Merge branch 'main' into SP3-10-input-management
This commit is contained in:
commit
ef36ae462e
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@ -25,6 +25,7 @@
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#include "Math/Transform/SHTransformSystem.h"
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#include "Scenes/SBTestScene.h"
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#include "Math/Transform/SHTransformComponent.h"
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using namespace SHADE;
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|
@ -67,7 +68,9 @@ namespace Sandbox
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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// Set up graphics system and windows
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graphicsSystem->SetWindow(&window);
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|
|
|
@ -38,24 +38,56 @@ namespace Sandbox
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// Create Materials
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auto matInst = graphicsSystem->AddMaterialInstance();
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// Create entity and add mesh
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testObj = SHADE::SHEntityManager::CreateEntity<SHADE::SHRenderable, SHADE::SHTransformComponent>();
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auto& renderable = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHRenderable>(testObj);
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// Create Stress Test Objects
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static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
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constexpr int NUM_ROWS = 200;
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constexpr int NUM_COLS = 100;
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static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
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static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
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for (int z = 0; z < NUM_ROWS; ++z)
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for (int x = 0; x < NUM_COLS; ++x)
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{
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auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
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auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
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auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
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renderable.Mesh = CUBE_MESH;
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renderable.SetMaterial(matInst);
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// Create transform
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auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
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transform.SetLocalPosition(SHVec3{ 0.0f, 0.0f, 2.0f });
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renderable.TransformMatrix = SHMatrix::Translate(0.0f, 0.0f, 2.0f);
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SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
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scriptEngine->AddScript(*SHADE::SHEntityManager::GetEntityByID(testObj), "TestScript");
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// Set initial positions
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transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, 0.0f, z * TEST_OBJ_SPACING.z });
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//transform.SetLocalScale(TEST_OBJ_SCALE);
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stressTestObjects.emplace_back(entity);
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}
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// Create blank entity with a script
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testObj = SHADE::SHEntityManager::CreateEntity();
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SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
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scriptEngine->AddScript(testObj, "TestScript");
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}
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void SBTestScene::Update(float dt)
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{
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(void)dt;
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/*static float rotation = 0.0f;
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auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
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transform.SetLocalRotation(rotation, 0.0f, 0.0f);
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rotation += dt * 10.0f;*/
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/*static float rotation = 0.0f;
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|
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auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(stressTestObjects[0]);
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|
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transform.SetWorldPosition({rotation, 0.0f, 0.0f});
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rotation += dt * 10.0f;*/
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|
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// Destroy entity if space is pressed
|
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if (GetKeyState(VK_SPACE) & 0x8000)
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SHADE::SHEntityManager::DestroyEntity(testObj);
|
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{
|
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SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
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scriptEngine->RemoveAllScripts(testObj);
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}
|
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}
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|
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void SBTestScene::Render()
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|
|
|
@ -10,7 +10,7 @@ namespace Sandbox
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private:
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EntityID camera;
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||||
EntityID testObj;
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||||
|
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std::vector<EntityID> stressTestObjects;
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|
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public:
|
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virtual void Load();
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|
|
|
@ -49,6 +49,11 @@ namespace SHADE
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Init(newSize, data, srcSize, bufferUsageFlags, allocCreateInfo.usage, allocCreateInfo.flags);
|
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}
|
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|
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void SHVkBuffer::FlushAllocation(uint32_t srcOffset, uint32_t dstOffset) noexcept
|
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{
|
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vmaFlushAllocation(vmaAllocator, alloc, srcOffset, dstOffset);
|
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}
|
||||
|
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vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept
|
||||
{
|
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return vkBuffer;
|
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|
@ -72,7 +77,6 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHVkBuffer::Map(void) noexcept
|
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{
|
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if (!boundToCoherent)
|
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vmaMapMemory(vmaAllocator, alloc, &mappedPtr);
|
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}
|
||||
|
||||
|
@ -89,13 +93,10 @@ namespace SHADE
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*/
|
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/***************************************************************************/
|
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void SHVkBuffer::Unmap(void) noexcept
|
||||
{
|
||||
if (!boundToCoherent)
|
||||
{
|
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vmaUnmapMemory(vmaAllocator, alloc);
|
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mappedPtr = nullptr;
|
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}
|
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}
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||||
|
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/***************************************************************************/
|
||||
/*!
|
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|
@ -132,9 +133,7 @@ namespace SHADE
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Otherwise, only the copying is carried out.
|
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|
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In the instance where memory is non-coherent but HOST_VISIBLE, we want to
|
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write to data and then unmap and flush it immediately. If you want to write
|
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to memory in random-access fashion, consider, mapping, writing a few
|
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things, unmapping then flushing.
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write to data and then unmap and flush it immediately.
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|
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\param vmaAllocator
|
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The VMA allocator object.
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|
@ -154,19 +153,12 @@ namespace SHADE
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*/
|
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/***************************************************************************/
|
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void SHVkBuffer::MapWriteUnmap(void* data, uint32_t sizeToWrite, uint32_t srcOffset, uint32_t dstOffset) noexcept
|
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{
|
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if (!boundToCoherent)
|
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{
|
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// map from host visible memory to pointer, do a DMA, and then unmap
|
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Map();
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WriteToMemory(data, sizeToWrite, srcOffset, dstOffset);
|
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Unmap();
|
||||
}
|
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else
|
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{
|
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if (mappedPtr)
|
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std::memcpy(static_cast<uint8_t*>(mappedPtr) + dstOffset, static_cast<uint8_t*>(data) + srcOffset, sizeToWrite);
|
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}
|
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FlushAllocation(srcOffset, dstOffset);
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}
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|
||||
/***************************************************************************/
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|
@ -279,7 +271,6 @@ namespace SHADE
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, mappedPtr{ nullptr }
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, alloc {nullptr}
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, randomAccessOptimized{false}
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, boundToCoherent {false}
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, vmaAllocator{allocator}
|
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{}
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|
@ -304,7 +295,6 @@ namespace SHADE
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, mappedPtr{ std::move(rhs.mappedPtr) }
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, alloc{ std::move (rhs.alloc) }
|
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, randomAccessOptimized{ rhs.randomAccessOptimized }
|
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, boundToCoherent{ rhs.boundToCoherent}
|
||||
, vmaAllocator{ rhs.vmaAllocator }
|
||||
, bufferUsageFlags {rhs.bufferUsageFlags}
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, bufferCreateInfo { rhs.bufferCreateInfo }
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|
@ -325,7 +315,6 @@ namespace SHADE
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mappedPtr = std::move(rhs.mappedPtr);
|
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alloc = std::move(rhs.alloc);
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randomAccessOptimized = rhs.randomAccessOptimized;
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boundToCoherent = rhs.boundToCoherent;
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vmaAllocator = std::move (rhs.vmaAllocator);
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rhs.vkBuffer = VK_NULL_HANDLE;
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bufferCreateInfo = rhs.bufferCreateInfo;
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|
@ -430,19 +419,21 @@ namespace SHADE
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// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
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if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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{
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// If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
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// TODO: also verify that coherent bit = pointer is already mapped
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if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
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{
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boundToCoherent = true;
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const bool CREATE_MAPPED = allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT;
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if (CREATE_MAPPED)
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mappedPtr = allocInfo.pMappedData;
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}
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else
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mappedPtr = nullptr;
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if (data)
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{
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if (CREATE_MAPPED)
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WriteToMemory(data, srcSize, 0, 0);
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else
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MapWriteUnmap(data, srcSize, 0, 0);
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}
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}
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else
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{
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// We can prep first so that we can do transfers later via 1 cmd buffer recording
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|
|
|
@ -41,9 +41,6 @@ namespace SHADE
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//! If initialized with vma random access flag, this is true
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bool randomAccessOptimized;
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//! Whether or not this buffer is bound to coherent memory
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bool boundToCoherent;
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//! buffer usage info flags
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vk::BufferUsageFlags bufferUsageFlags;
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|
@ -100,6 +97,7 @@ namespace SHADE
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void TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
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void ResizeNoCopy (uint32_t newSize);
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void ResizeReplace (uint32_t newSize, void* data, uint32_t srcSize);
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void FlushAllocation (uint32_t srcOffset, uint32_t dstOffset) noexcept;
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/*-----------------------------------------------------------------------*/
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/* SETTERS AND GETTERS */
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|
|
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@ -8,6 +8,7 @@
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#include "Graphics/Framebuffer/SHVkFramebuffer.h"
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#include "Graphics/Pipeline/SHVkPipeline.h"
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#include "Graphics/Buffers/SHVkBuffer.h"
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#include "Graphics/Images/SHVkImage.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
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|
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|
@ -422,6 +423,39 @@ namespace SHADE
|
|||
|
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}
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/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
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Issues a multi indirect draw call.
