Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
This commit is contained in:
commit
ed446002aa
|
@ -16,6 +16,7 @@
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||||||
|
|
||||||
#include "Assets/SHAssetManager.h"
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#include "Assets/SHAssetManager.h"
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#include "Camera/SHCameraComponent.h"
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#include "Camera/SHCameraComponent.h"
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#include "Math/SHColour.h"
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#include "Resource/SHResourceManager.h"
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#include "Resource/SHResourceManager.h"
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#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
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#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
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@ -160,7 +161,7 @@ namespace Sandbox
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SHComponentManager::RemoveComponent <SHColliderComponent>(0);
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SHComponentManager::RemoveComponent <SHColliderComponent>(0);
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|
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auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
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auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
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SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
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SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHColour::WHITE);
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SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
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SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
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SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
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SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
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}
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}
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@ -87,19 +87,19 @@ namespace SHADE
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHColour::SHColour() noexcept
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SHColour::SHColour() noexcept
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: SHVec4 { 0.0f, 0.0f, 0.0f, 1.0f }
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: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
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{}
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{}
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SHColour::SHColour(float r, float g, float b) noexcept
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SHColour::SHColour(float r, float g, float b) noexcept
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: SHVec4 { r, g, b, 1.0f }
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: XMFLOAT4 { r, g, b, 1.0f }
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{}
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{}
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|
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SHColour::SHColour(float r, float g, float b, float a) noexcept
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SHColour::SHColour(float r, float g, float b, float a) noexcept
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: SHVec4 { r, g, b, a }
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: XMFLOAT4 { r, g, b, a }
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{}
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{}
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SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b) noexcept
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SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b) noexcept
|
||||||
: SHVec4
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: XMFLOAT4
|
||||||
{
|
{
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||||||
static_cast<float>(r) / 255.0f,
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static_cast<float>(r) / 255.0f,
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static_cast<float>(g) / 255.0f,
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static_cast<float>(g) / 255.0f,
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@ -109,7 +109,7 @@ namespace SHADE
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{}
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{}
