Merge branch 'main' into SP3-6-c-scripting
This commit is contained in:
commit
ee03722153
|
@ -363,8 +363,6 @@ MigrationBackup/
|
||||||
|
|
||||||
*.filters
|
*.filters
|
||||||
|
|
||||||
Assets/Editor/Layouts/UserLayout.ini
|
|
||||||
|
|
||||||
JSON/Schemas/Catalog/
|
JSON/Schemas/Catalog/
|
||||||
|
|
||||||
Assets/Editor/Editor.SHConfig
|
Assets/Editor/Editor.SHConfig
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
Start in Fullscreen: false
|
Start in Fullscreen: false
|
||||||
Starting Scene ID: 87244611
|
Starting Scene ID: 97158628
|
||||||
Window Size: {x: 1920, y: 1080}
|
Window Size: {x: 1920, y: 1080}
|
||||||
Window Title: SHADE Engine
|
Window Title: SHADE Engine
|
|
@ -0,0 +1,165 @@
|
||||||
|
[Window][MainStatusBar]
|
||||||
|
Pos=0,989
|
||||||
|
Size=1920,20
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][SHEditorMenuBar]
|
||||||
|
Pos=0,48
|
||||||
|
Size=1920,941
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Hierarchy Panel]
|
||||||
|
Pos=0,187
|
||||||
|
Size=300,802
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000004,0
|
||||||
|
|
||||||
|
[Window][Debug##Default]
|
||||||
|
Pos=60,60
|
||||||
|
Size=400,400
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Inspector]
|
||||||
|
Pos=1604,48
|
||||||
|
Size=316,941
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000006,0
|
||||||
|
|
||||||
|
[Window][Profiler]
|
||||||
|
Pos=0,48
|
||||||
|
Size=300,137
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000003,0
|
||||||
|
|
||||||
|
[Window][Viewport]
|
||||||
|
Pos=227,48
|
||||||
|
Size=1457,1012
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000B,0
|
||||||
|
|
||||||
|
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
|
||||||
|
Pos=60,60
|
||||||
|
Size=32,64
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
|
||||||
|
Pos=60,60
|
||||||
|
Size=999,581
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][ð‡–oû]
|
||||||
|
Pos=60,60
|
||||||
|
Size=32,64
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][ÌÌÌÌ]
|
||||||
|
Pos=60,60
|
||||||
|
Size=553,422
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][]
|
||||||
|
Pos=60,60
|
||||||
|
Size=770,394
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][ Viewport]
|
||||||
|
Pos=227,48
|
||||||
|
Size=1457,1012
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000B,0
|
||||||
|
|
||||||
|
[Window][ Viewport]
|
||||||
|
Pos=227,48
|
||||||
|
Size=1457,1012
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000B,0
|
||||||
|
|
||||||
|
[Window][î<>‹ Viewport]
|
||||||
|
Pos=302,48
|
||||||
|
Size=1300,836
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000B,0
|
||||||
|
|
||||||
|
[Window][V]
|
||||||
|
Pos=310,722
|
||||||
|
Size=1501,338
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000008,0
|
||||||
|
|
||||||
|
[Window][p›£€Ê]
|
||||||
|
Pos=310,750
|
||||||
|
Size=1501,310
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000A,0
|
||||||
|
|
||||||
|
[Window][ Asset Browser]
|
||||||
|
Pos=302,886
|
||||||
|
Size=1300,103
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x0000000C,0
|
||||||
|
|
||||||
|
[Window][Material Inspector]
|
||||||
|
Pos=1604,48
|
||||||
|
Size=316,941
|
||||||
|
Collapsed=0
|
||||||
|
DockId=0x00000006,1
|
||||||
|
|
||||||
|
[Window][Save scene as...]
|
||||||
|
Pos=1197,693
|
||||||
|
Size=165,120
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Create New Asset]
|
||||||
|
Pos=896,472
|
||||||
|
Size=464,144
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Collider Tag Panel]
|
||||||
|
Pos=60,60
|
||||||
|
Size=625,744
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Input Bindings Panel]
|
||||||
|
Pos=60,60
|
||||||
|
Size=154,204
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Window][Save Scene As]
|
||||||
|
Pos=877,444
|
||||||
|
Size=165,120
|
||||||
|
Collapsed=0
|
||||||
|
|
||||||
|
[Table][0x9D40AE32,17]
|
||||||
|
Column 0 Weight=1.0000
|
||||||
|
Column 1 Weight=1.0000
|
||||||
|
Column 2 Weight=1.0000
|
||||||
|
Column 3 Weight=1.0000
|
||||||
|
Column 4 Weight=1.0000
|
||||||
|
Column 5 Weight=1.0000
|
||||||
|
Column 6 Weight=1.0000
|
||||||
|
Column 7 Weight=1.0000
|
||||||
|
Column 8 Weight=1.0000
|
||||||
|
Column 9 Weight=1.0000
|
||||||
|
Column 10 Weight=1.0000
|
||||||
|
Column 11 Weight=1.0000
|
||||||
|
Column 12 Weight=1.0000
|
||||||
|
Column 13 Weight=1.0000
|
||||||
|
Column 14 Weight=1.0000
|
||||||
|
Column 15 Weight=1.0000
|
||||||
|
Column 16 Weight=1.0000
|
||||||
|
|
||||||
|
[Docking][Data]
|
||||||
|
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
|
||||||
|
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1602,1036 Split=X
|
||||||
|
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
|
||||||
|
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
|
||||||
|
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
|
||||||
|
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1300,1036 Split=Y Selected=0xB41284E7
|
||||||
|
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
|
||||||
|
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
|
||||||
|
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,836 CentralNode=1 Selected=0xB41284E7
|
||||||
|
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,103 Selected=0xB128252A
|
||||||
|
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
|
||||||
|
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
|
||||||
|
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=316,1036 Selected=0xE7039252