|
||||
|
||||
\param indirectDrawData
|
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SHVkBuffer containing the data for the multi indirect draw call.
|
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\param drawCount
|
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Number of multi indirect draw sub-calls stored in indirectDrawData.
|
||||
|
||||
*/
|
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/***************************************************************************/
|
||||
|
||||
void SHVkCommandBuffer::DrawMultiIndirect(Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount)
|
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{
|
||||
if (cmdBufferState != SH_CMD_BUFFER_STATE::RECORDING)
|
||||
{
|
||||
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound.");
|
||||
return;
|
||||
}
|
||||
|
||||
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
|
||||
{
|
||||
vkCommandBuffer.copyBufferToImage
|
||||
(
|
||||
src, dst, vk::ImageLayout::eTransferDstOptimal,
|
||||
static_cast<uint32_t>(copyInfo.size()), copyInfo.data()
|
||||
);
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::PipelineBarrier(
|
||||
vk::PipelineStageFlags srcStage,
|
||||
|
@ -457,33 +491,11 @@ namespace SHADE
|
|||
// //vkCommandBuffer.pipelineBarrier()
|
||||
//}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Issues a multi indirect draw call.
|
||||
|
||||
\param indirectDrawData
|
||||
SHVkBuffer containing the data for the multi indirect draw call.
|
||||
\param drawCount
|
||||
Number of multi indirect draw sub-calls stored in indirectDrawData.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
|
||||
void SHVkCommandBuffer::DrawMultiIndirect(Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount)
|
||||
void SHVkCommandBuffer::ForceSetPipelineLayout(Handle<SHVkPipelineLayout> pipelineLayout) noexcept
|
||||
{
|
||||
if (cmdBufferState != SH_CMD_BUFFER_STATE::RECORDING)
|
||||
{
|
||||
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound.");
|
||||
return;
|
||||
boundPipelineLayoutHdl = pipelineLayout;
|
||||
}
|
||||
|
||||
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace SHADE
|
|||
class SHVkFramebuffer;
|
||||
class SHVkPipeline;
|
||||
class SHVkBuffer;
|
||||
class SHVkImage;
|
||||
class SHVkDescriptorSetGroup;
|
||||
|
||||
enum class SH_CMD_BUFFER_TYPE
|
||||
|
@ -116,6 +117,10 @@ namespace SHADE
|
|||
// Draw Commands
|
||||
void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
|
||||
void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
|
||||
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
|
||||
|
||||
// Buffer Copy
|
||||
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||
|
||||
// memory barriers
|
||||
void PipelineBarrier (
|
||||
|
@ -129,7 +134,6 @@ namespace SHADE
|
|||
|
||||
bool IsReadyToSubmit (void) const noexcept;
|
||||
void HandlePostSubmit (void) noexcept;
|
||||
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
|
||||
|
||||
// Push Constant variable setting
|
||||
template <typename T>
|
||||
|
@ -137,6 +141,7 @@ namespace SHADE
|
|||
{
|
||||
memcpy (static_cast<uint8_t*>(pushConstantData) + boundPipelineLayoutHdl->GetPushConstantInterface().GetOffset(variableName), &data, sizeof (T));
|
||||
};
|
||||
void ForceSetPipelineLayout (Handle<SHVkPipelineLayout> pipelineLayout) noexcept;
|
||||
|
||||
void SubmitPushConstants (void) const noexcept;
|
||||
|
||||
|
|
|
@ -20,23 +20,6 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Links the write infos to the vulkan write descriptor sets.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < writeInfos.size(); ++i)
|
||||
{
|
||||
writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
|
||||
writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
|
||||
writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
|
||||
}
|
||||
}
|
||||
|
||||
SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
|
||||
{
|
||||
|
@ -65,11 +48,6 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
|
||||
{
|
||||
return writeDescSets;
|
||||
}
|
||||
|
||||
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
|
|
@ -41,10 +41,6 @@ namespace SHADE
|
|||
//! When we want to update a write, we need to use this to identify the index of the write.
|
||||
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
|
||||
|
||||
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
|
||||
std::vector<vk::WriteDescriptorSet> writeDescSets;
|
||||
|
||||
void LinkInfoToWriteDescSet(void) noexcept;
|
||||
|
||||
public:
|
||||
SHDescriptorSetUpdater (void) noexcept;
|
||||
|
@ -52,8 +48,6 @@ namespace SHADE
|
|||
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
|
||||
public:
|
||||
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -50,9 +50,8 @@ namespace SHADE
|
|||
return *this;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
|
||||
Handle<SHVkDescriptorSetGroup> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
|
||||
{
|
||||
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
|
||||
return {};
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace SHADE
|
|||
/// Handles to the created Descriptor Sets. If this DescriptorPool has run out of
|
||||
/// space, lesser number of Handles will be returned.
|
||||
/// </returns>
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts);
|
||||
Handle<SHVkDescriptorSetGroup> Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts);
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -7,6 +7,11 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -39,6 +44,7 @@ namespace SHADE
|
|||
: device{deviceHdl}
|
||||
, descPool {pool}
|
||||
, descSets{}
|
||||
, layoutsUsed {layouts}
|
||||
{
|
||||
// Create the layout for each concurrent frame
|
||||
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
|
||||
|
@ -47,6 +53,7 @@ namespace SHADE
|
|||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
vkLayouts[i] = layouts[i]->GetVkHandle();
|
||||
setIndexing.emplace(layouts[i]->GetSetIndex(), i);
|
||||
}
|
||||
|
||||
// Check for variable descriptor count
|
||||
|
@ -73,34 +80,22 @@ namespace SHADE
|
|||
// allocate descriptor sets
|
||||
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
|
||||
|
||||
|
||||
|
||||
// Now we want to prepare the write descriptor sets for writing later.
|
||||
// Now we want to prepare the write descriptor sets info for writing later.
