Merge branch 'main' into PhySH
This commit is contained in:
commit
eda1147b5c
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0
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@ -23,7 +23,7 @@
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#include "SH_API.h"
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#include "Events/SHEventManager.hpp"
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#include <tuple>
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#include <cassert>
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namespace SHADE
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@ -151,6 +151,32 @@ namespace SHADE
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return (componentSet.GetSparseSet<T>()->GetElement_s(EntityHandleGenerator::GetIndex(entityID)));
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}
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/*!*************************************************************************
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* \brief
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* Gets the Component of the entity with the specified entityID
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*
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* This is the safe version of GetComponent_s which does a HasComponent to make
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* sure that the entity has such a component and returns nullptr if it doesn't
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*
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* This safe version also checks if the sparse set of this component type
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* has been created in SHComponentManager and creates one if it doesn't
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*
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* @tparam T...
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* Pack of Types for all the Components to get.
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* \param entityID
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* EntityID of the entity that we are trying to get the component of.
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* \return
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* A tuple of pointers to all the components specified.
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* Returns nullptr if the entity does not contain such a component.
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***************************************************************************/
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template<typename ...T>
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static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), std::tuple<T*...>> GetComponents(EntityID entityID) noexcept
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{
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return std::make_tuple<T*...>(GetComponent_s<T>(entityID)...);
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}
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/*!*************************************************************************
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* \brief
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* Gets the Component of the entity with the specified entityID
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@ -11,6 +11,7 @@
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#pragma once
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#include <SHpch.h>
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#include <fstream>
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#include "SHInputManager.h"
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#include "../Tools/SHException.h"
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@ -99,6 +100,161 @@ namespace SHADE
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}
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}
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//The Binding File format presently goes as such:
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/*
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* Binding count
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* (For each binding:)
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* Name
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Binding Type Enum
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Inverted Bool
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Gravity Double
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Dead Double
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Sensitivity Double
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Snap Bool
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PositiveKeyCode count
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PositiveKeyCodes
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NegativeKeyCode count
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NegativeKeyCodes
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PositiveControllerCode Count
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PositiveControllerCodes
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NegativeControllerCode Count
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NegativeControllerCodes
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*/
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void SHInputManager::SaveBindings(std::string const& targetFile) noexcept
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{
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std::ofstream file;
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file.open(targetFile);
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//File cannot be written to
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if (!file) return;
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//First write the number of bindings
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file << bindings.size() << std::endl;
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for (auto& b : bindings)
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{
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//Name
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file << b.first << std::endl;
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//Data
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auto& lbd = b.second;
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file << static_cast<int>(lbd.bindingType) << std::endl;
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file << static_cast<int>(lbd.inverted) << std::endl;
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file << lbd.gravity << std::endl;
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file << lbd.dead << std::endl;
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file << lbd.sensitivity << std::endl;
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file << static_cast<int>(lbd.snap) << std::endl;
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//Bindings
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file << lbd.positiveKeyCodes.size() << std::endl;
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for (auto kc : lbd.positiveKeyCodes)
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file << static_cast<int>(kc) << std::endl;
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file << lbd.negativeKeyCodes.size() << std::endl;
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for (auto kc : lbd.negativeKeyCodes)
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file << static_cast<int>(kc) << std::endl;
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file << lbd.positiveControllerCodes.size() << std::endl;
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for (auto cc : lbd.positiveControllerCodes)
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file << static_cast<int>(cc) << std::endl;
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file << lbd.negativeControllerCodes.size() << std::endl;
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for (auto cc : lbd.negativeControllerCodes)
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file << static_cast<int>(cc) << std::endl;
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}
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file.close();
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}
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void SHInputManager::LoadBindings(std::string const& sourceFile) noexcept
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{
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std::ifstream file;
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file.open(sourceFile);
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//Check
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if (!file) return;
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//Erase
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ClearBindings();
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//Read
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std::string read;
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int count = 0;
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std::getline(file, read);
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count = std::stoi(read);
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std::string bindingName;
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for (int b = 0; b < count; ++b)
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{
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//Name
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std::getline(file, read);
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bindingName = read;
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AddBinding(bindingName);
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//Type
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std::getline(file, read);
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SetBindingType(bindingName, static_cast<SH_BINDINGTYPE>(std::stoi(read)));
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//Inversion
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std::getline(file, read);
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SetBindingInverted(bindingName, static_cast<bool>(std::stoi(read)));
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//Gravity
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std::getline(file, read);
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SetBindingGravity(bindingName, std::stod(read));
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//Dead
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std::getline(file, read);
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SetBindingDead(bindingName, std::stod(read));
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//Sensitivity
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std::getline(file, read);
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SetBindingSensitivity(bindingName, std::stod(read));
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//Snap
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std::getline(file, read);
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SetBindingSnap(bindingName, static_cast<bool>(std::stoi(read)));
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int count = 0;
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//Positive Key Codes
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std::getline(file, read);
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count = std::stoi(read);
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for (int i = 0; i < count; ++i)
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{
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std::getline(file, read);
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AddBindingPositiveKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
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}
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//Negative Key Codes
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std::getline(file, read);
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count = std::stoi(read);
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for (int i = 0; i < count; ++i)
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{
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std::getline(file, read);
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AddBindingNegativeKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
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}
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//Positive Controller Codes
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std::getline(file, read);
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count = std::stoi(read);
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for (int i = 0; i < count; ++i)
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{
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std::getline(file, read);
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AddBindingPositiveControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
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}
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//Negative Controller Codes
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std::getline(file, read);
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count = std::stoi(read);
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for (int i = 0; i < count; ++i)
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{
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std::getline(file, read);
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AddBindingNegativeControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
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}
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}
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file.close();
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}
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void SHInputManager::UpdateInput(double dt) noexcept
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{
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//Keyboard and Mouse Buttons////////////////////////////////////////////////
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@ -14,6 +14,7 @@
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#include <map>
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#include <set>
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#include "../../SHADE_Managed/src/SHpch.h"
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#include "../../SHADE_Engine/src/Assets/SHAssetMacros.h"
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#include "SH_API.h"
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#pragma comment(lib, "xinput.lib")
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@ -681,6 +682,17 @@ namespace SHADE
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return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
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}
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/*------------------------------------------------------------------------*/
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/* Binding I/O */
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/*------------------------------------------------------------------------*/
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//Save bindings registered into a file
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static void SaveBindings(std::string const& targetFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
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//Load and register bindings from a file
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//If specified file exists, the current list of bindings will be overwritten, so save them somewhere else before loading
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static void LoadBindings(std::string const& sourceFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
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/*------------------------------------------------------------------------*/
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/* Binding Functions */
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/*------------------------------------------------------------------------*/
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