From fc789334bdcfa5e53300349f708c11028d901957 Mon Sep 17 00:00:00 2001 From: Kah Wei Date: Thu, 9 Mar 2023 13:10:06 +0800 Subject: [PATCH] Fixed animation assets fields for scripts not supporting the correct types --- SHADE_Managed/src/Editor/Editor.h++ | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SHADE_Managed/src/Editor/Editor.h++ b/SHADE_Managed/src/Editor/Editor.h++ index f6b0f06d..59d1f7d9 100644 --- a/SHADE_Managed/src/Editor/Editor.h++ +++ b/SHADE_Managed/src/Editor/Editor.h++ @@ -246,7 +246,7 @@ namespace SHADE bool Editor::renderFieldEditorInternal(const std::string& fieldName, interior_ptr managedValPtr, EditorFieldFunc, bool* isHovered, RangeAttribute^) { uint32_t assetId = managedValPtr->NativeAssetID; - if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::FONT, isHovered)) + if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::ANIM_CLIP, isHovered)) { *managedValPtr = AnimationClipAsset(assetId); return true; @@ -258,7 +258,7 @@ namespace SHADE bool Editor::renderFieldEditorInternal(const std::string& fieldName, interior_ptr managedValPtr, EditorFieldFunc, bool* isHovered, RangeAttribute^) { uint32_t assetId = managedValPtr->NativeAssetID; - if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::MESH, isHovered)) + if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::ANIM_CONTROLLER, isHovered)) { *managedValPtr = AnimationControllerAsset(assetId); return true; @@ -270,7 +270,7 @@ namespace SHADE bool Editor::renderFieldEditorInternal(const std::string& fieldName, interior_ptr managedValPtr, EditorFieldFunc, bool* isHovered, RangeAttribute^) { uint32_t assetId = managedValPtr->NativeAssetID; - if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::MATERIAL, isHovered)) + if (SHEditorUI::InputAssetField(fieldName, assetId, AssetType::MODEL, isHovered)) { *managedValPtr = AnimationRigAsset(assetId); return true;