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
- VertexShader: 46580970
|
- VertexShader: 46580970
|
||||||
FragmentShader: 35983630
|
FragmentShader: 35983630
|
||||||
SubPass: G-Buffer Write
|
SubPass: UI
|
||||||
Properties:
|
Properties:
|
||||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
data.textureIndex: 54324293
|
data.textureIndex: 54324293
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
- VertexShader: 46580970
|
- VertexShader: 46580970
|
||||||
FragmentShader: 35983630
|
FragmentShader: 35983630
|
||||||
SubPass: G-Buffer Write
|
SubPass: UI
|
||||||
Properties:
|
Properties:
|
||||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
data.textureIndex: 54429632
|
data.textureIndex: 54429632
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
- VertexShader: 46580970
|
- VertexShader: 46580970
|
||||||
FragmentShader: 35983630
|
FragmentShader: 35983630
|
||||||
SubPass: G-Buffer Write
|
SubPass: UI
|
||||||
Properties:
|
Properties:
|
||||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
data.textureIndex: 57302694
|
data.textureIndex: 57302694
|
||||||
|
|
|
@ -33,18 +33,11 @@ layout (std430, set = 2, binding = 0) buffer MaterialProperties // For mater
|
||||||
MatPropData data[];
|
MatPropData data[];
|
||||||
} MatProp;
|
} MatProp;
|
||||||
|
|
||||||
layout(location = 0) out vec4 position;
|
layout(location = 0) out vec4 fragColor;
|
||||||
layout(location = 1) out uint outEntityID;
|
layout(location = 1) out uint outEntityID;
|
||||||
layout(location = 2) out uint lightLayerIndices;
|
|
||||||
layout(location = 3) out vec4 normals;
|
|
||||||
layout(location = 4) out vec4 albedo;
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
position = In.vertPos;
|
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
normals = In.normal;
|
|
||||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
|
||||||
|
|
||||||
outEntityID = In2.eid;
|
outEntityID = In2.eid;
|
||||||
lightLayerIndices = In2.lightLayerIndex;
|
|
||||||
}
|
}
|
Binary file not shown.
|
@ -27,6 +27,7 @@
|
||||||
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||||
|
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
|
#include <rttr/registration.h>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -733,3 +734,25 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace rttr
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
registration::enumeration<AssetType>("Asset Type")
|
||||||
|
(
|
||||||
|
value("Invalid", AssetType::INVALID),
|
||||||
|
value("Shader", AssetType::SHADER),
|
||||||
|
value("Shader [Built-In]", AssetType::SHADER_BUILT_IN),
|
||||||
|
value("Texture", AssetType::TEXTURE),
|
||||||
|
value("Model", AssetType::MODEL),
|
||||||
|
value("Scene", AssetType::SCENE),
|
||||||
|
value("Prefab", AssetType::PREFAB),
|
||||||
|
value("Material", AssetType::MATERIAL),
|
||||||
|
value("Mesh", AssetType::MESH),
|
||||||
|
value("Script", AssetType::SCRIPT),
|
||||||
|
value("Font", AssetType::FONT)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -314,7 +314,7 @@ namespace SHADE
|
||||||
camera.orthoProjMatrix(3, 3) = 1.0f;
|
camera.orthoProjMatrix(3, 3) = 1.0f;
|
||||||
|
|
||||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
|
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
|
||||||
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
//camera.orthoProjMatrix = SHMatrix::OrthographicLH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
|
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
|
||||||
//camera.projMatrix.Transpose();
|
//camera.projMatrix.Transpose();
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,9 @@
|
||||||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||||
#include "Scripting/SHVSUtilities.h"
|
#include "Scripting/SHVSUtilities.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "Tools/Utilities/SHStringUtilities.h"
|
||||||
|
#include <filesystem>
|
||||||
|
#include <rttr/type>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -27,6 +30,13 @@ namespace SHADE
|
||||||
void SHAssetBrowser::Init()
|
void SHAssetBrowser::Init()
|
||||||
{
|
{
|
||||||
SHEditorWindow::Init();
|
SHEditorWindow::Init();
|
||||||
|
rttr::array_range<rttr::string_view> typeNames = typeEnumAlign.get_names();
|
||||||
|
|
||||||
|
for(auto const& name : typeNames)
|
||||||
|
{
|
||||||
|
uint64_t val = typeEnumAlign.name_to_value(name).to_uint64();
|
||||||
|
typeFilters[val] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssetBrowser::Update()
|
void SHAssetBrowser::Update()
|
||||||
|
@ -34,7 +44,10 @@ namespace SHADE
|
||||||
SHEditorWindow::Update();
|
SHEditorWindow::Update();
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
RecursivelyDrawTree(rootFolder);
|
for(auto subFolder : rootFolder->subFolders)
|
||||||
|
{
|
||||||
|
RecursivelyDrawTree(subFolder);
|
||||||
|
}
|
||||||
DrawMenuBar();
|
DrawMenuBar();
|
||||||
DrawCurrentFolder();
|
DrawCurrentFolder();
|
||||||
DrawAssetBeingCreated();
|
DrawAssetBeingCreated();
|
||||||
|
@ -50,6 +63,11 @@ namespace SHADE
|
||||||
refreshQueued = true;
|
refreshQueued = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHAssetBrowser::SetScrollTo(AssetID assetid)
|
||||||
|
{
|
||||||
|
assetToScrollTo = assetid;
|
||||||
|
}
|
||||||
|
|
||||||
void SHAssetBrowser::Refresh() noexcept
|
void SHAssetBrowser::Refresh() noexcept
|
||||||
{
|
{
|
||||||
SHAssetManager::RefreshDirectory();
|
SHAssetManager::RefreshDirectory();
|
||||||
|
@ -69,6 +87,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
isAssetBeingCreated = true;
|