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
auto const& bindings = layouts[i]->GetBindings();
|
||||
for (auto& binding : bindings)
|
||||
{
|
||||
BindingAndSetHash writeHash = binding.BindPoint;
|
||||
writeHash |= static_cast<uint64_t>(i) << 32;
|
||||
writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
|
||||
|
||||
// new write for the binding
|
||||
updater.writeInfos.emplace_back();
|
||||
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
|
||||
auto& writeInfo = updater.writeInfos.back();
|
||||
|
||||
updater.writeDescSets.emplace_back();
|
||||
auto& writeDescSet = updater.writeDescSets.back();
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = binding.Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[i];
|
||||
writeDescSet.dstBinding = binding.BindPoint;
|
||||
|
||||
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
||||
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
|
||||
writeDescSet.descriptorCount = descriptorCount;
|
||||
|
||||
switch (binding.Type)
|
||||
{
|
||||
|
@ -114,8 +109,10 @@ namespace SHADE
|
|||
case vk::DescriptorType::eUniformTexelBuffer:
|
||||
case vk::DescriptorType::eStorageTexelBuffer:
|
||||
case vk::DescriptorType::eUniformBuffer:
|
||||
case vk::DescriptorType::eUniformBufferDynamic:
|
||||
case vk::DescriptorType::eStorageBuffer:
|
||||
writeInfo.descImageInfos.resize (descriptorCount);
|
||||
case vk::DescriptorType::eStorageBufferDynamic:
|
||||
writeInfo.descBufferInfos.resize (descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eUniformBufferDynamic:
|
||||
// break;
|
||||
|
@ -130,8 +127,6 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
}
|
||||
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
|
||||
updater.LinkInfoToWriteDescSet();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -160,7 +155,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
|
@ -176,32 +171,83 @@ namespace SHADE
|
|||
{
|
||||
// write sampler and image view
|
||||
auto& ivs = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = ivs.first;
|
||||
writeInfo.descImageInfos[i].sampler = ivs.second;
|
||||
writeInfo.descImageInfos[i].imageView = ivs.first->GetImageView();
|
||||
writeInfo.descImageInfos[i].sampler = ivs.second->GetVkSampler();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescBuffer(uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept
|
||||
{
|
||||
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
|
||||
|
||||
if (buffers.size() > writeInfo.descBufferInfos.size())
|
||||
{
|
||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < buffers.size(); ++i)
|
||||
{
|
||||
// write sampler and image view
|
||||
auto& buffer = buffers[i];
|
||||
writeInfo.descBufferInfos[i].buffer = buffer->GetVkBuffer();
|
||||
writeInfo.descBufferInfos[i].offset = offset;
|
||||
writeInfo.descBufferInfos[i].range = range;
|
||||
}
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
|
||||
}
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescSet{};
|
||||
|
||||
// Get binding + set hash
|
||||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
|
||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = vk::DescriptorType::eCombinedImageSampler;
|
||||
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[set];
|
||||
writeDescSet.dstSet = descSets[setIndex];
|
||||
writeDescSet.dstBinding = binding;
|
||||
|
||||
writeDescSet.pImageInfo = updater.writeInfos[set].descImageInfos.data();
|
||||
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[set].descImageInfos.size());
|
||||
writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
|
||||
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descImageInfos.size());
|
||||
|
||||
device->UpdateDescriptorSet(writeDescSet);
|
||||
}
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescSet{};
|
||||
|
||||
// Get binding + set hash
|
||||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
|
||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[setIndex];
|
||||
writeDescSet.dstBinding = binding;
|
||||
|
||||
writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
|
||||
writeDescSet.descriptorCount = static_cast<uint32_t>(updater.writeInfos[writeInfoIndex].descBufferInfos.size());
|
||||
|
||||
device->UpdateDescriptorSet(writeDescSet);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -14,6 +14,10 @@ namespace SHADE
|
|||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkSampler;
|
||||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkBuffer;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -54,12 +58,14 @@ namespace SHADE
|
|||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Descriptor set writing */
|
||||
/* Public member functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
|
||||
void UpdateDescriptorSet(void) noexcept;
|
||||
void UpdateDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
||||
void UpdateDescriptorSetBuffer(uint32_t set, uint32_t binding) noexcept;
|
||||
|
||||
void ModifyWriteDescImage(uint32_t set, uint32_t binding, std::span<std::pair<Handle<SHVkImageView>, Handle<SHVkSampler>>> const& imageViewsAndSamplers) noexcept;
|
||||
void ModifyWriteDescBuffer (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept;
|
||||
|
||||
void UpdateSingleDescriptorSetImages(uint32_t set, uint32_t binding) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
@ -81,9 +87,17 @@ namespace SHADE
|
|||
//! Descriptor pool to allocate descriptor sets
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
|
||||
//! Sometimes when we pass in a layout, the set of the layout used in the
|
||||
//! shader cannot be used to index into descSets. This is to mitigate that issue
|
||||
//! when we update descriptor sets.
|
||||
std::unordered_map<SetIndex, uint32_t> setIndexing;
|
||||
|
||||
//! Descriptor sets
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
|
||||
//! Layouts used to create this descriptor set group
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> layoutsUsed;
|
||||
|
||||
//! for updating descriptor sets. We want to cache this so that we don't create the
|
||||
//! write structs at runtime.
|
||||
SHDescriptorSetUpdater updater;
|
||||
|
|
|
@ -7,9 +7,10 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings)
|
||||
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
|
||||
: device { device }
|
||||
, layoutDesc { bindings }
|
||||
, setIndex {set}
|
||||
{
|
||||
// Check if auto-binding point calculation configuration is valid
|
||||
bool autoCalc = false;
|
||||
|
@ -74,6 +75,7 @@ namespace SHADE
|
|||
: device {rhs.device}
|
||||
, setLayout {rhs.setLayout}
|
||||
, layoutDesc{std::move (rhs.layoutDesc)}
|
||||
, setIndex {rhs.setIndex}
|
||||
{
|
||||
rhs.setLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -90,6 +92,11 @@ namespace SHADE
|
|||
return layoutDesc;
|
||||
}
|
||||
|
||||
SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
|
||||
{
|
||||
return setIndex;
|
||||
}
|
||||
|
||||
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
@ -98,6 +105,7 @@ namespace SHADE
|
|||
device = rhs.device;
|
||||
setLayout = rhs.setLayout;
|
||||
layoutDesc = std::move(rhs.layoutDesc);
|
||||
setIndex = rhs.setIndex;
|
||||
|
||||
rhs.setLayout = VK_NULL_HANDLE;
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="device"></param>
|
||||
/// <param name="bindings"></param>
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings);
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
|
||||
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
/// <summary>
|
||||
|
@ -97,6 +97,7 @@ namespace SHADE
|
|||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
SetIndex GetSetIndex (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -105,5 +106,6 @@ namespace SHADE
|
|||
Handle<SHVkLogicalDevice> device;
|
||||
vk::DescriptorSetLayout setLayout;
|
||||
std::vector<Binding> layoutDesc; // Stores description of the layout
|
||||
SetIndex setIndex; // Index of the set
|
||||
};
|
||||
}
|
|
@ -467,7 +467,12 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkPipelineLayout> SHVkLogicalDevice::CreatePipelineLayout(SHPipelineLayoutParams& pipelineLayoutParams) noexcept
|
||||
Handle<SHVkPipelineLayout> SHVkLogicalDevice::CreatePipelineLayout(SHPipelineLayoutParams const& pipelineLayoutParams) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkPipelineLayout>(GetHandle(), pipelineLayoutParams);
|
||||
}
|
||||
|
||||
Handle<SHVkPipelineLayout> SHVkLogicalDevice::CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkPipelineLayout>(GetHandle(), pipelineLayoutParams);
|
||||
}
|
||||
|
@ -488,9 +493,9 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkPipeline> SHVkLogicalDevice::CreatePipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass, SH_PIPELINE_TYPE type) noexcept
|
||||
Handle<SHVkPipeline> SHVkLogicalDevice::CreateGraphicsPipeline(Handle<SHVkPipelineLayout> const& pipelineLayoutHdl, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl, state, renderpassHdl, subpass, type);
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkPipeline>(GetHandle(), pipelineLayoutHdl, state, renderpassHdl, subpass);
|
||||
|
||||
}
|
||||
|
||||
|
@ -510,9 +515,9 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings);
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -171,23 +172,23 @@ namespace SHADE
|
|||
std::string const& shaderName
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkPipeline> CreatePipeline (
|
||||
Handle<SHVkPipeline> CreateGraphicsPipeline (
|
||||
Handle<SHVkPipelineLayout> const& pipelineLayoutHdl,
|
||||
SHVkPipelineState const* const state,
|
||||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass,
|
||||
SH_PIPELINE_TYPE type
|
||||
Handle<SHSubpass> subpass
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
|
||||
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts) noexcept;
|
||||
Handle<SHVkPipelineLayout> CreatePipelineLayout (SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
|
||||
Handle<SHVkPipelineLayout> CreatePipelineLayout(SHPipelineLayoutParams const& pipelineLayoutParams) noexcept;
|
||||
Handle<SHVkPipelineLayout> CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept;
|
||||
Handle<SHVkFence> CreateFence (void) const noexcept;
|
||||
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
|
||||
|
||||
|
|
|
@ -234,7 +234,7 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
|
||||
}
|
||||
|
||||
void SHVkImage::TransferToDeviceResource(void) noexcept
|
||||
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept
|
||||
{
|
||||
// prepare copy regions
|
||||
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
|
||||
|
@ -252,7 +252,7 @@ namespace SHADE
|
|||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
}
|
||||
|
||||
//PrepareImageTransition();
|
||||
