From d5240b420d85ec46c7236cd33e4449313b054ea3 Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Sat, 1 Apr 2023 16:31:23 +0800 Subject: [PATCH 1/4] Credits scene --- Assets/Scenes/CreditsScene.shade | 112 ++++++++++++++++++ Assets/Scenes/CreditsScene.shade.shmeta | 3 + Assets/Scripts/UI/EasingHelper.cs | 23 ++++ Assets/Scripts/UI/SC_ScaleBounce.cs | 3 +- Assets/Scripts/UI/TransitToMainMenu.cs | 38 ++++++ Assets/Scripts/UI/TransitToMainMenu.cs.shmeta | 3 + 6 files changed, 181 insertions(+), 1 deletion(-) create mode 100644 Assets/Scenes/CreditsScene.shade create mode 100644 Assets/Scenes/CreditsScene.shade.shmeta create mode 100644 Assets/Scripts/UI/TransitToMainMenu.cs create mode 100644 Assets/Scripts/UI/TransitToMainMenu.cs.shmeta diff --git a/Assets/Scenes/CreditsScene.shade b/Assets/Scenes/CreditsScene.shade new file mode 100644 index 00000000..b1a8f9ea --- /dev/null +++ b/Assets/Scenes/CreditsScene.shade @@ -0,0 +1,112 @@ +- NavData: 0 +- EID: 0 + Name: Camera + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: 0, z: 0} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1, y: 1, z: 1} + IsActive: true + Camera Component: + Position: {x: 0, y: 0, z: 0} + Pitch: 0 + Yaw: 0 + Roll: 0 + Width: 1920 + Near: 0.00999999978 + Far: 10000 + Perspective: true + FOV: 90 + IsActive: true + Scripts: ~ +- EID: 46 + Name: Credits Canvas + IsActive: true + NumberOfChildren: 3 + Components: + Canvas Component: + Canvas Width: 1920 + Canvas Height: 1080 + Scale by canvas width: false + IsActive: true + Scripts: ~ +- EID: 47 + Name: Scrolling Credits + IsActive: true + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: -3800, z: 1.5} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1920, y: 8026, z: 1} + IsActive: true + Renderable Component: + Mesh: 141771688 + Material: 120332672 + IsActive: true + UI Component: + Canvas ID: 46 + Hovered: false + Clicked: false + IsActive: true + Scripts: + - Type: SHADE_Scripting.UI.ScrollingCredits + Enabled: true + endY: 4300 + duration: 27 + - Type: SHADE_Scripting.UI.TransitToMainMenu + Enabled: true + timeToTransit: 27 + sceneToChange: 97158628 +- EID: 49 + Name: Credits Title Text + IsActive: false + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: -150, y: 400, z: 0.100000001} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 100, y: 100, z: 1} + IsActive: false + Text Renderer Component: + Text: Credits + Font: 174412429 + Color: {x: 0, y: 0, z: 0, w: 1} + Text Size: {x: 1, y: 1, z: 1} + IsActive: false + UI Component: + Canvas ID: 46 + Hovered: false + Clicked: false + IsActive: false + Scripts: ~ +- EID: 55 + Name: BackGround + IsActive: false + NumberOfChildren: 0 + Components: + Transform Component: + Translate: {x: 0, y: 0, z: 1.5} + Rotate: {x: 0, y: 0, z: 0} + Scale: {x: 1920, y: 1080, z: 1} + IsActive: false + Renderable Component: + Mesh: 141771688 + Material: 121834459 + IsActive: false + UI Component: + Canvas ID: 46 + Hovered: false + Clicked: false + IsActive: false + Scripts: ~ +- EID: 54 + Name: TweenManager + IsActive: true + NumberOfChildren: 0 + Components: ~ + Scripts: + - Type: TweenManager + Enabled: true \ No newline at end of file diff --git a/Assets/Scenes/CreditsScene.shade.shmeta b/Assets/Scenes/CreditsScene.shade.shmeta new file mode 100644 index 00000000..5122ac26 --- /dev/null +++ b/Assets/Scenes/CreditsScene.shade.shmeta @@ -0,0 +1,3 @@ +Name: CreditsScene +ID: 97376761 +Type: 5 diff --git a/Assets/Scripts/UI/EasingHelper.cs b/Assets/Scripts/UI/EasingHelper.cs