isAssetBeingCreated = true;
|
||||||
}
|
}
|
||||||
|
DrawAssetBrowserFilter();
|
||||||
ImGui::EndMenuBar();
|
ImGui::EndMenuBar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,13 +100,34 @@ namespace SHADE
|
||||||
auto files = folder->files;
|
auto files = folder->files;
|
||||||
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
||||||
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
||||||
|
if(!filter.empty() && (!subFolders.empty() || !files.empty()))
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(true);
|
||||||
|
}
|
||||||
if (isSelected)
|
if (isSelected)
|
||||||
flags |= ImGuiTreeNodeFlags_Selected;
|
flags |= ImGuiTreeNodeFlags_Selected;
|
||||||
if (folder == rootFolder)
|
if (folder == rootFolder)
|
||||||
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
||||||
|
|
||||||
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
if(assetToScrollTo != 0)
|
||||||
ImGuiID folderID = ImGui::GetItemID();
|
{
|
||||||
|
if(auto asset = SHAssetManager::GetAsset(assetToScrollTo))
|
||||||
|
{
|
||||||
|
if(!asset->path.empty())
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(asset->path.string(), folder->name.data()) != std::string::npos);
|
||||||
|
}
|
||||||
|
else if(auto parent = SHAssetManager::GetAsset(asset->parent))
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(parent->path.string(), folder->name.data()) != std::string::npos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOpen = false;
|
||||||
|
if(filter.empty())
|
||||||
|
isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||||
|
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
|
||||||
//if (ImGui::BeginPopupContextItem())
|
//if (ImGui::BeginPopupContextItem())
|
||||||
|
@ -101,7 +141,7 @@ namespace SHADE
|
||||||
selectedFolders.push_back(folder);
|
selectedFolders.push_back(folder);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isOpen)
|
if (isOpen || !filter.empty())
|
||||||
{
|
{
|
||||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||||
const float horizontalOffset = 0.0f;
|
const float horizontalOffset = 0.0f;
|
||||||
|
@ -127,7 +167,8 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||||
|
|
||||||
ImGui::TreePop();
|
if(filter.empty())
|
||||||
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
return nodeRect;
|
return nodeRect;
|
||||||
}
|
}
|
||||||
|
@ -167,8 +208,26 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||||
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
|
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
|
||||||
|
bool highlighted = false;
|
||||||
|
if (!filter.empty())
|
||||||
|
{
|
||||||
|
if (SHStringUtilities::StringFindInsensitive(file.name.data(), filter) == std::string::npos)
|
||||||
|
{
|
||||||
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
highlighted = true;
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
ImGui::PushID(file.name.data());
|
ImGui::PushID(file.name.data());
|
||||||
|
|
||||||
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
|
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
|
||||||
|
if(highlighted)
|
||||||
|
{
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
if(ImGui::BeginPopupContextItem())
|
if(ImGui::BeginPopupContextItem())
|
||||||
{
|
{
|
||||||
|
@ -194,6 +253,27 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (asset == nullptr)
|
if (asset == nullptr)
|
||||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
|
||||||
|
if (!typeFilters[static_cast<uint64_t>(asset->type)])
|
||||||
|
{
|
||||||
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool highlighted = false;
|
||||||
|
if(!filter.empty())
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(true);
|
||||||
|
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
|
||||||
|
{
|
||||||
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
highlighted = true;
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
||||||
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
||||||
if (isSelected)
|
if (isSelected)
|
||||||
|
@ -214,8 +294,34 @@ namespace SHADE
|
||||||
case AssetType::MAX_COUNT: break;
|
case AssetType::MAX_COUNT: break;
|
||||||
default:;
|
default:;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(assetToScrollTo != 0)
|
||||||
|
{
|
||||||
|
if(asset->id == assetToScrollTo)
|
||||||
|
{
|
||||||
|
ImGui::SetScrollHereY();
|
||||||
|
selectedAssets.clear();
|
||||||
|
selectedAssets.push_back(asset->id);
|
||||||
|
assetToScrollTo = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (auto const& subAsset : asset->subAssets)
|
||||||
|
{
|
||||||
|
if(subAsset->id == assetToScrollTo)
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
|
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
|
||||||
|
|
||||||
|
if(highlighted)
|
||||||
|
{
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
if (SHDragDrop::BeginSource())
|
if (SHDragDrop::BeginSource())
|
||||||
{
|
{
|
||||||
|
@ -339,4 +445,43 @@ namespace SHADE
|
||||||
// QueueRefresh();
|
// QueueRefresh();
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHAssetBrowser::DrawAssetBrowserFilter()
|
||||||
|
{
|
||||||
|
if (ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
if (ImGui::Button("x"))
|
||||||
|
{
|
||||||
|
filter.clear();
|
||||||
|
}
|
||||||
|
if(ImGui::BeginMenu("Type"))
|
||||||
|
{
|
||||||
|
if (ImGui::Button("All"))
|
||||||
|
{
|
||||||
|
for (auto& [id, value] : typeFilters)
|
||||||
|
value = true;
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("None"))
|
||||||
|
{
|
||||||
|
for (auto& [id, value] : typeFilters)