cmdBufferHdl->CopyBufferToImage(stagingBuffer, vkImage, copyRegions);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -274,7 +274,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
|
||||
void SHVkImage::PrepareImageTransitionInfo(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
|
||||
{
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
|
@ -286,33 +286,6 @@ namespace SHADE
|
|||
barrier.subresourceRange.levelCount = mipLevelCount;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = layerCount;
|
||||
|
||||
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
|
||||
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
dstStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
}
|
||||
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
// TODO, what if we want to access in compute shader
|
||||
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("Image layouts are invalid. ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
|
|
|
@ -135,8 +135,8 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (void) noexcept;
|
||||
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
|
|
|
@ -4,4 +4,9 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
vk::Sampler SHVkSampler::GetVkSampler(void) const noexcept
|
||||
{
|
||||
return vkSampler;
|
||||
}
|
||||
|
||||
}
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
||||
|
||||
vk::Sampler GetVkSampler (void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -33,6 +35,9 @@ namespace SHADE
|
|||
{
|
||||
if (!pipeline)
|
||||
throw std::invalid_argument("Attempted to create a SHBatch with an invalid SHPipeline!");
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
void SHBatch::Add(const SHRenderable* renderable)
|
||||
|
@ -52,6 +57,9 @@ namespace SHADE
|
|||
|
||||
// Add renderable in
|
||||
subBatch->Renderables.insert(renderable);
|
||||
|
||||
// Mark all as dirty
|
||||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
void SHBatch::Remove(const SHRenderable* renderable)
|
||||
|
@ -67,6 +75,10 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
subBatch->Renderables.erase(renderable);
|
||||
|
||||
// Mark all as dirty
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
}
|
||||
|
||||
void SHBatch::Clear()
|
||||
|
@ -81,15 +93,56 @@ namespace SHADE
|
|||
|
||||
|
||||
// Clear GPU buffers
|
||||
drawDataBuffer.Free();
|
||||
transformDataBuffer.Free();
|
||||
matPropsBuffer.Free();
|
||||
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
drawDataBuffer[i].Free();
|
||||
transformDataBuffer[i].Free();
|
||||
matPropsBuffer[i].Free();
|
||||
}
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> device)
|
||||
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset Transform Data
|
||||
transformData.clear();
|
||||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(renderable->GetEID());
|
||||
if (!transform)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
|
||||
transformData.emplace_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
transformData.emplace_back(transform->GetTRS());
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update build batch buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// No need to build as there are no changes
|
||||
if (!isDirty)
|
||||
if (!isDirty[frameIndex])
|
||||
return;
|
||||
|
||||
// Count number of elements
|
||||
|
@ -99,7 +152,9 @@ namespace SHADE
|
|||
numTotalElements += subBatch.Renderables.size();
|
||||
}
|
||||
|
||||
// Generate CPU buffers
|
||||
// Generate CPU buffers if there are changes
|
||||
if (isCPUBuffersDirty)
|
||||
{
|
||||
// - Draw data
|
||||
drawData.reserve(subBatches.size());
|
||||
drawData.clear();
|
||||
|
@ -146,7 +201,17 @@ namespace SHADE
|
|||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
transformData.emplace_back(renderable->TransformMatrix);
|
||||
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID());
|
||||
if (!transform)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
|
||||
transformData.emplace_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
transformData.emplace_back(transform->GetTRS());
|
||||
}
|
||||
|
||||
// Material Properties
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
|
@ -156,51 +221,62 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
// Successfully update CPU buffers
|
||||
isCPUBuffersDirty = false;
|
||||
}
|
||||
|
||||
// Send all buffered data to the GPU buffers
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
// - Draw Data
|
||||
if (drawDataBuffer)
|
||||
drawDataBuffer->Unmap();
|
||||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer, drawData.data(), DRAW_DATA_BYTES,
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer
|
||||
);
|
||||
drawDataBuffer->Map();
|
||||
// - Transform Buffer
|
||||
if (transformDataBuffer)
|
||||
transformDataBuffer->Unmap();
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, transformDataBuffer, transformData.data(), TF_DATA_BYTES,
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
transformDataBuffer->Map();
|
||||
// - Material Properties Buffer
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
if (matPropsData)
|
||||
{
|
||||
if (matPropsBuffer)
|
||||
matPropsBuffer->Unmap();
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer, matPropsData.get(), static_cast<uint32_t>(matPropTotalBytes),
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer
|
||||
);
|
||||
matPropsBuffer->Map();
|
||||
}
|
||||
|
||||
isDirty = false;
|
||||
isDirty[frameIndex] = false;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer)
|
||||
void SHBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to draw a batch with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer, 0);
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer, static_cast<uint32_t>(drawData.size()));
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* SHBatch - Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHBatch::setAllDirtyFlags()
|
||||
{
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
isCPUBuffersDirty = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,12 +14,14 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// STL Includes
|
||||
#include <unordered_set>
|
||||
#include <array>
|
||||
// External Dependencies
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
// Project Includes
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -71,8 +73,9 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void Build(Handle<SHVkLogicalDevice> device);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
@ -87,15 +90,21 @@ namespace SHADE
|
|||
Handle<SHVkPipeline> pipeline;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
bool isDirty = true;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
|
||||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
Handle<SHVkBuffer> drawDataBuffer;
|
||||
Handle<SHVkBuffer> transformDataBuffer;
|
||||
Handle<SHVkBuffer> matPropsBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> transformDataBuffer;
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> matPropsBuffer;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void setAllDirtyFlags();
|
||||
};
|
||||
}
|
||||
|
|
|
@ -91,12 +91,12 @@ namespace SHADE
|
|||
(*superBatch)->Remove(renderable);
|
||||
}
|
||||
|
||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device)
|
||||
void SHBatcher::FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
{
|
||||
// Build SuperBatches
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->Build(device);
|
||||
batch->Build(device, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -109,6 +109,14 @@ namespace SHADE
|
|||
superBatches.clear();
|
||||
}
|
||||
|
||||
void SHBatcher::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHBatcher::RegisterSuperBatch(Handle<SHSuperBatch> superBatch)
|
||||
{
|
||||
superBatches.emplace_back(superBatch);
|
||||
|
|
|
@ -51,8 +51,9 @@ namespace SHADE
|
|||
void PrepareBatches();
|
||||
void AddToBatch(SHRenderable const* renderable);
|
||||
void RemoveFromBatch(SHRenderable const* renderable);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void ClearBatches();
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
|
||||
|
|
|
@ -78,21 +78,29 @@ namespace SHADE
|
|||
batches.clear();
|
||||
}
|
||||
|
||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device) noexcept
|
||||
void SHSuperBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSuperBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Build all batches
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.Build(device);
|
||||
batch.Build(device, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer) noexcept
|
||||
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Build all batches
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.Draw(cmdBuffer);
|
||||
batch.Draw(cmdBuffer, frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,8 +55,9 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable) noexcept;
|
||||
void Remove(const SHRenderable* renderable) noexcept;
|
||||
void Clear() noexcept;
|
||||
void Build(Handle<SHVkLogicalDevice> device) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "SHGraphicsGlobalData.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -27,7 +28,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For global data (generic data and textures)
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding lightBinding
|
||||
{
|
||||
|
@ -38,7 +39,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For Dynamic global data (lights)
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ lightBinding });
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { lightBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
{
|
||||
|
@ -49,7 +50,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
|
||||
|
||||
SHVkDescriptorSetLayout::Binding materialDataBinding
|
||||
{
|
||||
|
@ -60,12 +61,15 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
|
||||
|
||||
globalDescSetLayouts.push_back(staticGlobalLayout);
|
||||
globalDescSetLayouts.push_back(dynamicGlobalLayout);
|
||||
globalDescSetLayouts.push_back(cameraDataGlobalLayout);
|
||||
globalDescSetLayouts.push_back(materialDataPerInstanceLayout);
|
||||
|
||||
|
||||
dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{globalDescSetLayouts});
|
||||
}
|
||||
|
||||
void SHGraphicsGlobalData::InitDefaultVertexInputState(void) noexcept
|
||||
|
@ -94,4 +98,9 @@ namespace SHADE
|
|||
return defaultVertexInputState;
|
||||
}
|
||||
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) const noexcept
|
||||
{
|
||||
return dummyPipelineLayout;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace SHADE
|
|||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkPipelineLayout;
|
||||
|
||||
class SH_API SHGraphicsGlobalData
|
||||
{
|
||||
|
@ -22,6 +23,10 @@ namespace SHADE
|
|||
//! Default vertex input state (used by everything).
