Added functions for execution of OnCollision*() and OnTrigger*()
This commit is contained in:
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60c2c9facb
commit
f9810684ed
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@ -80,7 +80,10 @@ namespace SHADE
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{
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{
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csScriptsExecuteFixedUpdate();
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csScriptsExecuteFixedUpdate();
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}
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}
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void SHScriptEngine::ExecuteCollisionFunctions()
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{
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csScriptsExecutePhysicsEvents();
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}
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void SHScriptEngine::Exit()
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void SHScriptEngine::Exit()
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{
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{
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// Do not allow deinitialization if not initialised
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// Do not allow deinitialization if not initialised
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@ -377,6 +380,12 @@ namespace SHADE
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"ExecuteLateUpdate"
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"ExecuteLateUpdate"
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);
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);
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csScriptsExecutePhysicsEvents = dotNet.GetFunctionPtr<CsFuncPtr>
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
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"ExecuteCollisionFunctions"
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);
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csScriptsFrameCleanUp = dotNet.GetFunctionPtr<CsFuncPtr>
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csScriptsFrameCleanUp = dotNet.GetFunctionPtr<CsFuncPtr>
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(
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(
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DEFAULT_CSHARP_LIB_NAME,
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DEFAULT_CSHARP_LIB_NAME,
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@ -98,6 +98,11 @@ namespace SHADE
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/// </summary>
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/// </summary>
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void ExecuteFixedUpdates();
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void ExecuteFixedUpdates();
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/// <summary>
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/// <summary>
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/// Executes the OnCollision*()s and OnTrigger*()s of the Scripts that are attached
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/// to Entities.
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/// </summary>
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void ExecuteCollisionFunctions();
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/// <summary>
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/// Shuts down the DotNetRuntime.
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/// Shuts down the DotNetRuntime.
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/// </summary>
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/// </summary>
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void Exit() override;
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void Exit() override;
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@ -245,6 +250,7 @@ namespace SHADE
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CsFuncPtr csScriptsExecuteFixedUpdate = nullptr;
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CsFuncPtr csScriptsExecuteFixedUpdate = nullptr;
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CsFuncPtr csScriptsExecuteUpdate = nullptr;
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CsFuncPtr csScriptsExecuteUpdate = nullptr;
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CsFuncPtr csScriptsExecuteLateUpdate = nullptr;
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CsFuncPtr csScriptsExecuteLateUpdate = nullptr;
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CsFuncPtr csScriptsExecutePhysicsEvents = nullptr;
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CsFuncPtr csScriptsFrameCleanUp = nullptr;
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CsFuncPtr csScriptsFrameCleanUp = nullptr;
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CsScriptManipFuncPtr csScriptsAdd = nullptr;
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CsScriptManipFuncPtr csScriptsAdd = nullptr;
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CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
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CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
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@ -28,6 +28,8 @@ of DigiPen Institute of Technology is prohibited.
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#include "Engine/Entity.hxx"
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#include "Engine/Entity.hxx"
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#include "Serialisation/ReflectionUtilities.hxx"
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#include "Serialisation/ReflectionUtilities.hxx"
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#include "Engine/Application.hxx"
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#include "Engine/Application.hxx"
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#include "Physics/SHPhysicsSystemInterface.h"
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#include "Physics/SHPhysicsUtils.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -71,7 +73,7 @@ namespace SHADE
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SAFE_NATIVE_CALL_BEGIN
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SAFE_NATIVE_CALL_BEGIN
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Script^ script;
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Script^ script;
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return AddScriptViaNameWithRef(entity, scriptName, script);
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return AddScriptViaNameWithRef(entity, scriptName, script);
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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return false;
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return false;
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}
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}
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@ -301,7 +303,7 @@ namespace SHADE
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removeScript(script);
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removeScript(script);
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}
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}
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scriptList->Clear();
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scriptList->Clear();
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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void ScriptStore::RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy)
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void ScriptStore::RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy)
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{
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{
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@ -326,7 +328,7 @@ namespace SHADE
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startList.Remove(script);
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startList.Remove(script);
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}
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}
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scriptList->Clear();
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scriptList->Clear();
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -365,7 +367,7 @@ namespace SHADE
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startList.AddRange(%inactiveStartList);
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startList.AddRange(%inactiveStartList);
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inactiveStartList.Clear();
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inactiveStartList.Clear();
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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void ScriptStore::FrameCleanUp()
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void ScriptStore::FrameCleanUp()
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{
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{
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@ -386,7 +388,7 @@ namespace SHADE
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scripts.Remove(entity);
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scripts.Remove(entity);
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}
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}
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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void ScriptStore::Exit()
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void ScriptStore::Exit()
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{
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{
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@ -410,7 +412,7 @@ namespace SHADE
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startList.Clear();
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startList.Clear();