|
||||||
|
value = false;
|
||||||
|
}
|
||||||
|
for (auto& [id, value] : typeFilters)
|
||||||
|
{
|
||||||
|
if(ImGui::Checkbox(typeEnumAlign.value_to_name(id).data(), &value))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
if(ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
||||||
|
{
|
||||||
|
for (auto& [id2, value2] : typeFilters)
|
||||||
|
value2 = false;
|
||||||
|
value = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,18 +4,21 @@
|
||||||
#include "Assets/SHAsset.h"
|
#include "Assets/SHAsset.h"
|
||||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||||
#include "Filesystem/SHFolder.h"
|
#include "Filesystem/SHFolder.h"
|
||||||
|
#include <rttr/enumeration.h>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
class SHAssetBrowser final : public SHEditorWindow
|
class SHAssetBrowser final : public SHEditorWindow
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||||
SHAssetBrowser();
|
SHAssetBrowser();
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
void QueueRefresh() noexcept;
|
void QueueRefresh() noexcept;
|
||||||
|
void SetScrollTo(AssetID assetid);
|
||||||
private:
|
private:
|
||||||
void DrawMenuBar();
|
void DrawMenuBar();
|
||||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||||
|
@ -23,6 +26,7 @@ namespace SHADE
|
||||||
ImRect DrawFile(SHFile& file) noexcept;
|
ImRect DrawFile(SHFile& file) noexcept;
|
||||||
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
|
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
|
||||||
void DrawAssetBeingCreated() noexcept;
|
void DrawAssetBeingCreated() noexcept;
|
||||||
|
void DrawAssetBrowserFilter();
|
||||||
|
|
||||||
void Refresh() noexcept;
|
void Refresh() noexcept;
|
||||||
|
|
||||||
|
@ -30,9 +34,13 @@ namespace SHADE
|
||||||
std::vector<FolderPointer> selectedFolders;
|
std::vector<FolderPointer> selectedFolders;
|
||||||
std::vector<AssetID> selectedAssets;
|
std::vector<AssetID> selectedAssets;
|
||||||
static constexpr float tileWidth = 50.0f;
|
static constexpr float tileWidth = 50.0f;
|
||||||
|
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
||||||
|
std::string nameOfAssetBeingCreated, filter;
|
||||||
|
rttr::enumeration typeEnumAlign = rttr::type::get<AssetType>().get_enumeration();
|
||||||
|
std::unordered_map<uint64_t, bool> typeFilters;
|
||||||
|
|
||||||
|
AssetID assetToScrollTo = 0;
|
||||||
bool refreshQueued = false;
|
bool refreshQueued = false;
|
||||||
bool isAssetBeingCreated = false;
|
bool isAssetBeingCreated = false;
|
||||||
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
|
||||||
std::string nameOfAssetBeingCreated;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,11 +15,11 @@
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
class SHSceneNode;
|
class SHSceneNode;
|
||||||
constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
class SHHierarchyPanel final : public SHEditorWindow
|
class SHHierarchyPanel final : public SHEditorWindow
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||||
SHHierarchyPanel();
|
SHHierarchyPanel();
|
||||||
void Init() override;
|
void Init() override;
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
|
|
@ -24,6 +24,8 @@
|
||||||
#include "SHInspectorCommands.h"
|
#include "SHInspectorCommands.h"
|
||||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||||
#include "Animation/SHAnimatorComponent.h"
|
#include "Animation/SHAnimatorComponent.h"
|
||||||
|
#include "../SHEditorWindowManager.h"
|
||||||
|
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -502,6 +504,15 @@ namespace SHADE
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if(Handle<SHMesh> const& mesh = component->GetMesh())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||||
[component]()
|
[component]()
|
||||||
|
@ -521,6 +532,15 @@ namespace SHADE
|
||||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if(Handle<SHMaterialInstance> const& mat = component->GetMaterial())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -558,7 +578,14 @@ namespace SHADE
|
||||||
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
|
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHFont> const& font = component->GetFont())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHFont>(font).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
SHEditorWidgets::InputText("Text",
|
SHEditorWidgets::InputText("Text",
|
||||||
[component](void)
|
[component](void)
|
||||||
{
|
{
|
||||||
|
@ -606,7 +633,14 @@ namespace SHADE
|
||||||
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHRig> const& rig = component->GetRig())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||||
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
||||||
|
@ -624,6 +658,14 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHAnimationClip> const& clip = component->GetCurrentClip())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,11 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
#include "Serialization/SHSerializationHelper.hpp"
|
#include "Serialization/SHSerializationHelper.hpp"
|
||||||
#include "SHMaterialInspector.h"
|
#include "SHMaterialInspector.h"
|
||||||
#include "Editor/SHImGuiHelpers.hpp"
|
#include "Editor/SHImGuiHelpers.hpp"
|
||||||
#include <imgui.h>
|
|
||||||
|
|
||||||
#include "Assets/SHAssetManager.h"
|
#include "Assets/SHAssetManager.h"
|
||||||
#include "Editor/IconsMaterialDesign.h"
|
#include "Editor/IconsMaterialDesign.h"
|
||||||
|
@ -89,11 +92,17 @@ namespace SHADE
|
||||||
if (vertShader && fragShader && gfxSystem)
|