|
||||
SHVertexInputState defaultVertexInputState;
|
||||
|
||||
//! Since we want to bind global data but can't do so without a pipeline layout,
|
||||
//! we create a dummy pipeline layout to use it for binding.
|
||||
Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||
|
||||
void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
void InitDefaultVertexInputState(void) noexcept;
|
||||
public:
|
||||
|
@ -35,5 +40,6 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) const noexcept;
|
||||
SHVertexInputState const& GetDefaultViState (void) const noexcept;
|
||||
Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -26,18 +26,18 @@ namespace SHADE
|
|||
const SHVec3 UP = SHVec3::Cross(right, view);
|
||||
|
||||
viewMatrix = SHMatrix::Identity;
|
||||
viewMatrix(0, 0) = right[0];
|
||||
viewMatrix(1, 0) = right[1];
|
||||
viewMatrix(2, 0) = right[2];
|
||||
viewMatrix(0, 1) = UP[0];
|
||||
viewMatrix(1, 1) = UP[1];
|
||||
viewMatrix(2, 1) = UP[2];
|
||||
viewMatrix(0, 2) = -view[0];
|
||||
viewMatrix(1, 2) = -view[1];
|
||||
viewMatrix(2, 2) = -view[2];
|
||||
viewMatrix(3, 0) = -right.Dot(pos);
|
||||
viewMatrix(3, 1) = -UP.Dot(pos);
|
||||
viewMatrix(3, 2) = view.Dot(pos);
|
||||
viewMatrix(0, 0) = UP[0];
|
||||
viewMatrix(1, 0) = UP[1];
|
||||
viewMatrix(2, 0) = UP[2];
|
||||
viewMatrix(0, 1) = right[0];
|
||||
viewMatrix(1, 1) = right[1];
|
||||
viewMatrix(2, 1) = right[2];
|
||||
viewMatrix(0, 2) = view[0];
|
||||
viewMatrix(1, 2) = view[1];
|
||||
viewMatrix(2, 2) = view[2];
|
||||
viewMatrix(3, 0) = -UP.Dot(pos);
|
||||
viewMatrix(3, 1) = -right.Dot(pos);
|
||||
viewMatrix(3, 2) = -view.Dot(pos);
|
||||
|
||||
isDirty = true;
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||
#include "SHGraphicsConstants.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -113,7 +114,8 @@ namespace SHADE
|
|||
screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
|
||||
worldCamera = resourceManager.Create<SHCamera>();
|
||||
worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetLookAt(SHVec3(0.0f, 5.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
||||
|
||||
// Create Default Viewport
|
||||
|
@ -129,7 +131,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain, renderContextCmdPools, globalData);
|
||||
worldRenderGraph->Init(device, swapchain, globalData);
|
||||
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
|
@ -167,7 +169,7 @@ namespace SHADE
|
|||
debugWorldRenderer->SetCamera(worldCamera);*/
|
||||
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, globalData->GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
|
||||
|
@ -203,6 +205,7 @@ namespace SHADE
|
|||
{
|
||||
// Frame data for the current frame
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
uint32_t frameIndex = renderContext.GetCurrentFrame();
|
||||
|
||||
// semaphore index. This is for render graphs to have semaphores to signal that the next render graph will use to wait on.
|
||||
bool semIndex = 0;
|
||||
|
@ -219,7 +222,6 @@ namespace SHADE
|
|||
|
||||
renderContext.ResetFence();
|
||||
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
{
|
||||
|
@ -228,16 +230,42 @@ namespace SHADE
|
|||
// For every renderer
|
||||
for (int renIndex = 0; renIndex < static_cast<int>(renderers.size()); ++renIndex)
|
||||
{
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(renderContext.GetCurrentFrame(), MESH_DATA);
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* Renderer start */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// get command buffer of the renderer in the current frame
|
||||
auto currentCmdBuffer = renderers[renIndex]->GetCommandBuffer(frameIndex);
|
||||
|
||||
// get render graph
|
||||
auto rg = renderers[renIndex]->GetRenderGraph();
|
||||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
||||
currentCmdBuffer->ForceSetPipelineLayout(globalData->GetDummyPipelineLayout());
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
currentCmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
// bind camera data
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Draw first
|
||||
renderers[renIndex]->Draw(frameIndex);
|
||||
|
||||
// End the command buffer recording
|
||||
currentCmdBuffer->EndRecording();
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* Renderer end */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
||||
// submit a command buffer from the current render graph and make it wait for the previous render graph before submitting it to GPU.
|
||||
graphicsQueue->SubmitCommandBuffer
|
||||
(
|
||||
{ rg->GetCommandBuffer(renderContext.GetCurrentFrame()) },
|
||||
{ currentCmdBuffer },
|
||||
{ (vpIndex == viewports.size() - 1 && renIndex == renderers.size() - 1) ? frameData.semRenderFinishHdl : graphSemaphores[!semIndex] },
|
||||
{ (vpIndex == 0 && renIndex == 0) ? frameData.semImgAvailableHdl : graphSemaphores[semIndex] },
|
||||
{ vk::PipelineStageFlagBits::eColorAttachmentOutput },
|
||||
|
@ -279,7 +307,7 @@ namespace SHADE
|
|||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
{
|
||||
renderer->GetRenderGraph()->FinaliseBatch();
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame());
|
||||
}
|
||||
|
||||
// Resize
|
||||
|
|
|
@ -27,7 +27,6 @@ namespace SHADE
|
|||
sharedMaterial = {};
|
||||
material = {};
|
||||
oldMaterial = {};
|
||||
|
||||
}
|
||||
|
||||
void SHRenderable::OnDestroy()
|
||||
|
@ -93,5 +92,4 @@ namespace SHADE
|
|||
materialChanged = false;
|
||||
oldMaterial = {};
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -66,7 +66,6 @@ namespace SHADE
|
|||
/* Data Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
Handle<SHMesh> Mesh;
|
||||
SHMatrix TransformMatrix; // TODO: Replace with Transform component
|
||||
|
||||
private:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -20,20 +20,33 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHMaterial.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
|
||||
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
|
||||
: viewport { viewport }
|
||||
, renderGraph { renderGraph }
|
||||
{
|
||||
cameraDescriptorSet = logicalDevice->CreateDescriptorSetGroup(descriptorPool, { cameraDescLayout }, { 1 });
|
||||
cpuCameraData.resize(numFrames);
|
||||
commandBuffers.resize(static_cast<std::size_t>(numFrames));
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
|
||||
|
||||
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
|
||||
|
||||
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
|
||||
std::array cameraBufferArray{cameraBuffer};
|
||||
|
||||
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()}, 0, sizeof (SHShaderCameraData));
|
||||
|
||||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -47,21 +60,33 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderer::Draw(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept
|
||||
void SHRenderer::Draw(uint32_t frameIndex) noexcept
|
||||
{
|
||||
renderGraph->Execute(frameIndex, graphScopeBuffers);
|
||||
renderGraph->Execute(frameIndex, commandBuffers[frameIndex]);
|
||||
}
|
||||
|
||||
void SHRenderer::BindDescriptorSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||
{
|
||||
}
|
||||
|
||||
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> SHRenderer::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace SHADE
|
|||
class SHVkDescriptorSetGroup;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkBuffer;
|
||||
|
||||
struct SHShaderCameraData
|
||||
{
|
||||
|
@ -63,7 +64,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
|
@ -73,13 +74,15 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept;
|
||||
void BindDescriptorSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void Draw(uint32_t frameIndex) noexcept;
|
||||
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters and Getters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraph> GetRenderGraph (void) const noexcept;
|
||||
Handle<SHVkCommandBuffer> GetCommandBuffer(uint32_t frameIndex) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -92,7 +95,16 @@ namespace SHADE
|
|||
Handle<SHCamera> camera;
|
||||
Handle<SHRenderGraph> renderGraph;
|
||||
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
||||
std::vector<SHShaderCameraData> cpuCameraData;
|
||||
Handle<SHVkBuffer> cameraBuffer;
|
||||
|
||||
// we really only need 1 copy even though we need %swapchainImages copies for
|
||||
// GPU.
