParameterValue(const char* paramName)
|
float AudioClip::GetParameterValue(const char* paramName)
|
||||||
{
|
{
|
||||||
|
|
|
@ -33,7 +33,7 @@ namespace SHADE
|
||||||
void SetPause(bool pause);
|
void SetPause(bool pause);
|
||||||
bool IsPaused();
|
bool IsPaused();
|
||||||
void SetParameter(const char* paramName, float value);
|
void SetParameter(const char* paramName, float value);
|
||||||
//void SetParameterLabel(const char* paramName, const char* label);
|
void SetParameterWithLabel(const char* paramName, const char* label);
|
||||||
float GetParameterValue(const char* paramName);
|
float GetParameterValue(const char* paramName);
|
||||||
float GetVolume();
|
float GetVolume();
|
||||||
void SetVolume(float volume);
|
void SetVolume(float volume);
|
||||||
|
@ -94,6 +94,7 @@ namespace SHADE
|
||||||
|
|
||||||
float GetParameterValue(const char* path);
|
float GetParameterValue(const char* path);
|
||||||
void SetParameter(const char* path, float value);
|
void SetParameter(const char* path, float value);
|
||||||
|
void SetParameterWithLabel(const char* path, const char* label);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FMOD::Studio::System* fmodStudioSystem;
|
FMOD::Studio::System* fmodStudioSystem;
|
||||||
|
|
|
@ -376,7 +376,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if(editor->LoadScene(asset->id))
|
if(editor->LoadScene(asset->id))
|
||||||
{
|
{
|
||||||
|
#ifdef SHEDITOR
|
||||||
editor->editorConfig->workingSceneID = asset->id;
|
editor->editorConfig->workingSceneID = asset->id;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -592,8 +592,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
//Load the scene
|
//Load the scene
|
||||||
sceneToLoad = 0;
|
sceneToLoad = 0;
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->workingSceneID = assetID;
|
editorConfig->workingSceneID = assetID;
|
||||||
SHConfigurationManager::SaveEditorConfig();
|
SHConfigurationManager::SaveEditorConfig();
|
||||||
|
#endif
|
||||||
SHSceneManager::RestartScene(assetID);
|
SHSceneManager::RestartScene(assetID);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -198,7 +198,8 @@ namespace SHADE
|
||||||
|
|
||||||
void SHWindow::SetMouseVisible(bool show)
|
void SHWindow::SetMouseVisible(bool show)
|
||||||
{
|
{
|
||||||
ShowCursor(show);
|
while(GetMouseVisible() != show)
|
||||||
|
ShowCursor(show);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHWindow::SetMousePosition(int x, int y)
|
void SHWindow::SetMousePosition(int x, int y)
|
||||||
|
|
|
@ -124,6 +124,12 @@ namespace SHADE
|
||||||
audioSys->SetParameter(Convert::ToNative(path).data(), value);
|
audioSys->SetParameter(Convert::ToNative(path).data(), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
|
||||||
|
{
|
||||||
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
|
||||||
|
}
|
||||||
|
|
||||||
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
|
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
|
||||||
{
|
{
|
||||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||||
|
|
|
@ -105,6 +105,7 @@ namespace SHADE
|
||||||
static void SetVCAVolume(System::String^ path, float volume);
|
static void SetVCAVolume(System::String^ path, float volume);
|
||||||
static float GetParameterValue(System::String^ path);
|
static float GetParameterValue(System::String^ path);
|
||||||
static void SetParameter(System::String^ path, float value);
|
static void SetParameter(System::String^ path, float value);
|
||||||
|
static void SetParameterWithLabel(System::String^ path, System::String^ label);
|
||||||
|
|
||||||
//to comment ltr
|
//to comment ltr
|
||||||
static AudioClipHandler CreateAudioClip(System::String^ path);
|
static AudioClipHandler CreateAudioClip(System::String^ path);
|
||||||
|
|
|
@ -79,6 +79,11 @@ namespace SHADE
|
||||||
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
|
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
|
||||||
|
{
|
||||||
|
NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
|
||||||
|
}
|
||||||
|
|
||||||
float AudioClipHandler::GetParameterValue(System::String^ paramName)
|
float AudioClipHandler::GetParameterValue(System::String^ paramName)
|
||||||
{
|
{
|
||||||
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
|
||||||
|
|
|
@ -71,6 +71,7 @@ namespace SHADE
|
||||||
void SetPause(bool pause);
|
void SetPause(bool pause);
|
||||||
bool IsPaused();
|
bool IsPaused();
|
||||||
void SetParameter(System::String^ paramName, float value);
|
void SetParameter(System::String^ paramName, float value);
|
||||||
|
void SetParameterWithLabel(System::String^ paramName, System::String^ label);
|
||||||
float GetParameterValue(System::String^ paramName);
|
float GetParameterValue(System::String^ paramName);
|
||||||
float GetVolume();
|
float GetVolume();
|
||||||
void SetVolume(float volume);
|
void SetVolume(float volume);
|
||||||
|
|
Loading…
Reference in New Issue