if (vertShader && fragShader && gfxSystem)
|
||||||
{
|
{
|
||||||
// - Retrieve pipeline from pipeline library
|
// - Retrieve pipeline from pipeline library
|
||||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
auto subPass = gfxSystem->GetUsableSubpass(currentMatSpec->subpassName);
|
||||||
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
if (subPass)
|
||||||
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
{
|
||||||
// - Set Pipeline
|
// Set Pipeline if valid
|
||||||
matHandle->SetPipeline(pipeline);
|
auto pipeline = subPass->GetParentNode()->GetOrCreatePipeline({vertShader, fragShader}, subPass);
|
||||||
|
matHandle->SetPipeline(pipeline);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("[SHMaterialInspector] Failed to find material subpass of type \"{}\"", currentMatSpec->subpassName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -176,7 +185,7 @@ namespace SHADE
|
||||||
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
||||||
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||||
(
|
(
|
||||||
"Fragment Shader", VERT_SHADER_NAME.data(),
|
"Vertex Shader", VERT_SHADER_NAME.data(),
|
||||||
[this]() { return currentMatSpec->vertexShader; },
|
[this]() { return currentMatSpec->vertexShader; },
|
||||||
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
||||||
SHDragDrop::DRAG_RESOURCE
|
SHDragDrop::DRAG_RESOURCE
|
||||||
|
@ -191,6 +200,37 @@ namespace SHADE
|
||||||
SHDragDrop::DRAG_RESOURCE
|
SHDragDrop::DRAG_RESOURCE
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Subpass
|
||||||
|
const auto& SP_NAMES = SHGraphicsConstants::RenderGraphEntityNames::USABLE_SUBPASSES;
|
||||||
|
ImGui::Text("Subpass");
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::BeginCombo("##", currentMatSpec->subpassName.data(), ImGuiComboFlags_None))
|
||||||
|
{
|
||||||
|
for (const auto& NAME : SP_NAMES)
|
||||||
|
{
|
||||||
|
const bool IS_SELECTED = currentMatSpec->subpassName == NAME;
|
||||||
|
if (ImGui::Selectable(NAME.data(), IS_SELECTED))
|
||||||
|
{
|
||||||
|
isDirty = true;
|
||||||
|
SHCommandManager::PerformCommand
|
||||||
|
(
|
||||||
|
std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>
|
||||||
|
(
|
||||||
|
currentMatSpec->subpassName,
|
||||||
|
std::string(NAME),
|
||||||
|
[&](const std::string& newName){ currentMatSpec->subpassName = newName; }
|
||||||
|
)),
|
||||||
|
false
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (IS_SELECTED)
|
||||||
|
{
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndCombo();
|
||||||
|
}
|
||||||
|
|
||||||
// Load the shader to access it's data
|
// Load the shader to access it's data
|
||||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||||
if (!fragShader)
|
if (!fragShader)
|
||||||
|
|
|
@ -96,8 +96,10 @@ namespace SHADE
|
||||||
SHLOG_CRITICAL("Failed to create ImGui Context")
|
SHLOG_CRITICAL("Failed to create ImGui Context")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig = &SHConfigurationManager::LoadEditorConfig();
|
editorConfig = &SHConfigurationManager::LoadEditorConfig();
|
||||||
|
#endif
|
||||||
|
|
||||||
//Add editor windows
|
//Add editor windows
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||||
|
@ -131,8 +133,9 @@ namespace SHADE
|
||||||
|
|
||||||
InitBackend();
|
InitBackend();
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
SetStyle(static_cast<Style>(editorConfig->style));
|
SetStyle(static_cast<Style>(editorConfig->style));
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||||
{
|
{
|
||||||
|
@ -340,13 +343,18 @@ namespace SHADE
|
||||||
ImGui_ImplSDL2_Shutdown();
|
ImGui_ImplSDL2_Shutdown();
|
||||||
ImGui::DestroyContext();
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
|
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
|
||||||
SHConfigurationManager::SaveEditorConfig();
|
SHConfigurationManager::SaveEditorConfig();
|
||||||
|
#endif // SHEDITOR
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::SetStyle(Style style)
|
void SHEditor::SetStyle(Style style)
|
||||||
{
|
{
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->style = static_cast<uint32_t>(style);
|
editorConfig->style = static_cast<uint32_t>(style);
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
switch (style)
|
switch (style)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
|
@ -550,7 +558,10 @@ namespace SHADE
|
||||||
|
|
||||||
SHSceneManager::SetCurrentSceneName(newSceneName);
|
SHSceneManager::SetCurrentSceneName(newSceneName);
|
||||||
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
|
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
}
|
}
|
||||||
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
||||||
|
|
||||||
|
@ -559,7 +570,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if(shWindow->IsUnsavedChanges())
|
if(shWindow->IsUnsavedChanges())
|
||||||
shWindow->ToggleUnsavedChanges();
|
shWindow->ToggleUnsavedChanges();
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -624,7 +638,11 @@ namespace SHADE
|
||||||
editorState = SHEditor::State::STOP;
|
editorState = SHEditor::State::STOP;
|
||||||
SHCommandManager::SwapStacks();
|
SHCommandManager::SwapStacks();
|
||||||
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
LoadScene(editorConfig->workingSceneID);
|
LoadScene(editorConfig->workingSceneID);
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::ProcessShortcuts()
|
void SHEditor::ProcessShortcuts()
|
||||||
|
@ -679,7 +697,9 @@ namespace SHADE
|
||||||
if(width > 0 && height > 0)
|
if(width > 0 && height > 0)
|
||||||
{
|
{
|
||||||