|
||||
SHShaderCameraData cpuCameraData;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -49,10 +49,10 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Renderer Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
|
||||
Handle<SHRenderer> SHViewport::AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
|
||||
{
|
||||
// Create the renderer
|
||||
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
|
||||
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, cmdPools, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
|
||||
|
||||
// Store
|
||||
renderers.emplace_back(renderer);
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace SHADE
|
|||
class SHRenderGraph;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkCommandPool;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -58,7 +59,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Renderers Registration Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
void RemoveRenderer(Handle<SHRenderer> renderer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace SHADE
|
|||
auto pipelineLayout = logicalDevice->CreatePipelineLayout(params);
|
||||
|
||||
// Create the pipeline and configure the default vertex input state
|
||||
auto newPipeline = logicalDevice->CreatePipeline(pipelineLayout, nullptr, renderpass, subpass, SH_PIPELINE_TYPE::GRAPHICS);
|
||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||
newPipeline->GetPipelineState().SetVertexInputState(globalData->GetDefaultViState());
|
||||
|
||||
// Actually construct the pipeline
|
||||
|
|
|
@ -0,0 +1,142 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHTextureLibrary.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 20, 2022
|
||||
\brief Contains definitions for all of the functions of the classes that deal
|
||||
with storage and management of buffers for textures.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextureLibrary.h"
|
||||
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHTexture> SHTextureLibrary::Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, SHTexture::TextureFormat format, uint32_t mipLevels)
|
||||
{
|
||||
isDirty = true;
|
||||
|
||||
auto handle = resourceManager.Create<SHTexture>();
|
||||
addJobs.emplace_back(AddJob { pixelCount, pixelData, format, mipLevels });
|
||||
return handle;
|
||||
}
|
||||
|
||||
void SHTextureLibrary::Remove(Handle<SHTexture> texture)
|
||||
{
|
||||
if (!texture)
|
||||
throw std::invalid_argument("Attempted to remove a Texture that did not belong to the Texture Library!");
|
||||
|
||||
removeJobs.emplace_back(texture);
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
void SHTextureLibrary::BuildImages(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool, Handle<SHVkDescriptorSetLayout> descLayout)
|
||||
{
|
||||
/* Remove Textures */
|
||||
std::vector<vk::ImageMemoryBarrier> pipelineBarriers(addJobs.size());
|
||||
|
||||
/* Add Textures */
|
||||
// Transition
|
||||
for (int i = 0; auto& job : addJobs)
|
||||
{
|
||||
job.Image = resourceManager.Create<SHVkImage>();
|
||||
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, pipelineBarriers[i]);
|
||||
++i;
|
||||
}
|
||||
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
preparePipelineBarriers(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, srcStage, dstStage, pipelineBarriers);
|
||||
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
|
||||
|
||||
// Copy
|
||||
for (auto& job : addJobs)
|
||||
{
|
||||
job.Image->TransferToDeviceResource(cmdBuffer);
|
||||
}
|
||||
|
||||
// Transition
|
||||
for (int i = 0; auto & job : addJobs)
|
||||
{
|
||||
// Transition
|
||||
job.Image->PrepareImageTransitionInfo(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, pipelineBarriers[i]);
|
||||
}
|
||||
preparePipelineBarriers(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, srcStage, dstStage, pipelineBarriers);
|
||||
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, pipelineBarriers);
|
||||
|
||||
// Execute Commands
|
||||
graphicsQueue->SubmitCommandBuffer({ cmdBuffer });
|
||||
device->WaitIdle();
|
||||
|
||||
// Create Image View
|
||||
for (auto& job : addJobs)
|
||||
{
|
||||
const SHImageViewDetails DETAILS
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = job.TextureFormat,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = job.MipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 0
|
||||
};
|
||||
job.Handle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
|
||||
}
|
||||
|
||||
// Build Descriptor
|
||||
Handle<SHVkDescriptorSetGroup> descSetGroup = descPool->Allocate({ descLayout }, { 1 });
|
||||
|
||||
|
||||
isDirty = false;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHTextureLibrary::preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers)
|
||||
{
|
||||
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
dstStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
for (auto& barrier : barriers)
|
||||
{
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
}
|
||||
}
|
||||
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
// TODO, what if we want to access in compute shader
|
||||
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
|
||||
for (auto& barrier : barriers)
|
||||
{
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("Image layouts are invalid. ");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,163 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHTextureLibrary.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 20, 2022
|
||||
\brief Contains definitions for all of the classes that deal with storage and
|
||||
management of textures.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <vector>
|
||||
// Project Includes
|
||||
#include "Resource/Handle.h"
|
||||
#include "Resource/ResourceLibrary.h"
|
||||
#include "Math/SHMath.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkQueue;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHTexture
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using PixelChannel = float;
|
||||
using TextureFormat = vk::Format; // TODO: Change
|
||||
using Index = uint32_t;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkImageView> ImageView;
|
||||
Index TextureArrayIndex = std::numeric_limits<Index>::max();
|
||||
};
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Manages storage for all textures in the Graphics System as a single set of
|
||||
textures.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHTextureLibrary
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a texture to the Texture Library. But this does not mean that the
|
||||
textures have been added yet. A call to "BuildImages()" is required to
|
||||
transfer all textures into the GPU.
|
||||
|
||||
\param pixelCount
|
||||
Number of pixels in this Mesh.
|
||||
\param positions
|
||||
Pointer to the first in a contiguous array of SHMathVec3s that define vertex
|
||||
positions.
|
||||
\param format
|
||||
Format of the texture loaded in.
|
||||
|
||||
\return
|
||||
Handle to the created Texture. This is not valid to be used until a call to
|
||||
BuildImages().
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
Handle<SHTexture> Add(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, SHTexture::TextureFormat format, uint32_t mipLevels);
|
||||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes a mesh from the Texture Library. But this does not mean that the
|
||||
textures have been removed yet. A call to "BuildImages()" is required to
|
||||
finalise all changes.
|
||||
|
||||
\param mesh
|
||||
Handle to the mesh to remove.
|
||||
|
||||
*/
|
||||
/*******************************************************************************/
|
||||
void Remove(Handle<SHTexture> mesh);
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Finalises all changes to the Texture Library into the GPU buffers.
|
||||
|
||||
\param device
|
||||
Device used to create and update the buffers.
|
||||
\param cmdBuffer
|
||||
Command buffer used to set up transfers of data in the GPU memory. This
|
||||
call must be preceded by calls to cmdBuffer's BeginRecording() and ended
|
||||
with EndRecording(). Do recall to also submit the cmdBuffer to a transfer
|
||||
queue.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void BuildImages(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkQueue> graphicsQueue, Handle<SHVkDescriptorPool> descPool, Handle<SHVkDescriptorSetLayout> descLayout);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkBuffer> GetTextureBuffer() const noexcept { return texStorageBuffer; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definition */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
struct AddJob
|
||||
{
|
||||
uint32_t PixelCount = 0;
|
||||
const SHTexture::PixelChannel* PixelData = nullptr;
|
||||
SHTexture::TextureFormat TextureFormat = {};
|
||||
uint32_t MipLevels = 0;
|
||||
Handle<SHVkImage> Image;
|
||||
Handle<SHTexture> Handle;
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Manipulation Queues
|
||||
std::vector<AddJob> addJobs;
|
||||
std::vector<Handle<SHTexture>> removeJobs;
|
||||
// Tracking
|
||||
ResourceManager resourceManager;
|
||||
std::vector<Handle<SHTexture>> texOrder;
|
||||
// CPU Storage
|
||||
std::vector<SHTexture::PixelChannel> texStorage;
|
||||
// GPU Storage
|
||||
Handle<SHVkBuffer> texStorageBuffer{};
|
||||
// Flags
|
||||
bool isDirty = true;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void preparePipelineBarriers(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::PipelineStageFlagBits& srcStage, vk::PipelineStageFlagBits& dstStage, std::vector<vk::ImageMemoryBarrier>& barriers);
|
||||
};
|
||||
}
|
|
@ -25,6 +25,15 @@ namespace SHADE
|
|||
//! want to use it for allocating descriptor sets.
