diff --git a/Assets/Audio/Master.bank b/Assets/Audio/Master.bank new file mode 100644 index 00000000..16c0fa31 Binary files /dev/null and b/Assets/Audio/Master.bank differ diff --git a/Assets/Audio/Master.strings.bank b/Assets/Audio/Master.strings.bank new file mode 100644 index 00000000..ae9c71de Binary files /dev/null and b/Assets/Audio/Master.strings.bank differ diff --git a/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp b/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp index be280753..6c5e1120 100644 --- a/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp +++ b/SHADE_Engine/src/AudioSystem/SHAudioSystem.cpp @@ -77,10 +77,10 @@ namespace SHADE //SHResourceManager::LoadAllAudio(system, soundList); - LoadBank("resources/audio/banks/Master.bank"); - LoadBank("resources/audio/banks/Master.strings.bank"); - LoadBank("resources/audio/banks/Music.bank"); - LoadBank("resources/audio/banks/SFX.bank"); + LoadBank("../../Assets/Audio/Master.bank"); + LoadBank("../../Assets/Audio/Master.strings.bank"); + //LoadBank("resources/audio/banks/Music.bank"); + //LoadBank("resources/audio/banks/SFX.bank"); //auto clip = CreateAudioClip("event:/SFX/Dawn/Dawn_Attack"); //clip->Play();