auto [width, height] = shWindow->GetWindowSize();
|
auto [width, height] = shWindow->GetWindowSize();
|
||||||
|
#ifdef SHEditor
|
||||||
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
|
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
|
||||||
|
#endif // SHEditor
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -127,8 +127,9 @@ namespace SHADE
|
||||||
std::vector<EntityID> selectedEntities;
|
std::vector<EntityID> selectedEntities;
|
||||||
|
|
||||||
State editorState = State::STOP;
|
State editorState = State::STOP;
|
||||||
|
#ifdef SHEDITOR
|
||||||
SHEditorConfig* editorConfig;
|
SHEditorConfig* editorConfig;
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -98,9 +98,9 @@ namespace SHADE
|
||||||
static bool IsItemHovered();
|
static bool IsItemHovered();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* ImGui Wrapper Functions - Menu */
|
/* ImGui Wrapper Functions - Menu */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
static bool BeginMenu(const std::string& label);
|
static bool BeginMenu(const std::string& label);
|
||||||
static bool BeginMenu(const std::string& label, const char* icon);
|
static bool BeginMenu(const std::string& label, const char* icon);
|
||||||
static void EndMenu();
|
static void EndMenu();
|
||||||
static void BeginTooltip();
|
static void BeginTooltip();
|
||||||
|
@ -164,8 +164,8 @@ namespace SHADE
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="title">Text to display.</param>
|
/// <param name="title">Text to display.</param>
|
||||||
/// <returns>True if button was pressed.</returns>
|
/// <returns>True if button was pressed.</returns>
|
||||||
static bool Button(const std::string& title);
|
static bool Button(const std::string& title);
|
||||||
static bool Selectable(const std::string& label);
|
static bool Selectable(const std::string& label);
|
||||||
static bool Selectable(const std::string& label, const char* icon);
|
static bool Selectable(const std::string& label, const char* icon);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a checkbox widget for boolean input.
|
/// Creates a checkbox widget for boolean input.
|
||||||
|
|
|
@ -424,7 +424,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_AutoSelectAll, nullptr, nullptr);
|
||||||
if(SHDragDrop::BeginTarget())
|
if(SHDragDrop::BeginTarget())
|
||||||
{
|
{
|
||||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
||||||
enum class SH_PHYSICAL_DEVICE_TYPE
|
enum class SH_PHYSICAL_DEVICE_TYPE
|
||||||
{
|
{
|
||||||
BEST,
|
BEST,
|
||||||
|
DEDICATED,
|
||||||
};
|
};
|
||||||
|
|
||||||
class SHVkPhysicalDevice
|
class SHVkPhysicalDevice
|
||||||
|
|
|
@ -160,9 +160,31 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return bestDevice;
|
return bestDevice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vk::PhysicalDevice SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice(uint32_t apiVersion /*= SHVulkanAPIVersion::V_1_2*/)
|
||||||
|
{
|
||||||
|
if (!queried || physicalDevices.empty())
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
for (auto const& device : physicalDevices)
|
||||||
|
{
|
||||||
|
// Check for API version and device type. Ignore if queried device doesn't support version passed in
|
||||||
|
if (device.getProperties().apiVersion < static_cast<uint32_t>(apiVersion))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
//VkDeviceSize biggestDeviceHeapSize = device.getMemoryProperties().;
|
||||||
|
if (device.getProperties().deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
|
||||||
|
return device;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
|
@ -181,10 +203,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
SHLOG_TRACE("Successfully queried Physical Devices:");
|
SHLOG_INFO("Successfully queried Physical Devices:");
|
||||||
for (auto const& device : physicalDevices)
|
for (auto const& device : physicalDevices)
|
||||||
{
|
{
|
||||||
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
SHLOG_INFO(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ namespace SHADE
|
||||||
static void QueryPhysicalDevices(bool printInfo) noexcept;
|
static void QueryPhysicalDevices(bool printInfo) noexcept;
|
||||||
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
|
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
|
||||||
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||||
|
static vk::PhysicalDevice GetFirstDedicatedDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -213,6 +213,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
case SH_PHYSICAL_DEVICE_TYPE::BEST:
|
case SH_PHYSICAL_DEVICE_TYPE::BEST:
|
||||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||||
|
case SH_PHYSICAL_DEVICE_TYPE::DEDICATED:
|
||||||
|
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice());
|
||||||
default:
|
default:
|
||||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -114,7 +115,14 @@ namespace SHADE
|
||||||
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
|
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
|
||||||
|
|
||||||
|
|
||||||
|
static constexpr std::string_view GBUFFER_WRITE_SUBPASS = "G-Buffer Write";
|
||||||
|
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||||
|
|
||||||
|
static constexpr std::array USABLE_SUBPASSES =
|
||||||
|
{
|
||||||
|
GBUFFER_WRITE_SUBPASS,
|
||||||
|
UI_SUBPASS
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DescriptorSetBindings
|
struct DescriptorSetBindings
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Get Physical Device
|
// Get Physical Device
|