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& globalDescSetLayouts = {};
|
||||
};
|
||||
|
||||
struct SHPipelineLayoutParamsDummy
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& globalDescSetLayouts = {};
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace SHADE
|
|||
vk::CullModeFlags cull_mode{ vk::CullModeFlagBits::eBack };
|
||||
|
||||
//! CW or CCW
|
||||
vk::FrontFace frontFacingOrientation{ vk::FrontFace::eClockwise };
|
||||
vk::FrontFace frontFacingOrientation{ vk::FrontFace::eCounterClockwise };
|
||||
|
||||
bool depthBias{ VK_FALSE };
|
||||
};
|
||||
|
|
|
@ -179,7 +179,7 @@ namespace SHADE
|
|||
/*!
|
||||
|
||||
\brief
|
||||
Non-default ctor.
|
||||
Non-default ctor for creating graphics pipeline.
|
||||
|
||||
\param inLogicalDeviceHdl
|
||||
Needed for creation and destruction.
|
||||
|
@ -200,14 +200,12 @@ namespace SHADE
|
|||
The subpass that this pipeline will be used in. If state is not
|
||||
nullptr, this parameter is ignored.
|
||||
|
||||
\param type
|
||||
The type of the pipeline.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkPipeline::SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkPipelineLayout> const& inPipelineLayout, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass, SH_PIPELINE_TYPE type) noexcept
|
||||
SHVkPipeline::SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkPipelineLayout> const& inPipelineLayout, SHVkPipelineState const* const state, Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHSubpass> subpass) noexcept
|
||||
: pipelineState{ }
|
||||
, pipelineType {type}
|
||||
, pipelineType {SH_PIPELINE_TYPE::GRAPHICS}
|
||||
, vkPipeline {VK_NULL_HANDLE}
|
||||
, logicalDeviceHdl{ inLogicalDeviceHdl }
|
||||
, pipelineLayout { inPipelineLayout }
|
||||
|
@ -250,6 +248,33 @@ namespace SHADE
|
|||
vkPipeline = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Just to differentiate between compute and graphics pipeline, we will
|
||||
have a constructor that takes in less parameters; sufficient for the
|
||||
compute pipeline to be created.
|
||||
|
||||
\param inLogicalDeviceHdl
|
||||
\param inPipelineLayout
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkPipeline::SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept
|
||||
: pipelineState{ }
|
||||
, pipelineType{ SH_PIPELINE_TYPE::COMPUTE }
|
||||
, vkPipeline{ VK_NULL_HANDLE }
|
||||
, logicalDeviceHdl{ inLogicalDeviceHdl }
|
||||
, pipelineLayout{ inPipelineLayout }
|
||||
, created{ false }
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -51,8 +51,10 @@ namespace SHADE
|
|||
Handle<SHVkPipelineLayout> const& inPipelineLayout,
|
||||
SHVkPipelineState const* const state,
|
||||
Handle<SHVkRenderpass> const& renderpassHdl,
|
||||
Handle<SHSubpass> subpass,
|
||||
SH_PIPELINE_TYPE type) noexcept;
|
||||
Handle<SHSubpass> subpass) noexcept;
|
||||
|
||||
SHVkPipeline(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl,
|
||||
Handle<SHVkPipelineLayout> const& inPipelineLayout) noexcept;
|
||||
|
||||
SHVkPipeline (SHVkPipeline&& rhs) noexcept;
|
||||
~SHVkPipeline (void) noexcept;
|
||||
|
|
|
@ -198,7 +198,7 @@ namespace SHADE
|
|||
// 1 descriptor set layout for every descriptor set detected.
|
||||
for (auto const& set : setsWithBindings)
|
||||
{
|
||||
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.second);
|
||||
auto newDescriptorSetLayout = logicalDeviceHdl->CreateDescriptorSetLayout(set.first, set.second);
|
||||
descriptorSetLayoutsAllocate.push_back(newDescriptorSetLayout);
|
||||
}
|
||||
|
||||
|
@ -254,12 +254,6 @@ namespace SHADE
|
|||
// Clear pc ranges
|
||||
vkPcRanges.clear();
|
||||
|
||||
// Kill all descriptor set layouts
|
||||
for (auto& layout : descriptorSetLayoutsGlobal)
|
||||
SHVkInstance::GetResourceManager().Free(layout);
|
||||
|
||||
descriptorSetLayoutsGlobal.clear();
|
||||
|
||||
for (auto& layout : descriptorSetLayoutsAllocate)
|
||||
SHVkInstance::GetResourceManager().Free(layout);
|
||||
|
||||
|
@ -285,9 +279,9 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkPipelineLayout::SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams& pipelineLayoutParams) noexcept
|
||||
SHVkPipelineLayout::SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams const& pipelineLayoutParams) noexcept
|
||||
: vkPipelineLayout {VK_NULL_HANDLE}
|
||||
, shaderModules{std::move (pipelineLayoutParams.shaderModules)}
|
||||
, shaderModules{pipelineLayoutParams.shaderModules}
|
||||
, logicalDeviceHdl {inLogicalDeviceHdl}
|
||||
, pushConstantInterface{}
|
||||
, vkPcRanges{}
|
||||
|
@ -308,6 +302,46 @@ namespace SHADE
|
|||
RecreateIfNeeded ();
|
||||
}
|
||||
|
||||
|
||||
SHVkPipelineLayout::SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept
|
||||
: vkPipelineLayout{ VK_NULL_HANDLE }
|
||||
, shaderModules{ }
|
||||
, logicalDeviceHdl{ inLogicalDeviceHdl }
|
||||
, pushConstantInterface{}
|
||||
, vkPcRanges{}
|
||||
, descriptorSetLayoutsGlobal{}
|
||||
, descriptorSetLayoutsAllocate{}
|
||||
, vkDescriptorSetLayoutsAllocate{}
|
||||
, vkDescriptorSetLayoutsPipeline{}
|
||||
|
||||
{
|
||||
vkDescriptorSetLayoutsPipeline.resize(pipelineLayoutParams.globalDescSetLayouts.size());
|
||||
for (uint32_t i = 0; auto& layout : vkDescriptorSetLayoutsPipeline)
|
||||
{
|
||||
layout = pipelineLayoutParams.globalDescSetLayouts[i]->GetVkHandle();
|
||||
++i;
|
||||
}
|
||||
|
||||
vk::PipelineLayoutCreateInfo plCreateInfo{};
|
||||
|
||||
// Set push constant data to pipeline layout
|
||||
plCreateInfo.pushConstantRangeCount = 0;
|
||||
plCreateInfo.pPushConstantRanges = nullptr;
|
||||
|
||||
// To initialize the descriptor set layouts for the pipeline layout.