index 4e20d3e0..08ee9e09 100644 --- a/Assets/Scripts/UI/EasingHelper.cs +++ b/Assets/Scripts/UI/EasingHelper.cs @@ -11,6 +11,8 @@ using System.Threading.Tasks; EASE_OUT_BOUNCE, EASE_IN_BOUNCE, EASE_INOUT_BOUNCE, + EASE_OUT_CIRCLE, + EASE_OUT_BACK, LINEAR } @@ -50,6 +52,14 @@ public static class EasingHelper { return value; } + case EASING_METHOD.EASE_OUT_CIRCLE: + { + return EaseOutCircle(value); + } + case EASING_METHOD.EASE_OUT_BACK: + { + return EaseOutBack(value); + } default: return 0.0f; @@ -102,5 +112,18 @@ public static class EasingHelper : (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f; } + + private static float EaseOutCircle(float value) + { + return (float)Math.Sqrt(1.0f - (float)Math.Pow(value - 1.0f, 2.0f)); + } + + private static float EaseOutBack(float value) + { + const float c1 = 1.70158f; + const float c3 = c1 + 1.0f; + return 1.0f + c3 * (float)Math.Pow(value - 1.0f, 3.0f) + c1 * (float)Math.Pow(value - 1.0f, 2.0f); + } + } diff --git a/Assets/Scripts/UI/SC_ScaleBounce.cs b/Assets/Scripts/UI/SC_ScaleBounce.cs index d6ec4792..31293539 100644 --- a/Assets/Scripts/UI/SC_ScaleBounce.cs +++ b/Assets/Scripts/UI/SC_ScaleBounce.cs @@ -35,7 +35,8 @@ namespace SHADE_Scripting.UI protected override void update() { - + if (thread == null) + return; if(isActive != lastActive && isActive == true) { thread.Reset(); diff --git a/Assets/Scripts/UI/TransitToMainMenu.cs b/Assets/Scripts/UI/TransitToMainMenu.cs new file mode 100644 index 00000000..cd948317 --- /dev/null +++ b/Assets/Scripts/UI/TransitToMainMenu.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using SHADE; + +namespace SHADE_Scripting.UI +{ + public class TransitToMainMenu: Script + { + public float timeToTransit = 0.0f; + public uint sceneToChange = 0; + private float timer = 0.0f; + private bool sceneChanged = false; + + protected override void start() + { + timer = timeToTransit; + sceneChanged = false; + } + + + protected override void update() + { + timer -= Time.DeltaTimeF; + if(timer <= 0.0f && sceneChanged == false) + { + SceneManager.ChangeScene(sceneToChange); + sceneChanged = true; + } + } + + + + + } +} diff --git a/Assets/Scripts/UI/TransitToMainMenu.cs.shmeta b/Assets/Scripts/UI/TransitToMainMenu.cs.shmeta new file mode 100644 index 00000000..a5bea7ec --- /dev/null +++ b/Assets/Scripts/UI/TransitToMainMenu.cs.shmeta @@ -0,0 +1,3 @@ +Name: TransitToMainMenu +ID: 159865134 +Type: 9 From c643bd64f3c55e48dba59113442286db9d543de2 Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Sat, 1 Apr 2023 16:32:56 +0800 Subject: [PATCH 2/4] Added a space to skip --- Assets/Scripts/UI/TransitToMainMenu.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Assets/Scripts/UI/TransitToMainMenu.cs b/Assets/Scripts/UI/TransitToMainMenu.cs index cd948317..7d4d5d79 100644 --- a/Assets/Scripts/UI/TransitToMainMenu.cs +++ b/Assets/Scripts/UI/TransitToMainMenu.cs @@ -29,6 +29,12 @@ namespace SHADE_Scripting.UI SceneManager.ChangeScene(sceneToChange); sceneChanged = true; } + if(Input.GetKeyDown(Input.KeyCode.Space)) + { + timer = 0.0f; + } + + } From 483d8c706692fe02f30d6d4af2e9a25b1fb26fb6 Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Sat, 1 Apr 2023 16:41:38 +0800 Subject: [PATCH 3/4] Added AI Humming --- Assets/Scripts/Gameplay/AIBehaviour/AIRework/HomeOwnerAI.cs | 3 +++ .../Gameplay/AIBehaviour/AIRework/States/PatrolState.cs | 4 +++- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/HomeOwnerAI.cs b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/HomeOwnerAI.cs index c72f4d09..c2c0ea1a 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/HomeOwnerAI.