From efcca56c9926317c37b6bbbddac53e27ba4e67de Mon Sep 17 00:00:00 2001 From: Glence Date: Mon, 27 Feb 2023 00:41:25 +0800 Subject: [PATCH] WIP foir silhouette, renamed scene files and fix breakable bug --- .../{Level1Scene.shade => Level1.shade} | 0 ...Scene.shade.shmeta => Level1.shade.shmeta} | 2 +- .../Scenes/{MainGame.shade => Level2.shade} | 4530 +++++++++-------- ...nGame.shade.shmeta => Level2.shade.shmeta} | 2 +- Assets/Scripts/Gameplay/Item/SC_Breakable.cs | 6 +- .../Gameplay/Player/SC_PickAndThrow.cs | 29 + Assets/Scripts/Gameplay/SC_GameManager.cs | 53 +- Assets/Shaders/Silhouette_FS.glsl | 3 +- Assets/Shaders/Silhouette_FS.shshaderb | Bin 2409 -> 2585 bytes 9 files changed, 2497 insertions(+), 2128 deletions(-) rename Assets/Scenes/{Level1Scene.shade => Level1.shade} (100%) rename Assets/Scenes/{Level1Scene.shade.shmeta => Level1.shade.shmeta} (53%) rename Assets/Scenes/{MainGame.shade => Level2.shade} (96%) rename Assets/Scenes/{MainGame.shade.shmeta => Level2.shade.shmeta} (58%) diff --git a/Assets/Scenes/Level1Scene.shade b/Assets/Scenes/Level1.shade similarity index 100% rename from Assets/Scenes/Level1Scene.shade rename to Assets/Scenes/Level1.shade diff --git a/Assets/Scenes/Level1Scene.shade.shmeta b/Assets/Scenes/Level1.shade.shmeta similarity index 53% rename from Assets/Scenes/Level1Scene.shade.shmeta rename to Assets/Scenes/Level1.shade.shmeta index 60d8705f..d2af0bb0 100644 --- a/Assets/Scenes/Level1Scene.shade.shmeta +++ b/Assets/Scenes/Level1.shade.shmeta @@ -1,3 +1,3 @@ -Name: Level1Scene +Name: Level1 ID: 96668835 Type: 5 diff --git a/Assets/Scenes/MainGame.shade b/Assets/Scenes/Level2.shade similarity index 96% rename from Assets/Scenes/MainGame.shade rename to Assets/Scenes/Level2.shade index 82680d7b..54e2b850 100644 --- a/Assets/Scenes/MainGame.shade +++ b/Assets/Scenes/Level2.shade @@ -1,5 +1,2391 @@ +- EID: 20 + Name: ===== Light ===== + IsActive: true + NumberOfChildren: 3 + Components: ~ + Scripts: ~ +- EID: 296 + Name: Light_Directional + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: 0, z: 0} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + Light Component: + Position: {x: 0, y: 0, z: 0} + Type: Directional + Direction: {x: 15, y: 90, z: 15} + Color: {x: 1, y: 1, z: 1, w: 1} + Layer: 4294967295 + Strength: 1 + IsActive: true + Scripts: ~ +- EID: 5 + Name: Light_Ambient + IsActive: true + NumberOfChildren: 0 + Components: + Light Component: + Position: {x: 0, y: 0, z: 0} + Type: Ambient + Direction: {x: 0, y: 0, z: 1} + Color: {x: 0.901608765, y: 0.867841423, z: 1, w: 1} + Layer: 4294967295 + Strength: 0.699999988 + IsActive: true + Scripts: ~ +- EID: 65674 + Name: Light_Directional + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0.242245644, y: 1.56757355, z: -6.07086945} + Rotate: {x: -0, y: 0, z: -0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + Light Component: + Position: {x: 2, y: 1.5, z: -5.5999999} + Type: Directional + Direction: {x: 0, y: 0, z: -1} + Color: {x: 0, y: 0, z: 0, w: 1} + Layer: 4294967295 + Strength: 1 + IsActive: true + Scripts: ~ +- EID: 240 + Name: ====ItemPool==== + IsActive: false + NumberOfChildren: 11 + Components: ~ + Scripts: ~ +- EID: 241 + Name: Mesh_Meat + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 4.2743969, y: 0.209537908, z: 4.31536102} + Rotate: {x: -0, y: 0, z: -0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + Renderable Component: + Mesh: 136892700 + Material: 122370915 + IsActive: true + RigidBody Component: + Type: Dynamic + Drag: 0.00999999978 + Angular Drag: 0.100000001 + Use Gravity: true + Interpolate: false + Sleeping Enabled: true + Freeze Position X: false + Freeze Position Y: false + Freeze Position Z: false + Freeze Rotation X: false + Freeze Rotation Y: false + Freeze Rotation Z: false + IsActive: true + Collider Component: + Colliders: + - 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EID: 19 - Name: ===== Environment ===== + Name: ====EnvironmentMaster==== IsActive: true NumberOfChildren: 4 Components: @@ -700,7 +3086,7 @@ Components: Transform Component: Translate: {x: 1, y: 0, z: 5} - Rotate: {x: -0, y: 0, z: 0} + Rotate: {x: 0, y: 0, z: 0} Scale: {x: 0.999947786, y: 1, z: 0.999947786} IsActive: true Renderable Component: @@ -1078,7 +3464,7 @@ Components: Transform Component: Translate: {x: -1, y: 0, z: 5} - Rotate: {x: -0, y: 0, z: 0} + Rotate: {x: 0, y: 0, z: 0} Scale: {x: 0.999947786, y: 1, z: 0.999947786} IsActive: true Renderable Component: @@ -2507,8 +4893,8 @@ Components: Transform Component: Translate: {x: -2, y: 0, z: 0} - Rotate: {x: -0, y: 1.57079601, z: 0} - Scale: {x: 0.999995947, y: 1, z: 0.999995947} + Rotate: {x: 0, y: 1.57079601, z: 0} + Scale: {x: 0.999995828, y: 1, z: 0.999995828} IsActive: true Renderable Component: Mesh: 142689599 @@ -2561,8 +4947,8 @@ Components: Transform Component: Translate: {x: -2, y: 0, z: -1.5} - Rotate: {x: -0, y: 1.57079601, z: 0} - Scale: {x: 0.99999392, y: 1, z: 0.99999392} + Rotate: {x: 0, y: 1.57079601, z: 0} + Scale: {x: 0.999993861, y: 1, z: 0.999993861} IsActive: true Renderable Component: Mesh: 140834166 @@ -8429,530 +10815,7 @@ Material: 131956078 IsActive: true Scripts: ~ -- EID: 20 - Name: ===== Light ===== - IsActive: true - NumberOfChildren: 3 - Components: ~ - Scripts: ~ -- EID: 296 - Name: Light_Directional - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 0, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Light Component: - Position: {x: 0, y: 0, z: 0} - Type: Directional - Direction: {x: 15, y: 90, z: 15} - Color: {x: 1, y: 1, z: 1, w: 1} - Layer: 4294967295 - Strength: 1 - IsActive: true - Scripts: ~ -- EID: 5 - Name: Light_Ambient - IsActive: true - NumberOfChildren: 0 - Components: - Light Component: - Position: {x: 0, y: 0, z: 0} - Type: Ambient - Direction: {x: 0, y: 0, z: 1} - Color: {x: 0.901608765, y: 0.867841423, z: 1, w: 1} - 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IsActive: true - Renderable Component: - Mesh: 144128170 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: Item - Enabled: true - Score: 10 - currCategory: 0 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 65686 +- EID: 464 Name: Watermelon IsActive: true NumberOfChildren: 5 @@ -9006,21 +10869,21 @@ soundDistance: 10 highlightSpeed: 300 highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 131220 + highlightLowerClamp: 0.25 +- EID: 463 Name: Piece1 - IsActive: true + IsActive: false NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.0219824314, y: 2.77757645e-05, z: 0.140745163} + Translate: {x: 0.0218036175, y: 5.38527966e-05, z: 0.202852726} Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} - IsActive: true + IsActive: false Renderable Component: Mesh: 144023586 Material: 122370915 - IsActive: true + IsActive: false RigidBody Component: Type: Dynamic Drag: 0.00999999978 @@ -9034,19 +10897,19 @@ Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false - IsActive: true + IsActive: false Collider Component: Colliders: - Is Trigger: false Collision Tag: 2 Type: Box - Half Extents: {x: 0.25, y: 0.25, z: 0.100000001} + Half Extents: {x: 0.400000006, y: 0.300000012, z: 0.300000012} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0.164060935, y: 0, z: 0} - IsActive: true + IsActive: false Scripts: - Type: Item Enabled: true @@ -9057,21 +10920,21 @@ soundDistance: 10 highlightSpeed: 300 highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 131219 + highlightLowerClamp: 0.25 +- EID: 466 Name: Piece2 - IsActive: true + IsActive: false NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 0.0213363171, y: 0.0825136006, z: -0.0573720932} + Translate: {x: 0.0812162161, y: 0.0825212598, z: -0.0991339684} Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} - IsActive: true + IsActive: false Renderable Component: Mesh: 142132679 Material: 122370915 - IsActive: true + IsActive: false RigidBody Component: Type: Dynamic Drag: 0.00999999978 @@ -9085,7 +10948,7 @@ Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false - IsActive: true + IsActive: false Collider Component: Colliders: - Is Trigger: false @@ -9097,7 +10960,7 @@ Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: -0.34906584} - IsActive: true + IsActive: false Scripts: - Type: Item Enabled: true @@ -9108,21 +10971,21 @@ soundDistance: 10 highlightSpeed: 300 highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 131221 + highlightLowerClamp: 0.25 +- EID: 467 Name: Piece3 - IsActive: true + IsActive: false NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.0268241167, y: -0.140726611, z: -0.0336794853} + Translate: {x: -0.0350502729, y: -0.210244894, z: -0.0336794853} Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} - IsActive: true + IsActive: false Renderable Component: Mesh: 138231239 Material: 122370915 - IsActive: true + IsActive: false RigidBody Component: Type: Dynamic Drag: 0.00999999978 @@ -9136,7 +10999,7 @@ Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false - IsActive: true + IsActive: false Collider Component: Colliders: - Is Trigger: false @@ -9148,7 +11011,7 @@ Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: -0.261799395} - IsActive: true + IsActive: false Scripts: - Type: Item Enabled: true @@ -9159,21 +11022,21 @@ soundDistance: 10 highlightSpeed: 300 highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 145 + highlightLowerClamp: 0.25 +- EID: 468 Name: Piece4 - IsActive: true + IsActive: false NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.194803953, y: -0.0580093265, z: -0.00789308548} + Translate: {x: -0.230162144, y: -0.0580062866, z: -0.00789308548} Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} - IsActive: true + IsActive: false Renderable Component: Mesh: 135293480 Material: 122370915 - IsActive: true + IsActive: false RigidBody Component: Type: Dynamic Drag: 0.00999999978 @@ -9187,7 +11050,7 @@ Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false - IsActive: true + IsActive: false Collider Component: Colliders: - Is Trigger: false @@ -9199,7 +11062,7 @@ Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: -1.04719758} - IsActive: true + IsActive: false Scripts: - Type: Item Enabled: true @@ -9210,21 +11073,21 @@ soundDistance: 10 highlightSpeed: 300 highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 196754 + highlightLowerClamp: 0.25 +- EID: 469 Name: Piece5 - IsActive: true + IsActive: false NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.0839636326, y: 0.175804704, z: 0.0484318733} + Translate: {x: -0.129600644, y: 0.219047099, z: 0.0484838486} Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} - IsActive: true + IsActive: false Renderable Component: Mesh: 146157335 Material: 122370915 - IsActive: true + IsActive: false RigidBody Component: Type: Dynamic Drag: 0.00999999978 @@ -9238,7 +11101,7 @@ Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false - IsActive: true + IsActive: false Collider Component: Colliders: - Is Trigger: false @@ -9250,7 +11113,7 @@ Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0.436332315} - IsActive: true + IsActive: false Scripts: - Type: Item Enabled: true @@ -9261,1525 +11124,4 @@ soundDistance: 10 highlightSpeed: 300 highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 144 - Name: Egg - IsActive: true - NumberOfChildren: 4 - Components: - Transform Component: - Translate: {x: 3.11708331, y: 0.333341181, z: 6.14019775} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 0.999979734, y: 1, z: 0.999979734} - IsActive: true - Renderable Component: - Mesh: 147457317 - Material: 122370915 - IsActive: true - RigidBody Component: - Type: Dynamic - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Sphere - Radius: 0.200000003 - Friction: 0.400000006 - Bounciness: 0 - 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Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 0 - Type: Box - Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: ~ -- EID: 65710 - Name: Piece3 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294} - Rotate: {x: -0, y: 0, z: 0.174533099} - Scale: {x: 0.999999881, y: 0.999999583, z: 1} - IsActive: true - Renderable Component: - Mesh: 139411134 - Material: 124370424 - IsActive: true - RigidBody Component: - Type: Dynamic - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 0 - Type: Box - Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: ~ -- EID: 65711 - Name: Piece4 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Renderable Component: - Mesh: 136742160 - Material: 124370424 - IsActive: true - RigidBody Component: - Type: Dynamic - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 0 - Type: Box - Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: ~ -- EID: 166 - Name: ====WaypointPool==== - IsActive: true - NumberOfChildren: 7 - Components: ~ - Scripts: ~ -- EID: 165 - Name: 1 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 2.75, y: 0, z: -2} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 164 - Name: 2 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -0.25, y: 0, z: -3} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 163 - Name: 3 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -2, y: 0, z: -3.75} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 162 - Name: 4 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -3.75, y: 0, z: -2.25} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 161 - Name: 5 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -2.75, y: 0, z: 2.75} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 160 - Name: 6 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: -1.5, y: 0, z: 4} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 159 - Name: 7 - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 2.75, y: 0, z: 4} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Scripts: ~ -- EID: 158 - Name: ====AI===== - IsActive: false - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 0, z: -2.64324665} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: false - Renderable Component: - Mesh: 140697366 - Material: 129495479 - IsActive: false - RigidBody Component: - Type: Dynamic - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Interpolate: true - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: true - Freeze Rotation Y: false - Freeze Rotation Z: true - IsActive: false - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 0 - Type: Box - Half Extents: {x: 1, y: 1.79999995, z: 0.400000006} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0.899999976, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: false - Scripts: - - Type: Homeowner1 - Enabled: true - waypointsPool: 166 - patrolSpeed: 3 - chaseSpeed: 6 - turningSpeed: 5 - sightDistance: 8 - eyeOffset: [0, 1.64999998, 0] - distanceToCapture: 0.5 - captureTime: 0.5 - footstepSFXIntervalMultiplier: 0.5 -- EID: 12 - Name: Mesh_Meat - IsActive: false - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0.964969039, y: 0.103873327, z: 6.05876541} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: false - Renderable Component: - Mesh: 136892700 - Material: 122370915 - IsActive: false - RigidBody Component: - Type: Dynamic - Drag: 0.00999999978 - Angular Drag: 0.100000001 - Use Gravity: true - Interpolate: false - Sleeping Enabled: true - Freeze Position X: false - Freeze Position Y: false - Freeze Position Z: false - Freeze Rotation X: false - Freeze Rotation Y: false - Freeze Rotation Z: false - IsActive: false - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 2 - Type: Box - Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: false - Scripts: - - Type: Item - Enabled: true - Score: 50 - currCategory: 1 - density: 1 - dontReturn: false - soundDistance: 10 - highlightSpeed: 300 - highlightThickness: 250 - highlightRatio: 0.699999988 -- EID: 16 - Name: JumpPad - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 3.52692485, y: 0, z: 6.85981083} - Rotate: {x: -0, y: 0, z: -0} - Scale: {x: 1, y: 1, z: 1} - IsActive: true - Collider Component: - Colliders: - - Is Trigger: false - Collision Tag: 1 - Type: Box - Half Extents: {x: 1, y: 0.25, z: 1} - Friction: 0.400000006 - Bounciness: 0 - Density: 1 - Position Offset: {x: 0, y: 0, z: 0} - Rotation Offset: {x: 0, y: 0, z: 0} - IsActive: true - Scripts: - - Type: JumpPad - Enabled: true -- EID: 10 - Name: Canvas - IsActive: true - NumberOfChildren: 3 - Components: - Canvas Component: - Canvas Width: 1920 - Canvas Height: 1080 - Scale by canvas width: false - IsActive: true - Scripts: ~ -- EID: 8 - Name: ResumeButton - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: 100, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 300, y: 200, z: 500} - IsActive: true - Renderable Component: - Mesh: 141771688 - Material: 129340704 - IsActive: true - Button Component: - Default Texture: 52901020 - Hovered Texture: 62235279 - Clicked Texture: 64722619 - IsActive: true - UI Component: - Canvas ID: 10 - Hovered: false - Clicked: false - IsActive: true - Scripts: ~ -- EID: 0 - Name: QuitButton - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: -300, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 300, y: 200, z: 500} - IsActive: true - Renderable Component: - Mesh: 141771688 - Material: 129340704 - IsActive: true - Button Component: - Default Texture: 66477839 - Hovered Texture: 65045286 - Clicked Texture: 58607560 - IsActive: true - UI Component: - Canvas ID: 10 - Hovered: false - Clicked: false - IsActive: true - Scripts: ~ -- EID: 461 - Name: RetryButton - IsActive: true - NumberOfChildren: 0 - Components: - Transform Component: - Translate: {x: 0, y: -100, z: 0} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 300, y: 200, z: 500} - IsActive: true - Renderable Component: - Mesh: 141771688 - Material: 129340704 - IsActive: true - Button Component: - Default Texture: 55782622 - Hovered Texture: 58972174 - Clicked Texture: 55224464 - IsActive: true - UI Component: - Canvas ID: 10 - Hovered: false - Clicked: false - IsActive: true - Scripts: ~ \ No newline at end of file + highlightLowerClamp: 0.25 \ No newline at end of file diff --git a/Assets/Scenes/MainGame.shade.shmeta b/Assets/Scenes/Level2.shade.shmeta similarity index 58% rename from Assets/Scenes/MainGame.shade.shmeta rename to Assets/Scenes/Level2.shade.shmeta index 91a6ecf8..f7c0cbdf 100644 --- a/Assets/Scenes/MainGame.shade.shmeta +++ b/Assets/Scenes/Level2.shade.shmeta @@ -1,3 +1,3 @@ -Name: MainGame +Name: Level2 ID: 86098106 Type: 5 diff --git a/Assets/Scripts/Gameplay/Item/SC_Breakable.cs b/Assets/Scripts/Gameplay/Item/SC_Breakable.cs index 4d7286cf..4ff49791 100644 --- a/Assets/Scripts/Gameplay/Item/SC_Breakable.cs +++ b/Assets/Scripts/Gameplay/Item/SC_Breakable.cs @@ -50,8 +50,11 @@ public class Breakable : Script if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript()) { isBreak = true; - if(GameObject.GetScript()) + if (GameObject.GetScript()) + { GameManager.Instance.totalItemCount -= 1; + GameManager.Instance.itemShatter = true; + } } } protected override void onTriggerEnter(CollisionInfo info) @@ -71,6 +74,7 @@ public class Breakable : Script gO.Parent = GameObject.Null; } + GameManager.Instance.itemShatter = false; isBreak = false; AudioHandler.audioClipHandlers["SFXBreak"].Play(); GameObject.SetActive(false); diff --git a/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs b/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs index 4132edca..d46eaf9b 100644 --- a/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs +++ b/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs @@ -28,13 +28,20 @@ public class PickAndThrow : Script public bool throwItem = false; private Vector3 prevTargetOffSet; + public GameObject silhouettePlayer; + public Renderable silhouettePlayerRend; + public GameObject silhouetteBag; + public Renderable silhouetteBagRend; + [Tooltip("Lenght of ray")] public float rayDistance = 1; [Tooltip("Height of ray")] public float rayHeight = 0.1f; + [Tooltip("FOV when you aim")] public float aimingFOV = 50; + [Tooltip("Default FOV")] public float defaultFOV = 45; protected override void awake() @@ -51,6 +58,16 @@ public class PickAndThrow : Script if(!tpc) Debug.LogError("TPC EMPTY"); + if(!silhouettePlayer) + Debug.LogError("silhouettePlayer EMPTY"); + else + silhouettePlayerRend = silhouettePlayer.GetComponent(); + + if (!silhouetteBag) + Debug.LogError("silhouetteBag EMPTY"); + else + silhouetteBagRend = silhouettePlayer.GetComponent(); + AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw"); timer = delayTimer; @@ -62,6 +79,18 @@ public class PickAndThrow : Script return; } + if (silhouettePlayerRend && silhouetteBagRend) + { + //wait for daniel + //0.00075f; +/* Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent().LocalPosition; + float disSqr = dis.GetSqrMagnitude(); + Debug.Log($"DIS :{disSqr}"); + float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f); + silhouettePlayerRend.Material.SetProperty("data.offset", ratio * 0.00075f); + silhouetteBagRend.Material.SetProperty("data.offset", ratio * 0.00075f);*/ + } + if (timer <= delayTimer) timer += Time.DeltaTimeF; diff --git a/Assets/Scripts/Gameplay/SC_GameManager.cs b/Assets/Scripts/Gameplay/SC_GameManager.cs index 3657904b..d34a7020 100644 --- a/Assets/Scripts/Gameplay/SC_GameManager.cs +++ b/Assets/Scripts/Gameplay/SC_GameManager.cs @@ -41,6 +41,28 @@ public class GameManager : Script public bool GamePause { get; set; } + public bool itemShatter { get; set; } + + protected override void awake() + { + if (Instance != null && Instance != this) + RemoveScript(); + else + Instance = this; + + totalItemCount = 0; + Score = 0; + currGameState = GameState.START; + itemScored = false; + currMultiplierCombo = 1; + currMultiplierDuration = 0; + fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration); + itemShatter = false; + + AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win"); + AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose"); + } + protected override void start() { @@ -57,31 +79,6 @@ public class GameManager : Script AudioHandler.audioClipHandlers["SFXHumming"].Play(); } - protected override void awake() - { - if (Instance != null && Instance != this) - RemoveScript(); - else - Instance = this; - - - //AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f); - //Audio.PlayBGMOnce2D("event:/Music/player_undetected"); - - //Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen"); - - totalItemCount = 0; - Score = 0; - currGameState = GameState.START; - itemScored = false; - currMultiplierCombo = 1; - currMultiplierDuration = 0; - fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration); - - AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win"); - AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose"); - } - protected override void update() { if (GamePause) @@ -116,24 +113,20 @@ public class GameManager : Script multiplierText.GetComponent().LocalScale = Vector3.Zero; } - if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1)) + if ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)) { currGameState = GameState.WIN; - //Audio.StopAllSounds(); //Calling this outright breaks audio clip handlers AudioHandler.stopAllSounds(false); AudioHandler.audioClipHandlers["BGMWin"].Play(); SceneManager.ChangeScene(winScene); - //Audio.PlaySFXOnce2D("event:/Music/stingers/game_win"); } else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)) { currGameState = GameState.LOSE; - //Audio.StopAllSounds(); AudioHandler.stopAllSounds(false); AudioHandler.audioClipHandlers["BGMLose"].Play(); SceneManager.ChangeScene(loseScene); - //Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose"); } } diff --git a/Assets/Shaders/Silhouette_FS.glsl b/Assets/Shaders/Silhouette_FS.glsl index 292bdfe7..fdc95c42 100644 --- a/Assets/Shaders/Silhouette_FS.glsl +++ b/Assets/Shaders/Silhouette_FS.glsl @@ -6,6 +6,7 @@ struct MatPropData { vec4 color; + float offset; }; struct GenericData @@ -56,7 +57,7 @@ layout(input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput de void main() { // Sample depth buffer using UV and save it - float currentDepth = subpassLoad (depthBuffer).r; + float currentDepth = subpassLoad (depthBuffer).r + MatProp.data[In2.materialIndex].offset; // Use depth buffer to check against current fragment's depth. 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