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||||||
SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept
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SHColour::SHColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept
|
||||||
: SHVec4
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: XMFLOAT4
|
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{
|
{
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static_cast<float>(r) / 255.0f,
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static_cast<float>(r) / 255.0f,
|
||||||
static_cast<float>(g) / 255.0f,
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static_cast<float>(g) / 255.0f,
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|
@ -118,12 +118,24 @@ namespace SHADE
|
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}
|
}
|
||||||
{}
|
{}
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||||||
|
|
||||||
SHColour::SHColour(const DirectX::XMFLOAT3& colour) noexcept
|
SHColour::SHColour(const SHVec3& rgb) noexcept
|
||||||
: SHVec4 { colour.x, colour.y, colour.z, 1.0f }
|
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||||
|
{}
|
||||||
|
|
||||||
|
SHColour::SHColour(const SHVec4& rgba) noexcept
|
||||||
|
: XMFLOAT4 { rgba.x, rgba.y, rgba.z, rgba.w }
|
||||||
|
{}
|
||||||
|
|
||||||
|
SHColour::SHColour(const DirectX::XMFLOAT3& rgb) noexcept
|
||||||
|
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||||
|
{}
|
||||||
|
|
||||||
|
SHColour::SHColour(const DirectX::XMFLOAT4& rgba) noexcept
|
||||||
|
: XMFLOAT4 { rgba.x, rgba.y, rgba.z, rgba.w }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
SHColour::SHColour(const DirectX::XMVECTORF32& colour) noexcept
|
SHColour::SHColour(const DirectX::XMVECTORF32& colour) noexcept
|
||||||
: SHVec4
|
: XMFLOAT4
|
||||||
{
|
{
|
||||||
XMVectorGetX(colour),
|
XMVectorGetX(colour),
|
||||||
XMVectorGetY(colour),
|
XMVectorGetY(colour),
|
||||||
|
@ -136,6 +148,86 @@ namespace SHADE
|
||||||
/* Operator Overload Definitions */
|
/* Operator Overload Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHColour::operator XMVECTOR() const noexcept
|
||||||
|
{
|
||||||
|
return XMLoadFloat4(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour::operator SHVec4() const noexcept
|
||||||
|
{
|
||||||
|
return SHVec4{ *this };
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour& SHColour::operator+=(const SHColour& rhs) noexcept
|
||||||
|
{
|
||||||
|
return *this = *this + rhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour& SHColour::operator-=(const SHColour& rhs) noexcept
|
||||||
|
{
|
||||||
|
return *this = *this - rhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour& SHColour::operator*=(const SHColour& rhs) noexcept
|
||||||
|
{
|
||||||
|
return *this = *this * rhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour& SHColour::operator*=(float rhs) noexcept
|
||||||
|
{
|
||||||
|
return *this = *this * rhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour& SHColour::operator/=(const SHColour& rhs) noexcept
|
||||||
|
{
|
||||||
|
return *this = *this / rhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour SHColour::operator+(const SHColour& rhs) const noexcept
|
||||||
|
{
|
||||||
|
SHColour result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVectorAdd(*this, rhs));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour SHColour::operator-(const SHColour& rhs) const noexcept
|
||||||
|
{
|
||||||
|
SHColour result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVectorSubtract(*this, rhs));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour SHColour::operator-() const noexcept
|
||||||
|
{
|
||||||
|
return SHColour{ -x, -y, -z, -w };
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour SHColour::operator*(const SHColour& rhs) const noexcept
|
||||||
|
{
|
||||||
|
SHColour result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVectorMultiply(*this, rhs));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour SHColour::operator*(float rhs) const noexcept
|
||||||
|
{
|
||||||
|
SHColour result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVectorScale(*this, rhs));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour SHColour::operator/(const SHColour& rhs) const noexcept
|
||||||
|
{
|
||||||
|
SHColour result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVectorDivide(*this, rhs));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
bool SHColour::operator==(const SHColour& rhs) const noexcept
|
bool SHColour::operator==(const SHColour& rhs) const noexcept
|
||||||
{
|
{
|
||||||
return XMColorEqual(*this, rhs);
|
return XMColorEqual(*this, rhs);
|
||||||
|
@ -146,6 +238,70 @@ namespace SHADE
|
||||||
return XMColorNotEqual(*this, rhs);
|
return XMColorNotEqual(*this, rhs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float& SHColour::operator[](int index)
