From f2b8e526086ed690da7086e00421a44d548ce925 Mon Sep 17 00:00:00 2001 From: Xiao Qi Date: Mon, 30 Jan 2023 18:28:49 +0800 Subject: [PATCH] Commented unused shader build lines --- .../src/Assets/Asset Types/Models/SHMeshAsset.h | 2 +- .../MiddleEnd/Interface/SHGraphicsSystem.cpp | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/SHADE_Engine/src/Assets/Asset Types/Models/SHMeshAsset.h b/SHADE_Engine/src/Assets/Asset Types/Models/SHMeshAsset.h index 18272d02..14744c4d 100644 --- a/SHADE_Engine/src/Assets/Asset Types/Models/SHMeshAsset.h +++ b/SHADE_Engine/src/Assets/Asset Types/Models/SHMeshAsset.h @@ -58,6 +58,6 @@ namespace SHADE std::vector Indices; std::vector VertexBoneIndices; std::vector VertexBoneWeights; - uint32_t BoneCount; + uint32_t BoneCount; }; } diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp index b10ca123..ec26837e 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp @@ -127,12 +127,12 @@ namespace SHADE SHFreetypeInstance::Init(); - SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false); // Load Built In Shaders static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet(VS_DEFAULT);