|
||||
plCreateInfo.setLayoutCount = static_cast<uint32_t>(vkDescriptorSetLayoutsPipeline.size());
|
||||
plCreateInfo.pSetLayouts = vkDescriptorSetLayoutsPipeline.data();
|
||||
|
||||
if (auto const RESULT = logicalDeviceHdl->GetVkLogicalDevice().createPipelineLayout(&plCreateInfo, nullptr, &vkPipelineLayout); RESULT != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(RESULT, "Failed to create Pipeline Layout. ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created Pipeline Layout. ");
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -57,7 +57,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHVkPipelineLayout (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
|
||||
SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParams const& pipelineLayoutParams) noexcept;
|
||||
SHVkPipelineLayout(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, SHPipelineLayoutParamsDummy const& pipelineLayoutParams) noexcept;
|
||||
SHVkPipelineLayout (SHVkPipelineLayout&& rhs) noexcept;
|
||||
~SHVkPipelineLayout (void) noexcept;
|
||||
SHVkPipelineLayout& operator= (SHVkPipelineLayout&& rhs) noexcept;
|
||||
|
|
|
@ -346,10 +346,13 @@ namespace SHADE
|
|||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateTransformBuffer(frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer);
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
|
@ -588,7 +591,7 @@ namespace SHADE
|
|||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer);
|
||||
subpasses[i]->Execute(commandBuffer, frameIndex);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
|
@ -621,9 +624,9 @@ namespace SHADE
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::FinaliseBatch()
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl);
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -946,25 +949,6 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Configures command pools and command buffers.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureCommands(void) noexcept
|
||||
{
|
||||
//commandPools.resize (static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
{
|
||||
commandBuffers[i] = commandPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -980,12 +964,11 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHVkCommandPool>> const& cmdPools, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept
|
||||
{
|
||||
logicalDeviceHdl = logicalDevice;
|
||||
swapchainHdl = swapchain;
|
||||
globalData = inGlobalData;
|
||||
commandPools = cmdPools;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -1087,40 +1070,24 @@ namespace SHADE
|
|||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
ConfigureCommands();
|
||||
}
|
||||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept
|
||||
{
|
||||
//commandPools[frameIndex]->Reset();
|
||||
|
||||
auto& cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginRecording();
|
||||
|
||||
// TODO: DON'T HARDCODE THIS
|
||||
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
||||
|
||||
for (auto& [buffer, bindingPoint]: graphScopeBuffers)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
for (auto& node : nodes)
|
||||
node->Execute(cmdBuffer, frameIndex);
|
||||
|
||||
cmdBuffer->EndRecording();
|
||||
}
|
||||
|
||||
void SHRenderGraph::FinaliseBatch()
|
||||
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->FinaliseBatch();
|
||||
node->FinaliseBatch(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1132,9 +1099,5 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
|
@ -137,7 +137,7 @@ namespace SHADE
|
|||
void AddInput(std::string resourceToReference) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -230,7 +230,7 @@ namespace SHADE
|
|||
// TODO: RemoveSubpass()
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
Handle<SHVkPipeline> GetOrCreatePipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||
void FinaliseBatch();
|
||||
void FinaliseBatch(uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
|
@ -250,7 +250,6 @@ namespace SHADE
|
|||
void ConfigureSubpasses (void) noexcept;
|
||||
void ConfigureRenderpasses (void) noexcept;
|
||||
void ConfigureFramebuffers (void) noexcept;
|
||||
void ConfigureCommands (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -272,12 +271,6 @@ namespace SHADE
|
|||
//! Resource library for graph handles
|
||||
ResourceManager resourceManager;
|
||||
|
||||
//! Command pool for the render graph. DO NOT RESET OR FREE THESE, THEY ARE NON-OWNING. TODO: If application is multithreaded, we need more pools.
|
||||
std::vector<Handle<SHVkCommandPool>> commandPools;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
//! Handle to global data
|
||||
Handle<SHGraphicsGlobalData> globalData;
|
||||
|
||||
|
@ -290,18 +283,17 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHVkCommandPool>> const& cmdPools, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, Handle<SHGraphicsGlobalData> inGlobalData) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> graphScopeBuffers) noexcept;
|
||||
void FinaliseBatch();
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
||||
void FinaliseBatch(uint32_t frameIndex);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHVkCommandBuffer> const& GetCommandBuffer (uint32_t frameIndex) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -71,4 +71,14 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
BindingAndSetHash SHVkUtil::GenBindingSetHash(uint32_t set, uint32_t binding) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
|
||||
return writeHash;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -76,6 +76,8 @@ namespace SHADE
|
|||
*/
|
||||
/***********************************************************************************/
|
||||
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
|
||||
|
||||
static BindingAndSetHash GenBindingSetHash (uint32_t set, uint32_t binding) noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
namespace SHADE
|
||||
{
|
||||
using SHQueueFamilyIndex = uint32_t;
|
||||
using BindingAndSetHash = uint64_t;
|
||||
using SetIndex = uint32_t;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -6,5 +6,6 @@
|
|||
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
|
||||
#define VULKAN_HPP_NO_NODISCARD_WARNINGS
|
||||
#include <vulkan/vulkan.hpp>
|
||||
#include "Graphics/SHVulkanDefines.h"
|
||||
|
||||
#endif
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
struct SHShaderDescriptorBindingInfo
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -103,17 +103,17 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Script Manipulation Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
bool SHScriptEngine::AddScript(const SHEntity& entity, const std::string_view& scriptName)
|
||||
bool SHScriptEngine::AddScript(EntityID entity, const std::string_view& scriptName)
|
||||
{
|
||||
return csScriptsAdd(entity.GetEID(), scriptName.data());
|
||||
return csScriptsAdd(entity, scriptName.data());
|
||||
}
|
||||
void SHScriptEngine::RemoveAllScripts(const SHEntity& entity)
|
||||
void SHScriptEngine::RemoveAllScripts(EntityID entity)
|
||||
{
|
||||
csScriptsRemoveAll(entity.GetEID());
|
||||
csScriptsRemoveAll(entity);
|
||||
}
|
||||
void SHScriptEngine::RemoveAllScriptsImmediately(const SHEntity& entity, bool callOnDestroy)
|
||||
void SHScriptEngine::RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy)
|
||||
{
|
||||
csScriptsRemoveAllImmediately(entity.GetEID(), callOnDestroy);
|
||||
csScriptsRemoveAllImmediately(entity, callOnDestroy);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -116,14 +116,14 @@ namespace SHADE
|
|||
/// True if successfully added. False otherwise with the error logged to the
|
||||
/// console.
|
||||
/// </returns>
|
||||
bool AddScript(const SHEntity& entity, const std::string_view& scriptName);
|
||||
bool AddScript(EntityID entity, const std::string_view& scriptName);
|
||||
/// <summary>
|
||||
/// Removes all Scripts attached to the specified Entity. Does not do anything
|
||||
/// if the specified Entity is invalid or does not have any Scripts
|
||||
/// attached.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to remove the scripts from.</param>
|
||||
void RemoveAllScripts(const SHEntity& entity);
|
||||
void RemoveAllScripts(EntityID entity);
|
||||
/// <summary>
|
||||
/// Removes all Scripts attached to the specified Entity. Unlike
|
||||
/// RemoveAllScripts(), this removes all the scripts immediately.
|
||||
|
@ -135,7 +135,7 @@ namespace SHADE
|
|||
/// Whether or not to call OnDestroy on the scripts. This is ignored if not in
|
||||
/// play mode.
|
||||
/// </param>
|
||||
void RemoveAllScriptsImmediately(const SHEntity& entity, bool callOnDestroy);
|
||||
void RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Script Serialisation Functions */
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
#define SET_STATIC_GLOBALS 0
|
||||
#define SET_DYNAMIC_GLOBALS 1
|
||||
#define SET_HIGH_FREQUENCY_GLOBALS 2
|
||||
|
||||
#define BINDING_GENERIC_DATA 0
|
||||
#define BINDING_IMAGE_AND_SAMPLERS_DATA 1
|
||||
#define BINDING_LIGHTS_DATA 0
|
||||
#define BINDING_CAMERA_DATA 0
|
||||
#define BINDING_BATCHED_PER_INST_DATA 0
|
||||
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
//#include "ShaderDescriptorDefinitions.glsl"
|
||||
|
||||
layout(location = 0) in vec3 aVertexPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec3 aNormal;
|
||||
|
@ -28,6 +30,12 @@ layout(location = 0) out struct
|
|||
|
||||
} Out;
|
||||
|
||||
layout(set = 2, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
} cameraData;
|
||||
|
||||
void main()
|
||||
{
|
||||
//const float gamma = testPushConstant.eyePosition.w;
|
||||
|
@ -48,6 +56,7 @@ void main()
|
|||
//Out.uv = aUV;
|
||||
|
||||
// render NDC first
|
||||
gl_Position = vec4(aVertexPos, 1.0);
|
||||
//gl_Position = vec4(aVertexPos, 1.0f);
|
||||
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
Out.vertColor = vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
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Reference in New Issue