|
||||||
|
{
|
||||||
|
if (index >= SIZE || index < 0)
|
||||||
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0: return x;
|
||||||
|
case 1: return y;
|
||||||
|
case 2: return z;
|
||||||
|
case 3: return w;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float& SHColour::operator[](size_t index)
|
||||||
|
{
|
||||||
|
if (index >= SIZE || index < 0)
|
||||||
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0: return x;
|
||||||
|
case 1: return y;
|
||||||
|
case 2: return z;
|
||||||
|
case 3: return w;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHColour::operator[](int index) const
|
||||||
|
{
|
||||||
|
if (index >= SIZE || index < 0)
|
||||||
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0: return x;
|
||||||
|
case 1: return y;
|
||||||
|
case 2: return z;
|
||||||
|
case 3: return w;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHColour::operator[](size_t index) const
|
||||||
|
{
|
||||||
|
if (index >= SIZE || index < 0)
|
||||||
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0: return x;
|
||||||
|
case 1: return y;
|
||||||
|
case 2: return z;
|
||||||
|
case 3: return w;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHColour operator* (float lhs, const SHColour& rhs) noexcept
|
||||||
|
{
|
||||||
|
SHColour result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVectorScale(rhs, lhs));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Function Member Definitions */
|
/* Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -19,12 +19,6 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Forward Declarations */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
class SHColour;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -40,7 +34,7 @@ namespace SHADE
|
||||||
float v = 0.0f;
|
float v = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SH_API SHColour : private SHVec4
|
class SH_API SHColour : public DirectX::XMFLOAT4
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -53,9 +47,11 @@ namespace SHADE
|
||||||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||||
|
|
||||||
SHColour (const SHVec3& colour) noexcept;
|
SHColour (const SHVec3& rgb) noexcept;
|
||||||
SHColour (const DirectX::XMFLOAT3& colour) noexcept;
|
SHColour (const SHVec4& rgba) noexcept;
|
||||||
SHColour (const DirectX::XMVECTORF32& colour) noexcept;
|
SHColour (const DirectX::XMFLOAT3& rgb) noexcept;
|
||||||
|
SHColour (const DirectX::XMFLOAT4& rgba) noexcept;
|
||||||
|
SHColour (const DirectX::XMVECTORF32& rgba) noexcept;
|
||||||
|
|
||||||
SHColour (const SHColour&) = default;
|
SHColour (const SHColour&) = default;
|
||||||
SHColour (SHColour&&) = default;
|
SHColour (SHColour&&) = default;
|
||||||
|
@ -66,11 +62,32 @@ namespace SHADE
|
||||||
/* Operator Overloads */
|
/* Operator Overloads */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHColour& operator= (const SHColour&) = default;
|
SHColour& operator= (const SHColour&) = default;
|
||||||
SHColour& operator= (SHColour&&) = default;
|
SHColour& operator= (SHColour&&) = default;
|
||||||
|
|
||||||
bool operator== (const SHColour& rhs) const noexcept;
|
operator DirectX::XMVECTOR () const noexcept;
|
||||||
bool operator!= (const SHColour& rhs) const noexcept;
|
operator SHVec4 () const noexcept;
|
||||||
|
|
||||||
|
SHColour& operator+= (const SHColour& rhs) noexcept;
|
||||||
|
SHColour& operator-= (const SHColour& rhs) noexcept;
|
||||||
|
SHColour& operator*= (const SHColour& rhs) noexcept;
|
||||||
|
SHColour& operator*= (float rhs) noexcept;
|
||||||
|
SHColour& operator/= (const SHColour& rhs) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] SHColour operator+ (const SHColour& rhs) const noexcept;
|
||||||
|
[[nodiscard]] SHColour operator- (const SHColour& rhs) const noexcept;
|
||||||
|
[[nodiscard]] SHColour operator- () const noexcept;
|
||||||
|
[[nodiscard]] SHColour operator* (const SHColour& rhs) const noexcept;
|
||||||
|
[[nodiscard]] SHColour operator* (float rhs) const noexcept;
|
||||||
|
[[nodiscard]] SHColour operator/ (const SHColour& rhs) const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] bool operator== (const SHColour& rhs) const noexcept;
|
||||||
|
[[nodiscard]] bool operator!= (const SHColour& rhs) const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] float& operator[] (int index);
|
||||||
|
[[nodiscard]] float& operator[] (size_t index);
|
||||||
|
[[nodiscard]] float operator[] (int index) const;
|
||||||
|
[[nodiscard]] float operator[] (size_t index) const;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Properties */
|
/* Properties */
|
||||||
|
@ -105,6 +122,8 @@ namespace SHADE
|
||||||
/* Static Data Members */
|
/* Static Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
static constexpr size_t SIZE = 4U;
|
||||||
|
|
||||||
static const SHColour BEIGE ;
|
static const SHColour BEIGE ;
|
||||||
static const SHColour BLACK ;
|
static const SHColour BLACK ;
|
||||||
static const SHColour BLUE ;
|
static const SHColour BLUE ;
|
||||||
|
@ -159,8 +178,9 @@ namespace SHADE
|
||||||
static const SHColour TURQUOISE ;
|
static const SHColour TURQUOISE ;
|
||||||
static const SHColour VIOLET ;
|
static const SHColour VIOLET ;
|
||||||
static const SHColour WHITE ;
|
static const SHColour WHITE ;
|
||||||
static const SHColour YELLOW;
|
static const SHColour YELLOW ;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SHColour operator* (float lhs, const SHColour& rhs) noexcept;
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
||||||
|
|
|
@ -9,4 +9,6 @@
|
||||||
#include "SHQuaternion.h"
|
#include "SHQuaternion.h"
|
||||||
#include "SHMatrix.h"
|
#include "SHMatrix.h"
|
||||||
|
|
||||||
|
#include "SHColour.h"
|
||||||
|
|
||||||
#include "Transform/SHTransform.h"
|
#include "Transform/SHTransform.h"
|
|
@ -191,7 +191,7 @@ namespace SHADE
|
||||||
|
|
||||||
SHVec4 SHMatrix::operator*(const SHVec4& rhs) const noexcept
|
SHVec4 SHMatrix::operator*(const SHVec4& rhs) const noexcept
|
||||||
{
|
{
|
||||||
return SHVec4::Transform3D(rhs, *this);
|
return SHVec4::Transform(rhs, *this);
|
||||||
}
|
}
|
||||||
|
|
||||||
SHMatrix SHMatrix::operator*(float rhs) const noexcept
|
SHMatrix SHMatrix::operator*(float rhs) const noexcept
|
||||||
|
|
|
@ -261,7 +261,7 @@ namespace SHADE
|
||||||
auto* node = EVENT_DATA->data->node;
|
auto* node = EVENT_DATA->data->node;
|
||||||
auto* tf = SHComponentManager::GetComponent_s<SHTransformComponent>(node->GetEntityID());
|
auto* tf = SHComponentManager::GetComponent_s<SHTransformComponent>(node->GetEntityID());
|
||||||
|
|
||||||
if(tf == nullptr)
|
if (tf == nullptr)
|
||||||
return EVENT_DATA->handle;
|
return EVENT_DATA->handle;
|
||||||
|
|
||||||
// Recompute local transform and store localToWorld Matrix
|
// Recompute local transform and store localToWorld Matrix
|
||||||
|
|
|
@ -445,9 +445,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHVec3 result;
|
SHVec3 result;
|
||||||
|
|
||||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
XMStoreFloat3(&result, XMVector3TransformCoord(v, transformMtx));
|
||||||
|
|
||||||
XMStoreFloat3(&result, XMVector3TransformCoord(v, TF));
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -14,6 +14,7 @@
|
||||||
#include "SHVec4.h"
|
#include "SHVec4.h"
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "Math/SHMatrix.h"
|
#include "Math/SHMatrix.h"
|
||||||
|
#include "Math/SHColour.h"
|
||||||
#include "Tools/SHLogger.h"
|
#include "Tools/SHLogger.h"
|
||||||
|
|
||||||
using namespace DirectX;
|
using namespace DirectX;
|
||||||
|
@ -460,13 +461,19 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHVec4 SHVec4::Transform(const SHVec4& v, const SHMatrix& transformMtx) noexcept
|
||||||
|
{
|
||||||
|
SHVec4 result;
|
||||||
|
|
||||||
|
XMStoreFloat4(&result, XMVector4Transform(v, transformMtx));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
SHVec4 SHVec4::Transform3D(const SHVec4& v, const SHMatrix& transformMtx) noexcept
|
SHVec4 SHVec4::Transform3D(const SHVec4& v, const SHMatrix& transformMtx) noexcept
|
||||||
{
|
{
|
||||||
SHVec4 result;
|
SHVec4 result;
|
||||||
|
|
||||||
const XMMATRIX TF = XMLoadFloat4x4(&transformMtx);
|
XMStoreFloat4(&result, XMVector3TransformCoord(v, transformMtx));
|
||||||
|
|
||||||
XMStoreFloat4(&result, XMVector3TransformCoord(v, TF));
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -23,7 +23,9 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Forward Declarations */
|
/* Forward Declarations */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
class SHMatrix;
|
class SHMatrix;
|
||||||
|
class SHColour;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -134,6 +136,7 @@ namespace SHADE
|
||||||
[[nodiscard]] static SHVec4 Project3D (const SHVec4& v, const SHVec4& u) noexcept;
|
[[nodiscard]] static SHVec4 Project3D (const SHVec4& v, const SHVec4& u) noexcept;
|
||||||
[[nodiscard]] static SHVec4 Reflect (const SHVec4& v, const SHVec4& normal) noexcept;
|
[[nodiscard]] static SHVec4 Reflect (const SHVec4& v, const SHVec4& normal) noexcept;
|
||||||
[[nodiscard]] static SHVec4 Reflect3D (const SHVec4& v, const SHVec4& normal) noexcept;
|
[[nodiscard]] static SHVec4 Reflect3D (const SHVec4& v, const SHVec4& normal) noexcept;
|
||||||
|
[[nodiscard]] static SHVec4 Transform (const SHVec4& v, const SHMatrix& transformMtx) noexcept;
|
||||||
[[nodiscard]] static SHVec4 Transform3D (const SHVec4& v, const SHMatrix& transformMtx) noexcept;
|
[[nodiscard]] static SHVec4 Transform3D (const SHVec4& v, const SHMatrix& transformMtx) noexcept;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue