From f52e5a13941d7a8ee166775641f33de0848ad388 Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Sun, 5 Mar 2023 14:01:30 +0800 Subject: [PATCH] Changed pause menu to use onRelease instead of onClick --- Assets/Scripts/UI/SC_PauseMenu.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/UI/SC_PauseMenu.cs b/Assets/Scripts/UI/SC_PauseMenu.cs index a20dd586..39c6f860 100644 --- a/Assets/Scripts/UI/SC_PauseMenu.cs +++ b/Assets/Scripts/UI/SC_PauseMenu.cs @@ -37,7 +37,7 @@ public class PauseMenu : Script UIElement resume = resumeBtn.GetComponent(); if (resume != null) { - resume.OnClick.RegisterAction(() => + resume.OnRelease.RegisterAction(() => { if (GameManager.Instance.GamePause) { @@ -61,7 +61,7 @@ public class PauseMenu : Script UIElement retry = retryBtn.GetComponent(); if (retry != null) { - retry.OnClick.RegisterAction(() => + retry.OnRelease.RegisterAction(() => { Audio.StopAllSounds(); SceneManager.RestartScene(); @@ -75,7 +75,7 @@ public class PauseMenu : Script UIElement quit = quitBtn.GetComponent(); if (quit != null) { - quit.OnClick.RegisterAction(() => + quit.OnRelease.RegisterAction(() => { Audio.StopAllSounds(); //go to main menu