||||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
|
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::DEDICATED);
|
||||||
if (!physicalDevice->GetVkPhysicalDevice())
|
if (!physicalDevice->GetVkPhysicalDevice())
|
||||||
{
|
{
|
||||||
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
|
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
|
||||||
|
@ -133,6 +133,9 @@ namespace SHADE
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
||||||
|
|
||||||
// Load Built In Shaders
|
// Load Built In Shaders
|
||||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||||
|
@ -232,7 +235,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* G-BUFFER SUBPASS INIT */
|
/* G-BUFFER SUBPASS INIT */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write", worldViewport, worldRenderer);
|
auto gBufferSubpass = gBufferNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data(), worldViewport, worldRenderer);
|
||||||
gBufferSubpass->AddColorOutput("Position");
|
gBufferSubpass->AddColorOutput("Position");
|
||||||
gBufferSubpass->AddColorOutput("Entity ID");
|
gBufferSubpass->AddColorOutput("Entity ID");
|
||||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||||
|
@ -241,6 +244,7 @@ namespace SHADE
|
||||||
gBufferSubpass->AddColorOutput("Position World Space");
|
gBufferSubpass->AddColorOutput("Position World Space");
|
||||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
||||||
|
|
||||||
|
usableSubpassesMapping.emplace (std::string (SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data()), gBufferSubpass);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* SSAO PASS AND DATA INIT */
|
/* SSAO PASS AND DATA INIT */
|
||||||
|
@ -319,7 +323,7 @@ namespace SHADE
|
||||||
/* SCREEN SPACE PASS */
|
/* SCREEN SPACE PASS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
||||||
auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
|
auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
|
||||||
uiSubpass->AddColorOutput("Scene");
|
uiSubpass->AddColorOutput("Scene");
|
||||||
uiSubpass->AddColorOutput("Entity ID");
|
uiSubpass->AddColorOutput("Entity ID");
|
||||||
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||||
|
@ -327,6 +331,8 @@ namespace SHADE
|
||||||
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
usableSubpassesMapping.emplace(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), uiSubpass);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -416,12 +422,12 @@ namespace SHADE
|
||||||
.addressMode = vk::SamplerAddressMode::eClampToBorder,
|
.addressMode = vk::SamplerAddressMode::eClampToBorder,
|
||||||
})
|
})
|
||||||
);
|
);
|
||||||
|
|
||||||
textRenderingSubSystem = resourceManager.Create<SHTextRenderingSubSystem>();
|
textRenderingSubSystem = resourceManager.Create<SHTextRenderingSubSystem>();
|
||||||
|
|
||||||
// initialize the text renderer
|
// initialize the text renderer
|
||||||
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
||||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
|
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), descPool, textVS, textFS);
|
||||||
|
|
||||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||||
|
|
||||||
|
@ -448,7 +454,7 @@ namespace SHADE
|
||||||
defaultMaterial = AddMaterial
|
defaultMaterial = AddMaterial
|
||||||
(
|
(
|
||||||
defaultVertShader, defaultFragShader,
|
defaultVertShader, defaultFragShader,
|
||||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write")
|
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS)
|
||||||
);
|
);
|
||||||
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||||
defaultAnimMaterial = AddMaterial
|
defaultAnimMaterial = AddMaterial
|
||||||
|
@ -573,7 +579,7 @@ namespace SHADE
|
||||||
else
|
else
|
||||||
renderer->UpdateData(frameIndex);
|
renderer->UpdateData(frameIndex);
|
||||||
#else
|
#else
|
||||||
renderers[renIndex]->UpdateDataAndBind(frameIndex);
|
renderer->UpdateData(frameIndex);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -589,16 +595,8 @@ namespace SHADE
|
||||||
renderGraph->Begin(frameIndex);
|
renderGraph->Begin(frameIndex);
|
||||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||||
|
|
||||||
// Bind all the buffers required for meshes
|
|
||||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
|
||||||
{
|
|
||||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
|
||||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
|
||||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
|
||||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
renderGraph->Execute(frameIndex, descPool);
|
renderGraph->Execute(frameIndex, descPool, MESH_DATA);
|
||||||
renderGraph->End(frameIndex);
|
renderGraph->End(frameIndex);
|
||||||
|
|
||||||
graphicsQueue->SubmitCommandBuffer
|
graphicsQueue->SubmitCommandBuffer
|
||||||
|
@ -774,7 +772,7 @@ namespace SHADE
|
||||||
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
|
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
|
||||||
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
|
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
|
||||||
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
||||||
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write");
|
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
|
||||||
|
|
||||||
if (EVENT_DATA->generateRenderer)
|
if (EVENT_DATA->generateRenderer)
|
||||||
{
|
{
|
||||||
|
@ -1196,6 +1194,16 @@ namespace SHADE
|
||||||
return fontLibrary;
|
return fontLibrary;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle <SHSubpass> SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
|
||||||
|
{
|
||||||
|
if (usableSubpassesMapping.contains(subpassName))
|
||||||
|
{
|
||||||
|
return usableSubpassesMapping.at (subpassName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
||||||
{
|
{
|
||||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||||
|
|
|
@ -399,6 +399,7 @@ namespace SHADE
|
||||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||||
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
||||||
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
||||||
|
Handle <SHSubpass> GetUsableSubpass(std::string const& subpassName) const noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Getters */
|
/* Getters */
|
||||||
|
@ -509,6 +510,8 @@ namespace SHADE
|
||||||
uint32_t resizeHeight = 1;
|
uint32_t resizeHeight = 1;
|
||||||
bool restoredFromMinimize = false;
|
bool restoredFromMinimize = false;
|
||||||
|
|
||||||
|
std::unordered_map<std::string, Handle<SHSubpass>> usableSubpassesMapping{};
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -565,7 +565,7 @@ namespace SHADE
|
||||||
|
|
||||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||||
// better way to manage these
|
// better way to manage these
|
||||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept
|
||||||
{
|
{
|
||||||
auto cmdBuffer = commandBuffers[frameIndex];
|
auto cmdBuffer = commandBuffers[frameIndex];
|
||||||
cmdBuffer->BeginLabeledSegment(name);
|
cmdBuffer->BeginLabeledSegment(name);
|
||||||
|
@ -577,6 +577,7 @@ namespace SHADE
|
||||||
cmdBuffer->ForceSetPipelineLayout(batchingSystemData.dummyPipelineLayout, SH_PIPELINE_TYPE::COMPUTE);
|
cmdBuffer->ForceSetPipelineLayout(batchingSystemData.dummyPipelineLayout, SH_PIPELINE_TYPE::COMPUTE);
|
||||||
|
|
||||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||||
|
|
||||||
|
|
||||||
for (auto& node : nodes)
|
for (auto& node : nodes)
|
||||||
{
|
{
|
||||||
|
@ -585,6 +586,15 @@ namespace SHADE
|
||||||
// bind static global data
|
// bind static global data
|
||||||
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
|
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
|
||||||
|
|
||||||
|
// Bind all the buffers required for meshes
|
||||||
|
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||||
|
{
|
||||||
|
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||||
|
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||||
|
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||||
|
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||||
|
}
|
||||||
|
|
||||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -143,7 +143,7 @@ namespace SHADE
|
||||||
|
|
||||||
void Generate (void) noexcept;
|
void Generate (void) noexcept;
|
||||||
void CheckForNodeComputes (void) noexcept;
|
void CheckForNodeComputes (void) noexcept;
|
||||||
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept;
|
||||||
void Begin (uint32_t frameIndex) noexcept;
|
void Begin (uint32_t frameIndex) noexcept;
|
||||||
void End (uint32_t frameIndex) noexcept;
|
void End (uint32_t frameIndex) noexcept;
|
||||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
|
|
|
@ -474,7 +474,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
|
Handle<SHRenderGraphNode> SHSubpass::GetParentNode(void) const noexcept
|
||||||
{
|
{
|
||||||
return parentNode;
|
return parentNode;
|
||||||
}
|
}
|
||||||
|
|
|
@ -159,7 +159,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void SetCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
|
void SetCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
|
||||||
|
|
||||||
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
|
Handle<SHRenderGraphNode> GetParentNode(void) const noexcept;
|
||||||
SHSubPassIndex GetIndex() const noexcept;
|
SHSubPassIndex GetIndex() const noexcept;
|
||||||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||||
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
||||||
|
|
|
@ -280,14 +280,8 @@ namespace SHADE
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Grab subpass from worldRenderer
|
// Grab subpass
|
||||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
auto subPass = gfxSystem->GetUsableSubpass(assetData.subpassName);
|
||||||
if (!renderPass)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("[SHResourceManager] Failed to load material as RenderPass could not be found.");
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
auto subPass = renderPass->GetSubpass(assetData.subpassName);
|
|
||||||
if (!subPass)
|
if (!subPass)
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("[SHResourceManager] Failed to load material as SubPass could not be found.");
|
SHLOG_ERROR("[SHResourceManager] Failed to load material as SubPass could not be found.");
|
||||||
|
|
|
@ -182,7 +182,7 @@ namespace SHADE
|
||||||
mousePos.x = x;
|
mousePos.x = x;
|
||||||
mousePos.y = y;
|
mousePos.y = y;
|
||||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||||
windowSize = { ws.first,ws.second };
|
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
|
||||||
mousePos /= windowSize;
|
mousePos /= windowSize;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -300,7 +300,7 @@ namespace SHADE
|
||||||
mousePos.x = x;
|
mousePos.x = x;
|
||||||
mousePos.y = y;
|
mousePos.y = y;
|
||||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||||
windowSize = { ws.first,ws.second };
|
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
|
||||||
mousePos /= windowSize;
|
mousePos /= windowSize;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue