Merge remote-tracking branch 'origin/main' into SP3-2-Physics
This commit is contained in:
commit
f8417f6116
|
@ -227,22 +227,3 @@
|
|||
Layer: 4294967295
|
||||
Strength: 0.25
|
||||
Scripts: ~
|
||||
- EID: 10
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 2.45315814, z: -5}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 2, y: 1, z: 1}
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Scripts: ~
|
|
@ -501,8 +501,11 @@ namespace SHADE
|
|||
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
|
||||
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
|
||||
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd)
|
||||
{
|
||||
cmd->BeginLabeledSegment("ImGui Draw");
|
||||
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd->GetVkCommandBuffer());
|
||||
cmd->EndLabeledSegment();
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -288,7 +288,7 @@ namespace SHADE
|
|||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered)
|
||||
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered, bool alwaysNull)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
|
@ -296,7 +296,7 @@ namespace SHADE
|
|||
ImGui::SameLine();
|
||||
SHEntity* entity = SHEntityManager::GetEntityByID(value);
|
||||
std::ostringstream oss;
|
||||
if (entity)
|
||||
if (!alwaysNull && entity)
|
||||
{
|
||||
oss << value << ": " << entity->name;
|
||||
}
|
||||
|
@ -314,6 +314,13 @@ namespace SHADE
|
|||
SHDragDrop::EndTarget();
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear"))
|
||||
{
|
||||
value = MAX_EID;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
|
|
@ -313,8 +313,12 @@ namespace SHADE
|
|||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <param name="alwaysNull>
|
||||
/// If set, the field displayed will always be blank regardless of specified
|
||||
/// GameObject.
|
||||
/// </param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered = nullptr);
|
||||
static bool InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered = nullptr, bool alwaysNull = false);
|
||||
/// <summary>
|
||||
/// Creates a combo box for enumeration input.
|
||||
/// </summary>
|
||||
|
|
|
@ -217,9 +217,11 @@ namespace SHADE
|
|||
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use RenderDoc to check buffer variables?)
|
||||
&allocCreateInfo,
|
||||
&tempBuffer, &stagingAlloc, &allocInfo);
|
||||
SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Memory] Staging - " + name);
|
||||
|
||||
// then assign it to the hpp version
|
||||
stagingBuffer = tempBuffer;
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eBuffer, stagingBuffer, "[Buffer] Staging - " + name);
|
||||
|
||||
// Just map, copy then unmap
|
||||
void* stagingBufferMappedPtr = nullptr;
|
||||
|
@ -252,6 +254,10 @@ namespace SHADE
|
|||
&bufferCreateInfo.operator VkBufferCreateInfo & (),
|
||||
&allocCreateInfo,
|
||||
&tempBuffer, &alloc, &allocInfo);
|
||||
#ifdef _DEBUG
|
||||
if (!name.empty())
|
||||
SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Memory] " + name);
|
||||
#endif
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan buffer. ");
|
||||
|
@ -269,7 +275,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkBuffer::SHVkBuffer(std::reference_wrapper<VmaAllocator const> allocator) noexcept
|
||||
SHVkBuffer::SHVkBuffer(Handle<SHVkLogicalDevice> logicalDevice, std::reference_wrapper<VmaAllocator const> allocator) noexcept
|
||||
: vkBuffer{}
|
||||
, stagingBuffer{}
|
||||
, sizeStored{ 0 }
|
||||
|
@ -277,19 +283,23 @@ namespace SHADE
|
|||
, alloc {nullptr}
|
||||
, randomAccessOptimized{false}
|
||||
, vmaAllocator{allocator}
|
||||
, device { logicalDevice }
|
||||
{}
|
||||
|
||||
SHVkBuffer::SHVkBuffer(
|
||||
Handle<SHVkLogicalDevice> logicalDevice,
|
||||
uint32_t inSize,
|
||||
void* data,
|
||||
uint32_t srcSize,
|
||||
std::reference_wrapper<VmaAllocator const> allocator,
|
||||
vk::BufferUsageFlags bufferUsage,
|
||||
const std::string& name,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept
|
||||
: SHVkBuffer(allocator)
|
||||
: SHVkBuffer(logicalDevice, allocator)
|
||||
{
|
||||
this->name = name;
|
||||
Init(inSize, data, srcSize, bufferUsage, memUsage, allocFlags);
|
||||
}
|
||||
|
||||
|
@ -304,6 +314,8 @@ namespace SHADE
|
|||
, bufferUsageFlags {rhs.bufferUsageFlags}
|
||||
, bufferCreateInfo { rhs.bufferCreateInfo }
|
||||
, allocCreateInfo { rhs.allocCreateInfo }
|
||||
, name { std::move(rhs.name) }
|
||||
, device { rhs.device }
|
||||
|
||||
{
|
||||
rhs.vkBuffer = VK_NULL_HANDLE;
|
||||
|
@ -325,6 +337,8 @@ namespace SHADE
|
|||
bufferCreateInfo = rhs.bufferCreateInfo;
|
||||
allocCreateInfo = rhs.allocCreateInfo;
|
||||
bufferUsageFlags = rhs.bufferUsageFlags;
|
||||
name = std::move(rhs.name);
|
||||
device = rhs.device;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -402,6 +416,8 @@ namespace SHADE
|
|||
|
||||
auto [tempBuffer, allocInfo] = createBuffer(sizeStored);
|
||||
vkBuffer = tempBuffer;
|
||||
if (!name.empty())
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eBuffer, vkBuffer, "[Buffer] " + name);
|
||||
|
||||
// This probably means that a HOST_CACHED memory type is used on allocation
|
||||
if (allocFlags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace SHADE
|
|||
//using SHVkBufferUsageBits = vk::BufferUsageFlagBits;
|
||||
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
|
||||
class SHVkBuffer
|
||||
{
|
||||
|
@ -51,6 +52,11 @@ namespace SHADE
|
|||
//VmaAllocator const& vmaAllocator;
|
||||
std::reference_wrapper<VmaAllocator const> vmaAllocator;
|
||||
|
||||
//! Name of this buffer if any
|
||||
std::string name;
|
||||
//! Handle to the logical device that created this buffer
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -62,13 +68,15 @@ namespace SHADE
|
|||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHVkBuffer (void) noexcept = delete;
|
||||
SHVkBuffer (std::reference_wrapper<VmaAllocator const> allocator) noexcept;
|
||||
SHVkBuffer (Handle<SHVkLogicalDevice> logicalDevice, std::reference_wrapper<VmaAllocator const> allocator) noexcept;
|
||||
SHVkBuffer (
|
||||
Handle<SHVkLogicalDevice> logicalDevice,
|
||||
uint32_t inSize,
|
||||
void* data,
|
||||
uint32_t srcSize,
|
||||
std::reference_wrapper<VmaAllocator const> allocator,
|
||||
vk::BufferUsageFlags bufferUsage,
|
||||
const std::string& name = "",
|
||||
VmaMemoryUsage memUsage = VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlags allocFlags = {}
|
||||
) noexcept;
|
||||
|
|
|
@ -105,6 +105,9 @@ namespace SHADE
|
|||
|
||||
// Set the state to recording if the call above succeeded.
|
||||
cmdBufferState = SH_CMD_BUFFER_STATE::RECORDING;
|
||||
|
||||
// Reset segment count
|
||||
segmentDepth = 0;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -507,6 +510,41 @@ namespace SHADE
|
|||
SetState(SH_CMD_BUFFER_STATE::PENDING);
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::BeginLabeledSegment(const std::string& label) noexcept
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
static const std::array SEGMENT_COLOURS =
|
||||
{
|
||||
SHColour::LIGHTPINK,
|
||||
SHColour::LIGHTBLUE,
|
||||
SHColour::LIGHTGREEN,
|
||||
SHColour::YELLOW,
|
||||
SHColour::PINK,
|
||||
SHColour::TEAL,
|
||||
SHColour::LIME,
|
||||
SHColour::ORANGE,
|
||||
SHColour::VIOLET,
|
||||
SHColour::MAROON,
|
||||
SHColour::DARKGREEN,
|
||||
SHColour::SANDYBROWN
|
||||
};
|
||||
|
||||
const SHColour COLOR = SEGMENT_COLOURS[segmentDepth];
|
||||
++segmentDepth;
|
||||
if (segmentDepth >= static_cast<int>(SEGMENT_COLOURS.size()))
|
||||
segmentDepth = 0;
|
||||
vkCommandBuffer.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT().setPLabelName(label.data()).setColor({ COLOR.x, COLOR.y, COLOR.z, COLOR.w }));
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::EndLabeledSegment() noexcept
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
vkCommandBuffer.endDebugUtilsLabelEXT();
|
||||
segmentDepth = std::max(segmentDepth - 1, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
|
||||
//{
|
||||
// //vkCommandBuffer.pipelineBarrier()
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||
#include "Math/SHColour.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -80,6 +81,10 @@ namespace SHADE
|
|||
//! The push constant data for the command buffer
|
||||
uint8_t pushConstantData[PUSH_CONSTANT_SIZE];
|
||||
|
||||
#ifdef _DEBUG
|
||||
int segmentDepth;
|
||||
#endif
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -107,7 +112,7 @@ namespace SHADE
|
|||
void Reset(void);
|
||||
|
||||
// Begins and Ends
|
||||
void BeginRecording (void) noexcept;
|
||||
void BeginRecording () noexcept;
|
||||
void EndRecording (void) noexcept;
|
||||
void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
|
||||
void EndRenderpass (void) noexcept;
|
||||
|
@ -148,6 +153,10 @@ namespace SHADE
|
|||
bool IsReadyToSubmit (void) const noexcept;
|
||||
void HandlePostSubmit (void) noexcept;
|
||||
|
||||
// Debugging
|
||||
void BeginLabeledSegment(const std::string& label) noexcept;
|
||||
void EndLabeledSegment() noexcept;
|
||||
|
||||
// Push Constant variable setting
|
||||
template <typename T>
|
||||
void SetPushConstantVariable(std::string variableName, T const& data, SH_PIPELINE_TYPE bindPoint) noexcept
|
||||
|
|
|
@ -220,6 +220,7 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created a Logical Device. ");
|
||||
SET_VK_OBJ_NAME(this, vk::ObjectType::eDevice, vkLogicalDevice, "Logical Device");
|
||||
}
|
||||
|
||||
InitializeVMA();
|
||||
|
@ -419,9 +420,9 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkBuffer> SHVkLogicalDevice::CreateBuffer(uint32_t inSize, void* data, uint32_t srcSize, vk::BufferUsageFlags bufferUsage, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) const noexcept
|
||||
Handle<SHVkBuffer> SHVkLogicalDevice::CreateBuffer(uint32_t inSize, void* data, uint32_t srcSize, vk::BufferUsageFlags bufferUsage, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags, const std::string& name) const noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkBuffer>(inSize, data, srcSize, std::cref(vmaAllocator), bufferUsage, memUsage, allocFlags);
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkBuffer>(GetHandle(), inSize, data, srcSize, std::cref(vmaAllocator), bufferUsage, name, memUsage, allocFlags);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -455,12 +456,12 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(GetHandle(), &vmaAllocator, w, h, levels, format, usage, create);
|
||||
}
|
||||
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(GetHandle(), &vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef SH_LOGICAL_DEVICE_H
|
||||
#define SH_LOGICAL_DEVICE_H
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <array>
|
||||
|
@ -67,7 +66,6 @@ namespace SHADE
|
|||
class SHVkLogicalDevice : public ISelfHandle<SHVkLogicalDevice>
|
||||
{
|
||||
private:
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -147,7 +145,8 @@ namespace SHADE
|
|||
uint32_t srcSize,
|
||||
vk::BufferUsageFlags bufferUsage,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocationCreateFlags allocFlags,
|
||||
const std::string& name = ""
|
||||
) const noexcept;
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
|
@ -202,7 +201,33 @@ namespace SHADE
|
|||
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
|
||||
|
||||
void UpdateDescriptorSets(std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept;
|
||||
void UpdateDescriptorSet (vk::WriteDescriptorSet const& writeDescSet) noexcept;
|
||||
void UpdateDescriptorSet(vk::WriteDescriptorSet const& writeDescSet) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* Debug Tools */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
#ifdef _DEBUG
|
||||
/// <summary>
|
||||
/// Sets a Vulkan HPP object's name for debugging purposes. This function will not be
|
||||
/// compiled outside of Debug configurations. Hence, it is advised to use provided
|
||||
/// macro function SET_VK_OBJ_NAME() instead of using this function directly.
|
||||
/// </summary>
|
||||
/// <param name="objType">Type of the object.</param>
|
||||
/// <param name="objHandle">Handle to the Vulkan Object to name.</param>
|
||||
/// <param name="objName">Object's name.</param>
|
||||
template<typename T>
|
||||
inline void SetVulkanObjectName(vk::ObjectType objType, T objHandle, const std::string& objName);
|
||||
/// <summary>
|
||||
/// Sets a Vulkan object's name for debugging purposes. This function will not be
|
||||
/// compiled outside of Debug configurations. Hence, it is advised to use provided
|
||||
/// macro function SET_VK_OBJ_NAME_VK() instead of using this function directly.
|
||||
/// </summary>
|
||||
/// <param name="objType">Type of the object.</param>
|
||||
/// <param name="objHandle">Handle to the Vulkan Object to name.</param>
|
||||
/// <param name="objName">Object's name.</param>
|
||||
template<typename T>
|
||||
inline void SetVulkanObjectNameVk(vk::ObjectType objType, T objVkHandle, const std::string& objName);
|
||||
#endif
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
|
@ -220,4 +245,4 @@ namespace SHADE
|
|||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#include "SHVkLogicalDevice.hpp"
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHVkLogicalDevice.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 4, 2022
|
||||
\brief Contains implementation of inline and template functions of
|
||||
SHVkLogicalDevice.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHVkLogicalDevice.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Debug Tools */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
#ifdef _DEBUG
|
||||
template<typename T>
|
||||
void SHVkLogicalDevice::SetVulkanObjectName(vk::ObjectType objType, T objHandle, const std::string& objName)
|
||||
{
|
||||
if (objName.empty())
|
||||
return;
|
||||
|
||||
vk::DebugUtilsObjectNameInfoEXT info;
|
||||
info.objectType = objType;
|
||||
info.objectHandle = (uint64_t) static_cast<typename T::NativeType>(objHandle);
|
||||
info.pObjectName = objName.data();
|
||||
vkLogicalDevice.setDebugUtilsObjectNameEXT(info);
|
||||
}
|
||||
template<typename T>
|
||||
void SHVkLogicalDevice::SetVulkanObjectNameVk(vk::ObjectType objType, T objVkHandle, const std::string& objName)
|
||||
{
|
||||
if (objName.empty())
|
||||
return;
|
||||
|
||||
vk::DebugUtilsObjectNameInfoEXT info;
|
||||
info.objectType = objType;
|
||||
info.objectHandle = (uint64_t) objVkHandle;
|
||||
info.pObjectName = objName.data();
|
||||
vkLogicalDevice.setDebugUtilsObjectNameEXT(info);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
/* Macro Definitions */
|
||||
/*-------------------------------------------------------------------------------------*/
|
||||
#ifdef _DEBUG
|
||||
#define SET_VK_OBJ_NAME(DEVICE, OBJ_TYPE, OBJ_HDL, OBJ_NAME) \
|
||||
DEVICE->SetVulkanObjectName(OBJ_TYPE, OBJ_HDL, OBJ_NAME);
|
||||
#define SET_VK_OBJ_NAME_VK(DEVICE, OBJ_TYPE, OBJ_HDL, OBJ_NAME) \
|
||||
DEVICE->SetVulkanObjectNameVk(OBJ_TYPE, OBJ_HDL, OBJ_NAME);
|
||||
#else
|
||||
#define SET_VK_OBJ_NAME(DEVICE, OBJ_TYPE, OBJ_HDL, OBJ_NAME)
|
||||
#define SET_VK_OBJ_NAME_VK(DEVICE, OBJ_TYPE, OBJ_HDL, OBJ_NAME)
|
||||
#endif
|
|
@ -61,6 +61,7 @@ namespace SHADE
|
|||
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
|
||||
&allocCreateInfo,
|
||||
&tempBuffer, &stagingAlloc, &allocInfo);
|
||||
SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Memory] Staging Buffer for Image");
|
||||
|
||||
// then assign it to the hpp version
|
||||
stagingBuffer = tempBuffer;
|
||||
|
@ -107,6 +108,8 @@ namespace SHADE
|
|||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
//SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eImage, vkImage, "[Image] ");
|
||||
SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Device Memory] Image Memory");
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
|
@ -115,6 +118,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
SHVkImage::SHVkImage(
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl,
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
const unsigned char* data,
|
||||
|
@ -137,6 +141,7 @@ namespace SHADE
|
|||
, boundToCoherent{false}
|
||||
, randomAccessOptimized {false}
|
||||
, mappedPtr{nullptr}
|
||||
, device { logicalDeviceHdl }
|
||||
{
|
||||
usageFlags = imageDetails.usageFlags;
|
||||
createFlags = imageDetails.createFlags;
|
||||
|
@ -175,7 +180,9 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
//SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eImage, vkImage, "[Image] ");
|
||||
SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Device Memory] Image Memory");
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
|
@ -220,7 +227,7 @@ namespace SHADE
|
|||
//}
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
SHVkImage::SHVkImage(Handle<SHVkLogicalDevice> logicalDeviceHdl, VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
: width {w}
|
||||
, height{h}
|
||||
, depth {1}
|
||||
|
@ -230,11 +237,12 @@ namespace SHADE
|
|||
, usageFlags{usage}
|
||||
, createFlags {create}
|
||||
, vmaAllocator {allocator}
|
||||
, device { logicalDeviceHdl }
|
||||
{
|
||||
CreateFramebufferImage();
|
||||
}
|
||||
|
||||
Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
|
||||
Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
|
||||
}
|
||||
|
|
|
@ -104,6 +104,9 @@ namespace SHADE
|
|||
//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
|
||||
std::span<uint32_t> mipOffsets;
|
||||
|
||||
//! Handle to the device that creates these images
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -117,6 +120,7 @@ namespace SHADE
|
|||
SHVkImage(void) noexcept = default;
|
||||
|
||||
SHVkImage(
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl,
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
const unsigned char* data,
|
||||
|
@ -126,7 +130,7 @@ namespace SHADE
|
|||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
SHVkImage(Handle<SHVkLogicalDevice> logicalDeviceHdl, VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
|
||||
SHVkImage(SHVkImage&& rhs) noexcept = default;
|
||||
SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
|
||||
|
@ -134,7 +138,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
void HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
|
|
@ -392,20 +392,23 @@ namespace SHADE
|
|||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer
|
||||
BuffUsage::eIndirectBuffer,
|
||||
"Batch Draw Data Buffer"
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Transform Buffer"
|
||||
);
|
||||
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, instancedIntegerBuffer[frameIndex], instancedIntegerData.data(), EID_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Data Buffer"
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
|
@ -427,6 +430,7 @@ namespace SHADE
|
|||
|
||||
// Bind all required objects before drawing
|
||||
static std::array<uint32_t, 1> dynamicOffset{ 0 };
|
||||
cmdBuffer->BeginLabeledSegment("SHBatch");
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::INTEGER_DATA, instancedIntegerBuffer[frameIndex], 0);
|
||||
|
@ -441,6 +445,7 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -460,7 +465,8 @@ namespace SHADE
|
|||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer
|
||||
vk::BufferUsageFlagBits::eStorageBuffer,
|
||||
"Batch Material Data"
|
||||
);
|
||||
|
||||
if (!matPropsDescSet[frameIndex])
|
||||
|
@ -470,6 +476,13 @@ namespace SHADE
|
|||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
|
||||
{ 0 }
|
||||
);
|
||||
#ifdef _DEBUG
|
||||
const auto& DESC_SETS = matPropsDescSet[frameIndex]->GetVkHandle();
|
||||
for (auto descSet : DESC_SETS)
|
||||
{
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, descSet, "[Descriptor Set] Batch Material Data");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
|
||||
matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
|
||||
|
|
|
@ -13,7 +13,6 @@ namespace SHADE
|
|||
/* Static Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts;
|
||||
Handle<SHVkDescriptorSetGroup> SHGraphicsGlobalData::globalDescSets;
|
||||
SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;
|
||||
|
||||
|
@ -45,7 +44,8 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For global data (generic data and textures)
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS, { genericDataBinding, texturesBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, staticGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Static Globals");
|
||||
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> lightBindings{};
|
||||
|
@ -71,11 +71,11 @@ namespace SHADE
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
// For Dynamic global data (lights)
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, dynamicGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Dynamic Globals");
|
||||
|
||||
|
||||
// For High frequency global data (camera)
|
||||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eUniformBufferDynamic,
|
||||
|
@ -83,10 +83,10 @@ namespace SHADE
|
|||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, cameraDataGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] High Frequency Globals");
|
||||
|
||||
// For per instance data (transforms, materials, etc.)
|
||||
SHVkDescriptorSetLayout::Binding materialDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
|
@ -94,9 +94,8 @@ namespace SHADE
|
|||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
// For High frequency global data (camera)
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material Globals");
|
||||
|
||||
globalDescSetLayouts.push_back(staticGlobalLayout);
|
||||
globalDescSetLayouts.push_back(dynamicGlobalLayout);
|
||||
|
|
|
@ -17,9 +17,6 @@ namespace SHADE
|
|||
//! Global descriptor set layouts. Used to allocate descriptor sets
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
||||
|
||||
//! Global Descriptor sets
|
||||
static Handle<SHVkDescriptorSetGroup> globalDescSets;
|
||||
|
||||
//! Default vertex input state (used by everything).
|
||||
static SHVertexInputState defaultVertexInputState;
|
||||
|
||||
|
|
|
@ -98,6 +98,7 @@ namespace SHADE
|
|||
// Don't draw if no points
|
||||
if (numPoints[FRAME_IDX] > 0)
|
||||
{
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw");
|
||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
|
||||
|
@ -113,10 +114,12 @@ namespace SHADE
|
|||
// Don't draw if no points
|
||||
if (numPersistentPoints[FRAME_IDX] > 0)
|
||||
{
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Persistent)");
|
||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
|
||||
cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -138,7 +141,8 @@ namespace SHADE
|
|||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
"Debug Draw Non-Persistent Vertex Buffer"
|
||||
);
|
||||
}
|
||||
// - Persistent Draws
|
||||
|
@ -151,7 +155,8 @@ namespace SHADE
|
|||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
"Debug Draw Persistent Vertex Buffer"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHGraphicsSystem.cpp
|
||||
\file SHGrphicsSystem.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Aug 21, 2022
|
||||
|
@ -165,7 +165,7 @@ namespace SHADE
|
|||
/* SCENE RENDER GRAPH RESOURCES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->Init("World Render Graph", device, swapchain);
|
||||
worldRenderGraph->AddResource("Position", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
worldRenderGraph->AddResource("Normals", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
//worldRenderGraph->AddResource("Tangents", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
|
@ -213,6 +213,7 @@ namespace SHADE
|
|||
ssaoStorage = resourceManager.Create<SHSSAO>();
|
||||
|
||||
ssaoTransferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, ssaoTransferCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] SSAO Pass (Graphics)");
|
||||
ssaoTransferCmdBuffer->BeginRecording();
|
||||
|
||||
ssaoStorage->Init(device, ssaoTransferCmdBuffer);
|
||||
|
@ -234,7 +235,7 @@ namespace SHADE
|
|||
|
||||
ssaoStorage->PrepareRotationVectorsVkData(device);
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute(ssaoShader, {"Position", "Normals", "SSAO"});
|
||||
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute("SSAO", ssaoShader, { "Position", "Normals", "SSAO" });
|
||||
auto ssaoDataBuffer = ssaoStorage->GetBuffer();
|
||||
ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
|
||||
auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
|
||||
|
@ -242,12 +243,12 @@ namespace SHADE
|
|||
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
|
||||
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute(ssaoBlurShader, { "SSAO", "SSAO Blur"});
|
||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute("SSAO Blur Step", ssaoBlurShader, {"SSAO", "SSAO Blur"});
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* DEFERRED COMPOSITE SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
|
||||
gBufferNode->AddNodeCompute("Deferred Composite", deferredCompositeShader, {"Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene"});
|
||||
|
||||
// Dummy Node
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||
|
@ -271,7 +272,11 @@ namespace SHADE
|
|||
|
||||
// Create debug draw pipeline
|
||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawPipeline->GetVkPipeline(), "[Pipeline] Debug Draw");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Pipeline Layout");
|
||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw with Depth Test");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw with Depth Test Pipeline Layout");
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
@ -350,7 +355,7 @@ namespace SHADE
|
|||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
|
||||
editorRenderGraph->Init(device, swapchain);
|
||||
editorRenderGraph->Init("Editor Render Graph", device, swapchain);
|
||||
editorRenderGraph->AddResource("Present", { SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
|
||||
|
||||
|
||||
|
@ -677,6 +682,8 @@ namespace SHADE
|
|||
|
||||
auto renderGraphNode = subpass->GetParentNode();
|
||||
auto pipeline = renderGraphNode->GetOrCreatePipeline(std::make_pair(vertShader, fragShader), subpass);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, pipeline->GetVkPipeline(), "[Pipeline] Custom Pipeline");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, pipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Custom Pipeline Layout");
|
||||
|
||||
mat->SetPipeline(pipeline);
|
||||
|
||||
|
@ -724,6 +731,7 @@ namespace SHADE
|
|||
void SHGraphicsSystem::BuildMeshBuffers()
|
||||
{
|
||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, transferCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] Mesh Buffer Building (Transfer)");
|
||||
device->WaitIdle();
|
||||
transferCmdBuffer->BeginRecording();
|
||||
meshLibrary.BuildBuffers(device, transferCmdBuffer);
|
||||
|
@ -750,13 +758,17 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHTexture> SHGraphicsSystem::AddTexture(const SHTextureAsset& texAsset)
|
||||
{
|
||||
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams { .maxLod = static_cast<float>(texAsset.mipOffsets.size()) });
|
||||
const int MIPS = texAsset.mipOffsets.size();
|
||||
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams { .maxLod = static_cast<float>(MIPS) });
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eSampler, sampler->GetVkSampler(), "[Sampler] Mips " + std::to_string(MIPS));
|
||||
return texLibrary.Add(texAsset, sampler);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHTexture> SHGraphicsSystem::AddTexture(uint32_t pixelCount, const SHTexture::PixelChannel* const pixelData, uint32_t width, uint32_t height, SHTexture::TextureFormat format, std::vector<uint32_t> mipOffsets)
|
||||
{
|
||||
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams{ .maxLod = static_cast<float>(mipOffsets.size()) });
|
||||
const int MIPS = mipOffsets.size();
|
||||
auto sampler = samplerCache.GetSampler(device, SHVkSamplerParams{ .maxLod = static_cast<float>(MIPS) });
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eSampler, sampler->GetVkSampler(), "[Sampler] Mips " + std::to_string(MIPS));
|
||||
return texLibrary.Add(pixelCount, pixelData, width, height, format, mipOffsets, sampler);
|
||||
}
|
||||
|
||||
|
@ -768,6 +780,7 @@ namespace SHADE
|
|||
void SHGraphicsSystem::BuildTextures()
|
||||
{
|
||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, graphicsTexCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] Texture Building (Graphics)");
|
||||
device->WaitIdle();
|
||||
texLibrary.BuildTextures
|
||||
(
|
||||
|
|
|
@ -165,35 +165,40 @@ namespace SHADE
|
|||
device, cmdBuffer, vertPosBuffer,
|
||||
vertPosStorage.data(),
|
||||
static_cast<uint32_t>(vertPosStorage.size()) * sizeof(SHMesh::VertexPosition),
|
||||
BuffUsage::eVertexBuffer
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Positions"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTexCoordBuffer,
|
||||
vertTexCoordStorage.data(),
|
||||
static_cast<uint32_t>(vertTexCoordStorage.size()) * sizeof(SHMesh::VertexTexCoord),
|
||||
BuffUsage::eVertexBuffer
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex TexCoords"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertTangentBuffer,
|
||||
vertTangentStorage.data(),
|
||||
static_cast<uint32_t>(vertTangentStorage.size()) * sizeof(SHMesh::VertexTangent),
|
||||
BuffUsage::eVertexBuffer
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Tangents"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, vertNormalBuffer,
|
||||
vertNormalStorage.data(),
|
||||
static_cast<uint32_t>(vertNormalStorage.size()) * sizeof(SHMesh::VertexNormal),
|
||||
BuffUsage::eVertexBuffer
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Mesh Library Vertex Normals"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyData
|
||||
(
|
||||
device, cmdBuffer, indexBuffer,
|
||||
indexStorage.data(),
|
||||
static_cast<uint32_t>(indexStorage.size()) * sizeof(SHMesh::Index),
|
||||
BuffUsage::eIndexBuffer
|
||||
BuffUsage::eIndexBuffer,
|
||||
"Mesh Library Indices"
|
||||
);
|
||||
|
||||
isDirty = false;
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace SHADE
|
|||
uint32_t bufferSize = entityIDAttachment->GetWidth() * entityIDAttachment->GetHeight() * SHVkUtil::GetBytesPerPixelFromFormat(entityIDAttachment->GetResourceFormat());
|
||||
|
||||
// Create the buffer
|
||||
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Mouse Pick Image Data Destination");
|
||||
}
|
||||
|
||||
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
|
||||
|
|
|
@ -39,9 +39,15 @@ namespace SHADE
|
|||
|
||||
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
|
||||
|
||||
#ifdef _DEBUG
|
||||
const auto& CAM_DESC_SETS = cameraDescriptorSet->GetVkHandle();
|
||||
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSet, CAM_DESC_SETS[i], "[Descriptor Set] Camera Data Frame #" + std::to_string(i));
|
||||
#endif
|
||||
|
||||
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
|
||||
|
||||
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Camera Data");
|
||||
|
||||
std::array cameraBufferArray{cameraBuffer};
|
||||
|
||||
|
|
|
@ -134,7 +134,7 @@ namespace SHADE
|
|||
lightDataTotalAlignedSize = logicalDevice->PadSSBOSize(lightDataAlignedSize * maxLights);
|
||||
|
||||
// We want to initialize 3 times the amount of data required.
|
||||
dataBuffer = logicalDevice->CreateBuffer(lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
dataBuffer = logicalDevice->CreateBuffer(lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Light Data");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -385,8 +385,12 @@ namespace SHADE
|
|||
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
||||
|
||||
// Create the descriptor set
|
||||
lightingDataDescSet = descPool->Allocate({SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS]}, variableSizes);
|
||||
|
||||
lightingDataDescSet = descPool->Allocate({ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
||||
#ifdef _DEBUG
|
||||
const auto& CAM_DESC_SETS = lightingDataDescSet->GetVkHandle();
|
||||
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSet, CAM_DESC_SETS[i], "[Descriptor Set] Light Data Frame #" + std::to_string(i));
|
||||
#endif
|
||||
|
||||
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
|
||||
{
|
||||
|
@ -402,7 +406,7 @@ namespace SHADE
|
|||
lightCountsAlignedSize = logicalDevice->PadUBOSize(lightCountsAlignedSize);
|
||||
|
||||
// Create the GPU buffer to hold light count
|
||||
lightCountsBuffer = logicalDevice->CreateBuffer(lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
lightCountsBuffer = logicalDevice->CreateBuffer(lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Light Count Data");
|
||||
|
||||
lightingDataDescSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT, {&lightCountsBuffer, 1}, 0, sizeof (uint32_t) * NUM_LIGHT_TYPES);
|
||||
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT);
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHPerFrameData::Recreate(Handle<SHVkLogicalDevice> const& logicalDeviceHdl) noexcept
|
||||
void SHPerFrameData::Recreate(Handle<SHVkLogicalDevice> logicalDeviceHdl) noexcept
|
||||
{
|
||||
// Swapchain recreation means the images are just relinked to SHVkImages. Handles will remain the same. There is no need for this line.
|
||||
//swapchainImageHdl = params.swapchainHdl->GetSwapchainImage(frameIndex);
|
||||
|
@ -44,14 +44,17 @@ namespace SHADE
|
|||
|
||||
// Create image views for the swapchain
|
||||
swapchainImageViewHdl = swapchainImageHdl->CreateImageView(logicalDeviceHdl, swapchainImageHdl, viewDetails);
|
||||
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eImageView, swapchainImageViewHdl->GetImageView(), "[Image View] Swap Chain");
|
||||
|
||||
// Create a fence
|
||||
fenceHdl = logicalDeviceHdl->CreateFence();
|
||||
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eFence, fenceHdl->GetVkFence(), "[Fence] Swap Chain");
|
||||
|
||||
// scope makes it easier to navigate
|
||||
semImgAvailableHdl = logicalDeviceHdl->SHVkLogicalDevice::CreateSemaphore();
|
||||
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eSemaphore, semImgAvailableHdl->GetVkSem(), "[Semaphore] Swap Chain Image Available");
|
||||
semRenderFinishHdl = logicalDeviceHdl->SHVkLogicalDevice::CreateSemaphore();
|
||||
|
||||
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eSemaphore, semRenderFinishHdl->GetVkSem(), "[Semaphore] Swap Chain Render Finish");
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace SHADE
|
|||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// These are made into functions (instead of ctor and dtor) because we want to call these functions again when we resize the window
|
||||
void Recreate (Handle<SHVkLogicalDevice> const& logicalDeviceHdl) noexcept;
|
||||
void Recreate (Handle<SHVkLogicalDevice> logicalDeviceHdl) noexcept;
|
||||
void Destroy (void);
|
||||
|
||||
friend class SHRenderContext;
|
||||
|
|
|
@ -50,7 +50,13 @@ namespace SHADE
|
|||
|
||||
for (uint32_t j = 0; j < params.numThreads; ++j)
|
||||
{
|
||||
frameData[i].cmdPoolHdls.push_back(logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient));
|
||||
auto cmdPool = logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient);
|
||||
SET_VK_OBJ_NAME
|
||||
(
|
||||
logicalDeviceHdl, vk::ObjectType::eCommandPool, cmdPool->GetVkCommandPool(),
|
||||
"[Command Pool] Render Context #" + std::to_string(i) + " Pool #" + std::to_string(j)
|
||||
);
|
||||
frameData[i].cmdPoolHdls.push_back(cmdPool);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
|
||||
|
@ -78,6 +79,7 @@ namespace SHADE
|
|||
{
|
||||
job.Image = resourceManager.Create<SHVkImage>
|
||||
(
|
||||
device,
|
||||
&device->GetVMAAllocator(),
|
||||
SHImageCreateParams
|
||||
{
|
||||
|
@ -142,6 +144,7 @@ namespace SHADE
|
|||
.layerCount = 1
|
||||
};
|
||||
job.TextureHandle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eImageView, job.TextureHandle->ImageView->GetImageView(), "[Image View] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
||||
}
|
||||
|
||||
// Add Textures
|
||||
|
@ -150,6 +153,9 @@ namespace SHADE
|
|||
texOrder.emplace_back(job.TextureHandle);
|
||||
combinedImageSamplers.emplace_back(std::make_tuple(job.TextureHandle->ImageView, job.Sampler, vk::ImageLayout::eShaderReadOnlyOptimal));
|
||||
job.TextureHandle->TextureArrayIndex = static_cast<uint32_t>(texOrder.size()) - 1U;
|
||||
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eImage, job.Image->GetVkImage(), "[Image] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eImageView, job.TextureHandle->ImageView->GetImageView(), "[Image View] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
||||
}
|
||||
addJobs.clear();
|
||||
|
||||
|
@ -165,6 +171,10 @@ namespace SHADE
|
|||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
||||
{ static_cast<uint32_t>(texOrder.size()) }
|
||||
);
|
||||
#ifdef _DEBUG
|
||||
for (auto set : texDescriptors->GetVkHandle())
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, set, "[Descriptor Set] Static Globals");
|
||||
#endif
|
||||
texDescriptors->ModifyWriteDescImage
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,
|
||||
|
|
|
@ -59,7 +59,8 @@ namespace SHADE
|
|||
format = renderGraphStorage->swapchain->GetSurfaceFormatKHR().format;
|
||||
}
|
||||
|
||||
renderGraphStorage->graphResources->try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||
auto resource = resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags);
|
||||
renderGraphStorage->graphResources->try_emplace(resourceName, resource);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -353,7 +354,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
|
||||
void SHRenderGraph::Init(std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept
|
||||
{
|
||||
resourceManager = std::make_shared<SHResourceHub>();
|
||||
|
||||
|
@ -365,6 +366,8 @@ namespace SHADE
|
|||
|
||||
renderGraphStorage->resourceManager = resourceManager;
|
||||
renderGraphStorage->descriptorPool = logicalDevice->CreateDescriptorPools();
|
||||
|
||||
name = std::move(graphName);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -390,6 +393,7 @@ namespace SHADE
|
|||
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
||||
, nodes{ std::move(rhs.nodes) }
|
||||
, resourceManager{ std::move(rhs.resourceManager) }
|
||||
, name { std::move(rhs.name) }
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -403,6 +407,7 @@ namespace SHADE
|
|||
nodeIndexing = std::move(rhs.nodeIndexing);
|
||||
nodes = std::move(rhs.nodes);
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
name = std::move(rhs.name);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -467,9 +472,9 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(renderGraphStorage, std::move(descInitParams), std::move(predecessors)));
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
auto node = nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(nodeName, renderGraphStorage, std::move(descInitParams), std::move(predecessors)));
|
||||
nodeIndexing.emplace(std::move(nodeName), static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return node;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -516,8 +521,10 @@ namespace SHADE
|
|||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
{
|
||||
cmdBuffer->BeginLabeledSegment(name);
|
||||
for (auto& node : nodes)
|
||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
}
|
||||
|
||||
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
|
|
|
@ -69,6 +69,9 @@ namespace SHADE
|
|||
//! Resource library for graph handles
|
||||
std::shared_ptr<SHResourceHub> resourceManager;
|
||||
|
||||
//! Name of the RenderGraph
|
||||
std::string name;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
|
@ -81,7 +84,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
|
||||
void Init (std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain) noexcept;
|
||||
void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ namespace SHADE
|
|||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
renderpass = graphStorage->logicalDevice->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eRenderPass, renderpass->GetVkRenderpass(), "[RenderPass] " + name);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -57,6 +58,7 @@ namespace SHADE
|
|||
|
||||
|
||||
framebuffers[i] = graphStorage->logicalDevice->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eFramebuffer, framebuffers[i]->GetVkFramebuffer(), "[Framebuffer] " + name + std::to_string(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -116,7 +118,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept
|
||||
SHRenderGraphNode::SHRenderGraphNode(std::string nodeName, Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept
|
||||
: graphStorage{ renderGraphStorage}
|
||||
, renderpass{}
|
||||
, framebuffers{}
|
||||
|
@ -128,6 +130,7 @@ namespace SHADE
|
|||
, executed{ false }
|
||||
, configured{ false }
|
||||
, nodeComputes{}
|
||||
, name { std::move(nodeName) }
|
||||
{
|
||||
// pipeline library initialization
|
||||
pipelineLibrary.Init(graphStorage->logicalDevice);
|
||||
|
@ -189,6 +192,7 @@ namespace SHADE
|
|||
, spDescs{ std::move(rhs.spDescs) }
|
||||
, spDeps{ std::move(rhs.spDeps) }
|
||||
, nodeComputes{ std::move(rhs.nodeComputes) }
|
||||
, name { std::move(rhs.name) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
|
@ -213,7 +217,7 @@ namespace SHADE
|
|||
spDescs = std::move(rhs.spDescs);
|
||||
spDeps = std::move(rhs.spDeps);
|
||||
nodeComputes = std::move(rhs.nodeComputes);
|
||||
|
||||
name = std::move(rhs.name);
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
||||
|
@ -263,7 +267,7 @@ namespace SHADE
|
|||
return subpass;
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(std::string nodeName, Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||
{
|
||||
// Look for the required resources in the graph
|
||||
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
||||
|
@ -276,7 +280,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Create the subpass compute with the resources
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources), std::move (dynamicBufferBindings), nodeComputes.empty());
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(std::move(nodeName), graphStorage, computeShaderModule, std::move(nodeComputeResources), std::move (dynamicBufferBindings), nodeComputes.empty());
|
||||
nodeComputes.push_back(nodeCompute);
|
||||
|
||||
return nodeCompute;
|
||||
|
|
|
@ -78,8 +78,11 @@ namespace SHADE
|
|||
//! Whether or not the node has been configured already or not
|
||||
bool configured;
|
||||
|
||||
//! Manages batching for this RenderPass
|
||||
SHBatcher batcher;
|
||||
|
||||
//! Name of this node
|
||||
std::string name;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
|
@ -92,7 +95,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraphNode(Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept;
|
||||
SHRenderGraphNode(std::string nodeName, Handle<SHRenderGraphStorage> renderGraphStorage, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors) noexcept;
|
||||
SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept;
|
||||
SHRenderGraphNode& operator= (SHRenderGraphNode&& rhs) noexcept;
|
||||
|
||||
|
@ -100,7 +103,7 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings = {}, float numWorkGroupScale = 1.0f) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(std::string nodeName, Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings = {}, float numWorkGroupScale = 1.0f) noexcept;
|
||||
void AddDummySubpassIfNeeded (void) noexcept;
|
||||
|
||||
// TODO: RemoveSubpass()
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(std::string nodeName, Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
: computePipeline{}
|
||||
, pipelineLayout{}
|
||||
, resources{}
|
||||
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
, followingEndRenderpass {followingEndRP}
|
||||
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||
, computeResource{}
|
||||
, name { std::move(nodeName) }
|
||||
{
|
||||
SHPipelineLayoutParams pipelineLayoutParams
|
||||
{
|
||||
|
@ -31,13 +32,15 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// Create pipeline layout from parameters
|
||||
pipelineLayout = graphStorage->logicalDevice->CreatePipelineLayout (pipelineLayoutParams);
|
||||
pipelineLayout = graphStorage->logicalDevice->CreatePipelineLayout(pipelineLayoutParams);
|
||||
|
||||
// Create the compute pipeline
|
||||
computePipeline = graphStorage->logicalDevice->CreateComputePipeline(pipelineLayout);
|
||||
|
||||
// and construct it
|
||||
computePipeline->ConstructPipeline();
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::ePipelineLayout, pipelineLayout->GetVkPipelineLayout(), "[Compute Pipeline Layout] " + name);
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::ePipeline, computePipeline->GetVkPipeline(), "[Compute Pipeline] " + name);
|
||||
|
||||
// save the resources
|
||||
resources = std::move (subpassComputeResources);
|
||||
|
@ -50,6 +53,10 @@ namespace SHADE
|
|||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
graphResourceDescSets[i] = graphStorage->descriptorPool->Allocate({graphResourceLayout}, { 1 });
|
||||
#ifdef _DEBUG
|
||||
for (auto set : graphResourceDescSets[i]->GetVkHandle())
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eDescriptorSet, set, "[Descriptor Set] " + name + " #" + std::to_string(i));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -61,6 +68,10 @@ namespace SHADE
|
|||
computeResource = graphStorage->resourceManager->Create<ComputeResource>();
|
||||
auto computeResourceLayout = layouts[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE];
|
||||
computeResource->descSet = graphStorage->descriptorPool->Allocate({ computeResourceLayout }, { 1 });
|
||||
#ifdef _DEBUG
|
||||
for (auto set : computeResource->descSet->GetVkHandle())
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eDescriptorSet, set, "[Descriptor Set] " + name + " Resources");
|
||||
#endif
|
||||
|
||||
// Allocate for descriptor offsets
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
|
|
|
@ -65,8 +65,11 @@ namespace SHADE
|
|||
|
||||
std::array<std::vector<vk::ImageMemoryBarrier>, SHGraphicsConstants::NUM_FRAME_BUFFERS> memoryBarriers;
|
||||
|
||||
//! Name of this node
|
||||
std::string name;
|
||||
|
||||
public:
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
SHRenderGraphNodeCompute(std::string nodeName, Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
|
||||
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
|
|
@ -82,6 +82,7 @@ namespace SHADE
|
|||
{
|
||||
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||
imageViews[i] = images[i]->CreateImageView(graphStorage->logicalDevice, images[i], viewDetails);
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eImageView, imageViews[i]->GetImageView(), "[Image View] " + resourceName + " #" + std::to_string(i));
|
||||
}
|
||||
}
|
||||
else // if swapchain image resource
|
||||
|
@ -129,7 +130,9 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// The resource is not a swapchain image, just use the first slot of the vector
|
||||
images.push_back(graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||
auto image = graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags);
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eImage, image->GetVkImage(), "[Image] " + resourceName);
|
||||
images.push_back(image);
|
||||
|
||||
// prepare image view details
|
||||
SHImageViewDetails viewDetails
|
||||
|
@ -144,7 +147,9 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// just 1 image view created
|
||||
imageViews.push_back(images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails));
|
||||
auto imageView = images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails);
|
||||
imageViews.push_back(imageView);
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eImageView, imageView->GetImageView(), "[Image View] " + resourceName);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -201,6 +201,7 @@ namespace SHADE
|
|||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandBuffer->BeginLabeledSegment(name);
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateBuffers(frameIndex, descPool);
|
||||
|
||||
|
@ -212,7 +213,7 @@ namespace SHADE
|
|||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
|
||||
commandBuffer->EndLabeledSegment();
|
||||
}
|
||||
|
||||
void SHSubpass::HandleResize(void) noexcept
|
||||
|
@ -301,6 +302,11 @@ namespace SHADE
|
|||
group.Free();
|
||||
|
||||
group = graphStorage->descriptorPool->Allocate({ inputDescriptorLayout }, variableCounts);
|
||||
#ifdef _DEBUG
|
||||
const auto& GROUP_HANDLES = group->GetVkHandle();
|
||||
for (int i = 0; i < static_cast<int>(GROUP_HANDLES.size()); ++i)
|
||||
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eDescriptorSet, GROUP_HANDLES[i], "[Descriptor Set] " + name + " #" + std::to_string(i));
|
||||
#endif
|
||||
|
||||
uint32_t i = 0;
|
||||
for (auto& binding : bindings)
|
||||
|
|
|
@ -82,7 +82,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
||||
void SHVkUtil::EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage, const std::string& name)
|
||||
{
|
||||
if (bufferHandle)
|
||||
{
|
||||
|
@ -100,7 +100,8 @@ namespace SHADE
|
|||
size,
|
||||
usage | BuffUsage::eTransferDst,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
|
||||
name
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -108,7 +109,7 @@ namespace SHADE
|
|||
bufferHandle->TransferToDeviceResource(cmdBuffer);
|
||||
}
|
||||
|
||||
void SHVkUtil::EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage)
|
||||
void SHVkUtil::EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage, const std::string& name)
|
||||
{
|
||||
if (bufferHandle)
|
||||
{
|
||||
|
@ -126,7 +127,8 @@ namespace SHADE
|
|||
size,
|
||||
usage,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
name
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
static void EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
|
||||
static void EnsureBufferAndCopyData(Handle<SHVkLogicalDevice> device, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage, const std::string& name = "");
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -80,7 +80,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage);
|
||||
static void EnsureBufferAndCopyHostVisibleData(Handle<SHVkLogicalDevice> device, Handle<SHVkBuffer>& bufferHandle, void* src, uint32_t size, vk::BufferUsageFlagBits usage, const std::string& name = "");
|
||||
|
||||
static BindingAndSetHash GenBindingSetHash (uint32_t set, uint32_t binding) noexcept;
|
||||
};
|
||||
|
|
|
@ -290,9 +290,14 @@ namespace SHADE
|
|||
{
|
||||
GameObject gameObj = safe_cast<GameObject>(field->GetValue(object));
|
||||
uint32_t entityId = gameObj.GetEntity();
|
||||
if (SHEditorUI::InputGameObjectField(Convert::ToNative(field->Name), entityId, &isHovered))
|
||||
if (SHEditorUI::InputGameObjectField(Convert::ToNative(field->Name), entityId, &isHovered, !gameObj))
|
||||
{
|
||||
GameObject newVal = GameObject(entityId);
|
||||
if (entityId != MAX_EID)
|
||||
{
|
||||
// Null GameObject set
|
||||
newVal = GameObject(entityId);
|
||||
}
|
||||
field->SetValue(object, newVal);
|
||||
registerUndoAction(object, field, newVal, gameObj);
|
||||
}
|
||||
|
|
|
@ -36,10 +36,12 @@ namespace SHADE
|
|||
|
||||
void GameObject::Destroy(GameObject obj)
|
||||
{
|
||||
if (!obj.valid)
|
||||
throw gcnew System::NullReferenceException("Attempted to destroy a null GameObject.");
|
||||
SHEntityManager::DestroyEntity(static_cast<EntityID>(obj.GetEntity()));
|
||||
}
|
||||
|
||||
System::Nullable<GameObject> GameObject::Find(System::String ^ name)
|
||||
System::Nullable<GameObject> GameObject::Find(System::String^ name)
|
||||
{
|
||||
// Search the GameObjectLibrary for an Entity with the specified name
|
||||
const auto ENTITY_ID = SHEntityManager::GetEntityByName(Convert::ToNative(name));
|
||||
|
@ -56,15 +58,21 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
System::String^ GameObject::Name::get()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return Convert::ToCLI(GetNativeEntity().name);
|
||||
|
||||
}
|
||||
bool GameObject::IsActiveSelf::get()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return GetNativeEntity().GetActive();
|
||||
}
|
||||
bool GameObject::IsActiveInHierarchy::get()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
auto node = SHSceneManager::GetCurrentSceneGraph().GetNode(GetEntity());
|
||||
if (!node)
|
||||
{
|
||||
|
@ -75,10 +83,14 @@ namespace SHADE
|
|||
}
|
||||
Entity GameObject::EntityId::get()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return entity;
|
||||
}
|
||||
GameObject^ GameObject::Parent::get()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
|
||||
const auto* ROOT = SCENE_GRAPH.GetRoot();
|
||||
|
||||
|
@ -91,6 +103,8 @@ namespace SHADE
|
|||
}
|
||||
void GameObject::Parent::set(GameObject^ newParent)
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
if (newParent == nullptr)
|
||||
|
@ -104,10 +118,14 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
void GameObject::SetName(System::String^ name)
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
GetNativeEntity().name = Convert::ToNative(name);
|
||||
}
|
||||
void GameObject::SetActive(bool active)
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
GetNativeEntity().SetActive(active);
|
||||
}
|
||||
|
||||
|
@ -117,30 +135,40 @@ namespace SHADE
|
|||
generic <typename T>
|
||||
T GameObject::AddComponent()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ECS::AddComponent<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
T GameObject::GetComponent()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ECS::GetComponent<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
T GameObject::GetComponentInChildren()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ECS::GetComponentInChildren<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
T GameObject::EnsureComponent()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ECS::EnsureComponent<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
void GameObject::RemoveComponent()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
ECS::RemoveComponent<T>(entity);
|
||||
}
|
||||
|
||||
|
@ -150,30 +178,40 @@ namespace SHADE
|
|||
generic <typename T>
|
||||
T GameObject::AddScript()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ScriptStore::AddScript<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
T GameObject::GetScript()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ScriptStore::GetScript<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
T GameObject::GetScriptInChildren()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ScriptStore::GetScriptInChildren<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
System::Collections::Generic::IEnumerable<T>^ GameObject::GetScripts()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
return ScriptStore::GetScripts<T>(entity);
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
void GameObject::RemoveScript()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
ScriptStore::RemoveScript<T>(entity);
|
||||
}
|
||||
|
||||
|
@ -181,13 +219,15 @@ namespace SHADE
|
|||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GameObject::GameObject(const SHEntity& entity)
|
||||
: entity { entity.GetEID() }
|
||||
: entity{ entity.GetEID() }
|
||||
, children{ gcnew System::Collections::ArrayList }
|
||||
, valid{ true }
|
||||
{}
|
||||
|
||||
GameObject::GameObject(Entity entity)
|
||||
: entity { entity }
|
||||
: entity{ entity }
|
||||
, children{ gcnew System::Collections::ArrayList }
|
||||
, valid{ true }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -195,6 +235,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
SHEntity& GameObject::GetNativeEntity()
|
||||
{
|
||||
if (!valid)
|
||||
throw gcnew System::NullReferenceException();
|
||||
SHEntity* nativeEntity = SHEntityManager::GetEntityByID(entity);
|
||||
if (nativeEntity == nullptr)
|
||||
throw gcnew System::InvalidOperationException("[GameObject] Unable to obtain native Entity for GameObject.");
|
||||
|
@ -202,12 +244,20 @@ namespace SHADE
|
|||
return *nativeEntity;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GameObject::operator bool(GameObject gameObj)
|
||||
{
|
||||
return gameObj.valid;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* IEquatable */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool GameObject::Equals(GameObject other)
|
||||
{
|
||||
return entity == other.entity;
|
||||
return (!valid && !other.valid) || entity == other.entity;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -29,8 +29,9 @@ namespace SHADE
|
|||
/* Class Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Lightweight object for an PlushieEngine Entity that allows for easy access
|
||||
/// to Component and Script operations.
|
||||
/// Lightweight object for an Entity that allows for easy access to Component and
|
||||
/// Script operations.
|
||||
/// Can be set to a invalid/null GameObject by default construction.
|
||||
/// </summary>
|
||||
public value class GameObject : public System::IEquatable<GameObject>
|
||||
{
|
||||
|
@ -247,12 +248,22 @@ namespace SHADE
|
|||
/// <returns>Native Entity object that this GameObject represents.</returns>
|
||||
SHEntity& GetNativeEntity();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Implicit conversion operator to enable checking if a GameObject is valid.
|
||||
/// </summary>
|
||||
/// <param name="gameObj">GameObjects to check.</param>
|
||||
static operator bool(GameObject gameObj);
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Entity entity;
|
||||
System::Collections::ArrayList^ children;
|
||||
bool valid;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -171,7 +171,7 @@ namespace SHADE
|
|||
else if (fieldInfo->FieldType == GameObject::typeid)
|
||||
{
|
||||
GameObject gameObj = safe_cast<GameObject>(fieldInfo->GetValue(object));
|
||||
fieldNode = gameObj.GetEntity();
|
||||
fieldNode = gameObj ? gameObj.GetEntity() : MAX_EID;
|
||||
}
|
||||
else // Not any of the supported types
|
||||
{
|
||||
|
@ -250,7 +250,8 @@ namespace SHADE
|
|||
}
|
||||
else if (fieldInfo->FieldType == GameObject::typeid)
|
||||
{
|
||||
fieldInfo->SetValue(object, GameObject(node.as<uint32_t>()));
|
||||
const uint32_t EID = node.as<uint32_t>();
|
||||
fieldInfo->SetValue(object, EID == MAX_EID ? GameObject() : GameObject(EID));
|
||||
}
|
||||
else // Not any of the supported types
|
||||
{
|
||||
|
|
|
@ -14,8 +14,13 @@ public class RaccoonSpin : Script
|
|||
private Transform Transform;
|
||||
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
testEvent = new CallbackEvent<int>();
|
||||
Action<int> action = (x) => Debug.Log($"{x}");
|
||||
testEvent.RegisterAction(action);
|
||||
|
||||
Transform = GetComponent<Transform>();
|
||||
if (Transform == null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue