diff --git a/SHADE_Engine/src/Assets/Libraries/Loaders/SHModelLoader.cpp b/SHADE_Engine/src/Assets/Libraries/Loaders/SHModelLoader.cpp index 74aa5350..3978c02f 100644 --- a/SHADE_Engine/src/Assets/Libraries/Loaders/SHModelLoader.cpp +++ b/SHADE_Engine/src/Assets/Libraries/Loaders/SHModelLoader.cpp @@ -52,7 +52,7 @@ namespace SHADE std::ifstream file{ path.string(), std::ios::in | std::ios::binary }; if (!file.is_open()) { - SHLOG_ERROR("Unable to open SHMesh File: {}", path.string()); + SHLOG_ERROR("[Model Loader] Unable to open SHModel File: {}", path.string()); return; } diff --git a/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextBasedLoader.cpp b/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextBasedLoader.cpp index b23130f3..4858e639 100644 --- a/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextBasedLoader.cpp +++ b/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextBasedLoader.cpp @@ -26,7 +26,7 @@ namespace SHADE if (!file.is_open()) { - SHLOG_ERROR("Unable to open text File: {}", path.string()); + SHLOG_ERROR("[Text Loader] Unable to open text File: {}", path.string()); return nullptr; } std::stringstream stream; @@ -70,7 +70,7 @@ namespace SHADE if (!file.is_open()) { - SHLOG_ERROR("Unable to open text File: {}", path.string()); + SHLOG_ERROR("[Text Loader] Unable to open text File: {}", path.string()); return; } diff --git a/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextureLoader.cpp b/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextureLoader.cpp index 423301dd..96dabf18 100644 --- a/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextureLoader.cpp +++ b/SHADE_Engine/src/Assets/Libraries/Loaders/SHTextureLoader.cpp @@ -22,7 +22,7 @@ namespace SHADE std::ifstream file{ path.string(), std::ios::in | std::ios::binary }; if (!file.is_open()) { - SHLOG_ERROR("Error opening SHTexture file: {}", path.string()); + SHLOG_ERROR("[Texture Loader] Error opening SHTexture file: {}", path.string()); } auto const intBytes{ sizeof(uint32_t) }; @@ -61,7 +61,7 @@ namespace SHADE std::ofstream file{ path, std::ios::out | std::ios::binary }; if (!file.is_open()) { - SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string()); + SHLOG_ERROR("[Texture Loader] Unable to open file for writing texture file: {}", path.string()); } auto asset = *dynamic_cast(data); diff --git a/SHADE_Engine/src/Assets/SHAssetManager.cpp b/SHADE_Engine/src/Assets/SHAssetManager.cpp index b4ea7d35..40cf9df6 100644 --- a/SHADE_Engine/src/Assets/SHAssetManager.cpp +++ b/SHADE_Engine/src/Assets/SHAssetManager.cpp @@ -197,7 +197,7 @@ namespace SHADE break; default: - SHLOG_ERROR("Asset type of {} not an internal asset type, cannot be created", name); + SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal asset type, cannot be created", name); return 0; } @@ -249,14 +249,14 @@ namespace SHADE return true; } - SHLOG_ERROR("Asset data has not been written into, cannot be saved: {}", + SHLOG_ERROR("[Asset Manager] Asset data has not been written into, cannot be saved: {}", asset.path.filename().string()); return false; } } - SHLOG_WARNING("Asset id: {} not an internal asset type, save cannot be triggered", id); + SHLOG_WARNING("[Asset Manager] Asset id: {} not an internal asset type, save cannot be triggered", id); return false; } @@ -274,10 +274,10 @@ namespace SHADE { return (DeleteLocalFile(asset.path) && DeleteLocalFile(asset.path.string() + META_EXTENSION.data())); } - SHLOG_WARNING("Asset id: {} not an internal asset type, file deletion not allowed", id); + SHLOG_WARNING("[Asset Manager] Asset id: {} not an internal asset type, file deletion not allowed", id); } - SHLOG_WARNING("Asset id does not exist, nothing was deleted: {}", id); + SHLOG_WARNING("[Asset Manager] Asset id does not exist, nothing was deleted: {}", id); return false; } @@ -311,7 +311,7 @@ namespace SHADE std::filesystem::path const newPath{ GenerateLocalPath(path) }; if (newPath.empty()) { - SHLOG_WARNING("Unsupported file format for asset: {}", path.string()); + SHLOG_WARNING("[Asset Manager] Unsupported file format for asset: {}", path.string()); return 0; } @@ -363,7 +363,7 @@ namespace SHADE { if (!std::filesystem::exists(path)) { - SHLOG_ERROR("Path provided does not point to a file: {}", path.string()); + SHLOG_ERROR("[Asset Manager] Path provided does not point to a file: {}", path.string()); return; } AssetPath newPath; @@ -387,14 +387,14 @@ namespace SHADE auto pathGen = SHTextureCompiler::CompileTextureAsset(path); if (!pathGen.has_value()) { - SHLOG_ERROR("Texture Compilation Failed for: {}", path.string()); + SHLOG_ERROR("[Asset Manager] Texture Compilation Failed for: {}", path.string()); return; } newPath = pathGen.value(); } else { - SHLOG_WARNING("File Type compilation not yet Implemented: {}", path.string()); + SHLOG_WARNING("[Asset Manager] File Type compilation not yet Implemented: {}", path.string()); return; } @@ -479,7 +479,7 @@ namespace SHADE SHAssetData* data = loaders[static_cast(asset.type)]->Load(asset.path); if (data == nullptr) { - SHLOG_ERROR("Unable to load asset into memory: {}\n", asset.path.string()); + SHLOG_ERROR("[Asset Manager] Unable to load asset into memory: {}\n", asset.path.string()); } else { @@ -496,7 +496,7 @@ namespace SHADE if (parentData == nullptr) { - SHLOG_ERROR("Unable to load asset into memory: {}\n", parent.path.string()); + SHLOG_ERROR("[Asset Manager] Unable to load asset into memory: {}\n", parent.path.string()); } else {