Merge branch 'main' into PlayerControllerWIthNewPhysics

This commit is contained in:
Glence 2023-03-03 21:19:00 +08:00
commit ebf2bb8d85
23 changed files with 121 additions and 35 deletions

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@ -1,6 +1,6 @@
- VertexShader: 46580970
FragmentShader: 50110174
SubPass: UI
SubPass: UI Translucent
Properties:
data.color: {x: 0, y: 0, z: 0, w: 1}
data.textureIndex: 0

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@ -113,7 +113,8 @@ public partial class LeafChase : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{
//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
}
SetNodeData("isAlert", false);

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@ -245,7 +245,8 @@ public partial class LeafPatrol : BehaviourTreeNode
AudioHandler.audioClipHandlers["SFXHumming"].Play();
//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
}
SetNodeData("isAlert", false);
}

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@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
private Vector3 eyeOffset;
private float sightDistance;
private GameObject? player; //To be searched for and marked
private bool screamOnce;
}
//FUNCTIONS HERE
@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
{
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
Audio.SetParameter("Detected", 0.0f);
//Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
reevaluateWaypoint();
}
@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
//Search for player
player = GameObject.Find("Player");
screamOnce = false;
//Automatically fail if no player is found
if (player == null)
@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
if (GetNodeData("isAlert") == null)
{
SetNodeData("isAlert", true);
screamOnce = true;
//Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f);
//Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
else
{
if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
{
//Audio.StopAllSounds();
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
screamOnce = true;
//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
//AudioHandler.audioClipHandlers["BGMAlert"].Play();
AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
Audio.SetParameter("Detected", 1.0f);
//Audio.SetParameter("Detected", 1.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
SetNodeData("isAlert", true);
}
if (screamOnce)
{
screamOnce = false;
AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
}
status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS);
return status;

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@ -83,10 +83,10 @@ public class GameManager : Script
protected override void start()
{
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
Audio.SetParameter("Detected", 0.0f);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
@ -95,18 +95,24 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
SceneFadeInOut.Instance.CallFadeOut();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeOut();
Application.IsCursorVisible = false;
}
protected override void update()
{
if (GamePause || !stealFoodPopUpDone)
{
Input.SetMouseCentering(false);
//Application.IsCursorVisible = true;
return;
}
if (currGameState == GameState.START)
{
Input.SetMouseCentering(true);
timer -= Time.DeltaTimeF;
if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
@ -138,7 +144,8 @@ public class GameManager : Script
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMWin"].Play();
goingToWin = true;
SceneFadeInOut.Instance.CallFadeIn();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
{
@ -146,12 +153,27 @@ public class GameManager : Script
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMLose"].Play();
goingToLose = true;
SceneFadeInOut.Instance.CallFadeIn();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
}
//Handling transitions
if (SceneFadeInOut.Instance.FadeInFinished())
if (SceneFadeInOut.Instance != null)
{
if (SceneFadeInOut.Instance.FadeInFinished())
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
}
}
}
else
{
if (goingToWin)
{

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@ -22,22 +22,19 @@ public class ChangeSceneButton : Script
{
ui.OnRelease.RegisterAction(() =>
{
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true;
clickedFlag = true;
}
});
}
else
{
Debug.LogError("Failed to register button action for ChangeSceneButton.");
}
}
protected override void update()

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@ -1,6 +1,7 @@
using System;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class EndScene : Script
{
@ -12,6 +13,15 @@ public class EndScene : Script
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
}
protected override void start()
{
Input.SetMouseCentering(false);
Debug.Log("EndScene::Start():");
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.R))

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@ -1,6 +1,7 @@
using System;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class MainMenu : Script
{
@ -23,6 +24,9 @@ public class MainMenu : Script
protected override void start()
{
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
{

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@ -13,7 +13,8 @@ public class PauseMenu : Script
protected override void awake()
{
GameManager.Instance.GamePause = false;
if (GameManager.Instance != null)
GameManager.Instance.GamePause = false;
if (canvas)
{
@ -41,6 +42,8 @@ public class PauseMenu : Script
if (GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = false;
Input.SetMouseCentering(true);
Application.IsCursorVisible = false;
AudioHandler.PauseAllSounds(false);
if (gamePauseText)
gamePauseText.Enabled = false;
@ -91,6 +94,8 @@ public class PauseMenu : Script
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
{
GameManager.Instance.GamePause = true;
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
AudioHandler.PauseAllSounds(true);
if (gamePauseText)
gamePauseText.Enabled = true;

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@ -43,7 +43,6 @@ namespace SHADE_Scripting.UI
protected override void start()
{
}
protected override void update()
@ -56,7 +55,6 @@ namespace SHADE_Scripting.UI
if (fadeInTime == 0.0f)
{
alphaValue = 1.0f;
}
else
{
@ -64,7 +62,8 @@ namespace SHADE_Scripting.UI
}
if (alphaValue >= 1.0f)
{
alphaValue = 1.0f;
alphaValue = 1.0f;
//GameObject.Parent.SetActive(false);
}
}
@ -82,8 +81,10 @@ namespace SHADE_Scripting.UI
}
if (alphaValue <= 0.0f)
{
alphaValue = 0.0f;
GameObject.Parent.SetActive(false);
alphaValue = 0.0f;
//This line is to be added so that (because the fade in and out item is usually the front-most UI element)
//the fade in and out UI element does not block functionality of other UI elements
GameObject.Parent.SetActive(false);
}
}

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@ -656,6 +656,15 @@ namespace SHADE
}
}
void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
{
result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
if (result != FMOD_OK)
{
ErrorCheck();
}
}
void AudioClip::Play()
{
if(!instance)
@ -734,12 +743,16 @@ namespace SHADE
}
}
//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
//{
// if (!instance)
// return;
// instance->setParameterByNameWithLabel(paramName, label);
//}
void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
{
if (!instance)
return;
FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
if (result != FMOD_OK)
{
SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
}
}
float AudioClip::GetParameterValue(const char* paramName)
{

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@ -33,7 +33,7 @@ namespace SHADE
void SetPause(bool pause);
bool IsPaused();
void SetParameter(const char* paramName, float value);
//void SetParameterLabel(const char* paramName, const char* label);
void SetParameterWithLabel(const char* paramName, const char* label);
float GetParameterValue(const char* paramName);
float GetVolume();
void SetVolume(float volume);
@ -94,6 +94,7 @@ namespace SHADE
float GetParameterValue(const char* path);
void SetParameter(const char* path, float value);
void SetParameterWithLabel(const char* path, const char* label);
private:
FMOD::Studio::System* fmodStudioSystem;

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@ -376,7 +376,9 @@ namespace SHADE
{
if(editor->LoadScene(asset->id))
{
#ifdef SHEDITOR
editor->editorConfig->workingSceneID = asset->id;
#endif
}
}
break;

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@ -592,8 +592,10 @@ namespace SHADE
{
//Load the scene
sceneToLoad = 0;
#ifdef SHEDITOR
editorConfig->workingSceneID = assetID;
SHConfigurationManager::SaveEditorConfig();
#endif
SHSceneManager::RestartScene(assetID);
return true;
}

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@ -198,7 +198,8 @@ namespace SHADE
void SHWindow::SetMouseVisible(bool show)
{
ShowCursor(show);
while(GetMouseVisible() != show)
ShowCursor(show);
}
void SHWindow::SetMousePosition(int x, int y)

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@ -124,6 +124,12 @@ namespace SHADE
audioSys->SetParameter(Convert::ToNative(path).data(), value);
}
void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
}
AudioClipHandler Audio::CreateAudioClip(System::String^ path)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();

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@ -105,6 +105,7 @@ namespace SHADE
static void SetVCAVolume(System::String^ path, float volume);
static float GetParameterValue(System::String^ path);
static void SetParameter(System::String^ path, float value);
static void SetParameterWithLabel(System::String^ path, System::String^ label);
//to comment ltr
static AudioClipHandler CreateAudioClip(System::String^ path);

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@ -79,6 +79,11 @@ namespace SHADE
NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
}
void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
{
NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
}
float AudioClipHandler::GetParameterValue(System::String^ paramName)
{
return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());

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@ -71,6 +71,7 @@ namespace SHADE
void SetPause(bool pause);
bool IsPaused();
void SetParameter(System::String^ paramName, float value);
void SetParameterWithLabel(System::String^ paramName, System::String^ label);
float GetParameterValue(System::String^ paramName);
float GetVolume();
void SetVolume(float volume);