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disposalQueue.Clear();
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disposalQueue.Clear();
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scriptTypeList = nullptr;
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scriptTypeList = nullptr;
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -439,7 +441,7 @@ namespace SHADE
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script->FixedUpdate();
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script->FixedUpdate();
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}
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}
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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void ScriptStore::ExecuteUpdate()
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void ScriptStore::ExecuteUpdate()
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{
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{
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@ -456,7 +458,7 @@ namespace SHADE
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script->Update();
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script->Update();
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}
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}
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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void ScriptStore::ExecuteLateUpdate()
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void ScriptStore::ExecuteLateUpdate()
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{
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{
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@ -473,7 +475,83 @@ namespace SHADE
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script->LateUpdate();
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script->LateUpdate();
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}
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}
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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void ScriptStore::ExecuteCollisionFunctions()
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{
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SAFE_NATIVE_CALL_BEGIN
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/* Collisions */
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const auto& collisions = SHPhysicsSystemInterface::GetCollisionInfo();
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for (const auto& collisionInfo : collisions)
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{
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const EntityID OWNER = collisionInfo.GetEntityA();
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// Don't bother if this object has no scripts or is inactive
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if (!isEntityActive(OWNER) || !scripts.ContainsKey(OWNER))
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continue;
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// Construct the collision state object
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CollisionInfo info;
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info.GameObject = GameObject(OWNER);
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// Call all of the script's functions
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auto entityScripts = scripts[OWNER];
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if (entityScripts->Count > 0)
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{
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for each (Script^ script in entityScripts)
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{
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switch (collisionInfo.GetCollisionState())
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{
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case SHCollisionEvent::State::ENTER:
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script->OnCollisionEnter(info);
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break;
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case SHCollisionEvent::State::STAY:
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script->OnCollisionStay(info);
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break;
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case SHCollisionEvent::State::EXIT:
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script->OnCollisionExit(info);
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break;
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}
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}
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}
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}
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/* Triggers */
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const auto& triggers = SHPhysicsSystemInterface::GetTriggerInfo();
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for (const auto& triggerInfo : triggers)
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{
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const EntityID OWNER = triggerInfo.GetEntityA();
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// Don't bother if this object has no scripts or is inactive
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if (!isEntityActive(OWNER) || !scripts.ContainsKey(OWNER))
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continue;
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// Construct the collision state object
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CollisionInfo info;
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info.GameObject = GameObject(OWNER);
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// Call all of the script's functions
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auto entityScripts = scripts[OWNER];
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if (entityScripts->Count > 0)
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{
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for each (Script ^ script in entityScripts)
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{
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switch (triggerInfo.GetCollisionState())
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{
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case SHCollisionEvent::State::ENTER:
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script->OnTriggerEnter(info);
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break;
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case SHCollisionEvent::State::STAY:
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script->OnTriggerStay(info);
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break;
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case SHCollisionEvent::State::EXIT:
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script->OnTriggerExit(info);
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break;
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}
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}
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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}
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}
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bool ScriptStore::SerialiseScripts(Entity entity, System::IntPtr yamlNodePtr)
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bool ScriptStore::SerialiseScripts(Entity entity, System::IntPtr yamlNodePtr)
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@ -509,7 +587,7 @@ namespace SHADE
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}
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}
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return true;
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return true;
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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return false;
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return false;
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}
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}
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@ -559,7 +637,7 @@ namespace SHADE
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}
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}
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return true;
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return true;
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SAFE_NATIVE_CALL_END_N("SHADE.ScriptStore")
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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return false;
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return false;
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}
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}
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@ -233,6 +233,10 @@ namespace SHADE
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/// Executes LateUpdate() for all scripts.
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/// Executes LateUpdate() for all scripts.
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/// </summary>
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/// </summary>
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static void ExecuteLateUpdate();
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static void ExecuteLateUpdate();
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/// <summary>
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/// Executes OnCollision*() and OnTrigger*() for all scripts.
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/// </summary>
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static void ExecuteCollisionFunctions();
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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/* Serialisation Functions */
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/* Serialisation Functions */
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