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/HomeOwnerAI.cs @@ -83,6 +83,9 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark"); SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId); + AudioHandler.audioClipHandlers["HO_humming"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_humming"); + SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_humming"], GameObject.EntityId); + patrolPointPool = patrolPointParent.GetComponentsInChildren(); pppList = patrolPointPool.ToList(); transform = GetComponent(); diff --git a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/PatrolState.cs b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/PatrolState.cs index 22f233d1..2848e1d9 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/PatrolState.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/PatrolState.cs @@ -50,6 +50,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States animator.Play(ai.walkingAnim); AudioHandler.audioClipHandlers["HO_footsteps"].Play(); + AudioHandler.audioClipHandlers["HO_humming"].Play(); footStepTimer = footStepInterval; @@ -64,7 +65,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States public override void OnExit() { animator.Stop(); - } + AudioHandler.audioClipHandlers["HO_humming"].Stop(false); + } public override void update() { From 96fd8295aabfc59077400bc58210c52fe26c6cc8 Mon Sep 17 00:00:00 2001 From: Glence Date: Sat, 1 Apr 2023 17:22:51 +0800 Subject: [PATCH 4/4] audio --- Assets/Audio/SFX.bank | Bin 3429280 -> 3429280 bytes Assets/Navigation Data/Level3_NavData.shnav | Bin 836 -> 836 bytes .../Level3_NavData.shnav.shmeta | 2 +- Assets/Scenes/Level3.shade | 62 ++++++++++++++---- .../AIRework/States/AttackState.cs | 3 +- .../Gameplay/Player/SC_PlayerController.cs | 16 ++--- Assets/Scripts/Gameplay/SC_DecorationAudio.cs | 47 +++++++++++++ .../Gameplay/SC_DecorationAudio.cs.shmeta | 3 + 8 files changed, 110 insertions(+), 23 deletions(-) create mode 100644 Assets/Scripts/Gameplay/SC_DecorationAudio.cs create mode 100644 Assets/Scripts/Gameplay/SC_DecorationAudio.cs.shmeta diff --git a/Assets/Audio/SFX.bank b/Assets/Audio/SFX.bank index 01b66d758619d8b34d99982c92c3399b760db1aa..627402948e529073550e5f727b175a66ccfb50f4 100644 GIT binary patch delta 382 zcmZY1J1hfn0LSrMdsi*0{}%P?Z{>T-S{|?A{v)D zLznfGa8LABM4FCpt5!24_e}ABernb<+kRVAN>d{z9-KV|Iq=wYF? z?%TYVj<+wr4(Hvq^Mmc5oOr2w6-{|})TQN>Yj2~ZJO$L7yW-ZdQ&!-EA1X8i(1svF zXh#P+5k?mx5Qrj%ZuFoRarB`d0~o{*5=bJ2G;|EZzz9Y$hH*?FgDfU7g=x$nhgq1g MkcaI#v$&f7T*H#`;wh6Rm=d5nP|f^b2^AYxNQ41P@} zTvDTO;iAoMx2R=F7ER*68-DEQD$S@+}d*ZZvn5d^u9TCr(&x9Pg{zx}oIf zRaB2@Kdye*IJ=9yvi5H1JNc)N3%8=74eihogMkjjkw7Q9(2XASA_;*M`p}O73?hvo u3}XbN7{fRwkijG*rjSJr)0n|5<}i;1EMf`ESb>RESjfZ1TI5y=_4psV$9RGO diff --git a/Assets/Navigation Data/Level3_NavData.shnav b/Assets/Navigation Data/Level3_NavData.shnav index 42d64e5bb465859f1b26ec459ce759c9eb4e5286..43cab183bde6c20e5715b23cdeff583d3aa1ff5b 100644 GIT binary patch literal 836 zcmcJM%?*M;5QQJ{pf@@YI{|JUDTNN$5-iEYMz#!2jBjREP$3XvoWthJV}2hE8UR(r zhjFWbQw@X?xYn10i5rg;njovuozZ&2I+bIdQ|7Z-yFfOV39WD76hw~DF2$c|kS@*m zB3s$Ck=#esmZ)fB$mkCH&51ukqn9ob@BNYPqK0Xg56aQ&3~G6_X>*G5NMGMcZ_~jflcTHD_%q)X-o73(y?63 literal 836 zcmcJM%?-jZ422)+A;*pYgH)ouaqLEA6h`SNWrGY*$=J^!LTQQwh#ag>&-LHyh!H^F zYtVP=H4MP@3|xj&V;UfVQQp1|bIMm}%34Vr0IRJK=c+#Y2CyzcKMjARRj=?FyTnbI z&E(6QR-?9yb3=D3)Otk}Nu>AwNQ=nPyA-t84Aa!aDn+@cY(Zib)LuwiCG87Zb8SHf fGlbff+$+l_;ziCMxTeR*M2DWlze8=GJhP1tA2FnT diff --git a/Assets/Navigation Data/Level3_NavData.shnav.shmeta b/Assets/Navigation Data/Level3_NavData.shnav.shmeta index 211b87b7..02c68390 100644 --- a/Assets/Navigation Data/Level3_NavData.shnav.shmeta +++ b/Assets/Navigation Data/Level3_NavData.shnav.shmeta @@ -1,3 +1,3 @@ Name: Level3_NavData -ID: 263362242 +ID: 252819653 Type: 15 diff --git a/Assets/Scenes/Level3.shade b/Assets/Scenes/Level3.shade index 6e63cb6e..f1e2a19f 100644 --- a/Assets/Scenes/Level3.shade +++ b/Assets/Scenes/Level3.shade @@ -1,4 +1,4 @@ -- NavData: 263362242 +- NavData: 252819653 - EID: 0 Name: Light_Direction IsActive: true @@ -6,7 +6,7 @@ Components: Transform Component: Translate: {x: -4.64838362, y: 2.94342947, z: 0.209690213} - Rotate: {x: 6.41686916, y: 0.727440596, z: 2.90124035} + Rotate: {x: 2.99841309, y: 1.61244416, z: -0.287879944} Scale: {x: 1, y: 1, z: 1} IsActive: true Light Component: @@ -3626,7 +3626,7 @@ Components: Transform Component: Translate: {x: 2.75, y: 0, z: 6.25} - Rotate: {x: 0, y: 0, z: 0} + Rotate: {x: -0, y: 0, z: -0} Scale: {x: 0.75, y: 0.75, z: 0.75} IsActive: true Renderable Component: @@ -5367,7 +5367,7 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 3.25, y: 0, z: 7.55967045} + Translate: {x: 3.47301221, y: 0, z: 8.17157459} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true @@ -10590,7 +10590,7 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 2.91941047, y: 0.527999997, z: 7.41522264} + Translate: {x: 2.91941047, y: 0.527999997, z: 8.10036278} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true @@ -14794,8 +14794,8 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 3.65231538, y: 0.438600183, z: 7.60280371} - Rotate: {x: 0, y: 0, z: 0} + Translate: {x: 3.65231538, y: 0.438600183, z: 8.16182518} + Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -15265,7 +15265,13 @@ Color Decay: {x: 0, y: 0, z: 0, w: 0} Acceleration: {x: 0, y: -0.100000001, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: DecorationAudio + Enabled: true + name: spark1 + audio: event:/Props/sparks + loop: false + timeDruation: 2.29999995 - EID: 608 Name: Light particles IsActive: true @@ -15299,7 +15305,13 @@ Color Decay: {x: 0, y: 0, z: 0, w: 0} Acceleration: {x: 0, y: -0.100000001, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: DecorationAudio + Enabled: true + name: spark2 + audio: event:/Props/sparks + loop: false + timeDruation: 3.20000005 - EID: 609 Name: Light particles IsActive: true @@ -15333,7 +15345,13 @@ Color Decay: {x: 0, y: 0, z: 0, w: 0} Acceleration: {x: 0, y: -0.100000001, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: DecorationAudio + Enabled: true + name: spark3 + audio: event:/Props/sparks + loop: false + timeDruation: 2.5 - EID: 610 Name: Light particles IsActive: true @@ -15367,7 +15385,13 @@ Color Decay: {x: 0, y: 0, z: 0, w: 0} Acceleration: {x: 0, y: -0.100000001, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: DecorationAudio + Enabled: true + name: spark4 + audio: event:/Props/sparks + loop: false + timeDruation: 3.29999995 - EID: 611 Name: Water particles IsActive: true @@ -15435,7 +15459,13 @@ Color Decay: {x: 0, y: 0, z: 0, w: 0} Acceleration: {x: 0, y: -0.100000001, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: DecorationAudio + Enabled: true + name: spark5 + audio: event:/Props/sparks + loop: false + timeDruation: 2.29999995 - EID: 613 Name: Water particles IsActive: true @@ -15469,7 +15499,13 @@ Color Decay: {x: 0, y: 0, z: 0, w: 0} Acceleration: {x: 0, y: -0.899999976, z: 0} IsActive: true - Scripts: ~ + Scripts: + - Type: DecorationAudio + Enabled: true + name: water2 + audio: event:/Props/tap_loop + loop: true + timeDruation: 0.5 - EID: 615 Name: Water particles IsActive: true diff --git a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AttackState.cs b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AttackState.cs index a826c170..8563e823 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AttackState.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/AttackState.cs @@ -92,7 +92,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States { raccoonCaught = true; Transform pcTransform = ai.player.GetComponent(); - Transform netTransform = ai.attackHitbox.GetComponentInChildren(); + ai.player.GetScript().Caught(); + Transform netTransform = ai.attackHitbox.GetComponentInChildren(); if (pcTransform && netTransform) { pcTransform.GlobalPosition = netTransform.GlobalPosition; diff --git a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs index 6276b96d..9d142e4c 100644 --- a/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs +++ b/Assets/Scripts/Gameplay/Player/SC_PlayerController.cs @@ -435,10 +435,13 @@ public class PlayerController : Script } if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space))) - { - currentState = RaccoonStates.FALLING; - if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState))) - stateMachine.SetState(typeof(PlayerFallState)); + { + if (currentState != RaccoonStates.CAUGHT) + { + currentState = RaccoonStates.FALLING; + if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState))) + stateMachine.SetState(typeof(PlayerFallState)); + } } } @@ -544,11 +547,8 @@ public class PlayerController : Script public void Reset() { - //Debug.Log("PlayerController: Raccon Reset " + currentState); - - if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint) + if (tranform && respawnPoint) { - //Debug.Log("PlayerController: Raccon Reset inside if " + currentState); currentState = RaccoonStates.IDLE; if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState))) stateMachine.SetState(typeof(PlayerIdleState)); diff --git a/Assets/Scripts/Gameplay/SC_DecorationAudio.cs b/Assets/Scripts/Gameplay/SC_DecorationAudio.cs new file mode 100644 index 00000000..55b35a0b --- /dev/null +++ b/Assets/Scripts/Gameplay/SC_DecorationAudio.cs @@ -0,0 +1,47 @@ +using SHADE; +using SHADE_Scripting.Audio; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +public class DecorationAudio : Script +{ + public string name = "REPLACETHIS"; + public string audio = "event:/UI/botton_hover"; + public bool loop = true; + public float timeDruation = 0.5f; + private float timer = 0.0f; + + protected override void awake() + { + if (audio != "Empty") + { + AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio); + Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId); + } + } + + protected override void start() + { + if (loop) + AudioHandler.audioClipHandlers[name].Play(); + + } + + protected override void update() + { + if (!loop) + { + timer += Time.DeltaTimeF; + if (timer > timeDruation) + { + timer = 0.0f; + AudioHandler.audioClipHandlers[name].Play(); + } + } + } + +} + diff --git a/Assets/Scripts/Gameplay/SC_DecorationAudio.cs.shmeta b/Assets/Scripts/Gameplay/SC_DecorationAudio.cs.shmeta new file mode 100644 index 00000000..f38b5a95 --- /dev/null +++ b/Assets/Scripts/Gameplay/SC_DecorationAudio.cs.shmeta @@ -0,0 +1,3 @@ +Name: SC_DecorationAudio +ID: 166447267 +Type: 9