diff --git a/SHADE_Engine/src/Graphics/Buffers/SHVkBuffer.cpp b/SHADE_Engine/src/Graphics/Buffers/SHVkBuffer.cpp index 37dd2c74..803c53be 100644 --- a/SHADE_Engine/src/Graphics/Buffers/SHVkBuffer.cpp +++ b/SHADE_Engine/src/Graphics/Buffers/SHVkBuffer.cpp @@ -220,6 +220,7 @@ namespace SHADE // then assign it to the hpp version stagingBuffer = tempBuffer; + SET_VK_OBJ_NAME(device, vk::ObjectType::eBuffer, stagingBuffer, "[Buffer] Staging - " + name); // Just map, copy then unmap void* stagingBufferMappedPtr = nullptr;